ElectricPaladin Posted September 12, 2016 Share Posted September 12, 2016 I have just decided that it would be a shame to waste the Wight King I painted for WHFB and to give up on trading my Black Knight bits for Hexwraith bits, so I'll be starting Deathrattle as well - it will be convenient when I get the Start Collection! Skeleton Horde box for all the models plus Mortarch kit that come for an additional $5. Talk to me about Deathrattle and its strengths and weaknesses. The 1d4chan article is particularly anemic. Link to comment Share on other sites More sharing options...
Thanatos Ares Posted September 12, 2016 Share Posted September 12, 2016 Skeles are good in big numbers, the death characters can be very nice aswell. Some good buffs from command abilitys/spells Waaagh! Skullcrack iz comin fer ya Link to comment Share on other sites More sharing options...
Double Misfire Posted September 12, 2016 Share Posted September 12, 2016 How does a Wight King with Black Axe garrison a building when there's already an enemy unit inside? Spoiler he uses a skeleton key Link to comment Share on other sites More sharing options...
ElectricPaladin Posted September 12, 2016 Author Share Posted September 12, 2016 1 minute ago, Double Misfire said: How does a Wight King with Black Axe garrison a building when there's already an enemy unit inside? Hide contents he uses a skeleton key Ba-dum pish! Link to comment Share on other sites More sharing options...
NoobhammerN8 Posted September 13, 2016 Share Posted September 13, 2016 Grave guard are amazing, and the wight king banner makes it frustratingly hard to kill things. I've faced it and I couldn't get a major victory because it took forever to chew through the units even with a ghoul King on a terrorgheist. I only managed to kill his grave guard by popping red fury and getting the double turn. But the damage output of anything but grave guard in the death rattle section is pretty poor. Ten ghouls grind down five black knights if neither unit has buffs. Link to comment Share on other sites More sharing options...
Oppenheimer Posted September 13, 2016 Share Posted September 13, 2016 Grave guard are amazing. I recommend the great weapons as our shields are worthless. Black Knights are garbage in almost every way. Skeletons with spears in large numbers with a death hero remotely near by are very good although they collapse under any sustained attack quickly. Necropolis Knights are our best deathrattle unit and should get all our buffs. Link to comment Share on other sites More sharing options...
Sadysaneto Posted September 13, 2016 Share Posted September 13, 2016 id say wight king or krell, necromancer, and a shitload of skellie? Its the skelly rape train. Link to comment Share on other sites More sharing options...
Vasshpit Posted September 13, 2016 Share Posted September 13, 2016 12 minutes ago, Oppenheimer said: Grave guard are amazing. I recommend the great weapons as our shields are worthless. Black Knights are garbage in almost every way. Skeletons with spears in large numbers with a death hero remotely near by are very good although they collapse under any sustained attack quickly. Necropolis Knights are our best deathrattle unit and should get all our buffs. I just recently noticed Necro Knights were a part of the gang. What makes Black Knights so bad? What would make them better but not op? Link to comment Share on other sites More sharing options...
Sadysaneto Posted September 13, 2016 Share Posted September 13, 2016 24 minutes ago, Vasshpit said: I just recently noticed Necro Knights were a part of the gang. What makes Black Knights so bad? What would make them better but not op? cost/benefit skellies are 80 for 10 wounds, BKs are 120. Yeah, they are more moblile, but skeleton horde is a thing, and skellies tend to be a better choice for this. Link to comment Share on other sites More sharing options...
Bowlzee Posted September 13, 2016 Share Posted September 13, 2016 Don't discount having a unit of Black Knights though. They are fast. You can keep them back for some late game objective grabbing, or grabbing an objective turn 1. If you're playing matched play, it's worth reading the 6 missions and build a list that will help you win. For example, 1 mission requires heroes, and their are three objectives. If you have less than 3 Heroes you will be at a massive disadvantage for this one. Likewise, there is a mission where your units comes on in parts. If you don't have anything fast moving to put in the group that turns up on the 3rd turn, they could end up doing nothing for you. In short, read the missions Link to comment Share on other sites More sharing options...
MechaBriZilla Posted September 13, 2016 Share Posted September 13, 2016 2 hours ago, Oppenheimer said: Necropolis Knights are our best deathrattle unit and should get all our buffs. While I know this is true, the last time I looked, Necropolis Knights were somewhere in the neighborhood of $100usd a box. Which is a bit much for most of us. So I sort of feel like we should be looking for solutions elsewhere. I mean, I have a box I purchased before the end times, and plan to build them, but I don't think I can justify purchasing more at this point. What are you folks doing about this? I mean with everyone suggesting them as a viable solution, I can't imagine you are all running around dropping $100 a pop on OOP models. Are you doing conversions, or just relying on models you had before they went OOP? Link to comment Share on other sites More sharing options...
Oppenheimer Posted September 13, 2016 Share Posted September 13, 2016 For expensive Necros I would recommend 40K Necron wraiths https://www.games-workshop.com/en-CA/Necron-Canoptek-Wraiths Can double as Necoknights if you paint them less sci if and put a skeleton with a spear on top. Black knights have only 1 attack plus mount and their save is destroyed by one rend. They just don't have any hitting power. Even horse archers are better in my opinion because they get ranged while still being fast. Link to comment Share on other sites More sharing options...
Vasshpit Posted September 13, 2016 Share Posted September 13, 2016 As good as they may be I'm not going to be using Necro knights. They just don't fit the theme for me. To each there own. Maybe I can figure out a suitable proxy. Link to comment Share on other sites More sharing options...
MechaBriZilla Posted September 13, 2016 Share Posted September 13, 2016 1 hour ago, Vasshpit said: As good as they may be I'm not going to be using Necro knights. They just don't fit the theme for me. To each there own. Maybe I can figure out a suitable proxy. Agree. I'm not keen on mixing former TK and VC models. Link to comment Share on other sites More sharing options...
Denneysman Posted September 14, 2016 Share Posted September 14, 2016 I went with Nid ravagers for my Necro knights. also alot of folks don't notice the war sphinx is a deathrattle too. Link to comment Share on other sites More sharing options...
Vasshpit Posted September 14, 2016 Share Posted September 14, 2016 2 hours ago, Denneysman said: I went with Nid ravagers for my Necro knights. also alot of folks don't notice the war sphinx is a deathrattle too. Oh snippy snap! Mortarch proxy conversion here I come!!!! Deathrattle has become the equivalent of 40k Orks. You have to convert everything. Ha! Link to comment Share on other sites More sharing options...
Double Misfire Posted September 14, 2016 Share Posted September 14, 2016 Why does Arkhan the Black fail always fail his charge rolls? Spoiler because he's got lazy bones Link to comment Share on other sites More sharing options...
ElectricPaladin Posted September 14, 2016 Author Share Posted September 14, 2016 4 hours ago, Double Misfire said: Why does Arkhan the Black fail always fail his charge rolls? Reveal hidden contents because he's got lazy bones That was a terrible pun. It wasn't even slightly humerus. Link to comment Share on other sites More sharing options...
SuperHappyTime Posted September 14, 2016 Share Posted September 14, 2016 50 minutes ago, ElectricPaladin said: That was a terrible pun. It wasn't even slightly humerus. It struck my Funny Bone Link to comment Share on other sites More sharing options...
Thanatos Ares Posted September 14, 2016 Share Posted September 14, 2016 Oh dear Waaagh! Skullcrack iz comin fer ya Link to comment Share on other sites More sharing options...
ElectricPaladin Posted September 14, 2016 Author Share Posted September 14, 2016 5 minutes ago, Thanatos Ares said: Waaagh! Skullcrack iz comin fer ya And this time, we deserve it. Link to comment Share on other sites More sharing options...
ElectricPaladin Posted September 14, 2016 Author Share Posted September 14, 2016 Re: Black Knights I don't really get the hate. Returning d3 two-wound models a turn is pretty good, and at 120 per five, you can pretty easily field a unit of ten or more, even in 1k or 2k games. They don't need great saves or Rend resistance when they can just keep coming back. It seems to me that in the context of Deathrattle, a tarpit/harasser that can reach out and touch you is pretty cool. They're sort of like flayers for Flesh Eaters - a distraction/tarpit that can pass as a bully if need be. Link to comment Share on other sites More sharing options...
Denneysman Posted September 14, 2016 Share Posted September 14, 2016 One better gget the tomb king heralded and its d3+1 Link to comment Share on other sites More sharing options...
ElectricPaladin Posted September 14, 2016 Author Share Posted September 14, 2016 Also, I forgot to mention: some black knights probably makes a better summon for, say, flesh tearers than other Death cavalry because it's cheaper and more self-reliant (the banner bearer regenerates the unit rather than needing synergy with an in-faction hero) than hexwraiths or blood knights. Link to comment Share on other sites More sharing options...
Jupiter Posted September 15, 2016 Share Posted September 15, 2016 Iam a big fan of the blackknights, they just never seem to get whiped from the battlefield. The damage output is lacking but with a buff from the general or magic casters they can do pretty well on the charge, after that their combat ability is abyssal... It might not be our strongest unit, but strategically they are one of the best. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.