Nixon Posted April 7, 2022 Share Posted April 7, 2022 Thanks! I will have a look at the options. But I dont think I will go down the Boltboyz road. Quote Link to comment Share on other sites More sharing options...
mrteige Posted April 7, 2022 Share Posted April 7, 2022 4 hours ago, Nixon said: Thanks! I will have a look at the options. But I dont think I will go down the Boltboyz road. haha, but why?!? I get it but it is actually quite a fun army to play. just the amount of shots Quote Link to comment Share on other sites More sharing options...
Nixon Posted April 8, 2022 Share Posted April 8, 2022 (edited) Well for one, I think Sylvaneth was in the same situation a few editions back, with Kurnoth Hunter spam. That did not last. I don't like armies that lean too much into one unit, it's not fun to paint and in the long run it becomes either boring to play or it becomes obsolete. I'm fully aware that not everyone feels that way! Cheers! Edited April 8, 2022 by Nixon spelling 2 Quote Link to comment Share on other sites More sharing options...
zombiepiratexxx Posted June 17, 2022 Share Posted June 17, 2022 If the new GHB leaks are accurate there is not a single change to any points for the Kruleboyz. GW must feel that this army is 100% pointed correctly. Quote Link to comment Share on other sites More sharing options...
novakai Posted June 17, 2022 Share Posted June 17, 2022 (edited) It possible as a newer tome, point changes are in the online PDF that they release for tome between the publication deadline warscroll and allegiance tweakes are also usually online Edited June 17, 2022 by novakai Quote Link to comment Share on other sites More sharing options...
Arzalyn Posted June 21, 2022 Author Share Posted June 21, 2022 No points changes for us in the GHB but we finally got Hobgrotz as battleline! "For each Gutrippaz unit included in your initial army, you can take 1 Hobgrot Slittaz as Battleline unit" It should make Grinning Blades lists easier to build now with 180 points free from the Gutrippaz tax (assuming you area already including a unit of Hobgrtoz). 1 Quote Link to comment Share on other sites More sharing options...
zombiepiratexxx Posted June 21, 2022 Share Posted June 21, 2022 Still don't think that Rippaz are worth 180pts but this does now at least allow some more options for lists. Quote Link to comment Share on other sites More sharing options...
Takyz Posted June 21, 2022 Share Posted June 21, 2022 Although no point changes feels disappointing, we might benefit a lot from the new bounty hunters battalion. 2 MW on 5+ and 3 on 6+ on Gutrippaz/Boltboyz sounds like it could get us a lot farther than what we currently have. What do you guys think? Quote Link to comment Share on other sites More sharing options...
Arzalyn Posted June 21, 2022 Author Share Posted June 21, 2022 38 minutes ago, Takyz said: 2 MW on 5+ and 3 on 6+ on Gutrippaz/Boltboyz sounds like it could get us a lot farther than what we currently have. What do you guys think? The battalion works only with melee weapon sadly, so of those two just the Gutrippaz would benefit. It should help them a by, but I'm a little worried it will also make them even easier to take down as they also receive more damage from units in that battalion. Quote Link to comment Share on other sites More sharing options...
Ganigumo Posted June 21, 2022 Share Posted June 21, 2022 2 hours ago, Arzalyn said: The battalion works only with melee weapon sadly, so of those two just the Gutrippaz would benefit. It should help them a by, but I'm a little worried it will also make them even easier to take down as they also receive more damage from units in that battalion. Pretty much anything that could kill a mega would kill 20 gutrippaz, and that stuff already existed, there might be more of it now, but I don't think its a huge issue. BH is a good choice for gutrippaz, 20 with a shaman and sludgeraker go from 20MW to ~33, and the kinds of units gutrippaz struggle most with are blobs of wounds, which are usually infantry. I don't think the changes make gutrippaz good, but its probably a net positive for them. Quote Link to comment Share on other sites More sharing options...
Beliman Posted June 22, 2022 Share Posted June 22, 2022 Grinning Blade's "Out of the mist" is permanent and not only during the first turn!! Let's goo boyzzzzzz 1 Quote Link to comment Share on other sites More sharing options...
Magnus The Blue Posted June 22, 2022 Share Posted June 22, 2022 1 Quote Link to comment Share on other sites More sharing options...
Magnus The Blue Posted June 22, 2022 Share Posted June 22, 2022 Such a massive improvement for Grinning Blades, they become the hard counter army for most shooting list and even some magic heavy ones. Longstrikes you say Quote Link to comment Share on other sites More sharing options...
Arzalyn Posted June 22, 2022 Author Share Posted June 22, 2022 1 hour ago, Magnus The Blue said: Such a massive improvement for Grinning Blades, they become the hard counter army for most shooting list and even some magic heavy ones. Longstrikes you say Yeah this buff is huge! With this buff + Hobgrot counting as battlelines I imagine we will finally see grinning blades becoming more popular. Maybe even surpassing big yellers! Vulcha killaboss and Gobsprakk were kinda of buffed with this change. The issue two redeploys/reroll the dice becomes a lot better in grinning blades as it can take units outside of their shooting range with a good roll. 1 1 Quote Link to comment Share on other sites More sharing options...
Rachmani Posted June 22, 2022 Share Posted June 22, 2022 As someone who has dabbled in Grinnin' Blades quite a lot in the last few months, I'm pretty certain that those two changes will do a lot for us. There is a list that dealt with shooting armies pretty well and that just got better. A lot better, especially as magic is also affected by the special rule. I'm hopeful! Quote Link to comment Share on other sites More sharing options...
woolf Posted June 22, 2022 Share Posted June 22, 2022 re gutrippaz I would agree they still look very over-costed but to add to what others have pointed out, the new 2-rank fighting rule also makes it so we can go hakkas for an improved wound roll. 2x10 gutrippaz + 2x10 hobgrots in grinnin blades seems like a solid base for list-building now. Hopefully at some point they fix either scare shields (to not be a joke) and/or poison (to be useable also when in combat) and we are looking at a world where the price tag starts making some more sense.. 1 Quote Link to comment Share on other sites More sharing options...
Rachmani Posted June 24, 2022 Share Posted June 24, 2022 The third unit of Gutrippaz gone is really a big deal. Especially as grinning' blades played hobgrots before so there is no change on that front, you just got 180 more to do stuff with. Especially as 2 units of gutrippaz are enough anyway, even if/as you want to field them. Quote Link to comment Share on other sites More sharing options...
Badluck_Witch Posted June 24, 2022 Share Posted June 24, 2022 What kind of Grinnin' Blades lists are people thinking about now? I feel the need to just shove Purple Sun into every list now. Also here's my Mire-brute I've been trudging away on for my Nurgleboyz 5 Quote Link to comment Share on other sites More sharing options...
Arzalyn Posted September 29, 2022 Author Share Posted September 29, 2022 From the meta watch article today: "At the bottom end, Kruleboyz and Gloomspite Gitz both continue to struggle, and have suffered at the hands of Bounty Hunters. Both factions should expect significant boosts in the next Battlescroll. " https://www.warhammer-community.com/2022/09/29/metawatch-how-the-warhammer-age-of-sigmar-team-uses-tournament-data-to-balance-the-game/ The article says the battlescroll is coming soon, so lets hope we get good enough changes to help us rise from the bottom of the meta 1 Quote Link to comment Share on other sites More sharing options...
Vasshpit Posted September 29, 2022 Share Posted September 29, 2022 Super excited to see the changes!!!🤞 Why are there two kruleboyz threads?... oi... Quote Link to comment Share on other sites More sharing options...
Ganigumo Posted September 30, 2022 Share Posted September 30, 2022 The fact they lay the blame on bounty hunters is a sign they don't understand whats wrong with KB. The only units even hit by it are boltboyz who die to a stiff breeze, hobgrots who we get killed intentionally, and gutrippaz who everybody avoided playing as much as possible even before bounty hunters. The army needs significant rewrites, but I don't have any faith in them fixing it. 1 Quote Link to comment Share on other sites More sharing options...
Vasshpit Posted September 30, 2022 Share Posted September 30, 2022 They did right by nighthaunt eventually. i think kruleboyz can be polished and tweaked. One thing that really bothers me is when a model doesn't reflect its stats, Boltboyz have quite a bit of armor on but you're telling me they have the same save as a tiny grot in a robe?... O_o At the very least give gutrippaz -1 rend while you're at it. Quote Link to comment Share on other sites More sharing options...
zombiepiratexxx Posted September 30, 2022 Share Posted September 30, 2022 So many rules that revolve around multiple dice rolls to work, I'd like to see that change, other armies don't have to get as lucky for their army rules to apply. Scareshields need to not have quite so many qualifiers for them to work either. Also, let Shamans cast AND apply a potion, it's not like it would be broken. 1 Quote Link to comment Share on other sites More sharing options...
Rors Posted October 1, 2022 Share Posted October 1, 2022 On 9/30/2022 at 2:04 PM, Ganigumo said: The fact they lay the blame on bounty hunters is a sign they don't understand whats wrong with KB. The only units even hit by it are boltboyz who die to a stiff breeze, hobgrots who we get killed intentionally, and gutrippaz who everybody avoided playing as much as possible even before bounty hunters. The army needs significant rewrites, but I don't have any faith in them fixing it. There's a good chance they know that's not it but can't say "we wrote ****** rules". It's the same when they talk about "margin of error" for the balances to suggest that most armies are actually at a 50% win rate. There's a really good break down of it by the Honest Wargamer. Anyway, I'd likely think this faction and gits will get the biggest improvements and it's unlikely they actually think it's dounty hunters causing the problem since they have the data. Even if they did though, unless they specifically made a rule that interacts with that key word, making the faction stronger against bounty hunters by making them cheaper or killier or sneakier or whatever, will still improve the win rate. Quote Link to comment Share on other sites More sharing options...
Rachmani Posted October 1, 2022 Share Posted October 1, 2022 Kruleboys will need some point drops, but that will be band aids. As of now they just throw too many dice to maybe get some effects. A lot of streamlining is needed. Maybe even a 3.1. battle tome. But all in all they’re quite fixable, although they might need a second wave for that. Quote Link to comment Share on other sites More sharing options...
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