Sadysaneto Posted September 11, 2016 Share Posted September 11, 2016 Have never seen boneplittlerz playing, i was shocked with this formation on warlordz. Could it be the next big thing? And the first of the ghb competitive era? Link to comment Share on other sites More sharing options...
Dez Posted September 11, 2016 Share Posted September 11, 2016 The Kunnin' Ruk is awesome, and for competitive play is the way to go. Arrow Boys put pout a ton of shooting, but I like the free combat with a huge group of Savage Orks. I haven't gotten to see any of the Twitch stuff, I'm hoping there are results of its on YouTube to watch at some point. Link to comment Share on other sites More sharing options...
Sadysaneto Posted September 11, 2016 Author Share Posted September 11, 2016 You can se by the final, that you have to pound the splitterz or youre f*cked. Yeah, arrow boyz bring down the pain in kunnin ruk Link to comment Share on other sites More sharing options...
Bjarni St. Posted September 11, 2016 Share Posted September 11, 2016 Seems miserable to play, with or against. Link to comment Share on other sites More sharing options...
Darth Alec Posted September 11, 2016 Share Posted September 11, 2016 As both Sedge and the Warhammer TV guys pointed out, it's an army that is super vulnerable to character sniping. With some planning, you could snipe out that single 6 wound hero that the entire plan revolves around. Link to comment Share on other sites More sharing options...
Soup Dragon Posted September 11, 2016 Share Posted September 11, 2016 11 minutes ago, Darth Alec said: As both Sedge and the Warhammer TV guys pointed out, it's an army that is super vulnerable to character sniping. With some planning, you could snipe out that single 6 wound hero that the entire plan revolves around. Yup, I've been saying this on a couple of forums for the last week or so. Bonesplitterz lose their edge once the character buffs disappear, so long range sniping them is the way to go - kurnoth hunters, grot bolt throwers, grot doom divers, judicators, jezzails, can all deal with them - basically anything with either very long range, or a combination of movement and range. I would have said alpha strikes too, but the Bonesplitterz have so many bodies it's easy to bubblewrap the characters. Don't get me wrong, they still have a ton of wounds left once the key characters are gone, and take a long time to chew through, but they definitely lose that 'broken' edge and become manageable. Link to comment Share on other sites More sharing options...
Arkiham Posted September 11, 2016 Share Posted September 11, 2016 With really good planning, so you always need to make sure you've got your ultra good character sniping units. So if you're building for a theme, or a purist army. All rotbringers or something. Good luck... Link to comment Share on other sites More sharing options...
jobume Posted September 11, 2016 Share Posted September 11, 2016 How can you snipe a character with shooting if he is hiding behind other Orruks? Link to comment Share on other sites More sharing options...
Siegfried VII Posted September 11, 2016 Share Posted September 11, 2016 Many units that can shoot at long range are taller than the bonesplitterz infantry so it is easy to shoot the guy. The problem will be if he hides behind some terrain piece... Link to comment Share on other sites More sharing options...
Orruk'sPizza Posted September 11, 2016 Share Posted September 11, 2016 Many warmachines dont need shooting line.. But im very sad if Aos will be this Kind of game : 100+ models squeezed on the table. Boring shooting phase, no strategy in the field. Only list and roll a lot of dices... Mhh....little delusion Link to comment Share on other sites More sharing options...
Malakithe Posted September 12, 2016 Share Posted September 12, 2016 Yeah he had 2 Kunnin which is nuts. Buts it's a tournament so that's what it is. Would you bring that to a friendly 2k game? No way. But yeah even if you kill the hero you still get to deal with 90+ shots twice. Buffs or not you'll kill anything...except for Fulminators lol Link to comment Share on other sites More sharing options...
Malakithe Posted September 12, 2016 Share Posted September 12, 2016 Or have some extreme movement tactics to engage the block and rip it apart Link to comment Share on other sites More sharing options...
RuneBrush Posted September 12, 2016 Share Posted September 12, 2016 What I found interesting is that fielding large armies means your games are going to take forever. The last game of Warlords overran and still didn't have enough time for all five battlerounds... Link to comment Share on other sites More sharing options...
Jamopower Posted September 12, 2016 Share Posted September 12, 2016 Back when 6th ed 40k came out, it was rare for ork/tyranid or any other horde army to get over turn three in a tournament setting. Some people even made their strategy around this. Which was wrong in many levels. Link to comment Share on other sites More sharing options...
jobume Posted September 12, 2016 Share Posted September 12, 2016 So, do you think Kunning Rukk and the Arrer boyz are balanced, pointswise? Comparing the boyz to Brettonian archers, I'm thinking they are horribly underpriced. The Rukk at 40 seems very cheap as well. Link to comment Share on other sites More sharing options...
Nico Posted September 12, 2016 Share Posted September 12, 2016 Mark Wildman and I had over 100 models each and loads of complex movement (the Destruction Army Trait) - we still managed 4 Battlerounds in time and could have done 5 in another 10 minutes - despite my inability to count dice. Link to comment Share on other sites More sharing options...
Payce Posted September 12, 2016 Share Posted September 12, 2016 15 minutes ago, jobume said: So, do you think Kunning Rukk and the Arrer boyz are balanced, pointswise? Comparing the boyz to Brettonian archers, I'm thinking they are horribly underpriced. The Rukk at 40 seems very cheap as well. Kunnin Rukk is 60, but yes, Bonesplitters are generally undercosted across the line. Bog standard Savage Orruk Boyz are 20 wounds at 100 points, and battleline without allegiance-requirement, almost a no-brainer for literally every Destruction army now since Destro allegiance is so strong in itself. I love the Bonesplitters, but I think GW dropped the ball a little with their points cost - they are internally very well balanced, but in the larger meta, they have a noticeable advantage. Link to comment Share on other sites More sharing options...
Nico Posted September 12, 2016 Share Posted September 12, 2016 The Rukk should be 160 and the Arriwboyz at least 120 each if not 140. Link to comment Share on other sites More sharing options...
Lissë-Prime Posted September 12, 2016 Share Posted September 12, 2016 The Empire can do the same with 1,000pt. Volley 80 shots of 2+hit 3+wound in each shooting phase and can also shoot at the unit who charge them, which is quite lethal. I saw 3 armies wiped out with this battalion in 3 turns. Before anyone who said this is gonna be a boring game and every list will be the same. Let me tell you that you can effectively counter this kind of stuff in many ways: use reinforcement, use magic, use anything that can be set up within 3", taking down their warlord, etc. Link to comment Share on other sites More sharing options...
RossMHoward Posted September 12, 2016 Share Posted September 12, 2016 Mixed Order could make a good dent in this list. Bloodwrack Medusae for the anti horde. Kroak, Stardrake or the like for the mortal wound ability. And if thats not enough to get the job done, a vexillor banner and some retributors. Link to comment Share on other sites More sharing options...
Nico Posted September 12, 2016 Share Posted September 12, 2016 Quote Before anyone who said this is gonna be a boring game and every list will be the same. Let me tell you that you can effectively counter this kind of stuff in many ways: use reinforcement, use magic, use anything that can be set up within 3", taking down their warlord, etc. What magic? What magic outrages that lot? The Gaunt Summoner could work if you win a double turn! No more triple gateway. There are, what, two units (both Stormcast) that can set up adjacent to models so don't need to charge? Link to comment Share on other sites More sharing options...
Bowlzee Posted September 12, 2016 Share Posted September 12, 2016 Vexilor banner in 10 Decimators... probably get 3 or 4 attacks each and with Bravery 5, the +2 to battleshcok roll could remove quite a number of models. But yeah, like others have said you need to remove that Big Boss Link to comment Share on other sites More sharing options...
Lissë-Prime Posted September 12, 2016 Share Posted September 12, 2016 19 minutes ago, Nico said: What magic? What magic outrages that lot? The Gaunt Summoner could work if you win a double turn! No more triple gateway. There are, what, two units (both Stormcast) that can set up adjacent to models so don't need to charge? Vermintide, Scorch, Warpfire Projector, you name it. Anything that can rain down mortal wound and else. Link to comment Share on other sites More sharing options...
Nico Posted September 12, 2016 Share Posted September 12, 2016 Not going to work - Vermintide would barely scratch them- 6+ ward and 2 wounds each! Their effective range (Hand of Gork who hates cowards who use Pointy Headz' Weaponz) is a hilarious 10 plus D6 plus 2 plus 10 plus 18, so 40 plus D6. Makes the Thundertusk look underpowered. Link to comment Share on other sites More sharing options...
Double Misfire Posted September 12, 2016 Share Posted September 12, 2016 It's pretty reassuring to know that my standard tuesday night list (aka ****** I've actually painted, aka three grudge throwers) would wreck the Warlords list. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.