bonzai Posted January 8, 2022 Share Posted January 8, 2022 So I really like the 3.0 Path 2 Glory campaign as a foundation. However I think it has some serious issues when it comes to a competitive and interactive campaign between a set number of players. Here are what I see as issues. 1. There is no victory condition. This is an issues as in my experience players have limited attention span. These things need to have a set duration, otherwise players will get loose interest and it will fall apart. Having an over arching goal that you are working towards also helps people stay motivated. 2. There are little to no stakes. The only setbacks a player risks are casualties rolls. He can then go play some random games and be back stronger than before when he plays some one else participating in the campaign. No real risk or setbacks or consequences for defeat. 3. It is too self contained. It is everyone doing their own self contained narrative and not an interactive one in any meaningful way. A big part of the fun in games like this is the shared group narrative. So how do we improve upon it? The go to win condition in past editions was Glory points. This could be an option, but how many would be enough? It could present some interesting strategies. I also wouldn't mind some sort of Meta quest to achieve either. Regarding the rest, the first thing would be to only count games against other participants, and possibly cap the number of games per week that count towards progress. I also would like to ad a new quest called Raid. First you target one of your opponents territories. If you get a minor victory, you steal 10 Glory points from your opponent, with a major victory you remove any upgrades that it has. With these changes I think it ads sufficient stakes, and allows players to try and prevent a player from running away with it. Thoughts? 1 Quote Link to comment Share on other sites More sharing options...
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