Charleston Posted August 27, 2021 Share Posted August 27, 2021 https://www.warhammer-community.com/faqs/ A place to talk about the new changes. 2 Quote Link to comment Share on other sites More sharing options...
AaronWilson Posted August 27, 2021 Share Posted August 27, 2021 Think they handled the Horrors of Tzeentch warscroll very well, it's clear & concise. 2 Quote Link to comment Share on other sites More sharing options...
PrimeElectrid Posted August 27, 2021 Share Posted August 27, 2021 5 minutes ago, AaronWilson said: Think they handled the Horrors of Tzeentch warscroll very well, it's clear & concise. They almost did. Because when you kill a horror it doesn’t count as slain. Therefore, you can’t continue to allocate wounds to the unit. Look GW how many goes do you need to make horrors work? Just bin them and be done with it. 1 7 Quote Link to comment Share on other sites More sharing options...
AaronWilson Posted August 27, 2021 Share Posted August 27, 2021 8 minutes ago, PrimeElectrid said: They almost did. Because when you kill a horror it doesn’t count as slain. Therefore, you can’t continue to allocate wounds to the unit. Look GW how many goes do you need to make horrors work? Just bin them and be done with it. Yes this is silly but so obviously not intended does it really matter? I don't think anyone going forward is going to argue "Well technically I can't allocate wounds to this unit so it can never die". The intention couldn't be clearer. 3 Quote Link to comment Share on other sites More sharing options...
Emissary Posted August 27, 2021 Share Posted August 27, 2021 Archaon is limited to Slaves to Darkness armies now. Can't be in the 4 god specific armies anymore. Some of the forgeworld models are back for matched play! Quote Link to comment Share on other sites More sharing options...
Scurvydog Posted August 27, 2021 Share Posted August 27, 2021 Archaon got nerfed to the GROUND: Page 88 – Archaon, The Eye of Sheerian Change the rule to: ‘Once per battle, at the start of your hero phase, you can say that Archaon will use the Eye of Sheerian. If you do so, subtract 1 from hit rolls for attacks that target this unit until your next hero phase.’ This was reroll 6s to hit against him before... Lumineth sentinels rejoice... 2 Quote Link to comment Share on other sites More sharing options...
PrimeElectrid Posted August 27, 2021 Share Posted August 27, 2021 8 minutes ago, AaronWilson said: Yes this is silly but so obviously not intended does it really matter? I don't think anyone going forward is going to argue "Well technically I can't allocate wounds to this unit so it can never die". The intention couldn't be clearer. You are obviously right and I don’t want to get sucked in to RAW vs RAI but the point is the rules are the rules and if we can’t agree on what’s written then where do we draw the line? The fact that GW have again rewritten horrors and still managed to mess it up ought to be sufficient that this warscroll is just beyond them. 4 minutes ago, Emissary said: Archaon is limited to Slaves to Darkness armies now. Can't be in the 4 god specific armies anymore. Some of the forgeworld models are back for matched play! Archaon has a specific exclusion to join any Chaos army: 5 Quote Link to comment Share on other sites More sharing options...
HollowHills Posted August 27, 2021 Share Posted August 27, 2021 17 minutes ago, Emissary said: Archaon is limited to Slaves to Darkness armies now. Can't be in the 4 god specific armies anymore. Some of the forgeworld models are back for matched play! I got excited for this, but no he has the warmaster rule. Quote Link to comment Share on other sites More sharing options...
Scurvydog Posted August 27, 2021 Share Posted August 27, 2021 Bonereapers also got more back into the game, they can now receive and issue the same command multiple times. They can still only issue and receive 1 but at least you can now unstopppable advance multiple units and also shieldwall multiple mortek guard units if you wish, but no stacking with +attacks from the liege still or anything else. Might not "fix" them, but helps a bit. Arkhans multiple mystic shield shenanigans is gone though. 3 Quote Link to comment Share on other sites More sharing options...
Scurvydog Posted August 27, 2021 Share Posted August 27, 2021 Just now, HollowHills said: I got excited for this, but no he has the warmaster rule. That he lost the ability that forces rerolls of 6s to hit against him will be a HUGE deal in competitive lists, he suddenly takes full damage from all the exploding and MW 6s to hit abilities, which was a saving grace for his survivability. Quote Link to comment Share on other sites More sharing options...
Emissary Posted August 27, 2021 Share Posted August 27, 2021 3 minutes ago, HollowHills said: I got excited for this, but no he has the warmaster rule. You're right, I see that now in his FAQ. I thought he was being added because he had the khorne/tzeentch/slaanesh/nurgle keyword which was changed. 1 Quote Link to comment Share on other sites More sharing options...
Nizrah Posted August 27, 2021 Share Posted August 27, 2021 DoK can now stack ward Quote Link to comment Share on other sites More sharing options...
PrimeElectrid Posted August 27, 2021 Share Posted August 27, 2021 1 minute ago, Nizrah said: DoK can now stack ward Why have they removed ward stacking, removed bodyguard from stacking wards, then reintroduced ward stacking again! 8 Quote Link to comment Share on other sites More sharing options...
Emissary Posted August 27, 2021 Share Posted August 27, 2021 Just now, PrimeElectrid said: Why have they removed ward stacking, removed bodyguard from stacking wards, then reintroduced ward stacking again! lol, probably the same reason why in the base rules finishing setting up first gives you priority in a tied priority roll in the first battle round and then it was changed right back to the person finishing setting up first gets priority in matched play. 1 4 Quote Link to comment Share on other sites More sharing options...
PJetski Posted August 27, 2021 Share Posted August 27, 2021 (edited) Engine of the Gods has the PRIEST keyword Edited August 27, 2021 by PJetski 1 Quote Link to comment Share on other sites More sharing options...
Drazhoath Posted August 27, 2021 Share Posted August 27, 2021 Wow. We got back Nagash with 3+ 6++ 5++ and against Mortal Wounds 4++ 6++ 5++ Total redicilous. Save stacking is also still a thing. They remove Bad things that they removed because they were bad. Bye bye AoS… 1 Quote Link to comment Share on other sites More sharing options...
AaronWilson Posted August 27, 2021 Share Posted August 27, 2021 I am so confused at this actually means. Are you allowed to take one ward save to attempt to negate the wound and then one ward save to attempt to negate the wound once it's been allocated? Can you take multiples? Quote Link to comment Share on other sites More sharing options...
PJetski Posted August 27, 2021 Share Posted August 27, 2021 1 minute ago, AaronWilson said: I am so confused at this actually means. Are you allowed to take one ward save to attempt to negate the wound and then one ward save to attempt to negate the wound once it's been allocated? Can you take multiples? It means only abilities that negate mortal wounds "before allocating a wound or mortal wound" count as a ward, and wards can be use alongside abilities that negate "when allocating a wound or mortal wound". Quote Link to comment Share on other sites More sharing options...
AaronWilson Posted August 27, 2021 Share Posted August 27, 2021 2 minutes ago, PJetski said: It means only abilities that negate mortal wounds "before allocating a wound or mortal wound" count as a ward, and wards can be use alongside abilities that negate "when allocating a wound or mortal wound". Okay.. so you can take one save to prevent the wound being allocated and then you can take all the saves which are taken once a wound is allocated? Quote Link to comment Share on other sites More sharing options...
Nizrah Posted August 27, 2021 Share Posted August 27, 2021 Its mean you can double ward something because all old wards have ruling after allocating... Quote Link to comment Share on other sites More sharing options...
Ragest Posted August 27, 2021 Share Posted August 27, 2021 (edited) They have destroyed Sylvaneth xd (again) Edited August 27, 2021 by Ragest 1 Quote Link to comment Share on other sites More sharing options...
Beliman Posted August 27, 2021 Share Posted August 27, 2021 Saves after saves that triggered "when you allocate" or "each time you allocate" were assumed by the community to be Ward Saves. It seems that's not the case. We talked a lot about that, so not a big surprise for me even if the answer doesn't fix the problem. I assume that all of this dontwannabeWards are relics of 2.0 and 3.0 battletomes will remove all this stacking (or I hope so). 2 Quote Link to comment Share on other sites More sharing options...
HollowHills Posted August 27, 2021 Share Posted August 27, 2021 Well guess I'm taking amulet of destiny on my eidolon so I can throw him into combat and enjoy my 2+ 5+ 5+. 2 Quote Link to comment Share on other sites More sharing options...
Scurvydog Posted August 27, 2021 Share Posted August 27, 2021 Why oh why is there a nerf to Archaon but not to Gotrek 😛 5 1 Quote Link to comment Share on other sites More sharing options...
AaronWilson Posted August 27, 2021 Share Posted August 27, 2021 After actually working it out in my head I understand it, I don't think it's good but at least I know how it works. You're allowed a armour save, a ward save AND then you're allowed any saves that you have to try and negate the wound now allocated. Quote Link to comment Share on other sites More sharing options...
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