mystycalchemy Posted September 11, 2021 Share Posted September 11, 2021 Clearer Bastian Carthalos as well as... Notable changes to Vandus: his damage got normalized (Heldensen went from 3->2, Calanax claws went from 1->2 and gained a rend), his command ability is just an ability in the Combat Phase and his breath is now an attack. 2 Quote Link to comment Share on other sites More sharing options...
PJetski Posted September 11, 2021 Author Share Posted September 11, 2021 His signature command ability was changed to only effect REDEEMER and only one unit. Terrible! Gardus looks way better though Quote Link to comment Share on other sites More sharing options...
mystycalchemy Posted September 11, 2021 Share Posted September 11, 2021 7 minutes ago, PJetski said: His signature command ability was changed to only effect REDEEMER and only one unit. Terrible! Gardus looks way better though Have we seen Gardus? I didn't notice his warscroll anywhere yet. Quote Link to comment Share on other sites More sharing options...
elescapo Posted September 11, 2021 Share Posted September 11, 2021 35 minutes ago, PJetski said: His signature command ability was changed to only effect REDEEMER and only one unit. Terrible! Gardus looks way better though It’s no longer a Command Ability, though. It’s free, and can stack with Command Abilities. Quote Link to comment Share on other sites More sharing options...
Nizrah Posted September 11, 2021 Share Posted September 11, 2021 They nerfed Vandus into oblivion! Not like he seen tabletop... Jeez GW... 1 Quote Link to comment Share on other sites More sharing options...
PJetski Posted September 11, 2021 Author Share Posted September 11, 2021 (edited) Tauralons Judicators Edited September 11, 2021 by PJetski Quote Link to comment Share on other sites More sharing options...
Scurvydog Posted September 11, 2021 Share Posted September 11, 2021 53 minutes ago, Nizrah said: They nerfed Vandus into oblivion! Not like he seen tabletop... Jeez GW... 3 attacks with rend 1 and dmg 2 for a Lord celestant... What... That is worse than any combat hero, like a free guild general hits way harder... Quote Link to comment Share on other sites More sharing options...
PJetski Posted September 11, 2021 Author Share Posted September 11, 2021 Anvilstrike is dead Long live Hallowstrike and Excelstrike Quote Link to comment Share on other sites More sharing options...
PrimeElectrid Posted September 11, 2021 Share Posted September 11, 2021 Good morning! Leaky Santa has visited in the night and you’re all on the good list 5 attacks 3+/2+/-3/2 4 attacks 3+/3+/-2/2 fire breath missile. 12" 3-4 d3 mortal wounds, 5-6 d6 mortal wounds 11 wounds, 3+ save. 255 points once per battle, pick a stormdrake guard unit, it can breathe fire in the hero phase at the end of the combat phase pick an enemy unit within 1". roll higher than its wounds, model is slain instantly. ignores spells on a 4+ makes stormdrake guard battleline 1 Quote Link to comment Share on other sites More sharing options...
PrimeElectrid Posted September 11, 2021 Share Posted September 11, 2021 8 minutes ago, PJetski said: Anvilstrike is dead Long live Hallowstrike and Excelstrike Dragonstrike 1 Quote Link to comment Share on other sites More sharing options...
Sagittarii Orientalis Posted September 11, 2021 Share Posted September 11, 2021 (edited) Rumour says new Celestial Warbringers allow each unit to re-roll either a hit roll, or a wound roll, or a save roll per phase. Now I know what stormhost I should be running when taking ballistas and knight judicator.😉 Edited September 11, 2021 by Sagittarii Orientalis Quote Link to comment Share on other sites More sharing options...
PrimeElectrid Posted September 11, 2021 Share Posted September 11, 2021 hammers of sigmar: 6+ ward while wholly within 12" of objective, battleline dracoth hallowed knights - REDEEMER units fight on a 4+ when they die anvils of the heldenhammer - at the end of the charge phase roll two dice for each enemy unit within 3", if you roll higher than their bravery ignore the first 2 damage they deal tempest lords - re-roll one of the dice when charging, battleline prosecutors astral templars - cant be effected by monstrous rampage knights excelsior - start of the combat phase pick a PALADIN unit it gets +1/+1, battleline PALADIN celestial vindicators - start of combat pick one unit, when it makes a hit roll of 6 it causes two hits instead for that phase celestial warbringers - once per phase a unit can reroll a hit, wound, or save roll 1 Quote Link to comment Share on other sites More sharing options...
Champasaur Posted September 11, 2021 Share Posted September 11, 2021 16 minutes ago, PrimeElectrid said: Good morning! Leaky Santa has visited in the night and you’re all on the good list This is for the dragon-riders correct? 1 Quote Link to comment Share on other sites More sharing options...
jhamslam Posted September 11, 2021 Share Posted September 11, 2021 20 minutes ago, Sagittarii Orientalis said: Rumour says new Celestial Warbringers allow each unit to re-roll either a hit roll, or a wound roll, or a save roll per phase. Now I know what stormhost I should be running when taking ballistas and knight judicator.😉 might be once per turn once a phase, each phase sounds too strong Quote Link to comment Share on other sites More sharing options...
Scurvydog Posted September 11, 2021 Share Posted September 11, 2021 Seems all paladins are on a 3+ save now and only the shield guys are 2+, however protectors get +1 save. Noteworthy damage output now too: Retributors also gained an attack and rend, so they are on 3+/3+/-2/2, still do mortals on 6s 235 per 5 Annihilators with grand hammers 3 attacks, 3+/2+/-2/3 240 per 3 Assuming +1 attack for a prime and that all models in the unit fights, these 2 units deal just about the same damage. I think I like the retributors more for more wounds and bodies in this case, although have not seen any additional warscroll rules. These guys will be nasty with the translocation still being able to move after the hero phase... Quote Link to comment Share on other sites More sharing options...
frostfire Posted September 11, 2021 Share Posted September 11, 2021 Stormdrake Guard are 3+ save and 9 wounds each. 285pts per 2. That's 18 wounds on 3+ for 285pts Quote Link to comment Share on other sites More sharing options...
Scurvydog Posted September 11, 2021 Share Posted September 11, 2021 17 minutes ago, frostfire said: Stormdrake Guard are 3+ save and 9 wounds each. 285pts per 2. That's 18 wounds on 3+ for 285pts Sounds like they get some extra move shenanigans as well and the knight draconis can have them breath attack more. They sound really compelling for their cost too. Was going to buy them anyway though 1 Quote Link to comment Share on other sites More sharing options...
Sleepa Posted September 11, 2021 Share Posted September 11, 2021 We're so close now. My hype levels are as cautiously high as I will let them get. Anyone think the Chariots will be worth a spot in lists running several Stormdrake Guard? 1 Quote Link to comment Share on other sites More sharing options...
CeleFAZE Posted September 11, 2021 Share Posted September 11, 2021 Any leaks for the sacrosanct chamber? Quote Link to comment Share on other sites More sharing options...
Scurvydog Posted September 11, 2021 Share Posted September 11, 2021 5 minutes ago, CeleFAZE said: Any leaks for the sacrosanct chamber? Apparently sequitors are 4+ save and their channel is now 6s explode on weapon or 5+ ward for shield. Kitty evocators got 3 dice each for MW on 4+ 1 Quote Link to comment Share on other sites More sharing options...
DanteAlighieri Posted September 11, 2021 Share Posted September 11, 2021 Okay, the hype is back in full swing after a week or two of a slow dissipation. Anyone heard anything regarding the Lord Arcanum on Tauralon? Quote Link to comment Share on other sites More sharing options...
TheGrayKing Posted September 11, 2021 Share Posted September 11, 2021 I'm interested in my Vanguard units. Quote Link to comment Share on other sites More sharing options...
Celestantpants Posted September 11, 2021 Share Posted September 11, 2021 Any info on the Celestant prime? Quote Link to comment Share on other sites More sharing options...
frostfire Posted September 11, 2021 Share Posted September 11, 2021 1 minute ago, Celestantpants said: Any info on the Celestant prime? He has 4+ward but cannot change sceptre's damage and lost all bravery abilities. 1 Quote Link to comment Share on other sites More sharing options...
Celestantpants Posted September 11, 2021 Share Posted September 11, 2021 What are the primes attacks and abilities Like? Thanks by the way! Quote Link to comment Share on other sites More sharing options...
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