feadair Posted October 21, 2021 Share Posted October 21, 2021 1 hour ago, TheEnglishGent said: Correct me if I'm wrong, but I believe thunderbolt volley requires a knight model to issue the command, you've only got Lords. No, Lords just have a longer range of 18” compared to 12” of Knights. 1 Quote Link to comment Share on other sites More sharing options...
Tizianolol Posted October 21, 2021 Share Posted October 21, 2021 So I still got mw on 4+ with unleash hell? Or 5+? Thx again!:) Quote Link to comment Share on other sites More sharing options...
Phasteon Posted October 21, 2021 Share Posted October 21, 2021 11 minutes ago, Tizianolol said: So I still got mw on 4+ with unleash hell? Or 5+? Thx again!:) 4+ as you „do not use the attack sequence (hit roll / wound roll). 1 Quote Link to comment Share on other sites More sharing options...
TheEnglishGent Posted October 21, 2021 Share Posted October 21, 2021 1 hour ago, feadair said: No, Lords just have a longer range of 18” compared to 12” of Knights. Yeah, just checked and realised it continues onto the next column. Quote Link to comment Share on other sites More sharing options...
Erdemo86 Posted October 21, 2021 Share Posted October 21, 2021 Does every Model of xandires has 5 wounds? so 20 wounds all 4 together? If yes they Look like a Auto include. Quote Link to comment Share on other sites More sharing options...
Squark Posted October 21, 2021 Share Posted October 21, 2021 1 minute ago, Erdemo86 said: Does every Model of xandires has 5 wounds? so 20 wounds all 4 together? If yes they Look like a Auto include. 15. Taros is a companion who functions as part of Luxa's model, much like the Lord-Castellant, Lord-Veritant, and Lord-Imperatant's gryph-hounds. Quote Link to comment Share on other sites More sharing options...
Phasteon Posted October 21, 2021 Share Posted October 21, 2021 2 minutes ago, Erdemo86 said: Does every Model of xandires has 5 wounds? so 20 wounds all 4 together? If yes they Look like a Auto include. 3 Models, so 15 Wounds - the bird is a companion, but holy ****** are they good for their points. You basically have the Knight-Azyros + Knight Judicator combined in one scroll, with some kind of Praetor-Style Bodyguard. I wouldnt call them an auto include as 265 are still a lot of points and I would probably prefer Bastian, but they are definately a solid pick imo. But without translocation and menagerie trait the tome is trash tier and we all should sell our models or better burn them so nobody else needs to play this frustratingly bad designed and boring army! *irony off* Quote Link to comment Share on other sites More sharing options...
ledha Posted October 21, 2021 Share Posted October 21, 2021 17 hours ago, PJetski said: Theyre easily the strongest Underworlds warband we have seen so far 15 wounds on a 3+ is great, counts as 6 models on objectives 8 Grandweapon attacks (3+/3+ Rend-1/2 damage) but 3 of those attacks are at Rend-3, their own Azyros lantern, and 3 Longstrike shots (although at 2+/3+ instead of 3+/2+ which is a bit worse) Really good, but they're HAMMERS OF SIGMAR so I probably can't find room for them at 265. Maybe if they could take artefacts/traits/etc. Does that mean they can only be taken in HOS ? Quote Link to comment Share on other sites More sharing options...
Malakithe Posted October 21, 2021 Share Posted October 21, 2021 What are people thinking on how to move/deliver Protectors now? My original plan was to have a unit of 10 in a stormkeep list but now im not so sure. Quote Link to comment Share on other sites More sharing options...
PJetski Posted October 21, 2021 Author Share Posted October 21, 2021 23 minutes ago, ledha said: Does that mean they can only be taken in HOS ? No, but they can never benefit from abilities outside of that Stormhost, like Gardus and his 5+ Ward aura. It's a pretty minor downside since there aren't many abilities which effect specific stormhosts. Quote Link to comment Share on other sites More sharing options...
Liquidsteel Posted October 21, 2021 Share Posted October 21, 2021 24 minutes ago, ledha said: Does that mean they can only be taken in HOS ? I think you can still take them but they can't gain or benefit from other stormhost allegiances Quote Link to comment Share on other sites More sharing options...
JackStreicher Posted October 21, 2021 Share Posted October 21, 2021 2 hours ago, TheEnglishGent said: Yeah, just checked and realised it continues onto the next column. BTW Yndrasta has neither Keyword X_x Quote Link to comment Share on other sites More sharing options...
lare2 Posted October 21, 2021 Share Posted October 21, 2021 (edited) 41 minutes ago, Malakithe said: What are people thinking on how to move/deliver Protectors now? My original plan was to have a unit of 10 in a stormkeep list but now im not so sure. Drop them in with a Battlemage of Ghur? No, hang on... that wouldn't work. He'd not be able to cast after coming down. Edited October 21, 2021 by lare2 Quote Link to comment Share on other sites More sharing options...
Squark Posted October 21, 2021 Share Posted October 21, 2021 42 minutes ago, lare2 said: Drop them in with a Battlemage of Ghur? No, hang on... that wouldn't work. He'd not be able to cast after coming down. Ghur Battlemage+Translocation works... if you go first or your opponent can't snipe the battlemage. Quote Link to comment Share on other sites More sharing options...
PrimeElectrid Posted October 21, 2021 Share Posted October 21, 2021 2 hours ago, Malakithe said: What are people thinking on how to move/deliver Protectors now? My original plan was to have a unit of 10 in a stormkeep list but now im not so sure. Sell them and buy dragons/dracoths/annihilators? Honestly you have no options. Well, two that I consider non-viable: 1) Run and charge Holy Order 2) wildform and translocate. I’m a bit wary of basing my strategy and 400 point unit on a 5w 6+ hero casting a spell, though. Otherwise Protectors might still work in a castle list as a screen/counter attack? Quote Link to comment Share on other sites More sharing options...
Enoby Posted October 21, 2021 Share Posted October 21, 2021 As someone who has never played Stormcast or really played much against them, what's the general consensus on this book after the FAQs, if there is one? Quote Link to comment Share on other sites More sharing options...
PJetski Posted October 21, 2021 Author Share Posted October 21, 2021 11 minutes ago, Enoby said: As someone who has never played Stormcast or really played much against them, what's the general consensus on this book after the FAQs, if there is one? No consensus, just personal opinions. Effective army, but one-dimensional. Bad & boring enhancements About half the book is trash warscrolls never worth using for any reason, but the other half has good stats. Good stats are only as good as their point costs, though - any amount of point increases will cripple them in tournament play. 3 1 2 Quote Link to comment Share on other sites More sharing options...
Andrethegreat Posted October 21, 2021 Share Posted October 21, 2021 I never used Translocation, even in AOS 2, but I do understand how people feel about, I had to stop playing STD do to rules changes, the bottom line. GW sucks at rules writing. 1 Quote Link to comment Share on other sites More sharing options...
readercolin Posted October 21, 2021 Share Posted October 21, 2021 19 minutes ago, Enoby said: As someone who has never played Stormcast or really played much against them, what's the general consensus on this book after the FAQs, if there is one? Want a fun enough casual army to play? Stomcast are good, and you can play just about anything in the book. The "beatstick" hero's aren't worth their points, but just about everything else in the book can work well enough casually. Want a competitive army? Ehhh... you might want to look elsewhere. There are a few standout units that you can build around, but because you are basically building around stat-bricks, changes to points is going to drastically change your competitiveness. Right now you have 3 things worth building around: Shooting in the form of Judicators or Vanguard Raptors. Here specifically, you are looking to make use of the Thunderbolt Volley command to clear off support hero's or snipe beatsticks. Melee from the sky in the form of Annihilators (with grandhammers) and a Lord-Imperitant. Melee on the charge in the form of Fulminators. Finally, Dragons may be worth building around if they ever get released (supposedly December... but that is assuming that GW doesn't have any more delays...) If you build your army to include at least one of the above, you can probably get a list that can go 3-2 in a tournament. Played well, and combining some of the above can take you to 4-1. Alternatively, you can throw out something that no one is expecting and take everyone by surprise (see the 5-0 list that ran 5 Knight-Judicators as an example). 2 1 Quote Link to comment Share on other sites More sharing options...
Boytoy Posted October 21, 2021 Share Posted October 21, 2021 Turns out the Knight-relictor looks much better in an alternate colour scheme 5 Quote Link to comment Share on other sites More sharing options...
CommissarRotke Posted October 21, 2021 Share Posted October 21, 2021 43 minutes ago, Enoby said: As someone who has never played Stormcast or really played much against them, what's the general consensus on this book after the FAQs, if there is one? I picked Stormcast based on their vibe: I love their lore and love the look of most of the models. GW seems to have both made 3.0 Stormcast closer to their fluff while making the Stormhosts, enhancements, and traits feel awful. A lot of points increases that kill off heroes or units in anything but casual/narrative lists. Warscrolls are straightforward at the cost of deleting fun/cool abilities like spirit flasks or extremely needed mobility. I like the split between Scions and Keeps, though Stormkeep feels like the go-to choice now that Scions lost its -1 hit on the drop. I'm mostly upset at the amount of typos that ended up in a book I paid 50 USD for. AND we're still waiting on answers to missing questions in the FAQ (namely missing keywords). 1 Quote Link to comment Share on other sites More sharing options...
stus67 Posted October 21, 2021 Share Posted October 21, 2021 56 minutes ago, Boytoy said: Turns out the Knight-relictor looks much better in an alternate colour scheme I'm honestly surprised that I don't see many people paint the clothing/padding under the armor as anything other than black when this illustrates pretty well that red under black can look pretty sick. I always thought anvils would be more visually interesting if the gaps between the plates were red to add even more accents. Quote Link to comment Share on other sites More sharing options...
AR605 Posted October 21, 2021 Share Posted October 21, 2021 Just that I get a simple thing right: Liberators with shields (I think 4 Shields and the Prime with the Grandweapon is the best option, right? Damage table below shows that option compared to the Vindictors) have +1 to save rolls (3+ save modified, 4+ save normal). If I choose the unit to receive "All-out Defense", they only get 3+ save and ignore -1 rend, right? Because the save is already modified through their shields...? So there's no way of getting Liberators to a 2+ save like the Vindictors... am I right? Does anyone have a good comparison between these two units? I'm using Vindictors now (because I own 20 of them), but they are not really good in doing anything and the 45pts less for Libs is looking quite nice. Any advice would be nice 😊 Quote Link to comment Share on other sites More sharing options...
PJetski Posted October 21, 2021 Author Share Posted October 21, 2021 10 minutes ago, AR605 said: Just that I get a simple thing right: Liberators with shields (I think 4 Shields and the Prime with the Grandweapon is the best option, right? Damage table below shows that option compared to the Vindictors) have +1 to save rolls (3+ save modified, 4+ save normal). If I choose the unit to receive "All-out Defense", they only get 3+ save and ignore -1 rend, right? Because the save is already modified through their shields...? So there's no way of getting Liberators to a 2+ save like the Vindictors... am I right? Does anyone have a good comparison between these two units? I'm using Vindictors now (because I own 20 of them), but they are not really good in doing anything and the 45pts less for Libs is looking quite nice. Any advice would be nice 😊 Yup max Liberators can do is 3+ We did an analysis of all the REDEEMER units in Episode 5 of The Stormkeep. The conclusion was that in squads of 5 Liberators and Vindictors are virtually identical, but Vindictors scale their offense with unit size because of their 2" reach so they are the only ones worth reinforcing. 6 Quote Link to comment Share on other sites More sharing options...
CommissarRotke Posted October 21, 2021 Share Posted October 21, 2021 Anyone thinking of easy ways to convert the Knight Relictor into a Lord? I'm not sure what to do with the censer hand, and he's already got bones on his back so that censer is the likeliest candidate to change. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.