lare2 Posted June 22, 2022 Share Posted June 22, 2022 For those who've seen it, the endless spell Lauchon, do you think the evobomb's back on the menu? Teleport and move is clearly allowed but do evos count as WIZARD? 1 Quote Link to comment Share on other sites More sharing options...
JackStreicher Posted June 22, 2022 Share Posted June 22, 2022 (edited) So which units should have reveived an overhaul/points change but did not? my list: Vanquishers: Just make their rally usable in combat and they‘re fine Paladins: A once a game auto 6“ run + charge per unit would do wonders Sequitors: 15 pts down is all that’s needed Star Drakes: 50-100 pts down Yndrasta: -30-50 pts? Vigilors: Drop by 15-20 Knight Zephyros: +1 dmg Knight Heraldor: Give back the run and charge (to infantry), this would help paladins. Most heroes are sadly too bland to be saved. Edited June 22, 2022 by JackStreicher 1 Quote Link to comment Share on other sites More sharing options...
Marcvs Posted June 22, 2022 Share Posted June 22, 2022 58 minutes ago, lare2 said: For those who've seen it, the endless spell Lauchon, do you think the evobomb's back on the menu? Teleport and move is clearly allowed but do evos count as WIZARD? it should work as the whole unit (as opposed to Lumineth) is a WIZARD. As to Evocators being back on the menu, foot evo they are still kind of bad IMHO and you would need an additional wizard to cast this -and if you're investing 490pts+wziard in this combo, you also might want one who can cast it somewhat reliably. Maybe evocats? just a unit of 3 plus this is a smaller investment (so less of a problem if your magic is shut off) and would have a big range to go an kill veteran units on a flank/back objective Quote Link to comment Share on other sites More sharing options...
lare2 Posted June 22, 2022 Share Posted June 22, 2022 (edited) 1 hour ago, Marcvs said: additional wizard Nice one cheers. On the extra costs, chances are a wizard is gonna be in the list anyway and it's not that hard to cast. Could get dispelled but then you could just keep the wizard away. Lauchon is only 30pts though. Endless spells are dirt cheap now. Gotta feed those Incarnates! Think your shout for Evocats is a great idea. Will definitely try it out! Edited June 22, 2022 by lare2 Quote Link to comment Share on other sites More sharing options...
RedemptionUK Posted June 22, 2022 Share Posted June 22, 2022 (edited) So from changes on the app: Dragons now have once per battle can rr charge instead of hero phase move. Thunderbolt Volley can only be issued to non reinforced units. In unrelated news, Seraphon got completely screwed with scaly skin; it now only effects Saurus, Kroxigor and Monsters. Edited June 22, 2022 by RedemptionUK joke Quote Link to comment Share on other sites More sharing options...
Beliman Posted June 22, 2022 Share Posted June 22, 2022 6 minutes ago, RedemptionUK said: In unrelated news, Seraphon got completely screwed with scaly skin; it now only effects Saurus, Kroxigor and Monsters. Good! It was an stupid decision to make Scaly Skin a whole army trait. 1 1 Quote Link to comment Share on other sites More sharing options...
RedemptionUK Posted June 22, 2022 Share Posted June 22, 2022 9 minutes ago, Beliman said: Good! It was an stupid decision to make Scaly Skin a whole army trait. Good job it's gonna help with all those Thunder Lizard lists! 1 Quote Link to comment Share on other sites More sharing options...
Jaskier Posted June 22, 2022 Share Posted June 22, 2022 Having literally just finished doing up all my Stormcast, including 6 Vanguard Raptors and 4 Stormdrake Guard that I'd intended to take together to my next GT, I agree with the changes 100%. It'll mean I need to approach the list a bit differently, but probably I'll just swap my Thunderbolt out for Steadfast March, and the Lord Relictor feels a bit less necessary now - maybe a Knight Incantor would be better? 1 Quote Link to comment Share on other sites More sharing options...
Beliman Posted June 22, 2022 Share Posted June 22, 2022 2 minutes ago, RedemptionUK said: Good job it's gonna help with all those Thunder Lizard lists! Don't get me wrong, I don't play vs Seraphon. I don't care about how strong are X list or Y faction (not my problem anymore!) But Skinks with scaly skin had the same feeling of dwarfs with a move characteristic of 12" (without any type of vehicle/balloon/mount) 2 Quote Link to comment Share on other sites More sharing options...
lare2 Posted June 22, 2022 Share Posted June 22, 2022 1 hour ago, RedemptionUK said: Thunderbolt Volley can only be issued to non reinforced units. This makes me sad. Especially so when I play my mate's DoK and his reinforced bowsnakes can still freely do this... every single turn. 1 4 Quote Link to comment Share on other sites More sharing options...
Marcvs Posted June 22, 2022 Share Posted June 22, 2022 1 hour ago, Jaskier said: Thunderbolt out for Steadfast March I refuse to spend an enhancement AND a cp for a one time 1d6 bonus to charge 1 Quote Link to comment Share on other sites More sharing options...
NauticalSoup Posted June 22, 2022 Share Posted June 22, 2022 1 hour ago, lare2 said: This makes me sad. Especially so when I play my mate's DoK and his reinforced bowsnakes can still freely do this... every single turn. Such is the way of things. I'm sure they'll get nerfed 6 months after they stop being relevant, if it makes you feel any better! Quote Link to comment Share on other sites More sharing options...
RedemptionUK Posted June 22, 2022 Share Posted June 22, 2022 7 minutes ago, NauticalSoup said: Such is the way of things. I'm sure they'll get nerfed 6 months after they stop being relevant, if it makes you feel any better! Meanwhile Seraphon ^^ 1 hour ago, lare2 said: This makes me sad. Especially so when I play my mate's DoK and his reinforced bowsnakes can still freely do this... every single turn. My DoK playing friend justified it by having to invest a lot of points in being able to do so.. He did not mention that the points required for it include Morathi so who cares ^^ Quote Link to comment Share on other sites More sharing options...
CommissarRotke Posted June 22, 2022 Share Posted June 22, 2022 3 hours ago, RedemptionUK said: So from changes on the app: Dragons now have once per battle can rr charge instead of hero phase move. Thunderbolt Volley can only be issued to non reinforced units. In unrelated news, Seraphon got completely screwed with scaly skin; it now only effects Saurus, Kroxigor and Monsters. Dragon change is necessary, TV change is weird... will this even change which holy command people take? Quote Link to comment Share on other sites More sharing options...
JackStreicher Posted June 22, 2022 Share Posted June 22, 2022 5 hours ago, lare2 said: This makes me sad. Especially so when I play my mate's DoK and his reinforced bowsnakes can still freely do this... every single turn. A 680 pts model does it for one cp though Quote Link to comment Share on other sites More sharing options...
RedemptionUK Posted June 22, 2022 Share Posted June 22, 2022 Just to be devil's advocate, a 680 point model that is in no way a tax and is incredibly good in its own right. 5 Quote Link to comment Share on other sites More sharing options...
JackStreicher Posted June 22, 2022 Share Posted June 22, 2022 1 hour ago, RedemptionUK said: Just to be devil's advocate, a 680 point model that is in no way a tax and is incredibly good in its own right. Still eats 680 points. It’s not all without drawbacks 1 Quote Link to comment Share on other sites More sharing options...
RedemptionUK Posted June 22, 2022 Share Posted June 22, 2022 2 hours ago, JackStreicher said: Still eats 680 points. It’s not all without drawbacks What I mean, is that it could quite feasibly be 680 points you were intending to take anyway. With added bonus of potential TBV every turn 1 Quote Link to comment Share on other sites More sharing options...
PJetski Posted June 23, 2022 Author Share Posted June 23, 2022 We will pivot to using 6+3 Longstrikes instead Every time they nerf our efficiency we end up doubling down and trimming the fat out of our lists. We are going to start running minimum heroes and all hammers + screens. 1 1 Quote Link to comment Share on other sites More sharing options...
lare2 Posted June 23, 2022 Share Posted June 23, 2022 2 hours ago, PJetski said: We will pivot to using 6+3 Longstrikes instead Every time they nerf our efficiency we end up doubling down and trimming the fat out of our lists. We are going to start running minimum heroes and all hammers + screens. I'm not adverse to the idea but... would you mind explaining the logic behind this? I mean that with all sincerity. Thanks. Quote Link to comment Share on other sites More sharing options...
The Red King Posted June 23, 2022 Share Posted June 23, 2022 So with the SDG nerfs fulminator stocks go up I assume? Quote Link to comment Share on other sites More sharing options...
PJetski Posted June 23, 2022 Author Share Posted June 23, 2022 3 hours ago, lare2 said: I'm not adverse to the idea but... would you mind explaining the logic behind this? I mean that with all sincerity. Thanks. If we need X damage to be competitive then we will simply bring more damage units to get back to that point. Instead of bringing 6 longstrikes that double tap once per game, we will now bring 9 longstrikes and have 3 of them double tap once per game. 1 Quote Link to comment Share on other sites More sharing options...
NauticalSoup Posted June 23, 2022 Share Posted June 23, 2022 In other words, you just keep doing what you were doing and eat the nerf. If that's how it shakes out it would suggest a large majority of SCE's options need tweaks to be effective. Quote Link to comment Share on other sites More sharing options...
lare2 Posted June 24, 2022 Share Posted June 24, 2022 Trying to take advantage of Lauchon before he's inevitably nerfed. It might be the booze so bear with me: - Army Faction: Stormcast Eternals - Army Type: Scions of the Storm - Subfaction: Hallowed Knights - Triumph: Bloodthirsty LEADERS Knight-Incantor (125)** - Spells: Celestial Blades Lord-Celestant on Stardrake (500)** - General - Command Traits: Master of the Celestial Menagerie - Celestine Hammer - Artefacts of Power: Arcane Tome - Mount Traits: Celestial Instincts - Spells: Flaming Weapon Lord-Relictor (145)*** - Artefacts of Power: Mirrorshield - Prayers: Bless Weapons Lord-Castellant (155)*** Gardus Steel Soul (150)*** BATTLELINE Liberators (115)* - Liberator-Prime - Grandweapon - Heavens-wrought Weapon and Sigmarite Shield Liberators (115)* - Liberator-Prime - Grandweapon - Heavens-wrought Weapon and Sigmarite Shield Liberators (115)* - Liberator-Prime - Grandweapon - Heavens-wrought Weapon and Sigmarite Shield OTHER Aetherwings (65)** Vanguard-Raptors with Longstrike Crossbows (240)** Vanguard-Raptors with Longstrike Crossbows (240)** ENDLESS SPELLS & INVOCATIONS 1 x Lauchon the Soulseeker (30) CORE BATTALIONS *Expert Conquerors **Battle Regiment ***Command Entourage - Magnificent TOTAL POINTS: 1995/2000 That there should put the Stardrake on potentially 5+ ward (Gardus), +4 to save (AOD, Castellant, Mystic Shield [not really gonna get though as KI will be casting Lauchon], Finest Hour), -1 to wound (MoCM), exploding 6's (Bless Weapons), +1 to damage (Flaming Weapon), retreat and charge (Celestial Instincts)... and, importantly, he can now teleport and move (Lauchon). Load it up and throw it in first turn. It's not going anywhere fast and it'll savage a lot, especially considering there's no defence against monsters nowadays. Plus there's no worry about giving away extra VP. A lot of moving parts but they're not unreasonable. 1 Quote Link to comment Share on other sites More sharing options...
Mattrulesok Posted June 25, 2022 Share Posted June 25, 2022 4 hours ago, lare2 said: Trying to take advantage of Lauchon before he's inevitably nerfed. It might be the booze so bear with me: - Army Faction: Stormcast Eternals - Army Type: Scions of the Storm - Subfaction: Hallowed Knights - Triumph: Bloodthirsty LEADERS Knight-Incantor (125)** - Spells: Celestial Blades Lord-Celestant on Stardrake (500)** - General - Command Traits: Master of the Celestial Menagerie - Celestine Hammer - Artefacts of Power: Arcane Tome - Mount Traits: Celestial Instincts - Spells: Flaming Weapon Lord-Relictor (145)*** - Artefacts of Power: Mirrorshield - Prayers: Bless Weapons Lord-Castellant (155)*** Gardus Steel Soul (150)*** BATTLELINE Liberators (115)* - Liberator-Prime - Grandweapon - Heavens-wrought Weapon and Sigmarite Shield Liberators (115)* - Liberator-Prime - Grandweapon - Heavens-wrought Weapon and Sigmarite Shield Liberators (115)* - Liberator-Prime - Grandweapon - Heavens-wrought Weapon and Sigmarite Shield OTHER Aetherwings (65)** Vanguard-Raptors with Longstrike Crossbows (240)** Vanguard-Raptors with Longstrike Crossbows (240)** ENDLESS SPELLS & INVOCATIONS 1 x Lauchon the Soulseeker (30) CORE BATTALIONS *Expert Conquerors **Battle Regiment ***Command Entourage - Magnificent TOTAL POINTS: 1995/2000 That there should put the Stardrake on potentially 5+ ward (Gardus), +4 to save (AOD, Castellant, Mystic Shield [not really gonna get though as KI will be casting Lauchon], Finest Hour), -1 to wound (MoCM), exploding 6's (Bless Weapons), +1 to damage (Flaming Weapon), retreat and charge (Celestial Instincts)... and, importantly, he can now teleport and move (Lauchon). Load it up and throw it in first turn. It's not going anywhere fast and it'll savage a lot, especially considering there's no defence against monsters nowadays. Plus there's no worry about giving away extra VP. A lot of moving parts but they're not unreasonable. It's a cool list but unfortunately the Stardrake can't use Lauchon, it's base is too big 1 Quote Link to comment Share on other sites More sharing options...
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