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Stormcast Eternals 3.0 - There is no "a" in Vindictors


PJetski

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This list went 4-1 and I believe came second in March to War (32 players)

Allegiance: Stormcast Eternals
- Stormhost: Hammers of Sigmar
- Grand Strategy: Hold the Line
- Triumphs:
LEADERS
Lord-Commander Bastia Carthalos (300)*
Lord-Relictor (145)*
- General
- Command Trait: High Priest
- Prayer: Translocation
Lord-Relictor(145)*
Artefact: Arcane Tome
- Spell: Celestial Blades
• Prayer: Divine Light
UNITS
2x Dracothian Guard Fulminators (230)*
2x Dracothian Guard Fulminators (230)*
5x Vindictors (130)*
2x Stormdrake Guard (340)*
- Drakerider's Warblade
6 × Vanguard-Raptors with Longstrike Crossbows (480)*
*Battle Regiment
ADDITIONAL ENHANCEMENTS
Holy Command: Thunderbolt Volley

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2 hours ago, KarrWolves said:

From AoS Shorts on Twitter:

FJ0ArpEaAAABNf6?format=png&name=large

Seems like SCE are doing fine in January (no only dragons lists at 5-0 from what I've seen though)

Yep, a number of new lists from this weekend can be found at the same place. We are doing extremely well (too well?). The all-dragons lists do not seem to be an issue based on these data. Rather, it is the more balanced lists that play a small complement of 4 or even just 2 Stormdrakes together with other strong units (Raptors, Relictor etc) that are getting the results.

Edited by feadair
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17 hours ago, feadair said:

This list went 4-1 and I believe came second in March to War (32 players)

Allegiance: Stormcast Eternals
- Stormhost: Hammers of Sigmar
- Grand Strategy: Hold the Line
- Triumphs:
LEADERS
Lord-Commander Bastia Carthalos (300)*
Lord-Relictor (145)*
- General
- Command Trait: High Priest
- Prayer: Translocation
Lord-Relictor(145)*
Artefact: Arcane Tome
- Spell: Celestial Blades
• Prayer: Divine Light
UNITS
2x Dracothian Guard Fulminators (230)*
2x Dracothian Guard Fulminators (230)*
5x Vindictors (130)*
2x Stormdrake Guard (340)*
- Drakerider's Warblade
6 × Vanguard-Raptors with Longstrike Crossbows (480)*
*Battle Regiment
ADDITIONAL ENHANCEMENTS
Holy Command: Thunderbolt Volley

That's me 👋 I was 2nd on kill points but then they used different scoring for the final standings (battle tactics) so came 6th annoyingly 

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Interesting observation that is probably not particularly useful, but is kind of neat anyway. The scions of the storm command trait that gives -1 to hit units that were set up during the move phase that turn doesn't specify set up for the first time, so it works with ride the winds aetheric and astral compass. That said, it lasts only until the end of the turn and it's a 9" charge if you want to make use of it so it's probably not particularly useful. Still kind of interesting, I would love to do an astral templars vanguard chamber list with vanguard hunters, palladors, lord aquilor, and it might be an alright pick there.

Edited by Dogmantra
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5 hours ago, Dogmantra said:

Interesting observation that is probably not particularly useful, but is kind of neat anyway. The scions of the storm command trait that gives -1 to hit units that were set up during the move phase that turn doesn't specify set up for the first time, so it works with ride the winds aetheric and astral compass. That said, it lasts only until the end of the turn and it's a 9" charge if you want to make use of it so it's probably not particularly useful. Still kind of interesting, I would love to do an astral templars vanguard chamber list with vanguard hunters, palladors, lord aquilor, and it might be an alright pick there.

I'm pretty sure that also was the case when it was part of the scions battle trait last edition too (and that I managed to forget for over 150 games...)

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You're correct. But the difference is that this edition, Ride the Winds Aetheric & Astral Compass are both set-ups now, and Neave/Knight Zephyros have access to it too. Off the top of my head the only thing that worked with it that wasn't deep striking last edition was Translocation, which now no longer works because it specifies that they have to be set up in the movement phase.

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19 hours ago, Dogmantra said:

Interesting observation that is probably not particularly useful, but is kind of neat anyway. The scions of the storm command trait that gives -1 to hit units that were set up during the move phase that turn doesn't specify set up for the first time, so it works with ride the winds aetheric and astral compass. That said, it lasts only until the end of the turn and it's a 9" charge if you want to make use of it so it's probably not particularly useful. Still kind of interesting, I would love to do an astral templars vanguard chamber list with vanguard hunters, palladors, lord aquilor, and it might be an alright pick there.

That is an interesting idea! Always liked the idea of the vanguard chamber. How would you play it? Having groups of 10 hunters or pallador heavy? 

Certainly interested to know if it would work as a concept list. I love to think about alternative lists that don't use our standard fulminator + raptors or 10 dragons. 

Came up with this list the other day that works around buffing redeemers and some judicators to have a ranged hammer:

 - Army Faction: Stormcast Eternals
     - Army Type: Stormkeep
     - Subfaction: Hammers of Sigmar
     - Grand Strategy: Hold the Line
     - Triumph: Inspired
LEADERS
Vandus Hammerhand (205)**
Lord-Relictor (145)**
     - General
     - Command Traits: High Priest
     - Artefacts of Power: Arcane Tome
     - Prayers: Translocation
Knight-Incantor (125)**
     - Artefacts of Power: Mirrorshield
     - Spells: Celestial Blades
BATTLELINE
10 x Sequitors (290)*
     - Stormsmite Greatmace (Sequitor-Prime)
10 x Vindictors (260)*
10 x Judicators with Skybolt Bows (400)*
5 x Liberators (115)**
     - Heavens-wrought Weapon and Sigmarite Shield
5 x Liberators (115)**
     - Heavens-wrought Weapon and Sigmarite Shield
OTHER
2 x Stormdrake Guard (340)*
     -  Drakerider’s Lance
CORE BATTALIONS
 -  *Redemption Brotherhood
 -  **Warlord
TOTAL POINTS: 1995/2000
Created with Warhammer Age of Sigmar: The App

 

Any comments on the list by the way? I'm not playing any super competitive games but face lumineth often. 

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3 minutes ago, Geoffreyvt said:

That is an interesting idea! Always liked the idea of the vanguard chamber. How would you play it? Having groups of 10 hunters or pallador heavy? 

Certainly interested to know if it would work as a concept list. I love to think about alternative lists that don't use our standard fulminator + raptors or 10 dragons. 

 

Can't say for @Dogmantra  but this is the list I built around that concept, mixing vanguard with imperatant+big hammers to have mobility and focused damage -I call this list "Walk swiftly and carry a big hammer". The basic idea is to use the mobility of the vanguard units to force the enemy to open up and then punish them with the annihilators.

The problem with the list is that, even with the hipster pick of the lord aquilor (could be replaced by anything else really), the list was too strong for playing with my clubmates (those big hammers hit HARD) but I don't think it would be very good in a more competitive setting.

 

Spoiler
Allegiance: Stormcast Eternals
- Stormhost: Astral Templars
- Grand Strategy: Predator's Domain
- Triumphs:

Leaders
Lord-Imperatant (175)*
- General
- Command Trait: Shock and Awe
- Artefact: Mirrorshield
Lord-Aquilor (200)*
- Mount Trait: Celestial Instincts
Lord-Arcanum on Gryph-Charger (195)*

Battleline
3 x Vanguard-Palladors (215)*
- Boltstorm Pistols and Shock Handaxes
3 x Vanguard-Palladors (215)*
- Boltstorm Pistols and Starstrike Javelins
10 x Vanguard-Hunters (250)*
- Boltstorm Pistols and Shock Handaxes
- Reinforced x 1

Units
6 x Annihilators with Meteoric Grandhammers (480)*
- Reinforced x 1
3 x Annihilators with Meteoric Grandhammers (240)*

Core Battalions
*Battle Regiment

Total: 1970 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 99
Drops: 1

 

 

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3 hours ago, Marcvs said:

Can't say for @Dogmantra  but this is the list I built around that concept, mixing vanguard with imperatant+big hammers to have mobility and focused damage -I call this list "Walk swiftly and carry a big hammer". The basic idea is to use the mobility of the vanguard units to force the enemy to open up and then punish them with the annihilators.

The problem with the list is that, even with the hipster pick of the lord aquilor (could be replaced by anything else really), the list was too strong for playing with my clubmates (those big hammers hit HARD) but I don't think it would be very good in a more competitive setting.

 

  Hide contents
Allegiance: Stormcast Eternals
- Stormhost: Astral Templars
- Grand Strategy: Predator's Domain
- Triumphs:

Leaders
Lord-Imperatant (175)*
- General
- Command Trait: Shock and Awe
- Artefact: Mirrorshield
Lord-Aquilor (200)*
- Mount Trait: Celestial Instincts
Lord-Arcanum on Gryph-Charger (195)*

Battleline
3 x Vanguard-Palladors (215)*
- Boltstorm Pistols and Shock Handaxes
3 x Vanguard-Palladors (215)*
- Boltstorm Pistols and Starstrike Javelins
10 x Vanguard-Hunters (250)*
- Boltstorm Pistols and Shock Handaxes
- Reinforced x 1

Units
6 x Annihilators with Meteoric Grandhammers (480)*
- Reinforced x 1
3 x Annihilators with Meteoric Grandhammers (240)*

Core Battalions
*Battle Regiment

Total: 1970 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 99
Drops: 1

 

 

What's ruining my head is that those models come to 100 wounds, but warscroll builder insists it's 99!

 

EDIT: I see it now, for some reason warscroll builder has the Aquilor with 7 wounds instead of 8!

Edited by AdamR
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4 hours ago, Geoffreyvt said:

That is an interesting idea! Always liked the idea of the vanguard chamber. How would you play it? Having groups of 10 hunters or pallador heavy?

I really have no idea! It's all theorycrafting because the only vanguard units I've used on the table are longstrikes and The Farstriders when I've had 90 points to fill. What I would love to do is make use of the generic prayer Curse, plus massed shooting from hunters to get super mobile MWs on 6s for much cheaper than judicators, although since Curse is only a 9" range it's very tricky to actually set it up. The big upside of Ride the Winds Aetheric over Astral Compass is that you can Ride the Winds in place of a retreat, so if you don't die in one hit, you can escape to anywhere you need. I'd probably end up going 2 units of Palladors, 1 of Hunters for battleline, and try to just play keep away. I imagine it would be very vulnerable to a double turn if you entirely based your strategy on your whole army teleporting and staying out of range. Something like what Marcvs said would probably be much more sensible, annihilators to keep them locked down and then tons of mobility with the rest of your army.

The other mobility thing I desperately want to do is translocate a wizard point blank turn 1 and have them drop a purple sun in the middle of the enemy army. But again that's a lot of points and a big gamble to potentially do not much at all, especially when you could just use the comet instead and cast it out of unbind range. But let me dream!

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Two Stormcast lists in the top 8 in LVO (more than 200 players).

Army Faction: Stormcast Eternals
- Army Type: Scions of the Storm
- Army Subfaction: Hallowed Knights
- Grand Strategy: Beast Master
- Triumps: Inspired

LEADER
Gardus Steel Soul (150)*
Lord-Castellant (155)*
Knight-Draconis (300)*
- General
- Command Traits: Master of Magic
- Artefacts: Arcane Tome (Flaming Weapon)
- Mount Traits: Scintillating Trail

BATTLELINE
1 x Stormdrake Guard (680)*
- Drakerider’s Warblade

Stormdrake Guard (340)*
- Drakerider’s Warblade

Stormdrake Guard (340)*
- Drakerider’s Warblade

CORE BATTALIONS:

*Battle Regiment

TOTAL POINTS: (1965/2000)

The second list belongs to a certain Mr Mrigank Jha:
Allegiance: Stormcast Eternals

- Stormhost: Knights Excelsior
- Mortal Realm: Ghur
- Grand Strategy: Hold the Line
- Triumphs: Inspired

Leaders
Lord-Imperatant (175)**
Lord-Relictor (145)**
- General
- Command Trait: Master of Magic
- Artefact: Arcane Tome (Universal Artefact)
- Spell: Thundershock
- Prayer: Translocation
Knight-Judicator with Gryph-Hounds (205)**
- Artefact: Mirrorshield
Knight-Incantor (125)***
- Spell: Lightning Blast

Battleline
3 x Annihilators with Meteoric Grandhammers (240)*
3 x Annihilators with Meteoric Grandhammers (240)*
3 x Annihilators with Meteoric Grandhammers (240)*

Units
3 x Aetherwings (65)***
3 x Aetherwings (65)***
6 x Vanguard-Raptors with Longstrike Crossbows (480)**
- Reinforced x 1

Core Battalions
*Hunters of the Heartlands
**Warlord
***Vanguard

Additional Enhancements
Holy Command: Thunderbolt Volley
Artefact

Total: 1980 / 2000

Additionally, there is a Cities list with SDG & Fulminators in the top 8.

Edited by feadair
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LVO: In addition to the two 5-0 lists in the top 8 that I posted above, there are five other SCE lists that went 4-1. It means that the top 32 has 7 SCE armies, which adds up to little over 20% (while SCE lists represented roughly 10% of the field overall). This makes us the most successful faction in the biggest tournament of the year.

Of the seven lists that went 4-1 or better, five sported a Knight-Draconis and four or more Stormdrakes. I would personally classify four lists as all-dragons, although they usually included something else as well (eg Gardus).

Edited by feadair
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5 hours ago, feadair said:

Two Stormcast lists in the top 8 in LVO (more than 200 players).

Army Faction: Stormcast Eternals
- Army Type: Scions of the Storm
- Army Subfaction: Hallowed Knights
- Grand Strategy: Beast Master
- Triumps: Inspired

LEADER
Gardus Steel Soul (150)*
Lord-Castellant (155)*
Knight-Draconis (300)*
- General
- Command Traits: Master of Magic
- Artefacts: Arcane Tome (Flaming Weapon)
- Mount Traits: Scintillating Trail

BATTLELINE
1 x Stormdrake Guard (680)*
- Drakerider’s Warblade

Stormdrake Guard (340)*
- Drakerider’s Warblade

Stormdrake Guard (340)*
- Drakerider’s Warblade

CORE BATTALIONS:

*Battle Regiment

TOTAL POINTS: (1965/2000)

The second list belongs to a certain Mr Mrigank Jha:
Allegiance: Stormcast Eternals

- Stormhost: Knights Excelsior
- Mortal Realm: Ghur
- Grand Strategy: Hold the Line
- Triumphs: Inspired

Leaders
Lord-Imperatant (175)**
Lord-Relictor (145)**
- General
- Command Trait: Master of Magic
- Artefact: Arcane Tome (Universal Artefact)
- Spell: Thundershock
- Prayer: Translocation
Knight-Judicator with Gryph-Hounds (205)**
- Artefact: Mirrorshield
Knight-Incantor (125)***
- Spell: Lightning Blast

Battleline
3 x Annihilators with Meteoric Grandhammers (240)*
3 x Annihilators with Meteoric Grandhammers (240)*
3 x Annihilators with Meteoric Grandhammers (240)*

Units
3 x Aetherwings (65)***
3 x Aetherwings (65)***
6 x Vanguard-Raptors with Longstrike Crossbows (480)**
- Reinforced x 1

Core Battalions
*Hunters of the Heartlands
**Warlord
***Vanguard

Additional Enhancements
Holy Command: Thunderbolt Volley
Artefact

Total: 1980 / 2000

Additionally, there is a Cities list with SDG & Fulminators in the top 8.

Oh ****** that's me

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So not as big as LVO but I ran my SCE at a 32 person 2 day event here in Oz. Heard dragons were  good so I grabbed the biggest one I own and it seemed to work 😉 

Played Troggs (my one loss), mixed skaven, stormfiend skaven, sentinel and severith LRL and finally SCE with raptors, prime and stardrake.

Allegiance: Stormcast Eternals
- Stormhost: Hammers of Sigmar
- Grand Strategy: Hold the Line
- Triumphs: Bloodthirsty

Leaders
Lord-Celestant on Stardrake (500)*
- General
- Stormbound Blade
- Command Trait: Master of the Celestial Menagerie
- Artefact: Mirrorshield
- Mount Trait: Celestial Instincts
Lord-Commander Bastian Carthalos (300)*

Battleline
4 x Dracothian Guard Fulminators (460)*
- Reinforced x 1
2 x Stormdrake Guard (340)*
- Drakerider's Lance
5 x Liberators (115)*
- Heavens-wrought Weapon and Shield
- 1x Grandweapons

Units
1 x Stormstrike Chariot (165)*
6 x Gryph-Hounds (110)*

Core Battalions
*Battle Regiment

Total: 1990 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 108
Drops: 1
 

 

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