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Bonersplitterz in 3rd Edition


Jimmy Bob Jones
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2 hours ago, azdimy said:

I keep thinking double rogue idols are now better in Kruleboyz than in Bonesplitterz where they have our old movement tricks with a spell to move in the hero phase, ability to redeploy anywhere on the board at the beginning of the game and other shenanigans they can do

I don't play them, so that isn't an option at this tíme. I only play Bonesplitterz. (though to be totally honest, I have been hearing a sirens call to pick up some Ironjawz from this book).

I feel that Idols are important if you are playing Drakkfoot. You have no access to mortal wounds via attacks, so you have to look for rend 2 to get the most out of our ability. Idols, big stabbas, and boars with glowing green tusks are the options we have for that. Idols are survivable, and good on their own. We have tons of spells and abilities that enhance them further. Early 3rd edition I got to see just how much healing we could pull off. We lost the prayer, but between dances and the Endless Lifeswarm it is still a lot. 

Big Stabbas are cheaper, but over the last 2 editions I have come to prefer the Idols durability, as well as the other buffs and synergies they provide. Especially with the hits Big stabbas took. The losses of  running and charging, flying over screens, monster hunters, and d6 damage vs monsters... they aren't what they used to be. 

@broche yeah, you are going to give up first turn often with this list, but it can really help to set up a charge, counter charge, or emergency screen.

Lol, at this point I really hope that they come out with a named character with breath of gork as his spell. I would take him regardless of cost just to get that spell back. Only reason I hold out hope is that they did it with Hedrakka and the bone krusha spell. I miss my flying pigs and rock golem charges.

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On 10/14/2021 at 8:50 PM, bonzai said:

I miss my flying pigs and rock golem charges.

Great summary on Drakkfoot. The only thing I'd add is that the dream of flying pigz isnt dead! I like the idea of a boar shaman (with fast un) supporting the piggies with levitate, in case they need to charge through some screen or run 6 to fly over stuff to capture an objective. 

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5 hours ago, Orkmann said:

Great summary on Drakkfoot. The only thing I'd add is that the dream of flying pigz isnt dead! I like the idea of a boar shaman (with fast un) supporting the piggies with levitate, in case they need to charge through some screen or run 6 to fly over stuff to capture an objective. 

Yeah, I have it on my Wardokk so that I can at least attempt it, but the double move was almost as important as the fly at times.

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I've gotten a few games in now with the new book.  I've lost all but one game so far.  However, I've been playing competitive players with competitive lists and I'm very new to 3.0 (all these games are my only 3.0 games lol).  Despite losing so much I feel the  army is better then what I initially thought.  Is it S tier?  Heck no, but I feel like it's a solid C+/B-.  It feels quite playable and I think as I get more practice and experience I'll start to do better. 

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With the new gore grunts buff and them being able to delete a mega gargant without +1 to save in one combat (aoa and warchanter buff, unit of 6) I got inspired to calculate icebone boars and compare them to gruntas.

10 maniaks with aoa get close and tie with the boar spell. Boars with stikkas do less obviously. 
My question now is, how easy is it to get all 10 into combat? 
Sadly I had no chance to try this myself, so im happy for all your input.

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4 hours ago, AlmGandix3 said:

My question now is, how easy is it to get all 10 into combat? 

pretty tough. I think the best you can do is like 7 (7 vertical front model with 3 horizontal in the back for coherency). So to get 10 in combat you would need to squeeze them between 2 or more ennemies units. With spear you could get all 10 rider (6 front 4 rear) but boar in the back row could not attack

 

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21 hours ago, broche said:

pretty tough. I think the best you can do is like 7 (7 vertical front model with 3 horizontal in the back for coherency). So to get 10 in combat you would need to squeeze them between 2 or more ennemies units. With spear you could get all 10 rider (6 front 4 rear) but boar in the back row could not attack

 

You can do 8 in combat, you only need 2 in horizontal in the back to cover the two extremities for coherency

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Hey all! It's nice to see this thread active again in 3.0.

 

I really think the army has potential (even arrowboyz without Bonegrinz, being cheaper than every battleline unit without being battleline and thus not giving the battle tactic to the opponent. They are still ok holders, one of the cheapest screens we have and do some poke, being also ok in combat).

 

We also have pretty good counters to many good armies except Morathi DoK, maybe sentinels and maybe Kairos. Foxes should be tough but under control if we out-drop them and tag them T1 and Gargants or other heavy armies are match for our frenzied were-boar maniaks if we battle one target at a time. Not to mention that wurrgogs are now pretty infamous so they can function as a great bait, even T1 and even though it is a situational threat. I kind of like Icebone and the buff to pigs because T1 they can be devastating from 20" +2 to charge at -3 rend and +1 to hit. So mixing some units of boarboys with maybe a few arrowboyz/morboyz and maniaks seems to be the choice for me.

No idea how the heroes perform, especially the big bosses. The weirdnob seems useless but fast un is basically a free 2ble move (and no fly) each turn on a support hero. I think -and hope- that after the December FAQ and the new books, we will have a much better chance of competing with the (nerfed) top-tier armies. i also hope to see some synergy with the arrowboyz and maybe pop the waaagh in the phase of our choice, but maybe I'm too optimistic.

 

I will be taking the army to a one-dayer with a pretty good level of players and armies and post again.

 

It is always encouraging to see people trying their hardest to make the army they love competitive!

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