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AoS3 - Kruleboyz Discussion


Newtype_Zero

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So having more than 1 Swampcalla for extra poisons/elixirs can be a good option!

We may be getting a look at other models tomorrow, from the article today:
"Check back tomorrow to learn more about Dawnbringer Crusades, and get a sneak peek of even more upcoming models."

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19 minutes ago, Arzalyn said:

So having more than 1 Swampcalla for extra poisons/elixirs can be a good option!

We may be getting a look at other models tomorrow, from the article today:
"Check back tomorrow to learn more about Dawnbringer Crusades, and get a sneak peek of even more upcoming models."

I think it may be the new terrain they've been showing in pictures

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18 minutes ago, Neverchosen said:

So here is proof positive that they are part of Orruk Warclans alongside an overview of how things will play in 3.0:
https://www.warhammer-community.com/2021/06/08/discover-how-command-abilities-are-the-key-to-success-with-the-orruk-warclans-in-the-new-edition/


Warscroll for the Killaboss:
u7GRnnO5UkEgWqfv.jpg

I wonder if we gonna se a change in how battleshock works. Right now his only "support" ability is protection against it... (and been a 3+ save hero)

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26 minutes ago, zombiepiratexxx said:

I wonder if it will be a copy of the 40k rules for Combat Attrition? 

How does combat attrition work, exactly? I skimmed the rules, and it looks like a one-time extra (slightly different) battleshock test after failing a battleshock test. Or is it every following morale/battleshock phase?

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On 5/29/2021 at 8:20 PM, Beer & Pretzels Gamer said:

I have a strange feeling there could be a LRL split/Gloomspite Gitz WD aspect to this.  If I had to guess there will be a slim Kruelboyz tome with cards, dice, etc. to make a nice clean launch product and then in early 2022 we’ll get the new & improved Orruk Warclans tome with all three and I’m guessing a couple new units for IJ and BS (likely heroes).

With all the struggles lately it just seems optimistic to think they’ve 3.0d all of Warclans.  But as long as they are Warclans compatible day zero I’m actually pretty okay with this.

So happy to be wrong here!  Cant wait to get Krummpin (Kunningly of course).

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Hmm... well Ill be, paint me surprised!. Based on todays community article, it looks like we'll actually get an orruk warclans book. Oh please Oh please, let them rework all the ironjawz/bonesplitterz warscrolls. If these new Orruks have a 4+ save (looking at you killaboss), please bump the "heavily armored" Ironjaws to a 3+, and make Brutes a elite unit with their points. As a unit that can apparently forge their armor with their own fists, Ironjawz Brutes deserve to be the Orruk equivalent of stormcast paladins or other heavy hitting foot elite. 

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5 hours ago, Neil Arthur Hotep said:

How does combat attrition work, exactly? I skimmed the rules, and it looks like a one-time extra (slightly different) battleshock test after failing a battleshock test. Or is it every following morale/battleshock phase?

You take a Morale test (D6 + numbers of model destroyed this turn vs Leadership), if you fail it 1 model from the units flees, then you roll a dice for all other models in the unit, extra -1 if the unit is below half strength, for every 1 you roll, another model flees. 

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34 minutes ago, zombiepiratexxx said:

You take a Morale test (D6 + numbers of model destroyed this turn vs Leadership), if you fail it 1 model from the units flees, then you roll a dice for all other models in the unit, extra -1 if the unit is below half strength, for every 1 you roll, another model flees.

Judgind by the Killaboss ability we'll probably get something similar for AoS. I do wonder if Inspiring presence will be worded similar to his ability, could be useful for him to babysit a big Hobgrots units (Assuming they will be our big unit, number of models wise). I wouldn't need to worry about saving a CP to keep them there and could use it buffing the unit.

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Personally I think Battleshock itself will be largely unchanged but with inspiring presence reduced to once per turn (or hopefully once per game).  I'd like to see some sort of cost for being immune to battle shock and think the Killsboss' aura is a great example of this. Reduce losses without completly ignoring it.

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Things seem to be looking like its going to be a super strong book (hopefully not too strong).  I'm excited (though generally with GW logic every strong book comes with a weak one, so I feel a little bad for stormcast if this logic holds up, because They've been waiting for relief since 2018...).  

On the Chaos Dwarf rumors earlier in the thread, especially with their name changing, anyone else feel like they going to end up being put into Destruction as first non-green skin faction?  They have all these connections to kruleboys and hobgoblins, and there relation to the rest of Chaos back in the day was always tenuous at best.  Change the name and this could finally be GW's opportunity to really open up Destruction to be more then just the afterthought greenskin allegience.  Especially after Kragnos feels like that is where they are trying to go.  I'd honestly be really happy about that.  Destruction desperately needs more love and variety and as pumped as I am for Kruelboys it would be really nice to get some non-greenskin blood on the team.

 

BullCentaurs actually feel a little like mini kragnos' don't they in look?

Edited by tripchimeras
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14 hours ago, Magnus The Blue said:

Personally I think Battleshock itself will be largely unchanged but with inspiring presence reduced to once per turn (or hopefully once per game).  I'd like to see some sort of cost for being immune to battle shock and think the Killsboss' aura is a great example of this. Reduce losses without completly ignoring it.

Or just let us substitute a units leadership with a nearby hero would be nice.

Unmitigated battle shock would be backbreaking for Destro. I once cleared a whole unit of grots with just one hit of a Gaunt Summoners spell back when it was mortals on 4+.

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17 hours ago, JonnyTheKing said:

Hopefully Kruleboyz are a fun army to go against, I don’t want to be Lumineth in which everyone and their mother hates going against you because of how boring your army is 

The meta is gonna be 1 to 3 shooting units with 1 to 3 shamans to give them mortal wounds on a 5.

 

Welcome to AoS.

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6 hours ago, stratigo said:

The meta is gonna be 1 to 3 shooting units with 1 to 3 shamans to give them mortal wounds on a 5.

 

Welcome to AoS.

Lol, depends entirely on how the shooting units work!  Is they have low volume, high quality attacks, definitely not going to be worth escorting with a hero for better poison.  

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2 hours ago, Magnus The Blue said:

Lol, depends entirely on how the shooting units work!  Is they have low volume, high quality attacks, definitely not going to be worth escorting with a hero for better poison.  

That's exactly what the rumor says: Two profiles

  • 1 high quality attack
  • More than one attack (2? maybe 3?) low quality attacks.

The rumors about small units (reinforcements) means that we are going to have a max unit of 6 Man-skewer Boltboyz. That's 6 attacks for a 2 mortal wounds? maybe 9 attacks for 4 mortal wounds? 

Not sure if that means a lot really. Time will tell...

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From todays preview:

https://www.warhammer-community.com/2021/06/10/the-only-thing-scarier-than-dominions-killaboss-is-the-hungry-looking-mount-they-ride/

"As savage as the Great Gnashtoof is, it’s by no means the only monster lurking in the swamps of Ghur. We’ve seen the terrifying Mirebrute Troggoth already, but rumours that make it out of the darkness mention a fearsome beast known as the Sludgeraker and even a winged monstrosity that circles the murky skies above."

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42 minutes ago, PlayerJ said:

From todays preview:

https://www.warhammer-community.com/2021/06/10/the-only-thing-scarier-than-dominions-killaboss-is-the-hungry-looking-mount-they-ride/

"As savage as the Great Gnashtoof is, it’s by no means the only monster lurking in the swamps of Ghur. We’ve seen the terrifying Mirebrute Troggoth already, but rumours that make it out of the darkness mention a fearsome beast known as the Sludgeraker and even a winged monstrosity that circles the murky skies above."

The mounted Killaboss rules are really uninspiring.  Solid stats (except the 1" spear) but was hoping for a cool command ability or something.  Perhaps there is something good they've just not shown us?

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4 minutes ago, Magnus The Blue said:

The mounted Killaboss rules are really uninspiring.  Solid stats (except the 1" spear) but was hoping for a cool command ability or something.  Perhaps there is something good they've just not shown us?

They've not shown us the full rules for him like they did with the Killaboss on foot, so I would expect there is something else on there otherwise they'd have shown the full profile. 

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