Acrozatarim Posted July 25, 2021 Share Posted July 25, 2021 The Grimdark Live folks, who had a lot of accurate rumours about the Kruleboyz ahead of the Dominion release, repeated after it was out that they had been told there was still a cavalry unit still to come, so for now I'm holding onto the hope that we're going to see Gnashtoof Riders soon. 3 Quote Link to comment Share on other sites More sharing options...
Arzalyn Posted July 27, 2021 Share Posted July 27, 2021 (edited) We got our first look at our rules and subfactions! This confirm that the beastbreakaz, deffsikerz and badstabbaz are more like social classes rather than subfactions. They showed rules for 2 of the 3 subfaction. - Big Yellers have a yellow shield and seen to focus on shooting (boltboyz and the beast skewer focused, boltboyz become battleline with them). - Skulbugz have grey-purple shields and love some creepy bugs, which give them some debuffs for being so gross. The last sub-faction will probably have the red shield color scheme, as we generally get one subfaction for the box scheme. Maybe they will be melee focused? https://www.warhammer-community.com/2021/07/27/the-realms-arent-ready-for-the-orruk-warclans-battletomes-dirty-tricks-and-stinky-monsters/ I wonder if the Dirty tricks are some bonuses we can pick for the army for the whole game or if its somethings we pick each battleround. Edited July 27, 2021 by Arzalyn 5 1 Quote Link to comment Share on other sites More sharing options...
Qrow Posted July 27, 2021 Share Posted July 27, 2021 7 minutes ago, Arzalyn said: We got our first look at our rules and subfactions! This confirm that the beastbreakaz, deffsikerz and badstabbaz are more like social classes rather than subfactions. They showed rules for 2 of the 3 subfaction. - Big Yellers have a yellow shield and seen to focus on shooting (boltboyz and the beast skewer focused, boltboyz become battleline with them). - Skulbugz have grey-purple shields and love some creepy bugs, which give them some debuffs for being so gross. The last sub-faction will probably have the red shield color scheme, as we generally get one subfaction for the box scheme. Maybe they will be melee focused? https://www.warhammer-community.com/2021/07/27/the-realms-arent-ready-for-the-orruk-warclans-battletomes-dirty-tricks-and-stinky-monsters/ I wonder if the Dirty tricks are some bonuses we can pick for the army for the whole game or if its somethings we pick each battleround. Big Yellers seem interesting, could just be how much I like the look of the crossbows and ballista though. This may be the build up to the release though, a week or two of this type of teaser content and then preorders. I'm hoping preorders next weekend, but I do worry this means that mounted hobgrotz were just a rumour. 1 Quote Link to comment Share on other sites More sharing options...
novakai Posted July 27, 2021 Share Posted July 27, 2021 a nine man squad of Boltboyz is probably very devastating especially with the Shaman buff and the extra range. the reroll ability is meh though but still useful to get your first turn shots in especially if the artillery shots are low volume. 1 Quote Link to comment Share on other sites More sharing options...
Mutton Posted July 27, 2021 Share Posted July 27, 2021 These rules are pretty reserved. I'm surprised they didn't even bother to explain how Dirty Tricks works. Quote Link to comment Share on other sites More sharing options...
Arzalyn Posted July 27, 2021 Share Posted July 27, 2021 36 minutes ago, novakai said: a nine man squad of Boltboyz is probably very devastating especially with the Shaman buff and the extra range. the reroll ability is meh though but still useful to get your first turn shots in especially if the artillery shots are low volume. Yeah, two 9 models Boltboyz units should give a good amount of fire power. I wonder if the Beast Skewer will have a high damage shoot with only 1 attack, would make the single reroll more valuable. 2 hours ago, Qrow said: This may be the build up to the release though, a week or two of this type of teaser content and then preorders. I'm hoping preorders next weekend, but I do worry this means that mounted hobgrotz were just a rumour. As @novakai pointed some days ago, there is a rumor enginee for a weapon in the same stile our units use that wasn't solved. There also is some talk about a SCE drake riders on the rumor threat, so maybe there are some units left to be spoiled. Quote Link to comment Share on other sites More sharing options...
Acrozatarim Posted July 27, 2021 Share Posted July 27, 2021 I mean, White Fang has done everything he can in the rumour thread to confirm that there will be Stormcast dragon cav short of literally just shouting it out in bold all-caps. Which makes me much more confident Th at we also haven’t seen everything for the Kruleboyz just yet. Quote Link to comment Share on other sites More sharing options...
mrteige Posted July 27, 2021 Share Posted July 27, 2021 Sooooooo im buying 21 boltboys is that what you guys are telling me..?!? Quote Link to comment Share on other sites More sharing options...
Arzalyn Posted July 27, 2021 Share Posted July 27, 2021 (edited) 16 minutes ago, Acrozatarim said: I mean, White Fang has done everything he can in the rumour thread to confirm that there will be Stormcast dragon cav short of literally just shouting it out in bold all-caps. Which makes me much more confident Th at we also haven’t seen everything for the Kruleboyz just yet. Yeah, but he didn't say anything about more Kruleboyz units... I wouldn't be surprised if SCE got more things then us. The facebook answers have being wrong in the past and the answer is a little vague, but if its correct looks like we aren't getting more models before the tome release. Edit: after this answer the answer another comment with the exactly same question and didn't say that they have all been revealed, so it can mean nothing in the end... Edited July 27, 2021 by Arzalyn extra info Quote Link to comment Share on other sites More sharing options...
C0deb1ue Posted July 27, 2021 Share Posted July 27, 2021 1 hour ago, novakai said: a nine man squad of Boltboyz is probably very devastating especially with the Shaman buff and the extra range. the reroll ability is meh though but still useful to get your first turn shots in especially if the artillery shots are low volume. When I see convoluted wording and over limited abilities etc, it always makes me worry that we have the theoretical "bin guy" writing the battletome. 3 1 Quote Link to comment Share on other sites More sharing options...
novakai Posted July 27, 2021 Share Posted July 27, 2021 11 minutes ago, C0deb1ue said: When I see convoluted wording and over limited abilities etc, it always makes me worry that we have the theoretical "bin guy" writing the battletome. well but Sin Guy just retired so..... Quote Link to comment Share on other sites More sharing options...
novakai Posted July 27, 2021 Share Posted July 27, 2021 18 minutes ago, Arzalyn said: Yeah, but he didn't say anything about more Kruleboyz units... I wouldn't be surprised if SCE got more things then us. The facebook answers have being wrong in the past and the answer is a little vague, but if its correct looks like we aren't getting more models before the tome release. Edit: after this answer the answer another comment with the exactly same question and didn't say that they have all been revealed, so it can mean nothing in the end... it could be a the Lumenith Situation, But i rather GW didn't set that precendent that every new release of their have a second part a year and a half later or so. Atm, Kruleboyz does seem a bit hero heavy and feel like there a lack of troops and units, but as a whole there is a lot of models. they did say that there was more Orruk news to come at the end of the new article but who knows what that means in the end, Quote Link to comment Share on other sites More sharing options...
Mutton Posted July 27, 2021 Share Posted July 27, 2021 44 minutes ago, C0deb1ue said: When I see convoluted wording and over limited abilities etc, it always makes me worry that we have the theoretical "bin guy" writing the battletome. After seeing the Gutrippaz "Skare tactics" ability, it should be keenly obvious that the Krule fellows were written by "that guy." A ridiculously complicated sequence to rarely get a marginal benefit. 3 Quote Link to comment Share on other sites More sharing options...
PlayerJ Posted July 27, 2021 Share Posted July 27, 2021 I like the fact that a unit of 9 boltboyz with hasty shot and Swampcalla buff averages 12 mortal wounds, with a 20" threat range (5" move, 12"+3" shot). And we still dont know what command models do for our troops. 3 Quote Link to comment Share on other sites More sharing options...
Arzalyn Posted July 27, 2021 Share Posted July 27, 2021 1 hour ago, novakai said: it could be a the Lumenith Situation, But i rather GW didn't set that precendent that every new release of their have a second part a year and a half later or so. Atm, Kruleboyz does seem a bit hero heavy and feel like there a lack of troops and units, but as a whole there is a lot of models. It could be and I share the hope that we don't end like Lumienth and get another release + tomes in the next year and get most of the models on this release. I guess if the tome comes and we got no new models we will get some ideas of what is missing, like happened with Lumineth. We are hero heavy, but we have more options (14 warscrolls, assuming the Guttripaz and sloggoth weapon options are in the same warscroll) them Bonnesplitterz (10 warscrolls) or Ironjawz (8 warscrolls) have. As long as we got some different roles for each monster/hero warscroll to fill we should be fine. Quote Link to comment Share on other sites More sharing options...
Arzalyn Posted July 27, 2021 Share Posted July 27, 2021 Was looking at the pictures in the article today to seen if there is any hidden model there. No hidden model we didn't already knew, but looks like the Breaka-boss and his Troggoth both have a different head option! Could be useful com some conversions and head-swaps with the Sloggoth. 8 1 Quote Link to comment Share on other sites More sharing options...
C0deb1ue Posted July 27, 2021 Share Posted July 27, 2021 29 minutes ago, Arzalyn said: Was looking at the pictures in the article today to seen if there is any hidden model there. No hidden model we didn't already knew, but looks like the Breaka-boss and his Troggoth both have a different head option! Could be useful com some conversions and head-swaps with the Sloggoth. What a spot! Quote Link to comment Share on other sites More sharing options...
Beliman Posted July 28, 2021 Share Posted July 28, 2021 11 hours ago, Arzalyn said: Was looking at the pictures in the article today to seen if there is any hidden model there. No hidden model we didn't already knew, but looks like the Breaka-boss and his Troggoth both have a different head option! Could be useful com some conversions and head-swaps with the Sloggoth. Nice catch!! I'm really hapy to read new rules!! I hope that we don't become a "Sentinels 2.0" army, with all this KruleMonsterz, I expect a mix of small troops for kunnin' tactics and big dudes to do the heavy lifting! I know that the "reroll only one dice from one attack" existed before in some artifacts (and maybe a few abilities), but maybe we are going to see more mechanics like that? Quote Link to comment Share on other sites More sharing options...
Qrow Posted July 28, 2021 Share Posted July 28, 2021 (edited) My main issue with the skulbugz ability is that it doubles up on what the gutrippaz shields already do. It does make it far harder for the opponent to buff the unit though, as using a command point would still mean hitting at -1. Though I am concerned that 3 of our abilities so far seem to be a -1 to hit penalty and only in combat. For me personally, the look of the models and their playstyle is more important than their competitive ability. That being said, it would be nice to have an actually competitive army for once, because choosing base on liking the models and playstyle normally leaves me struggling in my local meta. So far the big yellers would be my preferred pick, but we only know 3 small parts of the battletome so we should at least try to stay open minded Edited July 28, 2021 by Qrow 3 Quote Link to comment Share on other sites More sharing options...
C0deb1ue Posted July 28, 2021 Share Posted July 28, 2021 1 hour ago, Qrow said: My main issue with the skulbugz ability is that it doubles up on what the gutrippaz shields already do. It does make it far harder for the opponent to buff the unit though, as using a command point would still mean hitting at -1. Though I am concerned that 3 of our abilities so far seem to be a -1 to hit penalty and only in combat. For me personally, the look of the models and their playstyle is more important than their competitive ability. That being said, it would be nice to have an actually competitive army for once, because choosing base on liking the models and playstyle normally leaves me struggling in my local meta. So far the big yellers would be my preferred pick, but we only know 3 small parts of the battletome so we should at least try to stay open minded Yeah all the different over-complicated -1s to hit are also worrying me quite a bit. But I would much rather we had a competitive faction in destruction than another "fun" or narrative faction. All the factions are narrative anyway so we don't need more bad rules being justified under the "fun" hat - see gloomspite. I have an even greater concern that they might have made IJ less competitive due to adding the so far very mediocre Kruleboyz. 2 Quote Link to comment Share on other sites More sharing options...
Ellarr Posted July 28, 2021 Share Posted July 28, 2021 Leaders Swampcalla Shaman with Pot-grot (125) Swampcalla Shaman with Pot-grot (125) Killaboss with Stab-grot (140) Battleline 10 x Gutrippaz (180) 9 x Man-skewer Boltboyz (360) - Reinforced x 2 9 x Man-skewer Boltboyz (360) - Reinforced x 2 Total: 1280 / 2000 Reinforced Units: 4 / 4 Allies: 0 / 400 Wounds: 94 This as a core in the yellow shield faction seems like it has potential - two units that can put out 6 MW each + extra regular damage at long range, or 12 MW each with 20" threat range. Plenty of points left over for big bois, line infantry and the artillery piece. Spending first turn removing support heroes and second turn just deleting units - game plan becomes simply about protecting the boltboyz while they murder everything haha. 2 Quote Link to comment Share on other sites More sharing options...
Mutton Posted July 28, 2021 Share Posted July 28, 2021 13 hours ago, Qrow said: My main issue with the skulbugz ability is that it doubles up on what the gutrippaz shields already do. It does make it far harder for the opponent to buff the unit though, as using a command point would still mean hitting at -1. Though I am concerned that 3 of our abilities so far seem to be a -1 to hit penalty and only in combat. They'll apparently need all of those abilities because statistically none of them are likely to even work. Hell, even the Smelly mount trait doesn't give you the -1 to hit unless you get charged, which is utter nonsense since almost every other mount trait in the game is just a passive upgrade with no conditions. It's honestly not a good sign, but hopefully the book makes more sense of it. Quote Link to comment Share on other sites More sharing options...
P.T.Bahnum Posted July 28, 2021 Share Posted July 28, 2021 54 minutes ago, Mutton said: They'll apparently need all of those abilities because statistically none of them are likely to even work. Hell, even the Smelly mount trait doesn't give you the -1 to hit unless you get charged, which is utter nonsense since almost every other mount trait in the game is just a passive upgrade with no conditions. It's honestly not a good sign, but hopefully the book makes more sense of it. actually its just as long as that mount didnt charge in that turn. it is pretty easy to have this one active in long fights leading to a decent (but not great) buff. Quote Link to comment Share on other sites More sharing options...
NauticalSoup Posted July 28, 2021 Share Posted July 28, 2021 Given that most good monsters are usually the ones doing the charging it's a bit... ...rough. I know it's not realistic but I sincerely hope the Gutrippaz warscroll gets a reword in the book, because it really is a terrible ability. I would also accept its wholesale removal for a small points decrease 😛 Quote Link to comment Share on other sites More sharing options...
PlayerJ Posted July 29, 2021 Share Posted July 29, 2021 2 hours ago, NauticalSoup said: Given that most good monsters are usually the ones doing the charging it's a bit... ...rough. I know it's not realistic but I sincerely hope the Gutrippaz warscroll gets a reword in the book, because it really is a terrible ability. I would also accept its wholesale removal for a small points decrease 😛 I'm curious what the musician, banner, and champion will add to gutrippaz 1 Quote Link to comment Share on other sites More sharing options...
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