KriticalKhan Posted May 26, 2021 Share Posted May 26, 2021 8 hours ago, Orchid89 said: hmm I wonder if the Vargheists/Flayers and Terrorgheist/VLoZD would be easy to magnetise so I could start both FEC and SBGL at the same time. The terrorgheist kit is impossible to magnetize without some decently heavy conversion work Vargheists are ******-easy if you're only doing the arms, which is what 99% of people will notice. You could magnetize the head and backs, but it might be a little too tedious, depending on how many you plan on doing. 1 Link to comment Share on other sites More sharing options...
AHexInScarletRed Posted May 26, 2021 Share Posted May 26, 2021 9 hours ago, Orchid89 said: hmm I wonder if the Vargheists/Flayers and Terrorgheist/VLoZD would be easy to magnetise so I could start both FEC and SBGL at the same time. I magnetised both the Vargheist heads and the Dragon head; you need to remove a fair bit of plastic at the Vargheist heads as else, your magnets will create super-long necks. The Dragon- and Terrorgheist-Head you'll need to fill out to properly place the magnet while you'll have to create the surface on the neck. 1 Link to comment Share on other sites More sharing options...
Aturox Posted May 26, 2021 Share Posted May 26, 2021 If i roll a natural 9+ on invigorating aura can i choose the same unit for both effects or does it count as a extra spell and if have to take another unit instead? Link to comment Share on other sites More sharing options...
Dejnar Posted May 26, 2021 Share Posted May 26, 2021 Has anyone finalised an Avengorii list yet? I feel a bit lost trying to put on together. Link to comment Share on other sites More sharing options...
Neil Arthur Hotep Posted May 26, 2021 Share Posted May 26, 2021 42 minutes ago, Aturox said: If i roll a natural 9+ on invigorating aura can i choose the same unit for both effects or does it count as a extra spell and if have to take another unit instead? You only get double spells on a 9+ for lore of vampires and lore of deathmages spells. So no warscroll spells, arcane bold, mystic shield or invigorating aura. 1 1 Link to comment Share on other sites More sharing options...
brattenbergus Posted May 26, 2021 Share Posted May 26, 2021 (edited) 31 minutes ago, Dejnar said: Has anyone finalised an Avengorii list yet? I feel a bit lost trying to put on together. Was thinking the same. Is it bad to bring Radukar the Beast in an dynasty outside Vyrkos? Some big dragons, maybe an VLoZD, Vengorian lord, an unit of Vargheists and then Dire Wolves to fill out the lasts spot for Battleline? I do like the Zombies aswell though. Edited May 26, 2021 by brattenbergus Link to comment Share on other sites More sharing options...
BoneHeart Posted May 26, 2021 Share Posted May 26, 2021 36 minutes ago, Neil Arthur Hotep said: You only get double spells on a 9+ for lore of vampires and lore of deathmages spells. So no warscroll spells, arcane bold, mystic shield or invigorating aura. great design choice here I see 1 Link to comment Share on other sites More sharing options...
BoneHeart Posted May 26, 2021 Share Posted May 26, 2021 46 minutes ago, Dejnar said: Has anyone finalised an Avengorii list yet? I feel a bit lost trying to put on together. I'll try this Allegiance: Soulblight Gravelords- Lineage: Avengorii DynastyMortal Realm: ShyishLeadersVampire Lord on Zombie Dragon (435)- General- Deathlance- Command Trait: Unhinged Rampager- Artefact: The Furious Crown- Lore of the Vampires: Vile TransferenceLauka Vai, Mother of Nightmares (285)- Lore of the Vampires: Amaranthine OrbVengorian Lord (280)- Lore of the Vampires: Spirit GaleNecromancer (125)- Lore of the Deathmages: Overwhelming DreadBattleline30 x Deathrattle Skeletons (255)30 x Deathrattle Skeletons (255)Terrorgheist (305)- Cursed Mutation: Nullblood ConstructEndless Spells / Terrain / CPsExtra Command Point (50)Total: 1990 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 114 1 Link to comment Share on other sites More sharing options...
Neil Arthur Hotep Posted May 26, 2021 Share Posted May 26, 2021 8 minutes ago, brattenbergus said: Was thinking the same. Is it bad to bring Radukar the Beast in an dynasty outside Vyrkos? Some big dragons, maybe an VLoZD, Vengorian lord, an unit of Vargheists and then Dire Wolves to fill out the lasts spot for Battleline? I do like the Zombies aswell though. Radukar works pretty well in any dynasty in my opinion. He doesn't especially benefit from being in Vyrkos at all, since he is not a wizard. I would actually look at him as the go-to mid-sized martial hero in Gravelords. Vampire Lords are kinda small and fragile, and Vengorian Lords are more of a defense-oriented unit. So if you want a medium sized hero that is fast, fighty and can give out offensive buffs, Radukar seems like the best option. Especially since the standard VLoZD does not have a command ability anymore. 8 minutes ago, BoneHeart said: great design choice here I see It's one of my frustrations with the Gravelords, as well. There are several places where the book sets you up to think that you can do something cool, but then when you look closer you are actually fairly limited. Like with Locus of Shyish only doubling up lore spells, and then not even doubling up Pinions. There are really very few instances where that ability actually matters outside of Mortarchs casting Lore of Deathmages spells. Another example is the Vyrkos allegiance ability that gives you reroll casts. Sounds really good, but then you notice it's only on vampires and they don't really get any worthwhile spells. Or the way that Deathrattle Skeletons regenerate now. Half the models you lost back in each combat activation! And Vanhel's lets them activate twice! But then it doesn't work for models lost outside the combat phase and you still need to take huge battleshock tests. Basically, what happens way too often that you look at the book, see a potentially cool interaction, and then it turns out that you can't actually do the cool thing. Still, I am feeling overall positive about the book. There are certainly more viable, fun builds in there than before and we have a lot of good warscrolls. The changes to gravesites, while nerfs compared to LoN, were probably needed. The old unit return was just too strong. It suffocated the design space in the rest of the book. The new Endless Legions, Invigorating Aura and Deathly Invocation are weaker, but that means that our warscrolls can be better and we are not as reliant on SUMMONABLE units and multiple small heroes. The new deep strike and resurrection not needing heroes or command points to work really makes the play style of the book a lot more dynamic and less likely to result in death stars. So although it's not everything I wanted, I think it's a good book that should be fun to play. 6 1 Link to comment Share on other sites More sharing options...
brattenbergus Posted May 26, 2021 Share Posted May 26, 2021 4 minutes ago, Neil Arthur Hotep said: Especially since the standard VLoZD does not have a command ability anymore. Oh, Ive missed that. Well, that sucks. Does Prince V benifit from Avengoriis traits for units with keyword Vampire Monster? Link to comment Share on other sites More sharing options...
Neil Arthur Hotep Posted May 26, 2021 Share Posted May 26, 2021 Just now, brattenbergus said: Oh, Ive missed that. Well, that sucks. Does Prince V benifit from Avengoriis traits for units with keyword Vampire Monster? Prince Vhordrai doesn't benefit from any lineage traits other than Kastelai, because he's locked to that lineage by his keywords. Link to comment Share on other sites More sharing options...
brattenbergus Posted May 26, 2021 Share Posted May 26, 2021 2 minutes ago, Neil Arthur Hotep said: Prince Vhordrai doesn't benefit from any lineage traits other than Kastelai, because he's locked to that lineage by his keywords. Ah, yes ofcourse! Shame that VLoZD lost their CA. 1 Link to comment Share on other sites More sharing options...
Well of Eternity Posted May 26, 2021 Share Posted May 26, 2021 Pack of my lists. I will try them one by one Allegiance: Soulblight Gravelords - Lineage: Avengorii Dynasty Mortal Realm: Chamon Leaders Vengorian Lord (280) - Lore of the Vampires: Amaranthine Orb Vampire Lord on Zombie Dragon (435) - General - Deathlance - Command Trait: An Eye for An Eye - Artefact: Plate of Perfect Protection - Lore of the Vampires: Amethystine Pinions Battleline 10 x Deathrattle Skeletons (85) 10 x Deathrattle Skeletons (85) 20 x Deadwalker Zombies (115) 20 x Deadwalker Zombies (115) Terrorgheist (305) Terrorgheist (305) Behemoths Mourngul (270) - Allies Total: 1995 / 2000 Extra Command Points: 0 Allies: 270 / 400 Wounds: 122 Allegiance: Soulblight Gravelords- Lineage: Legion of Blood Mortal Realm: Chamon Leaders Neferata, Mortarch of Blood (365) Vampire Lord on Zombie Dragon (435) - General - Deathlance - Command Trait: Aura of Dark Majesty - Artefact: Soulbound Garments - Lore of the Vampires: Amethystine Pinions Vampire Lord (140) - Artefact: Amulet of Screams - Lore of the Vampires: Soulpike Battleline 40 x Deadwalker Zombies (230) 40 x Deadwalker Zombies (230) 10 x Dire Wolves (135) 10 x Dire Wolves (135) Units 1 x Corpse Cart with Unholy Lodestone (80) 1 x Corpse Cart with Balefire Brazier (80) Battalions Deathstench Drove (100) Total: 1930 / 2000 Extra Command Points: 1 Allies: 0 / 400 Wounds: 163 Allegiance: Soulblight Gravelords- Lineage: Legion of Night Mortal Realm: Chamon Leaders Abhorrant Archregent (240) - Allies Mannfred von Carstein, Mortarch of Night (380) - Lore of Deathmages: Overwhelming Dread Vengorian Lord (280) - General - Command Trait: Above Suspicion - Artefact: Plate of Perfect Protection - Lore of the Vampires: Vile Transference Battleline 20 x Deathrattle Skeletons (170) 10 x Deathrattle Skeletons (85) 10 x Deathrattle Skeletons (85) Units 6 x Vargheists (310) 3 x Vargheists (155) 3 x Vargheists (155) Endless Spells / Terrain / CPs Chronomantic Cogs (80) Extra Command Point (50) Total: 1990 / 2000 Extra Command Points: 1 Allies: 240 / 400 Wounds: 117 Allegiance: Soulblight Gravelords- Lineage: Vyrkos Dynasty Leaders Big Drogg Fort-Kicka (490) - Allies Wight King (115) - General - Command Trait: Kin of the Wolf - Artefact: Ulfenkarnian Phylactery Radukar the Beast (315) Necromancer (125) Battleline 20 x Grave Guard (280) - Wight Blades & Crypt Shields 20 x Grave Guard (280) - Wight Blades & Crypt Shields 20 x Grave Guard (280) - Wight Blades & Crypt Shields 20 x Deadwalker Zombies (115) Total: 2000 / 2000 Extra Command Points: 0 Allies: 490 / 400 Wounds: 137 Allegiance: Soulblight Gravelords- Lineage: Kastelai Dynasty Leaders Vampire Lord on Zombie Dragon (435) - General - Deathlance - Command Trait: Rousing Commander - Artefact: Fragment of the Keep - Lore of the Vampires: Amethystine Pinions Prince Vhordrai (455) - Lore of the Vampires: Vile Transference Belladamma Volga, First of the Vyrkos (200) - Lore of the Vampires: Spirit Gale Battleline 5 x Blood Knights (195) 5 x Blood Knights (195) 5 x Blood Knights (195) 5 x Blood Knights (195) Endless Spells / Terrain / CPs Chronomantic Cogs (80) Extra Command Point (50) Total: 2000 / 2000 Extra Command Points: 1 Allies: 0 / 400 Wounds: 97 1 1 Link to comment Share on other sites More sharing options...
Ghoooouls Posted May 26, 2021 Share Posted May 26, 2021 Forgot to mention, necromancers got buffed loads! Point drop by 5 points, better attack profile, better wound shrug onto summonable units, better spell. They are almost as good as a wight King in combat now hahaha. Link to comment Share on other sites More sharing options...
shadowseer42 Posted May 26, 2021 Share Posted May 26, 2021 Avengorii coven throne with his command ability and An eye for an eye command trait is ****** hilarious, since it affects mounts and doubles damage on ALL throne's attacks. Link to comment Share on other sites More sharing options...
Neil Arthur Hotep Posted May 26, 2021 Share Posted May 26, 2021 (edited) 33 minutes ago, shadowseer42 said: Avengorii coven throne with his command ability and An eye for an eye command trait is ****** hilarious, since it affects mounts and doubles damage on ALL throne's attacks. That damage output is actually way more respectable than I would have expected. Drops off hard for high saves, though. Save Coven Throne Coven Throne buffed 2+ 3.5 6.94 3+ 4.7 10.95 4+ 5.91 14.97 5+ 7.11 18.98 6+ 8.31 23 - 9.22 26.08 EDIT: Fun to think about with the throne's warscroll spell that makes enemy units unable to attack it. Edited May 26, 2021 by Neil Arthur Hotep Link to comment Share on other sites More sharing options...
Raptor_Jesues Posted May 26, 2021 Share Posted May 26, 2021 (edited) 1 hour ago, Neil Arthur Hotep said: That damage output is actually way more respectable than I would have expected. Drops off hard for high saves, though. Save Coven Throne Coven Throne buffed 2+ 3.5 6.94 3+ 4.7 10.95 4+ 5.91 14.97 5+ 7.11 18.98 6+ 8.31 23 - 9.22 26.08 EDIT: Fun to think about with the throne's warscroll spell that makes enemy units unable to attack it. wait, the coven throne hits harder than a vengorian lord? Well, that is hilarious Edited May 26, 2021 by Raptor_Jesues 1 Link to comment Share on other sites More sharing options...
shadowseer42 Posted May 26, 2021 Share Posted May 26, 2021 1 hour ago, Neil Arthur Hotep said: That damage output is actually way more respectable than I would have expected. Drops off hard for high saves, though. Save Coven Throne Coven Throne buffed 2+ 3.5 6.94 3+ 4.7 10.95 4+ 5.91 14.97 5+ 7.11 18.98 6+ 8.31 23 - 9.22 26.08 EDIT: Fun to think about with the throne's warscroll spell that makes enemy units unable to attack it. Ghost attacks still does 1 mw instead of 2 damage on a six, and to benefit from +1damage from command trait, you need to be harmed in the same phase and degrade a bit. So actual output WILL be lower, but still serious. That's a pain to properly calculate things like this. Link to comment Share on other sites More sharing options...
herohammer Posted May 26, 2021 Share Posted May 26, 2021 I am going to be running Nagash in Legion of Night with his personal gimp carrying around Morbheg's Claw to boost him to +5 to cast. Will be extra nice with Neferata and if we get old mystic shield back. 1 Link to comment Share on other sites More sharing options...
Kaizennus Posted May 27, 2021 Share Posted May 27, 2021 So I'm still very new, only a handful of games under my belt and none of them as SBG or even LoN. But I'm putting together my first few lists and trying to work with what I have access to at the moment. Any thoughts on these lists from people with actual experience? List #1: Legion of Blood Spoiler Allegiance: Soulblight Gravelords - Lineage: Legion of Blood Leaders Vampire Lord on Zombie Dragon (435) - General - Deathlance - Command Trait: Aura of Dark Majesty - Artefact: Soulbound Garments - Lore of the Vampires: Amethystine Pinions Vengorian Lord (280) - Lore of the Vampires: Soulpike Necromancer (125) - Lore of the Deathmages: Overwhelming Dread Necromancer (125) - Lore of the Deathmages: Overwhelming Dread Battleline 20 x Deathrattle Skeletons (170) 20 x Deathrattle Skeletons (170) 20 x Deadwalker Zombies (115) 10 x Dire Wolves (135) Units 20 x Grave Guard (280) - Wight Blades & Crypt Shields 6 x Fell Bats (150) Total: 1985 / 2000 Extra Command Points: 0 Allies: 0 / 400 Wounds: 152 This list tries to make the VLoZD tanky by giving him a 2+ save and a -1 to hit debuff. The Vengorian adds to this with his -1 to rend aura and the necromancer spell that also gives a -1 to hit rolls. You then have 60 models worth of battleline chaff that can be buffed by the necromancers and (the deathrattle) potentially be immune to negative modifers (but there's not a lot of vampires in the army). Grave guard are your big hitters, Dire Wolves act as screens, and the Fell Bats can harass or grab objectives. List #2: Vyrkos List Spoiler Allegiance: Soulblight Gravelords - Lineage: Vyrkos Dynasty Leaders Vampire Lord on Zombie Dragon (435) - General - Deathlance - Command Trait: Hunter's Snare - Artefact: Vilnas' Fang - Lore of the Vampires: Soulpike Vengorian Lord (280) - Lore of the Vampires: Amethystine Pinions Vampire Lord (140) - Lore of the Vampires: Spirit Gale Vampire Lord (140) - Lore of the Vampires: Soulpike Battleline 20 x Deadwalker Zombies (115) 20 x Deathrattle Skeletons (170) 20 x Deathrattle Skeletons (170) 10 x Dire Wolves (135) 10 x Dire Wolves (135) Units 20 x Grave Guard (280) - Great Wight Blades Total: 2000 / 2000 Extra Command Points: 0 Allies: 0 / 400 Wounds: 154 This list is a bit more offensive. The Skeletons and Zombies will get a +1 to wound buff from the allegiance ability and should always be in range due to stacking vampires in this list. The vampires can re-roll their casts, and while their spells aren't the greatest I think you should be able to get the buffs off fairly consistently against most armies. The VLoZD has the trait that lets him count as 14 models for objectives, which gives you a bit more objective play, especially if you can keep him alive for later turns. His artefact will likely give him a +3 charge once per game, which isn't particularly notable but at least it plays into the vampire stacking. Once again, you have 60 models of chaff and now two full units of dire wolves which can either be used to screen or grab objectives. Anyway, that's my thought process as a total noob to the game and faction. I imagine there's a lot of stuff that I'm overlooking and/or misunderstanding. I'm also guessing that there are some better units I could swap out. Hoping to pick up some blood knights, the mortarchs, and either a corpse cart or coven sometime in the future. Thoughts and advice would be appreciated. 1 Link to comment Share on other sites More sharing options...
JackStreicher Posted May 27, 2021 Share Posted May 27, 2021 40 minutes ago, Kaizennus said: So I'm still very new, only a handful of games under my belt and none of them as SBG or even LoN. But I'm putting together my first few lists and trying to work with what I have access to at the moment. Any thoughts on these lists from people with actual experience? List #1: Legion of Blood Hide contents Allegiance: Soulblight Gravelords - Lineage: Legion of Blood Leaders Vampire Lord on Zombie Dragon (435) - General - Deathlance - Command Trait: Aura of Dark Majesty - Artefact: Soulbound Garments - Lore of the Vampires: Amethystine Pinions Vengorian Lord (280) - Lore of the Vampires: Soulpike Necromancer (125) - Lore of the Deathmages: Overwhelming Dread Necromancer (125) - Lore of the Deathmages: Overwhelming Dread Battleline 20 x Deathrattle Skeletons (170) 20 x Deathrattle Skeletons (170) 20 x Deadwalker Zombies (115) 10 x Dire Wolves (135) Units 20 x Grave Guard (280) - Wight Blades & Crypt Shields 6 x Fell Bats (150) Total: 1985 / 2000 Extra Command Points: 0 Allies: 0 / 400 Wounds: 152 This list tries to make the VLoZD tanky by giving him a 2+ save and a -1 to hit debuff. The Vengorian adds to this with his -1 to rend aura and the necromancer spell that also gives a -1 to hit rolls. You then have 60 models worth of battleline chaff that can be buffed by the necromancers and (the deathrattle) potentially be immune to negative modifers (but there's not a lot of vampires in the army). Grave guard are your big hitters, Dire Wolves act as screens, and the Fell Bats can harass or grab objectives. List #2: Vyrkos List Hide contents Allegiance: Soulblight Gravelords - Lineage: Vyrkos Dynasty Leaders Vampire Lord on Zombie Dragon (435) - General - Deathlance - Command Trait: Hunter's Snare - Artefact: Vilnas' Fang - Lore of the Vampires: Soulpike Vengorian Lord (280) - Lore of the Vampires: Amethystine Pinions Vampire Lord (140) - Lore of the Vampires: Spirit Gale Vampire Lord (140) - Lore of the Vampires: Soulpike Battleline 20 x Deadwalker Zombies (115) 20 x Deathrattle Skeletons (170) 20 x Deathrattle Skeletons (170) 10 x Dire Wolves (135) 10 x Dire Wolves (135) Units 20 x Grave Guard (280) - Great Wight Blades Total: 2000 / 2000 Extra Command Points: 0 Allies: 0 / 400 Wounds: 154 This list is a bit more offensive. The Skeletons and Zombies will get a +1 to wound buff from the allegiance ability and should always be in range due to stacking vampires in this list. The vampires can re-roll their casts, and while their spells aren't the greatest I think you should be able to get the buffs off fairly consistently against most armies. The VLoZD has the trait that lets him count as 14 models for objectives, which gives you a bit more objective play, especially if you can keep him alive for later turns. His artefact will likely give him a +3 charge once per game, which isn't particularly notable but at least it plays into the vampire stacking. Once again, you have 60 models of chaff and now two full units of dire wolves which can either be used to screen or grab objectives. Anyway, that's my thought process as a total noob to the game and faction. I imagine there's a lot of stuff that I'm overlooking and/or misunderstanding. I'm also guessing that there are some better units I could swap out. Hoping to pick up some blood knights, the mortarchs, and either a corpse cart or coven sometime in the future. Thoughts and advice would be appreciated. I like lost no. 1. I believe there‘s an issue with list no. 2.: Once the 20 GG and the Zombie Dragon are gone you lose the ability to kill key targets and the army will crumble. Maybe try to squeeze in 5 Blood Knights or another 20 GG? 1 Link to comment Share on other sites More sharing options...
brattenbergus Posted May 27, 2021 Share Posted May 27, 2021 (edited) I really want to try out the Avengorii Dynasty, but Im having a bit of trouble getting a list together that feels good. I really like Radukar so I would like to try fit him in aswell. Since I Dont have any Death models I was thinking of buying two FEC Start Collecting Box and build it from there. I came up with this list so far, but I feel something is missing. What do you think? Allegiance: Soulblight Gravelords - Lineage: Avengorii Dynasty Leaders Radukar the Beast (315) Vampire Lord on Zombie Dragon (435) - Deathlance Lauka Vai, Mother of Nightmares (285) Battleline 40 x Deadwalker Zombies (230) 20 x Deadwalker Zombies (115) Terrorgheist (305) Units 6 x Vargheists (310) Total: 1995 / 2000 Extra Command Points: 0 Allies: 0 / 400 Wounds: 135 Edited May 27, 2021 by brattenbergus Link to comment Share on other sites More sharing options...
Ratling Posted May 27, 2021 Share Posted May 27, 2021 Can anyone dm me white dwarf rules please? Link to comment Share on other sites More sharing options...
Erdemo86 Posted May 27, 2021 Share Posted May 27, 2021 (edited) Hey guys, this is the list I want to try in next tournament, what do you think? Allegiance: Soulblight Gravelords- Lineage: Kastelai DynastyReikenor the Grimhailer (160)- AlliesVampire Lord on Zombie Dragon (435)- General- Deathlance- Command Trait: Rousing Commander - Artefact: Standard of the Crimson Keep Radukar the Beast (315) 10 x Blood Knights (390)5 x Blood Knights (195) 10 x Dire Wolves (135)10 x Dire Wolves (135) 3 x Vargheists (155) Chronomantic Cogs (80)Total: 2000 / 2000Extra Command Points: 0Allies: 160 / 400Wounds: 130 The Core idea is to cast Coggs with Reikenor more than 30 inch away from enemy wizard with the + 3 to cast buff from him. Then Teleport or Move(depends on distance to enemy) and charge your enemy with Bloodknights,VLoZD,Vargheists and maybe Radukar(Command Ability). Activate Rousing Commander and let the fest begin. Trying to kill some units to get the permanent Kastelei buffs. The 2x 10 + 10 Wolves (Radukar) are there to screen,go for objectives, maybe kill some low save stuff and get use of the allegiance ability. If it’s that minus bravery, bringing back d3 or bringing back a unit of 5 wolves. All units without the Heroes are able to be teleported in this list. With chronomatic coggs down and the pinions spell, we have a very nice threat range. Even if we don’t teleport BKS on missions where distance is 18“. VLoZD 14“+ 6“ + 2“ = 22“ inch move + 2d6+2 Charge Blood knights 10“+2“=12 + 2D6+2 charge even Radukar is very fast with 8“+ 2“ + (2d6+2)+ 1 d6 because he can run and charge. Its a very very fast list I would say^^ (30 wolves also very fast..) For CA: The first turn we sure want to summon Radukas Wolves after that we can use the CPs for his +1Attack bubble. If Someone have some ideas and feedback, I would really love to here your opinions. Edited May 27, 2021 by Erdemo86 Link to comment Share on other sites More sharing options...
Raptor_Jesues Posted May 28, 2021 Share Posted May 28, 2021 I just realized something and i feel pretty dumb now for not making the connection before. If the more command points per turn of AoS3 is true then the coven throne will be more than worth its points and it will be very hard for me to justify not including it in every list. Link to comment Share on other sites More sharing options...
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