SeanMaguire1991 Posted April 3, 2021 Share Posted April 3, 2021 Anyone remember when the lore mentioned that no Aelves could be found in the Realms save for Azyr? There was also mention of enclaves of Elves who survived the Old World and remained hidden in the realms until they saw fit to reveal themselves. We know the Idobeth, Lumineth and Scathborn were created from the souls rescued from Slaanesh's belly. I believe the Darkling, Scourge, Serpentis and Wanderer cultures originate in Ulgu and Ghyran. I can also see the Dark Aelves and Wanderers "going home" to their respective gods as the game's narrative progresses and leaving an Aelven shaped hole in the Cities of Sigmar. The writers seem to flip flop on whether the old high elf proxies are still canon or not but it is a culture I'd like to see explored. Aelves who rejected the rule of their own gods (remembering how the scions of Aenarion screwed everything up, especially Teclis and Tyrion) and chose to remain in Azyr and form their own kingdoms and cultures (I imagine Sigmar was content to leave them to their own devices, maybe in return for Aelven magic tutoring for humans). I want to see a unique take on these Aelves of Azyr as part of the Cities of Sigmar faction, basically picking up the slack of the factions that went home, but you could still totally use in the appropriate cities of course. Of course this could mean new models, repurposing existing kits and/or borrowing from the future Old World High Elf kits. Come to think of it I hope going forward we get to see the Cities develop their own unique identities beyond being the home for old world refugees. 3 Quote Link to comment Share on other sites More sharing options...
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