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Soulblight Gravelords News, Rumours and Speculation


Neil Arthur Hotep

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I dont know,i am not a person that look deep in characters,i am  a "otaku" who grew with saint seiya  and others old animes.

So when i look any hero for my tastes,he must have honor(even the bad can have honor),big armor(if it is posible full armored better),and if he is great figthing or cool better.

A hero that is weak,or a coward,or havent any armor(hello new ratmen,new vampiress or cursed city rakutar) arent appealing to me.

I know im "easy" or "simple" but i dont want deep history for my heroes,i only want play with the miniature cool looking with his big armor and badass weapon knowing that he is a big warrior of honor.

I dont feel nothing spending money and playing with a weak looking vampire,with 0 armor etc (as new vyrkos vampires)

Its only personal tastes,and gw is giving us many diferent archetypes vampires for every taste so all us can be happy

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9 minutes ago, El Syf said:

Celestant prime got smacked by Lady Olynder though; Nighthaunt win! :)

Ah but Olynder was beaten by Be'lakor, making him the objectively best and most interesting character in AoS. (He is pretty compelling, in fairness, and his many failures are part of that.)

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4 minutes ago, sandlemad said:

Ah but Olynder was beaten by Be'lakor, making him the objectively best and most interesting character in AoS. (He is pretty compelling, in fairness, and his many failures are part of that.)

Goku could beat Be'lakor, but my dad could beat both of them.

Just now, Loyal Son of Khemri said:

Does anyone else think we’ll see an exspansion of the Night Guards from Cursed City into an actual unit?1D209A9F-6423-4C32-8DA4-6579848970C3.jpeg.bf6bed93021c3716619530cc9a5435f8.jpeg

Would be nice if they were a proper unit. Deadwalkers definitely still need some troop options if they are supposed to be a proper subfaction this time around.

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13 minutes ago, Loyal Son of Khemri said:

Does anyone else think we’ll see an exspansion of the Night Guards from Cursed City into an actual unit?1D209A9F-6423-4C32-8DA4-6579848970C3.jpeg.bf6bed93021c3716619530cc9a5435f8.jpeg

Would be pretty cool but I reckon they are going to be tied specifically to Cursed City.

Steve 

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I would very much like to see some monstrous infantry sized zombie units - whether ogres or flesh golems or the like.  It would fit a currently open niche in the faction (unless FEC get rolled back in, then Horrors would fill that niche) and flesh out the zombie range for themed lists.

Edited by Sception
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51 minutes ago, Sception said:

I would very much like to see some monstrous infantry sized zombie units - whether ogres or flesh golems or the like.  It would fit a currently open niche in the faction (unless FEC get rolled back in, then Horrors would fill that niche) and flesh out the zombie range for themed lists.

Agreed, it would be very cool to have some giant zombie ogors as an elite unit

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I don't know has it been talked about yet but typically when a new battletome is released GW makes a starter box-esque set to let two people start playing. 
What do people think will be the other half of the Gravelords box, part of me thinks it might be Chaos warriors and such because of the Belakor book and model but it could just as easily be Stormcast because the starter boxes seem to always be Order vs. another grand alliance. 

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7 minutes ago, Heckromancer said:

I don't know has it been talked about yet but typically when a new battletome is released GW makes a starter box-esque set to let two people start playing. 
What do people think will be the other half of the Gravelords box, part of me thinks it might be Chaos warriors and such because of the Belakor book and model but it could just as easily be Stormcast because the starter boxes seem to always be Order vs. another grand alliance. 

I don't know if it's been every faction - some have just been released with solo promotional boxes, like Lumineth or StD.  But it's certainly common enough to be likely.  What else is rumored to be getting updated soon?  I think Belakor and the new Lumineth stuff will already be out.  Belakor's more of a daemons unit too, and somehow I don't really expect a daemons vs. undead box.  Maybe an updated version of cities of sigmar to reflect some of the recent changes?  Maybe kurnothi elves if those are going to be their own faction, or sylvaneth if they're going to be added to the tree spirits?

I think we're still expecting an AoS 3rd edition sometime in the not too distant future.  While I think it's unlikely that death will get to be the antagonists in two starter boxes in a row, the timing suggests it could be possible, in which case our vs. box would be the new starter box, and that would suggest stormcasts as the antagonists.

On the other hand, the broken realms campaign in general seems to be setting up for internal conflicts within the grand alliances.  Order vs. Order with Morathi betraying Sigmar and taking some of his cities with her.  Chaos vs. Chaos with Belakor making his play to usurp Archaon.  The new krogoth whatever might be kurnothi elves as another order faction or expansion to the existing sylvaneth order faction.... or it might be a new destruction force to lead a battle for supremacy with Gork & Mork.  If that happens we might see a Death vs. Death theme.  It's entirely possible to see why the vampires might /want/ to rebel against nagash, what with his bonereapers grinding up their livestock for raw materials.  Currently though it doesn't seem like they should be /able/ to rebel  against nagash, as his dominion over all undead seems too unshakable, like sure they could undermine him but the moment they actually race an army against him sufficient to get his attention, they and their army would be mentally dominated into submission.  So any sort of undead rebellion against Nagash would, imo, require a significant nerfing of nagash's power - in the lore if not in the game.  But it's entirely possible that broken realms: teclis could be setting up for exactly that, with Teclis unleashing some arcane weapon on nagash that could disrupt his control of the undead generally and his vampiric mortarchs specifically.  And if that happens, then we could see a gravelords vs. obr battle box.

Given the direction of the broken realms campaign I'd almost suggest that such a development would be fairly plausible, except that we've already been told that the Gravelord battle tome will also include rules for Nagash's undead legions / Grand Alliance: Death as a whole.  And I kind of doubt that the new gravelord battletome would go out of its way to specifically including Nagash's forces if they intended to be setting the gravelords up as some sort of rival to his power.

Personally I'd like to see some more love for destruction forces.  Order and Chaos get tons of attention, and 2e has been very good to death, at least in terms of narrative prominence.  Destruction needs a push, though, so I'd love to see a box / plot arc that pit vampires against orcs, ogors, or the like.

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5 hours ago, jeremym said:

I think avoiding the design space of other armies/ units is important. TBH if vamps come out and they're just 1:1 copies of other armies /units ill be disappointed 

I think vamp lords could have unique flavor and mechanics. For example, vampires could require something extra to kill them, i.e. no single blow/activation will do it. Imagine "if a vampire lord is slain by an enemy, for the first time, set their wound counter to 1 instead. All additional wounds that enemy unit have dealt are negated. This vampire lord cannot be slain this turn" 

gives your heroes a chance to stay resilient and fight longer/heal up 

I'm not sure using a ability that appears on one warscroll as a theme for another set of units is infringing on design space, nor lacking in unique flavor. 

Another way could be to have each vampire start with X Blood Tokens, which could be spent for various uses, sorta like Lumineth and KO, but with the ability to gain additional tokens by destroying units.  The ability you state above could be a once per battle ability in said system. Vampires without Blood Tokens could go beastial gaining additional attacks or damage, but losing the ability to regain tokens or to benefit from their expenditure. Or maybe having too many tokens at once could do the same thing.

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So I reread Vhordrai’s lore in the battletome and he basically has all the notable bits of Abhorash, Walach and the Red Duke rolled into him to varying degrees. I’d be happy with Vhordrai being the man when it comes to the martial/blood dragon vampires. A dedicated model wouldn’t hurt mind. Well it’s more realistic than Abhorash turning up anyways, again this release has me pumped and ready to commit to all round bases. :) 

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24 minutes ago, El Syf said:

So I reread Vhordrai’s lore in the battletome and he basically has all the notable bits of Abhorash, Walach and the Red Duke rolled into him to varying degrees. I’d be happy with Vhordrai being the man when it comes to the martial/blood dragon vampires. A dedicated model wouldn’t hurt mind. Well it’s more realistic than Abhorash turning up anyways, again this release has me pumped and ready to commit to all round bases. :) 

Not really, Abhorash was renowed as a honorable cavalier wheras Vhordrai is kinda of a ******. He is more Luthor an Walach Harkon fused toghether. A bloodthirsty butcher with amazing fighting skills that got mad because hubris. More of a mad dog like the ASoIaF characther Gregor Clegane than a noble knight like Abhorash. The Blood Dragon on the other hand is "totally not Abhorash still alive" https://ageofsigmar.lexicanum.com/wiki/The_Blood_Dragon

Edited by Raptor_Jesues
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The whole thing looks pretty cool so far.

the general direction from the crazy noble lady to the rat prince looks like fast specialists, while the big brute Radukar, bat hair lady, the underworld team and the still unknown red armored mad man also suggest classic iron clad fighters.

options and variety, I hope playable 

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I'm not sure Abhorash was ever centered enough in the fluff for those cliches to become grating. For me at least it was just cool for there to be a heavily armored knightly vampire lineage as something a little different.

I will say he never struck me as heroic, at least not until his end times last stand.

I'd like a new character more  but either Vlad or Abhorash would be cool (actually would vote for Isabella out of the three of them).

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19 hours ago, Neil Arthur Hotep said:

 

I imagine, since this is a modern book, that we will move to a summoning points system like other armies that rely on summoning mechanics. I can't really see "spend a command point, get a unit of any size back" returning.

 

After playing Serephon a bunch before AoS 2.0 I would have sworn they wouldn’t get the easy unit teleport in the next book.   Oh wacky GW, pass the roach please.
 

 If they have proven one constant is that they are crazy.  I won’t be expecting anything better than the Nighthaunt book so that the end result will seem better compared to others expectations.

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20 hours ago, Honk said:

I‘m not sure what I expect from zombies or skellis.
A big blob of zombies, cheap, NOT 2+\3+, shambling 4“. the points and the resilience will be interesting and special features. If save and ward stays the same on a 4+\4+ model, zombies should be like 30 points (and still nobody would buy)

*slowly raises his hand*      I’d buy.    ;D


I didn’t mind the original AoS “Wild West” approach.  It just didn’t speak to me.

My secret wish-list hope is a horror movie approach.  Whack the unit size small like twenty models, no discount (they’re shambling in disorder so calling them a unit is already a stretch).  Cheap.  Terrible movement, terrible combat 5+/5+.  Then inject a better natural shrug save like 5+ and inflict a -1 hit penalty on any models (not units) within an inch to represent the unrelenting terror of it.

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3 hours ago, Evil Bob said:

After playing Serephon a bunch before AoS 2.0 I would have sworn they wouldn’t get the easy unit teleport in the next book.   Oh wacky GW, pass the roach please.

You're not wrong. I was thinking about the possibility of Gravesites coming back and thought that if they did they would be a real terrain piece this time around for sure. But thinking about it a bit more, that would mean that Gravelords players would have to buy a terrain piece to access the central rule of the faction. So I can't really see it happening. I think tying something as important as the LoN resurrection mechanic to a faction terrain piece is a bad move.

Not that this stopped them with Sylvaneth.

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Gravesites should absolutely have terrain markers for them.  The issue however has always been, theme vs practicality. It looks rad to have a tomb, or pile of bones for example, but its not practical to place models on which is an issue when the terrains sole purpose is doing exactly that. I can't see GW snubbing HWG and releasing transparent terrain placement markers, so, I'm a little unsure about what they choose. That said, Soulblight don't use gravesites anyways, so maybe it wont make an appearance? But, then again. LoN is almost certainly going way of Do Do so perhaps they will roll this mechanic into the faction. I for one have always loved this element of Death, its super strategic and really themey. 

 

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2 hours ago, warhammernerd said:

That said, Soulblight don't use gravesites anyways

I think the new Book will be a very intense overhaul, with a bunch of new rules and synergies (hopefully).
But that all depends how much of Ulfenhain will find its way into Gravelords.

The feral vamps and the undead ogors together with the UW band look like pretty different  lists might be possible.

but if you’ll have to buy cursed city to get your grubby hands on the new meta...tricky 

Same thing for the new rabble: zombies get new models, bats and possible wolves and rats are a thing, with dedicated heroes so it seems.

and then all the persisting old stuff, bloodknights, Blackknights and skellis need to be integrated, the wightking should hopefully be relevant again...all the things LoN is not in the current meta.

But I still hope AoS3.0 first in summertime and then SbGl to Halloween, just so that this time our new rules don’t get the „nerf/system change“ hammer right away

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