Raptor_Jesues Posted April 20, 2021 Share Posted April 20, 2021 1 minute ago, Boar said: Huh? Often one option is significantly better in those cases, how's that game changer? That they have weapon options, I am missing something? this could be the case but i find that one of the main problems of the actual build of bloodknights is that they loose a lot of oompf once the charge is done so a full brawl unit could bring something very interesting on the field Link to comment Share on other sites More sharing options...
Boar Posted April 20, 2021 Share Posted April 20, 2021 1 minute ago, Raptor_Jesues said: this could be the case but i find that one of the main problems of the actual build of bloodknights is that they loose a lot of oompf once the charge is done so a full brawl unit could bring something very interesting on the field Hmmm (checks warscroll)... ah they have right now bonus on charge! It's just usually anything lance/spear like is worse option in GW, But since they have alternate builds they will porbably have options now. Unless... they will get rule to swap weapon profiles during battle, charging with lances and later fighting with swords. We will see either way in few weeks time. Link to comment Share on other sites More sharing options...
warhammernerd Posted April 20, 2021 Share Posted April 20, 2021 (edited) SHEEEEEET THE BED HYPE IS REAL Love these bits, each of which is suggestive of exactly the sort marriage between rules and lore they so deserve. ’As with all their kin, Blood Knights are cursed to crave the fresh vital fluid of the living – even pausing to slake their thirst in the heat of battle.’ Can imagine this being a handicap in some senses, slowing down move for a turn after wiping out enemy for eg, but poss also giving a boost to them whilst they defend their meal. ’Blood Knights assemble themselves into martial orders, each with their own unique traditions.’ Suggestive of bloodlines, wouldn’t be surprised if they bring over existing bloodlines poss improve the less common ones. ‘The scent of freshly spilt blood drives them into a frenzy of violence.’ Be happy if they had some sort of rule akin to Varghiests or Fell bats, but better obvs. Edited April 20, 2021 by warhammernerd Dyslexia innit 1 Link to comment Share on other sites More sharing options...
El Syf Posted April 20, 2021 Share Posted April 20, 2021 And Abhorash is alluded to although they've revised him killing the Dragon and Walach founding the Blood Knights into the same thing. Pumped for this. Link to comment Share on other sites More sharing options...
lare2 Posted April 20, 2021 Share Posted April 20, 2021 It's funny. With all lore that's being teased about our new vamps, I get a real FEC feel about them. 2 Link to comment Share on other sites More sharing options...
Gotz Posted April 20, 2021 Share Posted April 20, 2021 13 hours ago, HanShot First said: Any art for the skeleton archers by any chance? nope, no art for grave guard or archers. Skeleton Art is the one from Cursed City skeletons. Link to comment Share on other sites More sharing options...
Doko Posted April 20, 2021 Share Posted April 20, 2021 I think i said many times they were coming in may even if somebody didnt believe it together the novel........ Link to comment Share on other sites More sharing options...
Honk Posted April 20, 2021 Share Posted April 20, 2021 The martial orders sound pretty good, although it sounded a bit like it‘s bloodknights specific 🤔 Implications of feasting and frenzy mechanics are hopefully viable and interesting, too Link to comment Share on other sites More sharing options...
warhammernerd Posted April 20, 2021 Share Posted April 20, 2021 SWIFT DEATH SWIFT DEATH SWIFT DEATH 1 Link to comment Share on other sites More sharing options...
BaylorCorvette Posted April 20, 2021 Share Posted April 20, 2021 (edited) So it would appear the Blood Knights have your traditional lances that are good on the charge and poop when you're stuck in combat or swords that don't care whether or not you charged. I reaaaaaally hope that the Blood Knights have some cool unique warscroll abilities and they just aren't "Vampire Cavalry." I actually really like their attack profile right now, where the only difference between charging and not charging is 1 dmg vs D3, but the rend stays the same. It differentiates nicely compared to most cavalry that are either all about the charge or don't care either way. I would love to see a retreat and still charge, or even a run and still charge. Maybe bump them up to 4 wounds per model and have the unit leader act kind of like Hekatos, where it can issue command abilities and generate the deathless aura. Another cool ability and maybe what @Raptor_Jesues was alluding to is if the Blood Knights had BOTH lances and swords. Meaning they get one weapon profile on the charge and another weapon profile if they are "stuck" in combat. I would absolutely love that. It gives huge flexibility and I can just picture it now, a large unit of Blood Knights crashing into enemy lines, lances smashing the enemy then the Vampire drops the lance and draws a sword and hacks down even more enemies as they ride through the enemy unit. Edited April 20, 2021 by BaylorCorvette Link to comment Share on other sites More sharing options...
idn0971 Posted April 20, 2021 Share Posted April 20, 2021 (edited) I really want blood knights to be super elite and actually good. Make them 300 points and worth it, give them big damage, 3+ save, and a better aftersave because they are vampires and should be super tough to kill. I don't want them to be reserrectuable just super tough to kill in the first place and hit like a truck when they attack. There is not very many good super elite calvary in the game and I want blood knights to break that trend. Edited April 20, 2021 by idn0971 5 Link to comment Share on other sites More sharing options...
El Syf Posted April 20, 2021 Share Posted April 20, 2021 Well they were arguably the hardest hitting cavalry in Oldhammer. Just been pants ever since AoS; although quite a few death units (looking at you vampire lords) have suffered with that really. Link to comment Share on other sites More sharing options...
warhammernerd Posted April 20, 2021 Share Posted April 20, 2021 Problem has always been that they fall over to anything with the tiniest bit of rend and are absolutely ****** in protracted combat. I don’t want anything broke, but I do want something reflective of them purportedly being the strongest cavalry available. 1 Link to comment Share on other sites More sharing options...
BaylorCorvette Posted April 20, 2021 Share Posted April 20, 2021 3 minutes ago, warhammernerd said: Problem has always been that they fall over to anything with the tiniest bit of rend and are absolutely ****** in protracted combat. I don’t want anything broke, but I do want something reflective of them purportedly being the strongest cavalry available. I think what I suggested would go a long way. Making the unit leader able to issue Command Abilities and also generate the deathless aura. Then give them retreat and still charge OR dual weapons, allowing them to be effective on both the charge and in combat. I think this would depict pretty well how elite the Blood Knights are. I just hope we don't get a boring watered down Cavalry warscroll for them. 1 Link to comment Share on other sites More sharing options...
Sception Posted April 20, 2021 Share Posted April 20, 2021 2 hours ago, Doko said: I think i said many times they were coming in may even if somebody didnt believe it together the novel........ It was me. I didn't believe it together the novel. And I still don't! But we'll see. 😛 Link to comment Share on other sites More sharing options...
warhammernerd Posted April 20, 2021 Share Posted April 20, 2021 6 minutes ago, BaylorCorvette said: Making the unit leader able to issue Command Abilities and also generate the deathless aura. Did I miss this? Where is this suggested? Link to comment Share on other sites More sharing options...
BaylorCorvette Posted April 20, 2021 Share Posted April 20, 2021 Just now, warhammernerd said: Did I miss this? Where is this suggested? This isn't a thing. I was suggesting that it SHOULD be though, to highlight the eliteness of Blood Knights. 1 Link to comment Share on other sites More sharing options...
Sception Posted April 20, 2021 Share Posted April 20, 2021 I don't want to speculate about rules, as that's a way to set ourselves up for disappointment, but these are a pretty big headline model release, so I'd like to think they'll at least ~try~ to make them good. Link to comment Share on other sites More sharing options...
BaylorCorvette Posted April 20, 2021 Share Posted April 20, 2021 1 minute ago, Sception said: I don't want to speculate about rules, as that's a way to set ourselves up for disappointment, but these are a pretty big headline model release, so I'd like to think they'll at least ~try~ to make them good. I agree 100%, just depends on if we get the bin or sin rule writer for our book, lol... Link to comment Share on other sites More sharing options...
warhammernerd Posted April 20, 2021 Share Posted April 20, 2021 Yup, Blood Knight Slaangore, no thanks Link to comment Share on other sites More sharing options...
Lich King Posted April 20, 2021 Share Posted April 20, 2021 I don’t think the current scroll suck - at the current cost of 180 I think it’s really good. However - I do expect them to update it with options depending on blood line and keeping a cool 200 pts. Link to comment Share on other sites More sharing options...
warhammernerd Posted April 20, 2021 Share Posted April 20, 2021 I’ve been running current blood knight’s a ton in the last year and yeah, they are decimating if you get the charge off. Running them in Swift Death is absolutely baller. No matter how many times I tell my opponent, they always seem surprised when I gleefully fly over their screens and nuke whatever I chose. Hoping Swift death remains as one of the bloodlines, and if so, I suspect it will be the go too. Link to comment Share on other sites More sharing options...
Raptor_Jesues Posted April 20, 2021 Share Posted April 20, 2021 19 minutes ago, warhammernerd said: I’ve been running current blood knight’s a ton in the last year and yeah, they are decimating if you get the charge off. ... that is why i like the idea of a sword unit 1 Link to comment Share on other sites More sharing options...
Koradrel of Chrace Posted April 20, 2021 Share Posted April 20, 2021 So this is a bit of a sidetrack from the new Blood Knights. I just finished reading BR: Teclis last night, and an interesting detail stuck out to me. While I realize that all things come back with necromancy, they go out of their way with each of the Mortarchs to point out that their mounts are destroyed. Is this a potential harbinger of new Mortarch models? Link to comment Share on other sites More sharing options...
El Syf Posted April 20, 2021 Share Posted April 20, 2021 1 minute ago, Koradrel of Chrace said: So this is a bit of a sidetrack from the new Blood Knights. I just finished reading BR: Teclis last night, and an interesting detail stuck out to me. While I realize that all things come back with necromancy, they go out of their way with each of the Mortarchs to point out that their mounts are destroyed. Is this a potential harbinger of new Mortarch models? I thought Manfred’s survived? Theres also the slightly less interesting tidbit that Neferata hires Jelsen Darrick to kill some of Manfred's vampires. Although that is before the action kicks off. Broken realms Teclis was a very bitter pill for me; just got absolutely trounced by high elves. Link to comment Share on other sites More sharing options...
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