Karazla Posted February 22, 2021 Share Posted February 22, 2021 (edited) Dear Forum members, new year new army, so i decided to go all in expensive stormcast. I played twice with the army. But it feels like something is missing. Overal i like the playstyle but the 4 fullminators are never making there points back. I fumbled a lot of charges with them tho. Most of the army i bought. But i still have to buy 4 guard. I was thinking of maybe switching them out for some range support or for other guard. Do you guys have any tips what i can put in instead of the fullminators. Allegiance: Stormcast EternalsMortal Realm: ChamonLeadersLord-Arcanum on Tauralon (280)- General- Command Trait: Staunch Defender- Spell: Azyrite Halo- Mount Trait: Steel PinionsLord-Celestant on Dracoth (200)- Tempestos Hammer & Thundershield- Artefact: Plate of Perfect ProtectionLord-Castellant (120)Knight-Heraldor (100)Battleline5 x Liberators (90)- Warblade & Shield- 1x Grandhammers5 x Liberators (90)- Warblade & Shield- 1x Grandhammers5 x Liberators (90)- Warblade & Shield- 1x GrandhammersUnits4 x Fulminators (440)6 x Desolators (570)Total: 1980 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 108 I was thinking of maybe going a incantor with a meteor insteads of one squad of fullminators. I am not sold on the stardrake. Edited February 22, 2021 by Karazla Quote Link to comment Share on other sites More sharing options...
baiardo Posted February 22, 2021 Share Posted February 22, 2021 (edited) That list arrived 10th/52th, is pretty similar to yours but he gone all in desolators. Never tried so many dracothians so I can't help so much! Edited February 22, 2021 by baiardo Quote Link to comment Share on other sites More sharing options...
OkayestDM Posted February 22, 2021 Share Posted February 22, 2021 Drakesworn Templars have a (single) bow attack that improves the effectiveness of Dracothian Guard against that target on a successful hit (doesn't have to wound or deal damage.) A really good buff when you consider that it also affects the DG Breath attack. Not sure if it's worth the point-sink, but something to consider. Quote Link to comment Share on other sites More sharing options...
Nizrah Posted February 22, 2021 Share Posted February 22, 2021 39 minutes ago, OkayestDM said: Drakesworn Templars have a (single) bow attack that improves the effectiveness of Dracothian Guard against that target on a successful hit (doesn't have to wound or deal damage.) A really good buff when you consider that it also affects the DG Breath attack. Not sure if it's worth the point-sink, but something to consider. Problem with that is that 6 deso and templar is 1020 pts FOR 5 MODELS :C 1 Quote Link to comment Share on other sites More sharing options...
OkayestDM Posted February 22, 2021 Share Posted February 22, 2021 1 hour ago, Nizrah said: Problem with that is that 6 deso and templar is 1020 pts FOR 5 MODELS :C 7 models actually, which totally makes it worth it! Yeah . . . Quote Link to comment Share on other sites More sharing options...
Nizrah Posted February 22, 2021 Share Posted February 22, 2021 1 minute ago, OkayestDM said: 7 models actually, which totally makes it worth it! Yeah . . . Yea, i can't add xD. Maybe IF DG have 8 wounds each and count like for 5 model on obj and SD for 10 it would be playable... MAYBE IN FUTURE 1 Quote Link to comment Share on other sites More sharing options...
OkayestDM Posted February 22, 2021 Share Posted February 22, 2021 2 minutes ago, Nizrah said: Yea, i can't add xD. Maybe IF DG have 8 wounds each and count like for 5 model on obj and SD for 10 it would be playable... MAYBE IN FUTURE Here's hoping they become the Beastclaw Raiders of SCE, whenever we get our update! Quote Link to comment Share on other sites More sharing options...
baiardo Posted February 22, 2021 Share Posted February 22, 2021 28 minutes ago, OkayestDM said: 7 models actually, which totally makes it worth it! Yeah . . . No more problems for transport for sure, if gw developers make DG more competitive or at least appealing would be super fun to me, like them a lot and more compared to cats... 1 Quote Link to comment Share on other sites More sharing options...
Karazla Posted February 23, 2021 Author Share Posted February 23, 2021 Heej Guys, Seeing your response thanks!! I will look at that list that became 10th. I was also thinking of making the squad bigger because then losses hurt less and you keep your max attacks. i am indeed hoping that one day we can become full DG army but until then we do it this way. I dont think the templar is wordt the point sink. I was thinking of maybe adding in a balista or something. Cheers Quote Link to comment Share on other sites More sharing options...
Evantas Posted February 23, 2021 Share Posted February 23, 2021 Not sure if it'll be terrible advice, but I'll consolidate the liberators into a 15-unit pack, have 2 MSU bow judicators, everblaze comet and 2 aetherwings. My thinking is that the 15-strong liberators would be a decent anvil and be a good target for castellant / heraldor buff, everblaze to control space, while you flank with the desolators and capture / threaten objectives with aetherwings. Quote Link to comment Share on other sites More sharing options...
Karazla Posted February 23, 2021 Author Share Posted February 23, 2021 hmm could be, but i think i will be playing a stormkeep then. i Dont know if i like the deepstrike mechanic that much with this army. I am already pretty fast, Quote Link to comment Share on other sites More sharing options...
Juicy Posted February 23, 2021 Share Posted February 23, 2021 I would advice against a single incantor with a comet. Lots of points invested for something that you dont need. 1- comet is best to cast, dispel cast. So you need atleast 2 solid casters 2- in this caster/range meta we playing in its anoying to get of and do 100 points worth of damage with. I havent played dracoths for a long time but when i did i loved a big unit of desolaters and small units of fulminators units of 2 fulminators are pretty solid on flanks where a bigger unit of desolators are a strong agressive heavy hitter. ill agree that you dont need the drakesworn templar. To much points for something that dies to anything. if you split up the fulminators i dont think you need a big unit of libs. Smal units of 5 are enough and spend your points in more dracoth units. Quote Link to comment Share on other sites More sharing options...
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