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Khailebron Sect 3.0 Updated


Chumphammer

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I am going to try the following list this weekend. :)

Feel like hit or miss tbh. But fun though. It's one drop as far as I can tell. 

Allegiance: Daughters of Khaine
- Temple: Khailebron

Leaders
Bloodwrack Shrine (160)
- General
- Command Trait: Mistress of Illusion
- Artefact: Whisperdeath
- Lore of Shadows: Mirror Dance
Bloodwrack Medusa (100)
- Artefact: Shadow Stone
- Lore of Shadows: The Withering
Morathi-Khaine (210)
- Lore of Shadows: Mindrazor
The Shadow Queen (390)

Battleline
20 x Blood Stalkers (560)
10 x Blood Sisters (260)
5 x Blood Sisters (130)

Battalions
Vyperic Guard (140)

Endless Spells / Terrain / CPs
Extra Command Point (50)

Total: 2000 / 2000
Extra Command Points: 2
Allies: 0 / 400
Wounds: 107
 

Edited by Dejnar
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8 hours ago, Nuitari said:

24 bodies, how you want to secure objectives?

Dmg output in this list looks poor too.

Nice idea but this list has nothing: No bodies, no screen, no damage. 

 

1: Some objectives only need heroes. Plus if you kill whats on the point they cant take the point

2: poor damage output? Gotrek can clear entire units. Morathi's command ability giving the snakes an extra round shooting will help clear chaff screens or whittle down units. Morathi targets support characters or big threats. I have used Morathi and Gotrek before (old Morathi) and they throw out a ton of damage. 5 sisters with Morathi's +1A and MR can throw out a fair bit of damage on the charge also. 

3: This isnt a list I would take to a tournament where I was aiming to well. Not all lists have to be 5-0 tournament lists. This list is designed on the amusment factor of having a 2 drop list with 3 heroes that cant be killed easily (especially if I can heal Gotrek) 

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40 minutes ago, Peegee said:

Agreed ☺️

But you can take it in Scathcoven on the other hand.

Yeah it is a shame you cant take the Shrine in Vypyric Guard. With Morathi-khaine not being able to have snakes as battleline, not having the medusa on shrine makes it really less survivable if you are running snakes. Not as bad for Khelibron but a no for Haggnar. I hope they FAQ it. 

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2 hours ago, Chumphammer said:

1: Some objectives only need heroes. Plus if you kill whats on the point they cant take the point

2: poor damage output? Gotrek can clear entire units. Morathi's command ability giving the snakes an extra round shooting will help clear chaff screens or whittle down units. Morathi targets support characters or big threats. I have used Morathi and Gotrek before (old Morathi) and they throw out a ton of damage. 5 sisters with Morathi's +1A and MR can throw out a fair bit of damage on the charge also. 

3: This isnt a list I would take to a tournament where I was aiming to well. Not all lists have to be 5-0 tournament lists. This list is designed on the amusment factor of having a 2 drop list with 3 heroes that cant be killed easily (especially if I can heal Gotrek) 

Ok, if You played vs opponents that fight vs Gotrek - No questions

He is so slow,  threat you can easily avoided.

Mindrazor is now 8+ so you cannot count on it.

Dubble shooting is great, but in fact, your opponent have to kill 10 snakes, deal 3 dmg per turn to Morathi and avoid Gotrek - thats all

I can't imagine how I could win with this list 

 

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7 minutes ago, Nuitari said:

Ok, if You played vs opponents that fight vs Gotrek - No questions

He is so slow,  threat you can easily avoided.

Mindrazor is now 8+ so you cannot count on it.

Dubble shooting is great, but in fact, your opponent have to kill 10 snakes, deal 3 dmg per turn to Morathi and avoid Gotrek - thats all

I can't imagine how I could win with this list 

 

Guess we just have different experience and play style 

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Quick question about the Masters of the Shadowpaths ability. The last line says "That unit cannot move in the next movement phase." However - it doesn't say "in your next movement phase." As written, if your opponent takes the next turn, they cannot move in that movement phase. After their turn, if initiative falls back to you, they'd be able to move in that movement phase.

Is this interpretation correct?

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40 minutes ago, Avindskjold said:

Quick question about the Masters of the Shadowpaths ability. The last line says "That unit cannot move in the next movement phase." However - it doesn't say "in your next movement phase." As written, if your opponent takes the next turn, they cannot move in that movement phase. After their turn, if initiative falls back to you, they'd be able to move in that movement phase.

Is this interpretation correct?

We won't truly know until we get an answer in a FAQ, but I agree with this current interpretation. NEXT movement phase vs YOUR NEXT movement phase being the key words here. Still a strange stipulation when there are many other abilities in the game that do not have this requirement. We shall see!

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Shadowstalkers have the shadow leap ability, which is more or less the same effect as  the Khailebron command ability. However, in a Khailebron list, enemies will be at -1 to hit them with both missile and ranged weapons. Shadowstalkers aren't as hungry for synergies as our mainstay units but I keep coming back to the idea of taking them along in a Khailebron list because they fit the shadowy spy/assassin theme. With their ability to scoot anywhere on the board, combined with Masters of the Shadowpaths on other units, I'm thinking it could be a very mobile, unpredictable list.

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Even with their ability negating the need to use the command ability on them, ya they have great value. Heck, partially because of that! Other temples, they jump to harass mostly. They leave behind everyone else. Here, you can send a unit to escort them. A hero to support or a blob of chaff/bodyguards to help hold a point. Ya, I like that. 

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  • Chumphammer changed the title to Khailebron Sect 3.0 Updated

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