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Protection of the Dark Gods question


Ravinsild

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Let’s say I’ve got a block of chaos warriors and the enemy is a pack of Skullreapers. They roll their attacks and some number of Unmodified hit rolls of 6 are made in addition to regular attacks. 
 

i would roll my saves as normal to block the damage from all of those attacks. I would then roll my 5+ mortal wounds shrug in order to protect my warriors from the aforementioned unmodified hit rolls of 6 which deal a mortal wound in addition to normal damage and so I attempt to stop the damage with my Chaos Runeshields ability (“Roll a dice each time you allocate a mortal wound to a unit that. carries Chaos Runeshield. On a 5+, that mortal wound is negated.”) However I don’t roll enough to stop all of the mortal wounds and wounds going through. 
 

However my Chaos Warrior block is wholly within 18” of an unwounded Chaos Warshrine and thus are within range for the Protection of the Dark Gods ability which allows “Roll a dice each time you allocate a wound or mortal wound to a friendly Mortal Slaves to Darkness unit wholly within the range of any model with this ability as shown on the damage table above. On a 6, that wound or mortal wound is. negated.” Can I use this to soak the remaining mortal wounds missed by the Chaos Runeshields ability and any normal damage missed by my normal saves (4+). 

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What gaming mode do you play, because the answer is depending to this?

If you Play Pitched Battle (Generals Handbook 2020, Page 72.) or Meeting Engagements (Generals Handbook 2020, page 88), both have the following rule.

Quote

Special Rule:

The following rule applies to all matched play games:

You cannot make more than 1 dice roll (excluding re-rolls to negate a wound or mortal wound that has been allocated to the model. If you could use more than one ability to negate allocated wounds or mortal wounds, you must pick, which ability you will use.

So if you are playing a gaming mode like this. In case of Mortal Wounds you can either use the Chaos Runeshields or Protection of the Dark Gods, most likely prefering the Runeshield because of the better roll requirement, but not both

In case of normal wounds you have your 4+ Save and the Protection of the Dark Gods roll after it.

If you play a game mode that doesn't use the special rule above (Open/Narrative play) you can use both for mortal wounds.

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7 hours ago, EMMachine said:

What gaming mode do you play, because the answer is depending to this?

If you Play Pitched Battle (Generals Handbook 2020, Page 72.) or Meeting Engagements (Generals Handbook 2020, page 88), both have the following rule.

So if you are playing a gaming mode like this. In case of Mortal Wounds you can either use the Chaos Runeshields or Protection of the Dark Gods, most likely prefering the Runeshield because of the better roll requirement, but not both

In case of normal wounds you have your 4+ Save and the Protection of the Dark Gods roll after it.

If you play a game mode that doesn't use the special rule above (Open/Narrative play) you can use both for mortal wounds.

I typically play matched play, so this is good to know. Thanks. 

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