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House Rules for Beasts of Chaos - feedback appreciated


cyberhawk94

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Link to the houserules

 

Hey all! Im sure it isn't too controversial of a statement to sat that BoC aren't in the best place right now. I wanted to help them out a bit for home games so that my play groups games felt a bit more even (BoC player felt the need to treat every game like a tourny, tzeetch player felt the need to self-neuter lists against BoC, etc) 

 

I didn't want to edit warscrolls due to the added complexity / unintended side effects for other chaos allegiances, and battalions seemed like it would be too easy to miss units or force it into a specific playstyle, so I decided the best way to go would be a homebrew allegiance that is a side-step from a regular one (in the style of Legion of Grief from nighthaunt or Lethisian Defenders from order).

 

Main changes: 

1) Addition of the Primal Fury rule from WHFB since none of the allegiance abilities actually helped in combat (and BoC had less than most factions)

2) Brayherd Ambush now works like a normal ambush (turns 1-3), other two sub-races got similar buffs

3) Buffed allherd and darkwalker abilities so gavespawn isn't the 90% sure choice

4) made the greatfray command traits avoidable (like how seraphon did it, I think all subfactions should work like this)

 

In the link above you can see what I landed on, and I would love some feedback on whether I missed the mark, went to far, BoC would still suck with this, etc. 

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On 1/22/2021 at 7:26 PM, cyberhawk94 said:

Main changes: 

1) Addition of the Primal Fury rule from WHFB since none of the allegiance abilities actually helped in combat (and BoC had less than most factions)

2) Brayherd Ambush now works like a normal ambush (turns 1-3), other two sub-races got similar buffs

3) Buffed allherd and darkwalker abilities so gavespawn isn't the 90% sure choice

4) made the greatfray command traits avoidable (like how seraphon did it, I think all subfactions should work like this)

Not clicking random links on the internet but regarding your main changes

1) some sort of Hatred Mechanic would be helpful for sure.  I would prefer it not be LD based.  Just rr hits on the charge, max unit size rrs hits and wounds.  this is SUPER rare and incredibly powerful so maybe just rr hits on the charge?  I dunno.

2) fair and legit.

3) Darkwalkers is 90% the Warherd choice.  I just think the issue is with the mechanics of the glass cannon that lacks reliably in hits and the nerfing of the Doombull cmd ability.  If you only have 2A a guy and they are subject to dice spiking, can be punished by additional penalties, low armour save and low wound count it doesn't make for an optimal build.  

4) no.  I like they are mandatory for the pay off.  Sylvaneth have Glades, otherwise there is no downside to sometimes really good pay offs.  They just lack balance.  

I dont' think you missed the mark I think you are trying to find logical ways to improve lack of synergy in the army.  

Did you email the AoS FAQ email AoSFAQ@gwplc.com ?  If you post here it's yelling into the wind.  Email them clear and succinct well thought out explanations.  

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13 minutes ago, Popisdead said:

Not clicking random links on the internet but regarding your main changes

Its just a gmbinder link, you can see that on hover over (a homebrew site many use for DnD). Is there any way to post the changes without a link? hard to have a discussion about it without seeing them

 

14 minutes ago, Popisdead said:

no.  I like they are mandatory for the pay off.  Sylvaneth have Glades, otherwise there is no downside to sometimes really good pay offs.  They just lack balance.

I mean you still have the mandatory artefacts. It seems odd that we have a huge list of 15 command traits none of which will ever be used. 

How Seraphon did it seems to be more how they are going in newer books

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1 minute ago, cyberhawk94 said:

I mean you still have the mandatory artefacts. It seems odd that we have a huge list of 15 command traits none of which will ever be used. 

How Seraphon did it seems to be more how they are going in newer books

Yeah that's the downside, hmm... I am unfamiliar with Seraphon's mechanics having not played since March.  Keep in mind going Fray-less is an option.  To quote Dan,.. something er other, who won with the Masters a couple years ago with a BoC Tzeentch list, he doesn't take battalions or frays.  builds his army based on unit effectiveness and playing against your opponent's moves and deployment.  The topic comes up enough in the Sylvaneth thread to go Glade-less

mmmm you know,.  that's an interesting idea but it sort of removes the Trait in the Fray/Glade.  I wonder why Seraphon got it.  Maybe evolution of the rules?  Sure shows how outclassed our book is...

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Yea Seraphon's subfactions have a mandatory relics, but the command traits are mandatory IF your general is a specific model (Slann/Saurus/Monster)

 

So if you want to take a specific command trait for your Slann in Koatl's Claw / Thunder Lizard, you can. You just have a set one for saurus generals / generals on a monster respectively

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So I guess they could do this with a FAQ.  Allow Frays to supercede with a generic trait.  Again,. email GW.  If multiple people do it we have a small chance.  I do however feel GW is a monolithic beast moving forward with more cogs that we expect (3.0, new battle tomes, campaign rules, etc).  Who knows what Broken Realms will bring.  Hopefully something OP that swings it back to our favour so they sell lots of BoC kits and keep producing that army :D

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