cyberhawk94 Posted January 10, 2021 Share Posted January 10, 2021 (edited) ++ **Pitched Battle** (Order - Cities of Sigmar) [1,870pts] ++ + Leader [340pts] + Battlemage [110pts]: Realm Origin? Knight-Venator [110pts]: 2. Deepmire Cloak, General's Adjutant Nomad Prince [120pts]: General . 3. Druid of the Everspring: 3. Ironoak Skin + Behemoth [220pts] + Celestial Hurricanum [220pts] + Battleline [770pts] + Sisters of the Thorn [130pts]: 5 Sisters of the Thorn [130pts], Horn Blower, Standard Bearer Sisters of the Watch [320pts]: 2x 10 Sisters of the Watch [320pts], Honoured Retinue Sisters of the Watch [320pts]: 2x 10 Sisters of the Watch [320pts] + Other [500pts] + Gyrocopters [70pts]: Brimstone Gun, Gyrocopters [70pts] Phoenix Guard [320pts]: 2x 10 Phoenix Guard [320pts], Drummers, Standard Bearer Shadow Warriors [110pts]: 10 Shadow Warriors [110pts] + Allegiance + Allegiance . Allegiance: Cities of Sigmar: Living City + Realm of Origin + Realm of Origin: Origin: Ghyran + Malign Sorcery [40pts] + Endless Spell: Soulsnare Shackles [40pts] The idea here is the Sisters of the Watch, Hurricanum, and Nomad Prince start off the board and come in as a group turn 1. The Pheonix Guard are there to grab a back objective, and the Shadow Warriors, Knight Venator, and Gyro are for clearing chaff, harrassment, etc. When the Sisters Come in, they dont count as having moved, get a +1 to hit, and the Nomad can give them a further +1 to ignore cover/Look Out Sir/ special rules and still hit on a 2+. With 82 shots, they can kill Lord Kroak through his bodyguard in a single turn on average, or split their fire and take out a few important units / support characters right off the bat. Armies like Nighthaunt/Grots/Tzeetch/Seraphon that have good use of squishy heroes can basically have their whole gameplan turned upside down turn 1 with this. The only issue is if the opponent is spread out enough that you cant come in within 18" of good targets, so you may want to wait for turn 2 after they have spread out and your venator+warriors have a chance to thin some chaff units. Other notes: The Venator with the Deepmire Cloak is insanely hard to even target due to his speed, let alone kill. The Sisters of the Thorn are mostly there to be able to drop Soulsnare Shackles near whereever your Archers are coming it at, this Endless spell can give you an entire extra turn of shooting before you are charged with its movement slow, and covers a HUGE (30"x12") area as cities. I have 130 points left Im not sure what to do with. Caster on the hurricanum? 2nd unit of Thorn? an artillery piece? something cheap + a command point? could use some help Edited January 10, 2021 by cyberhawk94 Quote Link to comment Share on other sites More sharing options...
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