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Reinforcements


UllNeverKnowWho

Question

"In pitched battles, spells and abilities cannot increase the number of models in a unit to more that it had at the start of the battle" 

So if I merge 2 units of 10 zombies into a bus of 20, the banner ability to resurrect d6 zombies caps at 10 rather than 20? 

Another question on summoning:

So from what I understand set up a reserve pool of points for summoning and when you summon you deduct the price of the unit from your pool. When that unit dies, the pools are returned to the pool. 

Issue- So I have a unit of 10 zombies and a summon another unit of 10 then merge them. When I merge them, they become one big unit of 20. So does the resurrection cap at the starting value of 10 or does it increase to 20. Will I be refunded when I merge the summoned unit with another or does it happen when 10 (the summoned amount) dies or when the whole unit of 20 die? If both units have banners to bring back d6, do the effects of the banners stack to 2d6 when they merge? 

 

This effects my infinite wall of death tar pit strategy I planed on unleashing on my friend who has the Uber killy skarbrand list. The unstoppable force hitting the immovable object was my idea

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6 answers to this question

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I think the answer here is in short there are no refunds. ?

The zombie one maybe a bit more trickier. The rule states that you cannot resurrect to a higher model count than the starting number and since you started with 10 I would think that is the limit in the RAW regardless if you merge units together. Maybe not RAI?

And the banners do not stack. ? Which is good as you can have how many as you want in the unit for no extra cost.

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To me, the phrase "they can merge and become a single unit for the rest of the battle" implies that if you merge a unit of 10 plus a unit of 12, they become a new unit with a size of 22. I see it as "X models in one unit" plus "Y models in another unit" equals "X+Y models in the merged unit", so the cap becomes the number of models in the merged unit when it merged. But that's just my reading of the rule.

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24 minutes ago, rokapoke said:

To me, the phrase "they can merge and become a single unit for the rest of the battle" implies that if you merge a unit of 10 plus a unit of 12, they become a new unit with a size of 22. I see it as "X models in one unit" plus "Y models in another unit" equals "X+Y models in the merged unit", so the cap becomes the number of models in the merged unit when it merged. But that's just my reading of the rule.

Well by that that definition you should pay for the new unit out of the reinforcement pool. ? (Not saying that is the way we should play it.)

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2 minutes ago, Andreas said:

Well by that that definition you should pay for the new unit out of the reinforcement pool. ? (Not saying that is the way we should play it.)

So how many models did you freshly put on the table to make the unit? Zero. Combining Zombie units has no cost because you don't bring new models to the table.

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20 minutes ago, rokapoke said:

So how many models did you freshly put on the table to make the unit? Zero. Combining Zombie units has no cost because you don't bring new models to the table.

If it a new unit in your example 22. If it is not a new unit but a merge of two existing unit I would say 0. ?

Back to the original question, I think RAW cap at 10, and RAI cap at 20. But that is just my opinion.

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