"In pitched battles, spells and abilities cannot increase the number of models in a unit to more that it had at the start of the battle"
So if I merge 2 units of 10 zombies into a bus of 20, the banner ability to resurrect d6 zombies caps at 10 rather than 20?
Another question on summoning:
So from what I understand set up a reserve pool of points for summoning and when you summon you deduct the price of the unit from your pool. When that unit dies, the pools are returned to the pool.
Issue- So I have a unit of 10 zombies and a summon another unit of 10 then merge them. When I merge them, they become one big unit of 20. So does the resurrection cap at the starting value of 10 or does it increase to 20. Will I be refunded when I merge the summoned unit with another or does it happen when 10 (the summoned amount) dies or when the whole unit of 20 die? If both units have banners to bring back d6, do the effects of the banners stack to 2d6 when they merge?
This effects my infinite wall of death tar pit strategy I planed on unleashing on my friend who has the Uber killy skarbrand list. The unstoppable force hitting the immovable object was my idea
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UllNeverKnowWho
"In pitched battles, spells and abilities cannot increase the number of models in a unit to more that it had at the start of the battle"
So if I merge 2 units of 10 zombies into a bus of 20, the banner ability to resurrect d6 zombies caps at 10 rather than 20?
Another question on summoning:
So from what I understand set up a reserve pool of points for summoning and when you summon you deduct the price of the unit from your pool. When that unit dies, the pools are returned to the pool.
Issue- So I have a unit of 10 zombies and a summon another unit of 10 then merge them. When I merge them, they become one big unit of 20. So does the resurrection cap at the starting value of 10 or does it increase to 20. Will I be refunded when I merge the summoned unit with another or does it happen when 10 (the summoned amount) dies or when the whole unit of 20 die? If both units have banners to bring back d6, do the effects of the banners stack to 2d6 when they merge?
This effects my infinite wall of death tar pit strategy I planed on unleashing on my friend who has the Uber killy skarbrand list. The unstoppable force hitting the immovable object was my idea
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