Lord of the Isle Posted November 3, 2020 Share Posted November 3, 2020 I have loved the sound of Misthavn, floating boating Ulgu City of Scoundrels, since Soulbound came out and am thrilled to hear it will be playable as of Broken Realms, apparently coming under attack by Idoneth for some reason. What do people reckon about it / want for it? Quote Link to comment Share on other sites More sharing options...
Lord of the Isle Posted November 3, 2020 Author Share Posted November 3, 2020 The immediate answer appears to be DRUGS 2 Quote Link to comment Share on other sites More sharing options...
Doko Posted November 3, 2020 Share Posted November 3, 2020 The immediate answer is 100% useless rules..... Only a bad buff to a hero one time per game? Sorry but i am better with anvilgard if i want field a thematic dark elf army Quote Link to comment Share on other sites More sharing options...
Lord of the Isle Posted November 3, 2020 Author Share Posted November 3, 2020 There may be further refinements as yet unseen? I hope so Quote Link to comment Share on other sites More sharing options...
Gecktron Posted November 3, 2020 Share Posted November 3, 2020 (edited) 3 hours ago, Lord of the Isle said: There may be further refinements as yet unseen? I hope so Absolutely, we got 1/3 of one ability so far. No command traits, artefacts or spells. Id say we wait and see. No use moaing about "useless rules" before we even get the full picture. Edited November 3, 2020 by Gecktron Quote Link to comment Share on other sites More sharing options...
Doko Posted November 3, 2020 Share Posted November 3, 2020 I know it,but dont matter what gonna be the others drugs,even if it is a inmune to damage(that wont happen) all is useless if it is only for one use in all the game and only for the hero(no mount) And so it is useless the rules,because anvilgard have bad alegiance but the spells and mount traits are great,if this new alegiance is allready worse than anvilguard then it is pretty 100% for sure that gonna be worse because it havent mount traits and it is hard have a better spell than anvilguard have Quote Link to comment Share on other sites More sharing options...
zilberfrid Posted November 3, 2020 Share Posted November 3, 2020 Since the first rules are drugs, and it's Morathi related, why not a sort of AoS house Escher? Quote Link to comment Share on other sites More sharing options...
Aelfric Posted November 3, 2020 Share Posted November 3, 2020 Getting back to the topic of wishlist/guesses/discussion, I am hoping for some teleporting shennanigans. The new warcry DoK band's warscroll gives me hope as they are from Ulgu. It could be the city command ability, so CP dependant. The battletome gave us one battalion for each city, so I'm hoping that will continue and that the Drusa battalion is a bonus. I also hope that there will be some way of generating CP, either through an artifact or spell. Quote Link to comment Share on other sites More sharing options...
Horizons Posted November 4, 2020 Share Posted November 4, 2020 12 hours ago, Aelfric said: Getting back to the topic of wishlist/guesses/discussion, I am hoping for some teleporting shennanigans. The new warcry DoK band's warscroll gives me hope as they are from Ulgu. It could be the city command ability, so CP dependant. The battletome gave us one battalion for each city, so I'm hoping that will continue and that the Drusa battalion is a bonus. I also hope that there will be some way of generating CP, either through an artifact or spell. The fact that the Misthavn Narcotics rules mentions that you can equip another Friendly hero with a Dark Temptations when you take a Battalion makes it look like we might be getting a new battalion for the two new cities. Or that the new Battalion won’t be locked to a city like we’ve seen with the others. Quote Link to comment Share on other sites More sharing options...
Lord of the Isle Posted November 4, 2020 Author Share Posted November 4, 2020 Basically Misthavn seems like a second chance to deliver what Anvilgard could have been - sneakiness, dissimulation, intrigue. Hoping for subtle boosts to characters, maybe ways of hindering or assassinating enemy heroes, better assassins shadow warriors dark riders and of course corsairs? Quote Link to comment Share on other sites More sharing options...
dekay Posted November 4, 2020 Share Posted November 4, 2020 15 hours ago, Doko said: I know it,but dont matter what gonna be the others drugs,even if it is a inmune to damage(that wont happen) all is useless if it is only for one use in all the game and only for the hero(no mount) And Hallowheart is bad because pauldrons of living flame are unreliable! Yeah, maybe if we could wait for more rules before we start mourning? Also, one turn ethereal drug can be very good if timed correctly (keeping, say, hurricanum alive one turn longer can change the game) , I wonder what the rest will look like. The thing I wait for the most concerns battalions, though. Namely, do the new cities get them? Is Shadowhost tied to a single city or will it be availible to all? Is Har Kuron even a new city or is it Anvilgard renamed after Morathi takes it over (hey, it's a possibility!)? 1 Quote Link to comment Share on other sites More sharing options...
Lord of the Isle Posted November 4, 2020 Author Share Posted November 4, 2020 Shadowhost seems background wise related to Anvilgard, where Drusa’s from? Quote Link to comment Share on other sites More sharing options...
Gecktron Posted November 4, 2020 Share Posted November 4, 2020 2 hours ago, Lord of the Isle said: Shadowhost seems background wise related to Anvilgard, where Drusa’s from? Drusa is from Anvilgard Quote Link to comment Share on other sites More sharing options...
dirkdragonslayer Posted November 4, 2020 Share Posted November 4, 2020 23 hours ago, Lord of the Isle said: The immediate answer appears to be DRUGS They went to the Gloomspite school of fighting. If you can't win fair and square, use copious amounts of DRUGS to overpower them (or overdose trying). I do like the idea of a pirate haven living on a flotilla of ships. 1 Quote Link to comment Share on other sites More sharing options...
Lord of the Isle Posted November 4, 2020 Author Share Posted November 4, 2020 (edited) I mean at least they’ll live fast and die high gives the high seas a whole new significance... Edited November 4, 2020 by Lord of the Isle 2 Quote Link to comment Share on other sites More sharing options...
Lord of the Isle Posted November 7, 2020 Author Share Posted November 7, 2020 (edited) First stab (ha!) at adapted Misthavn list - Freeguild General on foot Assassin Sorceress on Dragon Fleetmaster 1-2 Sorceresses on foot Battlemage on Luminark 10 Darkshards 10 Corsairs w Handbows 20 Handgunners x 2 40 Corsairs w blades 5 Pistoliers x 2 10 Shadow Warriors 10 Executioners 20 Greatswords Scourgerunner Chariot / Hydra / Kharybdyss 5 Drakespawn Knights If I've calculated right this lot would contain six units of deep striking lunacy EDIT - may maximise insanity still further by making big block of Corsairs three more groups of 10 instead?! Edited November 8, 2020 by Lord of the Isle Quote Link to comment Share on other sites More sharing options...
Lord of the Isle Posted November 8, 2020 Author Share Posted November 8, 2020 Do people reckon Freeguild Guard and deep striking Dark Riders, or Pistoliers and deep striking Corsairs? Quote Link to comment Share on other sites More sharing options...
dekay Posted November 8, 2020 Share Posted November 8, 2020 2 hours ago, Lord of the Isle said: Do people reckon Freeguild Guard and deep striking Dark Riders, or Pistoliers and deep striking Corsairs? Deep striking a full horde of 20 dark riders is something that needs to be done. A lot of shots, a lot of attacks, reasonable price. With bonus move making their charge reliable it might be a pretty viable thing to do. 1 Quote Link to comment Share on other sites More sharing options...
Lord of the Isle Posted November 9, 2020 Author Share Posted November 9, 2020 I thiiink it seems maximum that can be deepstruck! Is 10. But that still may be quite good...? 1 Quote Link to comment Share on other sites More sharing options...
dekay Posted November 9, 2020 Share Posted November 9, 2020 True, missed that part. Well, no horde discount then, but still sounds viable. Usually, they're outcompeted by outriders and or pistoliers, because to be more effective they need to both shoot and charge, but here they're given a way to reliably do both. Also, with their range they can avoid the thing where you shoot and your opponent removes the first rank, making your charge harder. If you roll badly for the extra move you can always shoot something else before charging into the primary target. Quote Link to comment Share on other sites More sharing options...
Lord of the Isle Posted November 9, 2020 Author Share Posted November 9, 2020 (edited) Latest version - Freeguild General on foot (general) Assassin (may deep strike instead of hiding him? Thoughts?) Dreadlord on Dragon (deep striking) Fleetmaster (deep striking) 2 Sorceresses on foot (this has ended up a bit wizard light so might make general a wizard via command ability?) 10 Darkshards 10 Corsairs w Handbows (deep striking) 10 Corsairs w Blades (deep striking) 20 Handgunners 20 Crossbowmen (these are actually pretty cool human models, some of them Marksmen of Miragliano others Mordheim, and I can't quite bring myself to make them Handgunners or Darkshards despite benefits...) 10 Freeguild Guard x 2 10 Dark Riders (deep striking) 10 Shadow Warriors (deep striking) 10 Executioners 10 or 20 Greatswords depending on other decisions (Freeguild General probably goes here) Hydra (deep striking) 5 Drakespawn Knights (deep striking) Edited November 12, 2020 by Lord of the Isle Quote Link to comment Share on other sites More sharing options...
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