Caffran101 Posted August 24, 2016 Share Posted August 24, 2016 If a Hellcannon fails its "unchained" roll it has to move towards the closest visible enemy unit, but can also still shoot if the crew are near. Can the dwarf crew roll to run to catch the Hellcannon, and still allow it to shoot? Link to comment Share on other sites More sharing options...
BaldoBeardo Posted August 24, 2016 Share Posted August 24, 2016 Yes - crew and weapon are separate units, so the only role the crew play is being nearby, it doesn't matter if they run as they aren't the shooting unit. Sent from my Nexus 5X using Tapatalk Link to comment Share on other sites More sharing options...
Caffran101 Posted August 24, 2016 Author Share Posted August 24, 2016 Thank you for the answer. Confirms my suspicions. Link to comment Share on other sites More sharing options...
Arkiham Posted August 24, 2016 Share Posted August 24, 2016 If you put the crew one either side and one in front, right touching the model it can't move. The rule says must move towards the closest visible enemy model. If the dwarves are in front of it, it can't move. Link to comment Share on other sites More sharing options...
BaldoBeardo Posted August 24, 2016 Share Posted August 24, 2016 Dwarfs still have to maintain coherency, and like piling in it simply says "toward" rather than "directly toward", so it has to attempt to get closer; it can simply back up and move around the Dwarfs. Sent from my Nexus 5X using Tapatalk Link to comment Share on other sites More sharing options...
Nico Posted August 24, 2016 Share Posted August 24, 2016 Quote If you put the crew one either side and one in front, right touching the model it can't move. The rule says must move towards the closest visible enemy model. If the dwarves are in front of it, it can't move. That's the least sporting thing I've seen on this forum. If someone did that at a tournament the model's getting thrown out of the window - likely to resounding cheers. Link to comment Share on other sites More sharing options...
KhaosZand3r Posted August 24, 2016 Share Posted August 24, 2016 2 hours ago, Arkiham said: If you put the crew one either side and one in front, right touching the model it can't move. The rule says must move towards the closest visible enemy model. If the dwarves are in front of it, it can't move. Except that models in a unit can't be more than an inch apart. So unless you're using a really small proxy Hellcannon (which is likely to get even more disdain), you can't set them up that way. Link to comment Share on other sites More sharing options...
Arkiham Posted August 24, 2016 Share Posted August 24, 2016 Yeah, but you can manage it, I no longer have my hellcannon to show you, but it's possible. Link to comment Share on other sites More sharing options...
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Caffran101
If a Hellcannon fails its "unchained" roll it has to move towards the closest visible enemy unit, but can also still shoot if the crew are near.
Can the dwarf crew roll to run to catch the Hellcannon, and still allow it to shoot?
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