JPjr Posted July 30, 2020 Share Posted July 30, 2020 Something I've been mulling over the past few weeks and thought I'd see what the TGA brain trust have to say about it. TLDR: As the pandemic makes it harder to play games in person and we switch to playing online, do you think this will have an effect on both game design and our attitudes towards using more tech in our 'analogue' gaming? Over the past few years there's been a huge push, with both RPGs and wargames, towards simpler, more streamlined systems. I'd say 80%+ of the games I've bought recently have been billed as 'Rules Light' in some way or another. Generally speaking it seems to be a popular trend, much as WHFB 3rd edition is my holy text I can't imagine actually ever having the time or brain capacity to play it again and I'd take Warcry/AoS over it nearly ever day. Same with RPGs, like I love WFRP but honestly I think Soulbound is a more 'fun' system and most the games I've picked up recently make even Soulbound look crunchy. At the same time there's still been quite a bit of resistance to using more tech in games to speed things up. People like rolling (buckets of) dice & messing about with their paper character sheets and whatever. Part of that was, I thought, a generational thing, people have an emotional attachment to playing games like they did when they were kids or first got into it and we all know how resistant, violently so sometimes, people are to change. But with the pandemic it feels, certainly with the RPG community, that as the pandemic has gone on a rubicon has been crossed. Faced with a choice of playing online or not playing at all I've seen nearly all the old greybeards I know at first grudgingly give playing online a go and now in many cases they're embracing it enthusiastically. So what I've been wondering is as people get more comfortable playing games online and incorporating tech into their games will this see a change in game design. If people are more willing to rely on apps and the like to handle the backend stuff could we see designers take advantage of this to return to more complicated, 'crunchier' systems, even getting rid of things like universal resolution mechanics. You keep the player facing side still relatively simple, but underneath the hood there's a lot more going on, what I'm thinking of as 'Rules Hidden'. Likewise with wargames, I brought this up a year or 2 ago about how we could incorporate more tech into our games just to speed them up and make things easier and generally most people seemed aghast at the idea, which is fair enough, as there's always a point where you think well why aren't I just playing Total War or whatever. But can you see this changing as the crisis drags on? Let's assume that 2020 is a write off for large tournaments and even just playing in shops and the like and if we're being honest 2021 is going to be touch and go. Does that change your view on things like, for instance, digital dice. What if a tournament said ok, to cut down risk by speeding up games and removing a possible infection vector you need to use an app rather than a bucket of 50+ dice to resolve things, that was a sticking point for a lot of people before but now? And if you're more open to that does that change your overall attitude towards incorporating more tech into games? What if the next AoS app allows you to not only build your army lists in it but then when you play someone else you submit both armies in the app for the game and you can pull up warscrolls etc for the opposing army easily. What if since it then has all your units logged when you decide to make an attack you can click in the app which unit is attacking, which unit it is attacking and any units nearby giving them buffs and automatically works out all the to hit/to wound/save rolls etc (just think you'd never 'forget' to apply a rule or bonus/malus that way). What if it then works out all the targets and you can either roll yourself OR it just resolves the results itself within the app from that attack and determines the number of wounds, models removed etc and keeps track of everything in the app. What if it then keeps track of all your games so you can create leaderboards with your mates, and it gives you constantly updated stats on how your individual units/models perform, allowing you to constantly refine your lists. What if it uploads that info to GW so they can keep track of what models are over/underperforming or just getting used or not across thousands of games each weekend and so effect changes quicker and more effectively? What if this allowed 2000+ points 5 round games of AoS to be resolved in say 60-90 minutes rather than 3 hours or whatever, so you can play more games and whilst playing games you can relax more, especially at the end of the day, not having to remember 50 different rules, abilities etc as the app either resolves it for you or gives you a prompt. Like in any phase you literally get a checklist come up of all things that models in your army can do. What do you think? Has our real world End Times changed how you think about any of this? Have you read this far? Why? Thank you for coming to my TED talk. 3 Quote Link to comment Share on other sites More sharing options...
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