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Mechanics to make going second more appealing.


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23 minutes ago, NJohansson said:

This is a common misconception - not using the double turn results in a greater chance of denying your opponent said chance. As an example - My Tzeentch army happily goes turn by turn - witch usually result in me winning the attrition game - the double turn is the only real threat to that.

I get that. And that’s a fair argument.

but that is a very specific argument for a select amount of armies. I’d argue that there are more armies who benefit from removing more punch by taking the double turn at some point. 
nor just to get somewhere first rather than removing, let’s say pink horrers from that location.  

Edited by Kramer
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