Beliman Posted July 19, 2020 Share Posted July 19, 2020 (edited) New dude from my series of "Celebrity Deathmatch" from The Old World (based on 8th editon rules). Again, he is not "named character" to allow traits and artifacts. Give him the Mystic Waaagh! Paint (Bonesplitterz Artifact) for fluffy reasons!! (400 points btw) Hope you like it!! Edited July 22, 2020 by Beliman 6 Quote Link to comment Share on other sites More sharing options...
Dankboss Posted July 19, 2020 Share Posted July 19, 2020 (edited) The Mighty Mogg is here! Edit: so I created a skeleton out of armature wire, and then applied greenstuff to shape him; adding the plastic parts on after that. A pretty simple bit of sculpting, since he's the shape of a dumpling. He's currently in a Path to Glory against the Slaves to Darkness and their hero, currently 6-7 to StoD, but Mogg is getting the upper hand. Edited July 19, 2020 by Dankboss 6 2 Quote Link to comment Share on other sites More sharing options...
Warfiend Posted July 19, 2020 Share Posted July 19, 2020 (edited) I tried to create a hero that tries to alleviate some problems that Ironjawz face on the battlefield, namely low leadership and the lack of mortal wound saves. Therefore I present you with "Head of Mordok da Undyin'" Some people might ask; why a head? Because it's easy to convert? Because it fits on the smallest base and can be hidden from LoS behind any other model? Nah it's because of the lore and story! Edited July 19, 2020 by Warfiend Quote Link to comment Share on other sites More sharing options...
Infernalslayer Posted July 19, 2020 Share Posted July 19, 2020 6 hours ago, Beliman said: New dude from my series of "Celebrity Deathmatch" from The Old World (based on 8th editon rules). Again, he is not "named character" to allow traits and artifacts. Give him the Mystic Waaagh! Paint (Bonesplitterz Artifact) for fluffy reasons!! (400 points btw) Hope you like it!! Nice work. Some typos i caught, in case you want to update the warscroll. The Spell "Caress of Laniph" refers to Dwarves in its flavor text. The flavor text for "Poisonous Bite" starts with "Wyverns is good" which i thought was intended for Orc speech but the second sentence has correct grammar "The're also good". Cheers! 1 Quote Link to comment Share on other sites More sharing options...
Beliman Posted July 19, 2020 Share Posted July 19, 2020 11 minutes ago, Infernalslayer said: Nice work. Some typos i caught, in case you want to update the warscroll. The Spell "Caress of Laniph" refers to Dwarves in its flavor text. The flavor text for "Poisonous Bite" starts with "Wyverns is good" which i thought was intended for Orc speech but the second sentence has correct grammar "The're also good". Cheers! Thanks a lot!!! New warscroll updated with fixed descriptions. Quote Link to comment Share on other sites More sharing options...
Sleboda Posted July 19, 2020 Share Posted July 19, 2020 8 hours ago, Joseph Mackay said: Alternatively, the cost might just force everyone to spam the 3+ save Ethereal heroes that no one wants to see because people might think they aren’t worth taking otherwise. I'd rather have that and pay over the top for it, than have that and have it undercosted. People are going to take the save because it's the best. Full stop. Call it cynical, but in more than 35 years of hobby gaming, I can't say I've witnessed more than a handful of players choose to not take what they think is the "best" stuff when given a chance. Yeah, sure, sometimes they obfuscate their reason for taking the best stuff with some kind of fluff or other "friendly" application of hobby justification, but at the end of the day, they are taking the thing that they understand to be the most kick butt. At least the high cost accounts for peoples' innate leanings toward power. Quote Link to comment Share on other sites More sharing options...
Laststand Posted July 19, 2020 Share Posted July 19, 2020 21 hours ago, KingGabaSnagga said: I was having fun creating all those heroes that have been stuck in my head for some time... then I started to notice something. These custom made heroes are damn expensive. 😮 Like almost twice as expensive as an original hero . anyway, my creation: Grot wizard Grot: 3DP Wizard (Free): 1 cast / 1 unbind weapon 1: Axe = 1DP weapon 2: improvised = 0 DP Consumate commander= 5DP Ward= 3DP Regenerate=3DP Archmage = 3DP Move: 5 inch Bravery: 4 Wounds: 4 Save 6+ Weapon 1: 3 attacks 4+ to hit 3+ to wound rend -1 damage 1 Weapon 2: 3 attacks 4+ to hit 4+ to wound rend 0 damage 1 18 DP = 180 points. A "normal" Fungoid cave shaman comes at 90 ptn. While my custom hero still feels cool, my army would be better off with 2x Fungoid cave shamans. 😛 Anyone else feels bummed out too by this? Or am I missing something? Ps: I also recreated the light of eltharion, because it's awesome! I came at a whopping 47 dp That's 470 points to try and try to recreate a model that's 220 points. I was trying to make a grot version of the light of eltharion... "The Nightlamp of Skarsnik." But you have created a different model with regeneration and archmage. Those have to cost something. Why not have a grot priest, choose the 12" ward save aura, improv weapon, put 5 points into bravery and make it inspiring so everyone can roll v bravery of 9. Thats 9dp/90 points of very useful grot. Quote Link to comment Share on other sites More sharing options...
Laststand Posted July 19, 2020 Share Posted July 19, 2020 9 minutes ago, Sleboda said: I'd rather have that and pay over the top for it, than have that and have it undercosted. People are going to take the save because it's the best. Full stop. Call it cynical, but in more than 35 years of hobby gaming, I can't say I've witnessed more than a handful of players choose to not take what they think is the "best" stuff when given a chance. Yeah, sure, sometimes they obfuscate their reason for taking the best stuff with some kind of fluff or other "friendly" application of hobby justification, but at the end of the day, they are taking the thing that they understand to be the most kick butt. At least the high cost accounts for peoples' innate leanings toward power. ethereal should be limited to nighthaunt heroes. Hopefully the faq fixes that. 2 Quote Link to comment Share on other sites More sharing options...
Dankboss Posted July 19, 2020 Share Posted July 19, 2020 45 minutes ago, Laststand said: ethereal should be limited to nighthaunt heroes. Hopefully the faq fixes that. Nighthaunt already get that as part of their kit. At the end of the day, it's entirely decided by the players, so if I see someone with their Ethereal Grot with a stick and a plank of wood, I'm going to turn it down. Things like being a fire daemon, a spirit or creature made from stone, I would likely be fine with, since there's a genuine reason why they are; as opposed to this is Ethereal because. Quote Link to comment Share on other sites More sharing options...
Iradekhorne Posted July 19, 2020 Share Posted July 19, 2020 Sorry for the Spaniard card xD. This is my little ******, a 2 hand mace badass commander, on a 3 headed juggernaut from the hell itself. He is 310 points, but i love it 1 Quote Link to comment Share on other sites More sharing options...
Kamose Posted July 19, 2020 Share Posted July 19, 2020 (edited) Here's the warscroll for my Skink hero, Citlali, Prophet of Xhotl. He's standing on a pyramid though that's not included in his warscroll. He's just showing off his majesty. Edited December 4, 2020 by Kamose 4 Quote Link to comment Share on other sites More sharing options...
PlasticCraic Posted July 20, 2020 Share Posted July 20, 2020 I've published an article on the Anvil, including some cool creations, that might be of interest: https://plasticcraic.blog/2020/07/18/gh20-review-part-2-anvil-of-apotheosis/ Quote Link to comment Share on other sites More sharing options...
KingGabaSnagga Posted July 20, 2020 Share Posted July 20, 2020 (edited) 13 hours ago, Laststand said: But you have created a different model with regeneration and archmage. Those have to cost something. Why not have a grot priest, choose the 12" ward save aura, improv weapon, put 5 points into bravery and make it inspiring so everyone can roll v bravery of 9. Thats 9dp/90 points of very useful grot. Nice idea! After a few more attempts in creating several heroes and understanding the system better, I must say I panicked about the cost a bit too early. I played my first game yesterday with two custom made heroes and it was great fun and balanced. Like your example, it's actually amazing to get a support character in your army, where I was first focussing to much on damage output and survivability. This is the "Child of Light" I used for my Realmlord's army yesterday. (18DP / 180 points) Edited July 20, 2020 by KingGabaSnagga Quote Link to comment Share on other sites More sharing options...
Spiney Norman Posted July 20, 2020 Share Posted July 20, 2020 (edited) On 7/18/2020 at 9:59 PM, KingGabaSnagga said: I was having fun creating all those heroes that have been stuck in my head for some time... then I started to notice something. These custom made heroes are damn expensive. 😮 Like almost twice as expensive as an original hero . anyway, my creation: Grot wizard Grot: 3DP Wizard (Free): 1 cast / 1 unbind weapon 1: Axe = 1DP weapon 2: improvised = 0 DP Consumate commander= 5DP Ward= 3DP Regenerate=3DP Archmage = 3DP Move: 5 inch Bravery: 4 Wounds: 4 Save 6+ Weapon 1: 3 attacks 4+ to hit 3+ to wound rend -1 damage 1 Weapon 2: 3 attacks 4+ to hit 4+ to wound rend 0 damage 1 18 DP = 180 points. A "normal" Fungoid cave shaman comes at 90 ptn. While my custom hero still feels cool, my army would be better off with 2x Fungoid cave shamans. 😛 Anyone else feels bummed out too by this? Or am I missing something? I think it’s a fair comment that a character creator probably is going to cost a bit more than preset heroes just for the fact that you can mix and match the bits you like, equally I would say try and restrain yourself from throwing on too many extras - it can be tempting but they really do add up. For example if you stripped out archmage, regenerate and ward you’d be at the same price point as the fungoid. I had a go at at Moonclan shaman on a Squig, I’ve taken a few liberties like swapping in a random movement stat (there’s currently no way to do that but it’s arguably a nerf vs M8”) and exchanging the Grot keyword for Squig to make it fit with the GSG tome mechanics better. Grot - 3 mage staff - 1 Mage - 0 mounted Beast - 8 fly - 4 +1 attack to Maw - 1 Vicious charge - 1 total = 18 I don’t feel great about it costing 180, tbh I think that fly is kind of overvalued on him but it’s a standard rule for squigs so I threw it on anyway. Maybe if fly cost 4DP for a gargantuan and 2DP for a mounted beast that would be better? Having said that I think he’d actually be reasonable value for 140 without fly as a wizard who can keep up with my squigalanche. Edited July 20, 2020 by Spiney Norman 2 Quote Link to comment Share on other sites More sharing options...
rosa Posted July 20, 2020 Share Posted July 20, 2020 On 7/18/2020 at 2:30 AM, Qrow said: I agree to your points, and also made a heap of mistakes as it was about 2am when I made it. No idea why I thought you could increase the damage of mount attacks and apparently for free as well... how about this version, severely toned down. I still gave it a 4+, because the 5+ GW gave the colossal makes me sad, especially when the manglers get a 4+. It has no Ethereal however, and I kept its points closer to the original. This version is basically a slight step up from a loonboss on mangler squig, a little more damage and survivability, slower, but with a +hit command ability that squig armies struggle to access. Is it really legit to have 5 Attacks with 7 Damage? This is bonkers... Quote Link to comment Share on other sites More sharing options...
Duke of Gisoreux Posted July 20, 2020 Share Posted July 20, 2020 (edited) On 7/18/2020 at 2:30 AM, Qrow said: I agree to your points, and also made a heap of mistakes as it was about 2am when I made it. No idea why I thought you could increase the damage of mount attacks and apparently for free as well... how about this version, severely toned down. I still gave it a 4+, because the 5+ GW gave the colossal makes me sad, especially when the manglers get a 4+. It has no Ethereal however, and I kept its points closer to the original. This version is basically a slight step up from a loonboss on mangler squig, a little more damage and survivability, slower, but with a +hit command ability that squig armies struggle to access. Your stats are incorrect. The Colossal Maw column in the damage table should be 4, 3, 2, 1, 1. There is no ability selected to increase the maw's damage. There isn't even an option available to do that. Savage frenzy only increases the number of attacks. Edited July 20, 2020 by Duke of Gisoreux Quote Link to comment Share on other sites More sharing options...
Qrow Posted July 20, 2020 Share Posted July 20, 2020 3 minutes ago, Duke of Gisoreux said: Your stats are incorrect. The Colossal Maw column in the damage table should be 4, 3, 2, 1, 1. There is no ability selected to increase the maw's damage. Savage frenzy only increases the number of attacks. Which is funny, because I noted in the post that they was no option that increased damage but somehow missed actually editing the warscroll. I have since revised the hero anyway, I'll attach the new version to this post. It does slightly, as in about 1-1.5 wounds, more damage on the charge compared to the loon+mangler, is a little more survivable with a 3+, but costs 50 points more. I think, when comparing to the loonboss on mangler, its main weakness is that it degrades properly, where the mangler is still lethal even with only a wound left. It's main draw, other than being able to use the colossal squig model, is being able to buff hit rolls in my all squig lists. Quote Link to comment Share on other sites More sharing options...
RuneBrush Posted July 20, 2020 Share Posted July 20, 2020 On 7/17/2020 at 11:37 PM, Sleboda said: Does anyone know if this tool is approved by GW? I can see the disclaimer, but that's not quite what I'm asking. I'm a big supporter of the rights of creators, even when those creators are big businesses. I really want to use this tool to make my own warscrolls. If GW is giving the thumbs up, then yeehaw heck yeah I'm using it. If not, I'm not. The fact the GW provided their own template rather than pointing to one created by a community champion gives me pause. Note: I'm not accusing @RuneBrush of any bad behavior, and in fact think what he's created is cool as heck. I just want to be sure I'm supporting creators appropriately. Absolutely not approved or condoned in the slightest! I have used graphics that I've taken from warscrolls generated by GW, so completely understand if you want to stick to just the template they've provided (which I actually missed that they had done!). I know GW's policy is generally keeping all their tools and resources being supplied by their own team, so it doesn't surprise me they produced their own template. Quote Link to comment Share on other sites More sharing options...
Twisted Firaun Posted July 21, 2020 Share Posted July 21, 2020 I’m bringing some backup to the Dawi-Zhar, first with an acolyte for the Daemonsmiths, and then a lord/totem on karkadrakk. Quote Link to comment Share on other sites More sharing options...
ageofpaddsmar Posted July 21, 2020 Share Posted July 21, 2020 On 7/18/2020 at 3:08 PM, Ghoooouls said: Vampire lord changes the characteristic, it doesnt add 1. 'A model with an ancient shield has a save characteristic of 3+' Adding to saves is worded like the grave guard shields 'add 1 to save rolls for models carrying crypt shields' and (a lot) more shields that most units get. Changing the characteristic is quite rare. In the AoA it very clearly states 'add 1 to the save characteristic', not 'add 1 to save rolls'. That's exactly what I meant I just didn't bother writing characteristic. What I said was spot on the vamp Lords warscroll has a 4+ save the shield adds 1 to save(characteristic) making his save 3+(characteristic) Remember nearly everyone gets saves wrong. When you get to add one to save rolls they just say right my save is now this, they forget that adding to save rolls only modify the dice. 1 Quote Link to comment Share on other sites More sharing options...
Kramer Posted July 21, 2020 Share Posted July 21, 2020 (edited) Gw narrative rules writer: ‘guys, guys, I’ve got it! I’ve made this cool custom hero creator. Everyone will love it! ‘ Gw coke snorting competitie rules writer:’ I’ve just finished tzeentch and even I can see they will fight about this. ‘ Gw narrative rules writer:’ no they won’t. Look I’ll put it in the narrative section. Those guys are super nice, always. And I’ll even put in that everyone can use it in competitive as long both players agree. it’ll be fine, i promise. What could go wrong. ‘ well apparently the rules for shields 😂 Edited July 21, 2020 by Kramer 2 Quote Link to comment Share on other sites More sharing options...
amysrevenge Posted July 21, 2020 Share Posted July 21, 2020 I mean... for all that ethereal and shields don't play nice, they otherwise did a pretty good job of it. Everything else you can do is a little bit too expensive (points-wise) and can't really break the game. A much preferred outcome to the opposite, where if things were too cheap or good we'd just shelve the whole system and never see it again. This way, it might actually get used and tweaked and improved! I'd love to see the in the next revision of this: the one page of hero upgrades expanded to 3 or 5 pages, and include the options for more keywords, etc. 2 Quote Link to comment Share on other sites More sharing options...
RedMax Posted July 21, 2020 Author Share Posted July 21, 2020 4 minutes ago, amysrevenge said: I'd love to see the in the next revision of this: the one page of hero upgrades expanded to 3 or 5 pages So do I. I really hope this is not a one shot ruleset but to see it a litle expanded and adjusted in next GhB. 1 Quote Link to comment Share on other sites More sharing options...
Greyshadow Posted July 22, 2020 Share Posted July 22, 2020 On 7/19/2020 at 8:09 PM, Beliman said: New dude from my series of "Celebrity Deathmatch" from The Old World (based on 8th editon rules). Again, he is not "named character" to allow traits and artifacts. Give him the Mystic Waaagh! Paint (Bonesplitterz Artifact) for fluffy reasons!! (400 points btw) Hope you like it!! Wow - how did you make your war scroll look so nice? Quote Link to comment Share on other sites More sharing options...
RuneBrush Posted July 22, 2020 Share Posted July 22, 2020 7 hours ago, RedMax said: So do I. I really hope this is not a one shot ruleset but to see it a litle expanded and adjusted in next GhB. As with all things, if we embrace it and advertise the fact that we're using the rules then there's a higher chance we'll see it taken forward in the future. Things like this thread are a great start - let's keep this rolling beyond the honeymoon period and we'll see what comes out of it. 2 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.