Evantas Posted July 6, 2020 Share Posted July 6, 2020 Hi all, as per the subject title above. I got the model for a very low cost 2 years ago, wondering how to make use of it. With a substantial drop from 340 to 300 and 280 respectively for Aventis and the general LA, are there any strategies now to make them work? I also want to know the following: 1) Does the comet trail stack with Lord Ordinator's ability? 2) Can you fly 7' to an enemy, just touching, then fly 7' back to your original location and get the comet trail buff? Quote Link to comment Share on other sites More sharing options...
Nizrah Posted July 6, 2020 Share Posted July 6, 2020 22 minutes ago, Evantas said: 1) Does the comet trail stack with Lord Ordinator's ability? 2) Can you fly 7' to an enemy, just touching, then fly 7' back to your original location and get the comet trail buff? Yes and yes sir! I think that at 280 he is decent now but have to test him out. Quote Link to comment Share on other sites More sharing options...
JackStreicher Posted July 6, 2020 Share Posted July 6, 2020 280 pts will make the Taura interesting =} Quote Link to comment Share on other sites More sharing options...
readercolin Posted July 7, 2020 Share Posted July 7, 2020 I'll be honest - I'm actually considering one to run in Hallowheart now, as he makes an excellent target for the command ability, and there he can get 3 spells to cast. Also, at 280 points now he is the same cost as a hurricanum, and costs less than either the Sorceress on Black Dragon or the Battlemage on Griffon. As for running in stormcast... I still don't think that he's worth it. The problem for stormcast is that they don't have magical superiority, and don't get good bonuses to casting (unless you are running multiple stardrakes), and you can get 2 incantors for less than 1 Taurelion which is going to give you the same number of casts, more dispels, and 2 auto-dispels. But since most of his power comes from the fact that he is a 2 cast wizard, without those bonuses to cast I'm not sure you can afford to invest that many points into running him. Quote Link to comment Share on other sites More sharing options...
Dankboss Posted July 7, 2020 Share Posted July 7, 2020 I've used Aventis in Hammerhal and seen some success, even when he was overcosted. 300 makes me consider using him instead of a Hurricanum alongside my Lancers. Quote Link to comment Share on other sites More sharing options...
Yondaime Posted July 8, 2020 Share Posted July 8, 2020 (edited) Maybe a gran convocation list with endless spells can be good, tauralot+ exo+ 2 incantators an battalion is 740pts if you put sequiots plus evocatos for bodies it shouldnt be that bad Edit: i would also put a cleasing phalax for extra madness Edited July 8, 2020 by Yondaime Quote Link to comment Share on other sites More sharing options...
Yondaime Posted July 10, 2020 Share Posted July 10, 2020 Tryed this list with good results, won a game against seraphon it was SO GOOD to outcast the lizards Allegiance: Stormcast Eternals- Stormhost: Celestial WarbringersLeadersLord-Arcanum on Tauralon (320)- General- Command Trait: Portents and Omens- Celestial Staves (Artefact): Staff of Azyr- Spell: Chain LightningKnight-Incantor (140)- Artefact: Hammers of Aurgury- Spell: Celestial BladesKnight-Incantor (140)- Spell: Azyrite HaloLord-Exorcist (120)- Spell: Celestial BladesBattleline10 x Sequitors (260)- Stormsmite Mauls and Soulshields10 x Sequitors (260)- Stormsmite Mauls and Soulshields5 x Liberators (100)- Warhammer & ShieldUnits10 x Protectors (360)3 x Vanguard-Palladors (180)- Boltstorm Pistols and Shock HandaxesBattalionsGrand Convocation (130)Endless Spells / Terrain / CPsEverblaze Comet (100)Dais Arcanum (30)Geminids of Uhl-Gysh (60)Total: 2200 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 120 Basically you get +2 to cast with the command point on the tauralon, if he cast 2 spells, he get -2 to get hit and with chain lighting he give -1 to hit to another unit, protectors give cover, also he can dish an obscene ammount of MW, next turn, use the incantator scroll to dispell the endless and recast everblaze If dices are with you you can even delete some heroes turn 1 use the sequiotos and palladors as objective grabbers Thinking if protectors are worth it or if it is better to put a shooting unit like Judi or vanguards Also, with the warbringers D3 redeploy you can play so many mind games and ****** with the opponent set up Quote Link to comment Share on other sites More sharing options...
Marcvs Posted July 10, 2020 Share Posted July 10, 2020 1 hour ago, Yondaime said: Basically you get +2 to cast with the command point on the tauralon, if he cast 2 spells, he get -2 to get hit and with chain lighting he give -1 to hit to another unit, protectors give cover, also he can dish an obscene ammount of MW, next turn, use the incantator scroll to dispell the endless and recast everblaze I think the staff of Azyr only gives -1 to hit notwithstanding the number of spells you cast, but kudos for the victory! Quote Link to comment Share on other sites More sharing options...
Evantas Posted July 10, 2020 Author Share Posted July 10, 2020 Can the Lord Arcanum Tauralon act as an Anvil? Staunch Defender w Staff of Azyr , casting Mystic Shield, gives him -1 to be hit, 2+ saves with reroll 1s. If he wiffs mystic shield he still can cast arcane bolt and get the -1 to be hit. Add a Castallent as desired, and healing. Quote Link to comment Share on other sites More sharing options...
Marcvs Posted July 10, 2020 Share Posted July 10, 2020 6 minutes ago, Evantas said: Can the Lord Arcanum Tauralon act as an Anvil? Staunch Defender w Staff of Azyr , casting Mystic Shield, gives him -1 to be hit, 2+ saves with reroll 1s. If he wiffs mystic shield he still can cast arcane bolt and get the -1 to be hit. Add a Castallent as desired, and healing. In that role I would pick the Thundershock spell too, to give (another) -1 to hit to units in 6" Quote Link to comment Share on other sites More sharing options...
Yondaime Posted July 10, 2020 Share Posted July 10, 2020 (edited) 16 minutes ago, Marcvs said: I think the staff of Azyr only gives -1 to hit notwithstanding the number of spells you cast, but kudos for the victory! In your hero phase, if the bearer successfully casts any spells that are not unbound, subtract 1 from hit rolls for attacks that target the bearer until your next hero phase. Didnt find any FAQ about it, but it says any type of spells, not any NUMBER of spells. its not really clear about it, but i think it stacks, i asked a judge in my local at it says so Still solid if it is just a -1 tho Edited July 10, 2020 by Yondaime Quote Link to comment Share on other sites More sharing options...
Evantas Posted July 10, 2020 Author Share Posted July 10, 2020 7 minutes ago, Marcvs said: In that role I would pick the Thundershock spell too, to give (another) -1 to hit to units in 6" Ah. And Steel Pinions for a 6+ FNP. Quote Link to comment Share on other sites More sharing options...
Yondaime Posted July 10, 2020 Share Posted July 10, 2020 15 minutes ago, Evantas said: Can the Lord Arcanum Tauralon act as an Anvil? Staunch Defender w Staff of Azyr , casting Mystic Shield, gives him -1 to be hit, 2+ saves with reroll 1s. If he wiffs mystic shield he still can cast arcane bolt and get the -1 to be hit. Add a Castallent as desired, and healing. With staunch you lose the +1 at casting tho Quote Link to comment Share on other sites More sharing options...
Marcvs Posted July 10, 2020 Share Posted July 10, 2020 1 hour ago, Yondaime said: In your hero phase, if the bearer successfully casts any spells that are not unbound, subtract 1 from hit rolls for attacks that target the bearer until your next hero phase. Didnt find any FAQ about it, but it says any type of spells, not any NUMBER of spells. its not really clear about it, but i think it stacks, i asked a judge in my local at it says so Still solid if it is just a -1 tho Not a native speaker here and I would lean in favour of interpreting this formulation as an ON/OFF switch, but good to know! Quote Link to comment Share on other sites More sharing options...
readercolin Posted July 10, 2020 Share Posted July 10, 2020 3 hours ago, Marcvs said: Not a native speaker here and I would lean in favour of interpreting this formulation as an ON/OFF switch, but good to know! Agreed, I would have definitely interpreted this as an ON/OFF switch, where if you successfully cast a spell you get -1 to hit, but it doesn't matter how many spells are cast. I would definitely be cautious of trying to interpret this otherwise in most settings, and would clarify with your opponent/judge before trying to interpret it that way at an event. Quote Link to comment Share on other sites More sharing options...
Milano Posted July 10, 2020 Share Posted July 10, 2020 On/off for me as well. Nevertheless, even with -1 still a decent list Quote Link to comment Share on other sites More sharing options...
JackStreicher Posted July 10, 2020 Share Posted July 10, 2020 ☝🏻 I want Fyreslayers for Hollowheart, then I‘ll play it Quote Link to comment Share on other sites More sharing options...
jeanfluflu Posted November 15, 2020 Share Posted November 15, 2020 Hey guys, i'm currently building an army centered arround a Tauralon, my list is the following: Tauralon: staunch defender/staff of focus/everblaze comet Knight Heraldor Lord castellant 15 sequitors 5 libs 5libs 4 concussors 2x3 aetherwings 6 raptors longstrike Lots of drops here but our batallions are ****** anyway, here's the strat. Tauralon is the big fast support piece, ideally i'd like to cast the comet early and drop it arround the support heroes of my opponent then finish them with the raptors using scion of the storm. Staff of focus helps me to get some breakpoints easier and having at least 2MW for each piece under the 10" radius is key here. Castellant will shine his lantern on the sequitors or concussors depending of how aggressive i want to go. If i play defensively i'll keep the concussors out of reach and boost sequitor's armor to shield the army core and get the sweet 2+ reroll with lantern and staunch/cover. Dracoth combo quite well with the tauralon i believe, the sweet +1 to hit when tauralon fly over a unit is really helpful on their breath attack and the lord arcanum ability to save seomeone by negating a crucial wound is really helpful on such solid models (you can easily have a 2+ rerolling 1's or even more if you combine the right bonuses ). lastly i like to get some aetherwings on my side to cap points early and/or play the sacrifice units and libs will stay in the sky to make them drop where i need them, either to fill a gap in the frontline or to get objectives early if i really need to iinstead of aetherwings. I'll probably suffer with that kind of list against a heavy shooting army and i'm really vulnerable to MW myself but what do you think of this? Quote Link to comment Share on other sites More sharing options...
The World Tree Posted November 15, 2020 Share Posted November 15, 2020 2 hours ago, jeanfluflu said: Hey guys, i'm currently building an army centered arround a Tauralon, my list is the following: Tauralon: staunch defender/staff of focus/everblaze comet Knight Heraldor Lord castellant 15 sequitors 5 libs 5libs 4 concussors 2x3 aetherwings 6 raptors longstrike Lots of drops here but our batallions are ****** anyway, here's the strat. Tauralon is the big fast support piece, ideally i'd like to cast the comet early and drop it arround the support heroes of my opponent then finish them with the raptors using scion of the storm. Staff of focus helps me to get some breakpoints easier and having at least 2MW for each piece under the 10" radius is key here. Castellant will shine his lantern on the sequitors or concussors depending of how aggressive i want to go. If i play defensively i'll keep the concussors out of reach and boost sequitor's armor to shield the army core and get the sweet 2+ reroll with lantern and staunch/cover. Dracoth combo quite well with the tauralon i believe, the sweet +1 to hit when tauralon fly over a unit is really helpful on their breath attack and the lord arcanum ability to save seomeone by negating a crucial wound is really helpful on such solid models (you can easily have a 2+ rerolling 1's or even more if you combine the right bonuses ). lastly i like to get some aetherwings on my side to cap points early and/or play the sacrifice units and libs will stay in the sky to make them drop where i need them, either to fill a gap in the frontline or to get objectives early if i really need to iinstead of aetherwings. I'll probably suffer with that kind of list against a heavy shooting army and i'm really vulnerable to MW myself but what do you think of this? I don't think it is a bad list at all, and could potentially work nicely with the new Broken Realms rules (and potentially use one of the battalions). One thing to note is that the staff of focus doesn't work with the comet (I think that's what you were suggesting) Quote Link to comment Share on other sites More sharing options...
jeanfluflu Posted November 15, 2020 Share Posted November 15, 2020 (edited) 28 minutes ago, The World Tree said: I don't think it is a bad list at all, and could potentially work nicely with the new Broken Realms rules (and potentially use one of the battalions). One thing to note is that the staff of focus doesn't work with the comet (I think that's what you were suggesting) Damn i didn't read that... Without comet i need something else to spread mw everywhere, also what battalions where you thinking about? If i remove the raptors and the comet, it leaves me 460pts that i can invest into 3 ballistas and lord ordinator (470pts). His command ability can really help me to get things stucked into combat and they could also greatly benefits from the LA +1 to hit buff (making them hit on 3+, they're also greatly resilient, especially if i drop them into a cover). The list lose a bit of it's power though as i can't assassinate support heroes as fast as i would like to but i think i can still apply this strategy against big center piece by creating a big saturation of rend -2 shots if i focus fire (we're looking at 20+ wounds rend-2 on average if we consider hitting on 3+ but ballistas are swingy). Edited November 15, 2020 by jeanfluflu Quote Link to comment Share on other sites More sharing options...
jhamslam Posted November 15, 2020 Share Posted November 15, 2020 3 hours ago, jeanfluflu said: Hey guys, i'm currently building an army centered arround a Tauralon, my list is the following: Tauralon: staunch defender/staff of focus/everblaze comet Knight Heraldor Lord castellant 15 sequitors 5 libs 5libs 4 concussors 2x3 aetherwings 6 raptors longstrike Lots of drops here but our batallions are ****** anyway, here's the strat. Tauralon is the big fast support piece, ideally i'd like to cast the comet early and drop it arround the support heroes of my opponent then finish them with the raptors using scion of the storm. Staff of focus helps me to get some breakpoints easier and having at least 2MW for each piece under the 10" radius is key here. Castellant will shine his lantern on the sequitors or concussors depending of how aggressive i want to go. If i play defensively i'll keep the concussors out of reach and boost sequitor's armor to shield the army core and get the sweet 2+ reroll with lantern and staunch/cover. Dracoth combo quite well with the tauralon i believe, the sweet +1 to hit when tauralon fly over a unit is really helpful on their breath attack and the lord arcanum ability to save seomeone by negating a crucial wound is really helpful on such solid models (you can easily have a 2+ rerolling 1's or even more if you combine the right bonuses ). lastly i like to get some aetherwings on my side to cap points early and/or play the sacrifice units and libs will stay in the sky to make them drop where i need them, either to fill a gap in the frontline or to get objectives early if i really need to iinstead of aetherwings. I'll probably suffer with that kind of list against a heavy shooting army and i'm really vulnerable to MW myself but what do you think of this? You know what else works really well with Taularon? Judicators. Theyre battleline, and now you can take more of them if your plan is to buff up their hit profile with the LA. Judis hitting on 2s are excellent imo. Quote Link to comment Share on other sites More sharing options...
jeanfluflu Posted November 16, 2020 Share Posted November 16, 2020 Thinking about what you guys said and here's what i come up with: - Tauralon: staunch defender/azyrite halo/celestial blades - Lord ordinator - Lord castellant - 20 sequitors - 2x5 liberators - 4 concussors - 3 ballistas Prismatic palissade The palissade can help block a charge like hte aetherwings could, i'm not counting on the debuff since it can happen on my units as well and it goes on a 5+. I had 30pts left and thought it could be a good idea. The rest of the list plays similarly expect for the comet that i removed, we'll see how the balistas goes. I also removed the knight heraldor . I can build almost the same thing with judicators if i remove 5 sequitors, maybe it's something that can help me i don't know yet: - Tauralon: staunch defender/azyrite halo/celestial blades - Lord ordinator - Lord castellant - 15 sequitors - 2x5 judicators - 4 concussors - 3 ballistas Prismatic palissade Quote Link to comment Share on other sites More sharing options...
baiardo Posted February 15, 2021 Share Posted February 15, 2021 Allegiance: Stormcast Eternals - Stormhost: Anvils of the HeldenhammerLeadersLord-Celestant on Dracoth (200)- Tempestos Hammer & ThundershieldLord-Ordinator (140)Knight-Incantor (120)Knight-Incantor (120)Lord-Exorcist (90)Lord-Arcanum on Tauralon (280) - GeneralBattleline5 x Liberators (90)- Warhammer & Shield5 x Liberators (90)- Warhammer & Shield5 x Liberators (90)- Warhammer & Shield5 x Liberators (90)- Warhammer & ShieldArtilleryCelestar Ballista (110)Celestar Ballista (110)Celestar Ballista (110)Celestar Ballista (110)BattalionsGrand Convocation (130)Endless Spells / Terrain / CPsEverblaze Comet (100)Total: 1980 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 105 what ya think!? Grand convocation for mantain CP every hero phase + of course ballistas, tauralon for the comet and some support. liberators are the body, that can be modified, 2xlib +judicators for more shoot Dracoth is a punchy hero to go near tauralon. Quote Link to comment Share on other sites More sharing options...
The World Tree Posted February 15, 2021 Share Posted February 15, 2021 I don't understand how you kill anything. You don't have any combat punch to force people off obejctives. 1 Quote Link to comment Share on other sites More sharing options...
baiardo Posted February 15, 2021 Share Posted February 15, 2021 (edited) 13 minutes ago, The World Tree said: I don't understand how you kill anything. You don't have any combat punch to force people off obejctives. Thank you for the reply, What would you suggest? Edited February 15, 2021 by baiardo Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.