Lhurgoyf Posted May 17, 2020 Share Posted May 17, 2020 Hey there, Couldn't help but notice we don't have a Slaanesh discussion thread yet. I've been playing them a lot, and I think they're pretty fun. Fiends and Daemonettes are solid units and work well together, but there's some mounted units in there you can run in a thematic force as well, and they've all got great movement. I made a faction rundown video for them in case anyone's on the fence about taking them for a spin. https://youtu.be/qvHM2HFMZKk Quote Link to comment Share on other sites More sharing options...
Carnith Posted May 28, 2020 Share Posted May 28, 2020 Sell me on fiends. I don't see what they bring other than fast, but we have a lot of units that are fast. Quote Link to comment Share on other sites More sharing options...
Lhurgoyf Posted May 29, 2020 Author Share Posted May 29, 2020 No problem! I'm a door-to-door Fiend salesman. Fiends have survivability that the rest of the warband doesn't. Their double ability also lets you lock down a fighter with no disengage. So you can double move onto your opponent's best fighter and force it to waste two turns attacking a tank unit, when it would rather spend its time mowing down your fragile daemonettes. That ability is also nice in treasure missions and hunter-killer missions. None of the fast units have impressive damage per points except for our leaders, so usually if a seeker or hellstrider runs up to a target unit they'll have a little slap fight before the target disengages and leaves. Fiends using Crushing Grip can stop them from getting away. 1 Quote Link to comment Share on other sites More sharing options...
Tinniez Posted June 15, 2020 Share Posted June 15, 2020 I like to run a Daemonette heavy list, with an Alluress leading them and a Fiend for added meat. Fiends have a nice pool of hp and aren't bad at dishing out the hurt. The larger base size can be a pain, but its size can also draw attention away from your Daemonettes and can be used to block enemy models in bad spots. I like to play for crits with Slaanesh - so more 'nettes = more activations = more chances for juicy sixes. Quote Link to comment Share on other sites More sharing options...
Carnith Posted June 18, 2020 Share Posted June 18, 2020 When i look at everything, I see daemonettes are doing the most damage per point. They are the cheapest unit and hit just as hard as everything else. Also you can buff them up to 2/5, which you can't do with fiends. Our quad ability is a real shame and I wish it was either add dice value to crits instead of half dice value. I wonder what the math works out for bonus attack and move vs half dice on crits. Also str 3 and t3 on fiends was a really weird choice, they should've been s4 and t4 I feel. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.