grimshwiz Posted May 11, 2020 Share Posted May 11, 2020 (edited) Hello! I have decided on StD as my second AoS army. I play Death Guard in 40k, so my love of Nurgle had me swaying between this and maggotkin. In the end, the newer rules and cool models made me choose this. So I have picked up the following: 2 Start Collecting (1 old and one new) 40 Mauraders 1 Chaos Lord 1 Chaos Sorcerer I intend to use one of the Chariot models as a different Chaos Lord. I keep seeing a Shrine is a necessary pick up (also a suggestion for an alternative model for this as I do not like the normal one), but was wondering what else to get for my Nurgle theme StD to make up a 2000 point army, that will be semi-competitive. Thank you! Edited May 11, 2020 by grimshwiz Quote Link to comment Share on other sites More sharing options...
Grimrock Posted May 11, 2020 Share Posted May 11, 2020 I've been working on building a list around chaos warriors and it sounds like it might work for what you have collected. I'm not sure if it's going to be competitive or not, but initially it seems to have some potential. Allegiance: Slaves to Darkness- Damned Legion: RavagersMortal Realm: UlguLeadersChaos Lord on Karkadrak (250)- Artefact: Dimensional Blade- Mark of Chaos: Nurgle- Ravagers Command Trait: Eternal VendettaChaos Lord (110)- General- Reaperblade & Daemonbound Steel- Command Trait: Bolstered by Hate- Artefact: Mark of the High-favoured- Mark of Chaos: NurgleChaos Sorcerer Lord (110)- Mark of Chaos: Nurgle- Spell: Spite-tongue Curse- Ravagers Command Trait: Master of DeceptionHarbinger of Decay (160)- AlliesBattleline5 x Chaos Knights (180)- Cursed Lance- Mark of Chaos: Nurgle20 x Chaos Warriors (400)- Hand Weapon & Shield- Mark of Chaos: Nurgle40 x Chaos Marauders (300)- Axes & Shields- Mark of Chaos: Nurgle5 x Chaos Marauder Horsemen (90)- Javelin & Shield- Mark of Chaos: NurgleBehemothsChaos Warshrine (170)- Mark of Chaos: Nurgle BattalionsPlaguetouched Warband (180)Endless Spells / Terrain / CPsExtra Command Point (50)Total: 2000 / 2000Extra Command Points: 2Allies: 160 / 400Wounds: 144 The basic idea is to abuse the chaos warriors as an incredibly durable tarpit with the warshrine nurgle buff, harbinger command ability, and aura save from the shrine along with their native rerollable save. Marauders kick butt, horsemen grab objectives or screen the marauders, and the knights and lord on karkadrak look to hammer whatever the warriors have tied up. The list is very resilient overall with decent objective play as well, but is certainly strapped for command points even with the extra so you'll have to be careful about summoning. 1 Quote Link to comment Share on other sites More sharing options...
grimshwiz Posted May 11, 2020 Author Share Posted May 11, 2020 56 minutes ago, Grimrock said: I've been working on building a list around chaos warriors and it sounds like it might work for what you have collected. I'm not sure if it's going to be competitive or not, but initially it seems to have some potential. Allegiance: Slaves to Darkness- Damned Legion: RavagersMortal Realm: UlguLeadersChaos Lord on Karkadrak (250)- Artefact: Dimensional Blade- Mark of Chaos: Nurgle- Ravagers Command Trait: Eternal VendettaChaos Lord (110)- General- Reaperblade & Daemonbound Steel- Command Trait: Bolstered by Hate- Artefact: Mark of the High-favoured- Mark of Chaos: NurgleChaos Sorcerer Lord (110)- Mark of Chaos: Nurgle- Spell: Spite-tongue Curse- Ravagers Command Trait: Master of DeceptionHarbinger of Decay (160)- AlliesBattleline5 x Chaos Knights (180)- Cursed Lance- Mark of Chaos: Nurgle20 x Chaos Warriors (400)- Hand Weapon & Shield- Mark of Chaos: Nurgle40 x Chaos Marauders (300)- Axes & Shields- Mark of Chaos: Nurgle5 x Chaos Marauder Horsemen (90)- Javelin & Shield- Mark of Chaos: NurgleBehemothsChaos Warshrine (170)- Mark of Chaos: Nurgle BattalionsPlaguetouched Warband (180)Endless Spells / Terrain / CPsExtra Command Point (50)Total: 2000 / 2000Extra Command Points: 2Allies: 160 / 400Wounds: 144 The basic idea is to abuse the chaos warriors as an incredibly durable tarpit with the warshrine nurgle buff, harbinger command ability, and aura save from the shrine along with their native rerollable save. Marauders kick butt, horsemen grab objectives or screen the marauders, and the knights and lord on karkadrak look to hammer whatever the warriors have tied up. The list is very resilient overall with decent objective play as well, but is certainly strapped for command points even with the extra so you'll have to be careful about summoning. Thanks that looks really fun! 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.