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New STD Nurgle theme


grimshwiz

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Hello! 

I have decided on StD as my second AoS army. I play Death Guard in 40k, so my love of Nurgle had me swaying between this and maggotkin. In the end, the newer rules and cool models made me choose this. 

So I have picked up the following:

2 Start Collecting (1 old and one new) 

40 Mauraders 

1 Chaos Lord

1 Chaos Sorcerer 

I intend to use one of the Chariot models as a different Chaos Lord. 

I keep seeing a Shrine is a necessary pick up (also a suggestion for an alternative model for this as I do not like the normal one), but was wondering what else to get for my Nurgle theme StD to make up a 2000 point army, that will be semi-competitive. 

 

Thank you! 

Edited by grimshwiz
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I've been working on building a list around chaos warriors and it sounds like it might work for what you have collected. I'm not sure if it's going to be competitive or not, but initially it seems to have some potential. 

Allegiance: Slaves to Darkness
- Damned Legion: Ravagers
Mortal Realm: Ulgu

Leaders
Chaos Lord on Karkadrak (250)
- Artefact: Dimensional Blade
- Mark of Chaos: Nurgle
- Ravagers Command Trait: Eternal Vendetta
Chaos Lord (110)
- General
- Reaperblade & Daemonbound Steel
- Command Trait: Bolstered by Hate
- Artefact: Mark of the High-favoured
- Mark of Chaos: Nurgle
Chaos Sorcerer Lord (110)
- Mark of Chaos: Nurgle
- Spell: Spite-tongue Curse
- Ravagers Command Trait: Master of Deception
Harbinger of Decay (160)
- Allies

Battleline
5 x Chaos Knights (180)
- Cursed Lance
- Mark of Chaos: Nurgle
20 x Chaos Warriors (400)
- Hand Weapon & Shield
- Mark of Chaos: Nurgle
40 x Chaos Marauders (300)
- Axes & Shields
- Mark of Chaos: Nurgle
5 x Chaos Marauder Horsemen (90)
- Javelin & Shield
- Mark of Chaos: Nurgle

Behemoths
Chaos Warshrine (170)
- Mark of Chaos: Nurgle


Battalions
Plaguetouched Warband (180)

Endless Spells / Terrain / CPs
Extra Command Point (50)

Total: 2000 / 2000
Extra Command Points: 2
Allies: 160 / 400
Wounds: 144

 

The basic idea is to abuse the chaos warriors as an incredibly durable tarpit with the warshrine nurgle buff, harbinger command ability, and aura save from the shrine along with their native rerollable save. Marauders kick butt, horsemen grab objectives or screen the marauders, and the knights and lord on karkadrak look to hammer whatever the warriors have tied up. The list is very resilient overall with decent objective play as well, but is certainly strapped for command points even with the extra so you'll have to be careful about summoning.

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56 minutes ago, Grimrock said:

I've been working on building a list around chaos warriors and it sounds like it might work for what you have collected. I'm not sure if it's going to be competitive or not, but initially it seems to have some potential. 

Allegiance: Slaves to Darkness
- Damned Legion: Ravagers
Mortal Realm: Ulgu

Leaders
Chaos Lord on Karkadrak (250)
- Artefact: Dimensional Blade
- Mark of Chaos: Nurgle
- Ravagers Command Trait: Eternal Vendetta
Chaos Lord (110)
- General
- Reaperblade & Daemonbound Steel
- Command Trait: Bolstered by Hate
- Artefact: Mark of the High-favoured
- Mark of Chaos: Nurgle
Chaos Sorcerer Lord (110)
- Mark of Chaos: Nurgle
- Spell: Spite-tongue Curse
- Ravagers Command Trait: Master of Deception
Harbinger of Decay (160)
- Allies

Battleline
5 x Chaos Knights (180)
- Cursed Lance
- Mark of Chaos: Nurgle
20 x Chaos Warriors (400)
- Hand Weapon & Shield
- Mark of Chaos: Nurgle
40 x Chaos Marauders (300)
- Axes & Shields
- Mark of Chaos: Nurgle
5 x Chaos Marauder Horsemen (90)
- Javelin & Shield
- Mark of Chaos: Nurgle

Behemoths
Chaos Warshrine (170)
- Mark of Chaos: Nurgle


Battalions
Plaguetouched Warband (180)

Endless Spells / Terrain / CPs
Extra Command Point (50)

Total: 2000 / 2000
Extra Command Points: 2
Allies: 160 / 400
Wounds: 144

 

The basic idea is to abuse the chaos warriors as an incredibly durable tarpit with the warshrine nurgle buff, harbinger command ability, and aura save from the shrine along with their native rerollable save. Marauders kick butt, horsemen grab objectives or screen the marauders, and the knights and lord on karkadrak look to hammer whatever the warriors have tied up. The list is very resilient overall with decent objective play as well, but is certainly strapped for command points even with the extra so you'll have to be careful about summoning.

Thanks that looks really fun! 

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