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Played through the Glymmsforge Catacombs


Wraith01

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You know, the free Nighthaunt mini campaign.

I picked out an Exalted Deathbringer, Ogroid Myrmidon and Ogroid Thaumaturge as my warband. Dusted off my Nighthaunt army and picked out the required mini's. Got my Battletomes ready and set up everything to play.

I played through 14 rounds without getting hit, around half of my exploration rolls were for treasure. I had managed to collect almost all the loot items and 2 artifacts of power for each member of my party. I decided to stop cause the game wasn't challenging and I had played for about an hour and a half...

It was a lot of fun for the first 4 or 5 rounds, when everything was uncertain, but I was just too overpowered and getting stronger after every battle. I'll probably give it another shot with a weaker set of heroes. But honestly, I'd rather play Rangers of Shadow Deep.

Any body else gave the game a go?

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Hey, i heard nearly the same things about the campaign from other Guys. 
Is there some requirement for the Warbands with which you face off against the nighthaunt? Or can i pick just some heros and units which i like? 
Sorry if that's a stupid question, but i only found the rules for the Nighthaunt part and what to use for the "enemies" but not the rules for putting together a Warband. 

So, how did you adjust your warband? Did you go pointwise after the GHB, or do you just took what you like to play? 

 

 

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In the Rumours thread there quite some people posted several rules-updates =}

 

edit: I was one of them:

Quote

I've had a testrun and reworked some rules to make it more challenging:

 

Changes and additions:

Malign Portents: D3 Minions spawn. If you roll a 6 it's an additional + D3 Minions joining.

Drawn too much attention: For every 6 rolled when dermining what units will spawn you have to add a Crypt Banshee, a Cairn Wraith, Chainghasts or a single Dreadblade Harrow.

Hard Mode: Remove the random Minion table and determine randomly what unit will spawn from the Nighthaunt list of Warscrolls. Heroes can't be spawned and every unit spawns at minimum size.

Exploring Table:

2-4  Boss Fight

5-7 Dungeon Fight

8-9 Dungeon Fight (count this as if you've rolled a 6 when determining how many Minions will spawn)

10-11 You can heal D3 Units by 1 HP.

12 Treasure

 

Make it a campaign:

After clearing the first 7 chambers and winning at least one boss fight your cleansing run of the Glymmsforge Catacombs takes a sudden turn:

You discover a very well hidden Realmgate. When you gaze through it you can see a vast graveyard on the other side. The Graveyard is framed by sharply rising hills which have even greater, intricate crypt-entrances punched through their flanks. On the old stone portal you can decypher an archaic inscription: "The forbidden path to the Regents of Dawn". 
Determine randomly 2 heroes that will return to Glymmsforge to report your findings and to call in reinforcements.

The two heroes that left count as having left your adventuring party. You may add two units which are not heroes to your army. One of these units can be chosen freely. The other however has to be determinded randomly (linebraker, horde, elite etc.).

Your Party will wait for the reinforcements to arrive. Your scouting party enters the portal. Once you step through the portal your party is besieges on all sides.

roll on the exploring table as you enter the graveyard

They're coming in waves! This Battle takes place in a single location. So set up some terrain that would fit a swamp or graveyard and don't change the terrain.

The five regents of Dawn: Whenever your party has a boss fight going on, you must determine which Regent you will encounter. Each regent can only be fought once. The scouting party wins a major victory if they slay all five regents. The regents use the same rules for boss fights as stated in the brackets behind their name.

1 - That's not a regent, just a fiend! Roll on the random Boss table.

2 - Vhorger Coldheart , the Collector (Guardian of Souls)

3 - Silthar Blackclaw the beggar King (Knight of Shrouds)

4 - Xanthus Sul the gruesome jailor (Spirit Torment)

5 - High Queen Elyria von Petrvogen (Warscroll: Ghoul King) (Boss-Rules: Guardian of Souls) - If this regent is slain for the first time it immediately returns to play, as she calls for her royal Gryffon to strike down the intruders: Set up a Ghoul King on Terrogheist (this is High Queen Elyria), with 8 wounds left wholly within 9" of a table edge in a random cardinal direction

 

Exploring Table:


2-6  One of the Regents of Dawn is showing up! Boss Fight, Drawn too much attention, Malign Portents

5-9 The Onslaught Continues: Dungeon Fight, Malign Portents

10-11 Arcane Energies: You can heal D3 Units by 1 HP.

12  A moment to rest: You may return D3 Models to a unit of your choice. If your unit isn't a hero and it hasn't already done so it may roll on the Veteran Table of Path to Glory (General's handbook)

After each Exploration roll that resulted in a fight you roll one dice for each Model that was slain. On a roll of 1 the model is permanently dead.

 

I wanted to write these rules down in the same format as GW does, however due to Covif-19 I am cut off from my PC... 😕

I hope someone else also plays this bonus campaign and enjoys it!

Edited by JackStreicher
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On 4/20/2020 at 5:05 AM, DestructionKev said:

Hey, i heard nearly the same things about the campaign from other Guys. 
Is there some requirement for the Warbands with which you face off against the nighthaunt? Or can i pick just some heros and units which i like? 
Sorry if that's a stupid question, but i only found the rules for the Nighthaunt part and what to use for the "enemies" but not the rules for putting together a Warband. 

So, how did you adjust your warband? Did you go pointwise after the GHB, or do you just took what you like to play? 

 

 

At minimum you just pick a hero with less than 10 wounds, they recommend playing with 3 hero's if playing solo or 4 heroes if playing co-op (2 each). It's all on the first page of the download...

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