Bozly Posted March 6, 2020 Share Posted March 6, 2020 (edited) So the aetherwing ability lets them very specifically move in the enemies charge phase. it doesnt say normal move. Referring to this faq reading between these two i think i could theres no errata or faq on aetherwings specifically specific question, could i move the aetherwings into combat and prevent the opponent from charging Edited March 6, 2020 by Bozly Quote Link to comment Share on other sites More sharing options...
0 zilberfrid Posted March 6, 2020 Share Posted March 6, 2020 You can move the aether wings into the path of the charging army. Well, you can try, you can only move 2d6" Quote Link to comment Share on other sites More sharing options...
0 Bozly Posted March 6, 2020 Author Share Posted March 6, 2020 2 minutes ago, zilberfrid said: You can move the aether wings into the path of the charging army. Well, you can try, you can only move 2d6" Well i’m talking about putting them within 3 and basing them. Because it says a move not a normal move and it specifies that a move can go within 3. raw it seems right if i roll high enough i can do it i guess i’m just kind of in disbelief. I’ve been playing them as they cant move within 3 forever. its a big deal because you can shut down a charge for a whole turn potentially if you roll well. Quote Link to comment Share on other sites More sharing options...
0 zilberfrid Posted March 6, 2020 Share Posted March 6, 2020 I misunderstood, then. I don't know the answer. Quote Link to comment Share on other sites More sharing options...
0 Kasper Posted March 7, 2020 Share Posted March 7, 2020 Yes, you can move Aetherwings into combat with a unit that is about to charge, effectively shutting it down as they will now be in combat and cant charge. Depending on how the opponent has placed his unit, you can put an Aetherwing behind the unit and force him to pile-in away from your dudes, assuming the movement allows it. As the FAQ says, any "normal move" means you need to respect the 3" away from enemy heroes. As soon as it is a random D6 move, you don't have to respect the 3" and can put the units into combat. Aetherwings are really insane against combat focused armies and super undervalued by many SC players. Quote Link to comment Share on other sites More sharing options...
0 azdimy Posted March 7, 2020 Share Posted March 7, 2020 Moved into a unit of 6 evocators on dracoline once and prevented unit to charge and opponent was pretty pissed off as he did not know their rule but yet played Stormcast? They are not being used enough that s for sure Quote Link to comment Share on other sites More sharing options...
0 Lucur Posted March 7, 2020 Share Posted March 7, 2020 To my understanding, this is the backbone of anvilstrike lists' screening. Thus i'm a bit confused it isn't more widely known. Then again not everyone (by a long shot?) follows competitive meta, so i might be elitist here Quote Link to comment Share on other sites More sharing options...
0 JCar09 Posted August 16, 2020 Share Posted August 16, 2020 Then they can charge with this move or not? Quote Link to comment Share on other sites More sharing options...
0 schwabbele Posted August 16, 2020 Share Posted August 16, 2020 No, they just make a move and not a charge move. Quote Link to comment Share on other sites More sharing options...
Question
Bozly
So the aetherwing ability lets them very specifically move in the enemies charge phase.
it doesnt say normal move. Referring to this faq
reading between these two i think i could theres no errata or faq on aetherwings specifically
specific question, could i move the aetherwings into combat and prevent the opponent from charging
Edited by BozlyLink to comment
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