Lord Krungharr Posted February 19, 2020 Share Posted February 19, 2020 I have this random kitbashed little dragonoid monster I made, and can't decide to base him as a Jabberslythe for my Beasts of Chaos, or as a Lord on Karkadrak for my Slaves to Darkness. I have a Lord on Daemonic Mount to go with my Knights and Chariots already, but I know the Karkadrak is very good. But the Jabberslythe is underrated for its potential effects I think. Any thoughts? 1 Quote Link to comment Share on other sites More sharing options...
whiskeytango Posted February 19, 2020 Share Posted February 19, 2020 Would love to see a picture if you've got one. Quote Link to comment Share on other sites More sharing options...
Kramer Posted February 19, 2020 Share Posted February 19, 2020 The one it looks the most like. Big difference being does it look good with a rider? otherwise the one that fits in your army Quote Link to comment Share on other sites More sharing options...
Fulcanelli Posted February 20, 2020 Share Posted February 20, 2020 I too would like to see a picture! Quote Link to comment Share on other sites More sharing options...
Maddpainting Posted February 20, 2020 Share Posted February 20, 2020 Jabberscythe is hot trash. You either need a double turn, or have them not target him so he lives. His ability is at the start of your hero phase, is only 6", and only works on a 6. His ability just doesn't work. Quote Link to comment Share on other sites More sharing options...
tripchimeras Posted February 21, 2020 Share Posted February 21, 2020 23 hours ago, Maddpainting said: Jabberscythe is hot trash. You either need a double turn, or have them not target him so he lives. His ability is at the start of your hero phase, is only 6", and only works on a 6. His ability just doesn't work. Isn't the only ability that matters spurting bile blood? Not sure why double turn matters. Maybe I am reading the ability wrong, I've honestly never seen one on the table (probably a hint that I am), but it seems like since the mortals apply to allocated wounds you aren't even capped at 10. Throw him into something like a pumped up maw krusha that does 20-30 wounds a turn, and you have a decent chance of killing the monster for a 140pt investment. Seems like an okay trade off to me. With a big base too, you can potentially force a decent number of models in a normal unit into combat with him too. Doesn't make him amazing, but aura of madness seems superfluous to why you would take one no? Quote Link to comment Share on other sites More sharing options...
whiskeytango Posted February 21, 2020 Share Posted February 21, 2020 (edited) 25 minutes ago, tripchimeras said: Isn't the only ability that matters spurting bile blood? Not sure why double turn matters. Maybe I am reading the ability wrong, I've honestly never seen one on the table (probably a hint that I am), but it seems like since the mortals apply to allocated wounds you aren't even capped at 10. Throw him into something like a pumped up maw krusha that does 20-30 wounds a turn, and you have a decent chance of killing the monster for a 140pt investment. Seems like an okay trade off to me. With a big base too, you can potentially force a decent number of models in a normal unit into combat with him too. Doesn't make him amazing, but aura of madness seems superfluous to why you would take one no? "Wounds allocated" is wounds actually done to the model, which stop as soon as the model is dead. So the absolute MOST he's doing with Bile Blood is 10, more likely he's doing 5, if he's killed entirely with melee weapons. Hardly worth the investment. From the FAQ: Q: I would like some clarification on how the Jabberslythe’s Spurting Bile Blood ability is intended to work, specifically whether ‘overkill’ damage triggers dice rolls to test for mortal wounds. For example, if my Jabberslythe suffers 12 wounds from a single unit’s melee weapon(s), do I roll 12 dice to test for mortal wounds even though the Jabberslythe has a Wounds characteristic of 10? A: The Spurting Bile Blood ability triggers when a wound is allocated. As wounds are allocated one at a time until the model is slain, any ‘overkill’ will not cause the ability to be triggered. See page 7 of the core rules, ‘Allocating Wounds’. Edited February 21, 2020 by whiskeytango 2 Quote Link to comment Share on other sites More sharing options...
tripchimeras Posted February 21, 2020 Share Posted February 21, 2020 16 minutes ago, whiskeytango said: "Wounds allocated" is wounds actually done to the model, which stop as soon as the model is dead. So the absolute MOST he's doing with Bile Blood is 10, more likely he's doing 5, if he's killed entirely with melee weapons. Hardly worth the investment. From the FAQ: Q: I would like some clarification on how the Jabberslythe’s Spurting Bile Blood ability is intended to work, specifically whether ‘overkill’ damage triggers dice rolls to test for mortal wounds. For example, if my Jabberslythe suffers 12 wounds from a single unit’s melee weapon(s), do I roll 12 dice to test for mortal wounds even though the Jabberslythe has a Wounds characteristic of 10? A: The Spurting Bile Blood ability triggers when a wound is allocated. As wounds are allocated one at a time until the model is slain, any ‘overkill’ will not cause the ability to be triggered. See page 7 of the core rules, ‘Allocating Wounds’. gotcha, simply checking faq would have solved that, duh. Never see beasts and this one of many reasons why clearly haha. Quote Link to comment Share on other sites More sharing options...
Maddpainting Posted February 21, 2020 Share Posted February 21, 2020 About the double turn, i'm talking about his aura of madness, b.c the Jabberscythe is so squishy he will die very quickly if you are able to get him within range of 6" for his aura to work. Quote Link to comment Share on other sites More sharing options...
whiskeytango Posted February 21, 2020 Share Posted February 21, 2020 5 minutes ago, tripchimeras said: gotcha, simply checking faq would have solved that, duh. Never see beasts and this one of many reasons why clearly haha. It is a shame. They really nerfed the Jabbersylthe into uselessness. Quote Link to comment Share on other sites More sharing options...
tripchimeras Posted February 21, 2020 Share Posted February 21, 2020 Just now, whiskeytango said: It is a shame. They really nerfed the Jabbersylthe into uselessness. Yeah it is, I really like the concept of a monster that exists basically as a nuclear mutual annihilation deterrent, same with that 1 cities spell on like flaggelants or whatever. Its a cool idea, but capping it at model's max wounds on a 4+ cripples it. If it was a 2+ 140pts wouldn't be too too bad, ~8 mortals nothing to sneeze at, but again so easy to shoot off a few wounds still not great. It would really need to be uncapped to be worthwhile. Quote Link to comment Share on other sites More sharing options...
Baron Klatz Posted February 27, 2020 Share Posted February 27, 2020 On 2/19/2020 at 10:04 AM, Lord Krungharr said: I have this random kitbashed little dragonoid monster I made, and can't decide to base him as a Jabberslythe for my Beasts of Chaos, or as a Lord on Karkadrak for my Slaves to Darkness. I have a Lord on Daemonic Mount to go with my Knights and Chariots already, but I know the Karkadrak is very good. But the Jabberslythe is underrated for its potential effects I think. Any thoughts? Why not both? Magnetize the rider and use it accordingly with either army. The fluff can be that it's a realmbeast that mutates depending on which mortal realm it inhabits so if it's with the Beast armies it mutates into a Jabberslythe from the wild and darker magics of Ghur, Ghyran, Shyish and Ulgu upon it while your Chaos army brings the winds of the other realms causing it to turn into a Krakadrak from firey and strengthening magic Aqshy and Hysh would have. Would make some fun Narrative games too like a handler having a bag of realm stones to feed the beast and cause it to change during battle to throw the opponent off or a warband battle in a nexus battlefield with the "hunters" luring the beast on different realmscapes to gain an advantage. Quote Link to comment Share on other sites More sharing options...
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