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AoS 2 - Legion of the First Prince Discussion (Belakor)


Duke of Gisoreux

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2 hours ago, Blisterfeet said:

Always summon pinks

I aim too currently only have 30 pinks, 30 blues and 30 brims painted

Have about 20 more of each to paint 

 

Found a guy on a tzeentch group advocating starting with 30 pinks... and 2 gaunt summoners... I have enough pinks for that but not blues or brims sounds annoying and fun though

But I want all 4 gods on the table where possible and I am almost finished 12 crushers... 12 more to go

I will avoid the skaven daemons cause they done feel right to me

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Be'Lakor x240 pt (General)
Gaunt Summoner on Disc of Tzeentch x260pt
Gaunt Summoner x240pt
Contorted Epitome x200pt (Fourfold Blade)

10x Pink Horrors x200pt
10x Pink Horrors x200pt
10x Pink Horrors x200pt

3x Flamers x120pt
3x Flamers x120pt
3x Flamers x120pt
1x Exalted Flamer x100pt

Is the tzeentch list I found its tempting... I would try to get all 4 gods in even token wise

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Finally played a proper 2k!

Allegiance: Legion of Chaos Ascendant
- Host of Chaos: Legion of the First Prince
Mortal Realm: Ghyran
Be'Lakor (240)
- General
Bloodthirster of Insensate Rage (270)
- Artefact: Ghyrstrike
Gaunt Summoner of Tzeentch (240)
Kairos Fateweaver (400)
10 x Daemonettes (110)
10 x Daemonettes (110)
10 x Plaguebearers (120)
6 x Bloodcrushers (240)
6 x Bloodcrushers (240)
Ravenak's Gnashing Jaws (30)

Total: 2000 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 119

Finally the dark masters commands!

Utterly nuts! 30 pinks summoned by turn 2!

Bloodthirster got shot away but that's hardly a suprise. 

Fateweaver was very unfriendly... turned a wizard into a spawn...

bloodcrushers never got a charge off but killed the griffon and his foot general and where just generally annoying and thanks to the command ability ended the game on full strength!

Managed to get belikore in 8 of a unit of each keyword and he was rather choppy!

received_573128750056586.jpeg

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Can someone point to a definitive rule that says named characters who are generals, heroes, or wizards (and, thus have the Chaos Ascendant keyword) can or cannot take the command traits, artefacts, and spells from the Wrath of the Everchosen campaign book? I know you can't in Warscroll Builder.

Edited by Gutpile
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1 hour ago, Gutpile said:

Can someone point to a definitive rule that says named characters who are generals, heroes, or wizards (and, thus have the Chaos Ascendant keyword) can or cannot take the command traits, artefacts, and spells from the Wrath of the Everchosen campaign book? I know you can't in Warscroll Builder.

Page 17 of the AoS Core Rules.

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3 hours ago, Roark said:

Page 17 of the AoS Core Rules.

Hmm, I could've sworn I've seen lists in this thread where Be'lakor has the Ruinous Aura command trait. But Verminlords and Daemon Princes can definitely take them, right?

Edited by Gutpile
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4 hours ago, Gutpile said:

Hmm, I could've sworn I've seen lists in this thread where Be'lakor has the Ruinous Aura command trait. But Verminlords and Daemon Princes can definitely take them, right?

No but it's the one you take if you dont take belikore 

 

Also... for the dark prince... 18 crushers for a game vs skaven tomorrow 

20200625_154150.jpg

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Allegiance: Legion of Chaos Ascendant
- Host of Chaos: Legion of the First Prince
Be'Lakor (240)
Kairos Fateweaver (400)
Gaunt Summoner of Tzeentch (240)
10 x Daemonettes (110)
10 x Daemonettes (110)
10 x Plaguebearers (120)
6 x Bloodcrushers (240)
6 x Bloodcrushers (240)
6 x Bloodcrushers (240)
Extra Command Point (50)

Total: 1990 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 129

 

Used this today vs a proabbly soft skaven list

 

Dark masters command ability brought back about 6 pink horrors, 3 plaugebearers, 4 daemonettes and 6 crushers! 2 units went from 3 back up to 6

 

Lost fateweaver but should have just kept her back

 

In all 3x6 crushers is probably too much because of how much space they take up on the table their charge ablity is hard to get off but 4 wounds each... and 4+ and the fnp they absorb alot of punishment... then they come back...

 

I need an extra character in there I failed 2 summon the first 2 turns then lost fateweaver and the summoner in the same turn 

20200626_102813.jpg

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5 hours ago, Gutpile said:

Ok, another question. Is any unit with the Chaos Ascendant and Wizard keywords eligible to take spells from the Lore of Ruinous Sorcery? Even named characters? Excluding Horror units, of course.

Standard stuff if your in the army you get access to a spell from the list true of any alliengence 

 

What I'm contemplating for a 1 day even next week...

Allegiance: Legion of Chaos Ascendant
- Host of Chaos: Legion of the First Prince
Mortal Realm: Hysh
Be'Lakor (240)
- General
The Contorted Epitome (200)
- Artefact: Fourfold Blade
Gaunt Summoner of Tzeentch (240)
Gaunt Summoner on Disc of Tzeentch (260)
10 x Daemonettes (110)
10 x Daemonettes (110)
10 x Plaguebearers (120)
6 x Bloodcrushers (240)
6 x Bloodcrushers (240)
10 x Seekers (240)

Total: 2000 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 123
 

Based on 3x6 crushers being a bit clunky I thought the seekers would be good to either turn 1 chaff removal or hold back for later game reach and annoyance 

Thinking I might need a command point though

Tempted to make the seekers 2x5 

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11 hours ago, Gutpile said:

Ok, another question. Is any unit with the Chaos Ascendant and Wizard keywords eligible to take spells from the Lore of Ruinous Sorcery? Even named characters? Excluding Horror units, of course.

Yeah it says every WIZARD in the army may select a spell, so I don't see why that wouldn't include Horrors. Every single wizard gets a spell.

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12 hours ago, Roark said:

Yeah it says every WIZARD in the army may select a spell, so I don't see why that wouldn't include Horrors. Every single wizard gets a spell.

Yes horrors can get said spell but it states on their warscroll they can't cast anything but their own pink fire

Edited by backslide
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3 hours ago, backslide said:

Yes horrors can get said spell but it states on their warscroll they cast cast anything but their own pink fire

Yep.

Quote

This unit is a WIZARD while it has 9 or more Pink Horrors. It can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase. It knows the Channelled Pink Fire spell. It cannot attempt to cast any spells other than Channelled Pink Fire, but any number of HORRORS OF TZEENTCH units that have 9 or more Pink Horrors can attempt to cast Channelled Pink Fire in the same hero phase.

 

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On 6/29/2020 at 2:20 AM, TimeToWaste85 said:

The only bonus to giving the Pink Horrors bonus spells is if you have Kairos or any other guys who steal spells; gives them a larger pool to work with. That’s why you give the Pinks extra spells where possible. 

Not that useful as fateweaver can only steal spells on a warscroll 

 

Changelings can only use enemy 

 

Are there any I'm missing?

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Evening gents, 

This army has really got me inspired,  it'll be amazing to only need 1 army to cover AOS and 40k, and having the ability to easily jump into the various chaos god factions once the army is built up is a nice bonus too!

My first list is nurgle/tzeentch,  but I had a question about the dpr save: will my plaugebearer unit get a DPR from disgustingly resilient, and the LOCA DPR from the allegiance ability?  Seems like a solid combo for my objective holder block of 30. 

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8 hours ago, Roark said:

Yeah, your get both saves one after the other.

Ah, excellent!  definitely gonna try a block of 30 near my general for double 5+ fnp. 

 

Think I'm gonna give this a run at 1000 points as soon as lockdown has eased:


++ **Pitched Battle** 1,000 (Chaos - Legion of Chaos Ascendant) [1,000pts] ++

+ Leader +

Changecaster, Herald of Tzeentch [110pts]: 1. Bolt of Ruin, Staff of Change

Poxbringer, Herald of Nurgle [120pts]: 2. Armour of the Pact, 2. Echo of Hatred, 2. Ruinous Aura, General

+ Battleline +

Daemonettes [110pts]: 10 Daemonettes, Banner Bearer(s), Hornblower(s), Icon Bearer(s)

Plaguebearers [320pts]: 3x 10 Plaguebearers, Icon Bearer, Piper

+ Other +

Exalted Flamers of Tzeentch [100pts]: Exalted Flamer

Flamers of Tzeentch [120pts]: 3 Flamers

Flamers of Tzeentch [120pts]: 3 Flamers

+ Allegiance +

Allegiance: Legion of Chaos Ascendant

+ Game Options +

 

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On 7/2/2020 at 2:15 PM, Roark said:

Yeah, your get both saves one after the other.

 

20 hours ago, Rozza the dogga said:

Ah, excellent!  definitely gonna try a block of 30 near my general for double 5+ fnp. 

 

You could try Pusgoyle Blightlords with Harbinger of Decay:

4+ Save

5+ Disgustingly Resilient

5+ LOCA save

5+ Harbinger Save

 

Super good on objectives

 

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21 hours ago, Rozza the dogga said:

Ah, excellent!  definitely gonna try a block of 30 near my general for double 5+ fnp

Agreed I need to rebase more of mine

 

Does look like a nice solid start 8 have to try the blob of 30

 

I have a 1 dayer on sunday managing a practice game today...

Allegiance: Legion of Chaos Ascendant
- Host of Chaos: Legion of the First Prince

Leaders
Be'Lakor (240)
- General
Gaunt Summoner of Tzeentch (240)
Gaunt Summoner on Disc of Tzeentch (260)
The Contorted Epitome (200)
- Artefact: Fourfold Blade

Battleline
10 x Daemonettes (110)
10 x Daemonettes (110)
10 x Plaguebearers (120)

Units
6 x Bloodcrushers (240)
6 x Bloodcrushers (240)
10 x Seekers (240)

Total: 2000 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 123

I have 40 pinks/60 blues/40 brimstones for the summoning pool...

The toss up is seekers or more crushers

received_266941864569330.jpeg

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Yea our army will still be very good because it still gives the FNP to units that don't have them adding resilience to an army. I think you may see lists shift from trying to be 'you can't move me' to more 'ill hit you hard and fast with something now with a FNP and then summon pinks'

Either way I'm happy the GHB is shifting the meta and excited to see where the dust lies at the end. 

Though I can see the people flocking to the salt mines already 🤣🤣😂

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