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The Midnight City and Empires of Industry - Fantome Rules (Cogforts, Industry, Clockwork)


Melcavuk

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Some of you may be familiar with my work on designing fanrules for Ironweld Arsenal previously and with the release of Cities of Sigmar I let those rules sit to one side whilst I worked out how to bring something new to the table without sitting on the rules of Cities of Sigmar too much and being more of the same. So the rules have now gone through many iterations and changed to fit as a fan supplement instead, presenting two new cities to the game and fleshing out the concept of industry in the game, its available as PDF here:

https://artisansofsigmarhome.files.wordpress.com/2020/02/themidnightcity.pdf

The photo files suffer from compression somewhat when uploaded so they'll be harder to read but I'll link them below anyway. 

 

What I need now is feedback, constructive and critique to flesh out, change and test what has been compiled.

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1 hour ago, radionausea said:

Are Cognizant Phalanx supposed to hit on a 2+ and have a further +1 to hit when they're attacking a unit that's charged?

Overall liking this a lot.

Cheers

The 2+ to hit is only on the missile attack variant as it is quite literally a cloud of steam and relies on your opponent being within 3 inches (in combat with you) to shoot, however should your opponent have an ability that can charge within your turn (I think khorne here) then yes they would essentially be on a 1+ to hit said unit in the shooting phase of that turn but 1's always miss. 

58 minutes ago, FlatTooth said:

This is real good and real cool

Thanks!

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