Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
HollowHills

Aos 2 - Lumineth Realm-Lords Discussion

Recommended Posts

13 minutes ago, RocketPropelledGrenade said:

Well, that's unfortunate. I was reading about the various probably future units and getting hopeful, but if they don't add more generic heroes including at least one melee option, it almost straight up doesn't matter what else they add.

Oh well. Hopefully Malerion's aelves are cool.

Well, that's just my (not totally unfounded) speculation. They do mention Lords/Ladies also in the book. I think if the first addition is another temple (spirit, mage, special unit) then it becomes really unlikely we'll see a generic melee hero for the Lumineth (or so far off in the future it doesn't matter right now). 

 

  • Confused 1

Share this post


Link to post
Share on other sites
13 minutes ago, LuminethMage said:

Well, that's just my (not totally unfounded) speculation. They do mention Lords/Ladies also in the book. I think if the first addition is another temple (spirit, mage, special unit) then it becomes really unlikely we'll see a generic melee hero for the Lumineth (or so far off in the future it doesn't matter right now). 

 

That's fair.

I'm just generally sort of bummed and waiting on a  lot of far off things. My preferred Slaves to Darkness lists are likely to be hit hard by the artefact changes in the GHB, as I really relied on Realm Artefacts. Lumineth as currently available have been kind of a disappointment to me, but might that might turn around with more options. Malerion's aelves have the potential to be the perfect army for me if they go in any of the directions I'm hoping, but who knows if they will...

Basically, I'm trying to be enthused about my miniatures, but having a hard time with it. Time will tell if that's warranted or not.

  • Sad 1

Share this post


Link to post
Share on other sites
1 hour ago, RocketPropelledGrenade said:

My preferred Slaves to Darkness lists are likely to be hit hard by the artefact changes in the GHB, as I really relied on Realm Artefacts.

Are there any leaks yet ?

Share this post


Link to post
Share on other sites
Posted (edited)
32 minutes ago, Maturin said:

Are there any leaks yet ?

There's a still floating around from the "This Week in Warhammer" video accompanying the GHB announcement that shows two prominent changes for matched play; 

a) When you select a battleplan, you have to roll to see which realm it takes place in (this may have already been a matched play standard, but I know in the Australian scene at least it wasn't really enforced before.)

b) A direct quote from the video; "If you decide that your army is from a specific Mortal Realm and wish to make one of your artefacts of power a realm artefact, you must pick the realm artefact for your chosen Mortal Realm from the following pages, instead of using an artefact from Malign Sorcery." It shows the Realm of Aqshy as an example which features only a single artefact. 

Basically, it looks like we're losing out on access to the 96 artefact choices from Malign Sorcery and replacing them with 8 from the Generals' Handbook in matched play games. This would mean no more Ethereal Amulet/Aetherquartz Broach/Gryph-Feather Charm/Ghyrstrike/etc unless they make it in as the realm artefact for their respective realm in the GHB. Just as an example in terms of list construction for the armies I own, it affects my Hedonites of Slaanesh (especially if I play Syll'Esskan Host), Daughters of Khaine, Legions of Death and to a lesser extent my Sylvaneth, but won't affect my Tzeentch or Lumineth Realm-Lords. Newer battletomes tend not to rely on the realm artefacts as much, so I can't see this being too big an issue for prospective Lumineth players like us (I haven't come up with a single list idea for them that involved any realm artefacts!)

Edited by Jaskier
  • Like 1
  • Thanks 1
  • Sad 1

Share this post


Link to post
Share on other sites
Posted (edited)

I think we will get the rest (alarith, teclis etc.) of LRL in July august and then around Christmas/january the wind temple and either the tyrionic vanari (artillery, chariots, more scinarri, scouts and maybe lords/ladies, Tyrion with the sun spirit and one unique hero) or the river and zenith temple in conjunction with it and whatever is left (what didn't yet release of the thing I mentioned and maybe some terrain pieces) we will get 0,5 to 1 year after that. If they will keep the temples like they did with the mountain one (which they should in my opinion) we will see one special unit, the spirit variant for the element, one named spirit and a caster with a lore that's unique to them and teclis per temple. That will justify the 660p price for teclis. I also think that we will get one battalion for each temple and that they will change the teclian vanguard to be able to include every temple battalion but at least one has to be taken. Maybe we also get battalions for the new vanari and a Tyrion battalion. They could also make a battalion featuring the teclian vanguard and the Tyrion battalion just for fun but I don't think they will because that would be around 6000/7000p and noone plays with that much. 

Edited by fenriswolf2003
  • Haha 1

Share this post


Link to post
Share on other sites

I can't see a follow up release that quickly. They  said on several occasions that a production cycle for new minis is over a year in the making. Before they'll expand a line they'll most likely wait and see how successful a release the original ine is. After that they'd pump design or not depending on the numbers. Assuming GW has any intentions at all of a follow up for LRL we wouldn't see it within 2 years of the original release if my assumptions are correct. If at all.

  • Like 2
  • Confused 1

Share this post


Link to post
Share on other sites
Posted (edited)

The other thing is that selling us a battletome that would be rendered obsolete in less than six months without prior notification would not go over well at all. I think we're just going to have to accept that this is it for now, but they clearly have concepts or perhaps even renders in the pipeline for when they do revisit the range in a few years time. I can absolutely see Lumineth becoming one of the better supported factions in Age of Sigmar, it's just a matter of waiting for those additions to come and working with what we have now. 

As an aside, I don't think Teclis needs a third spell lore to justify his 660 point cost. He's an incredibly strong support piece and near-unparalleled magical toolbox already just with access to two spell lores!

Edited by Jaskier
  • Like 4

Share this post


Link to post
Share on other sites
Posted (edited)
1 hour ago, Lucur said:

I can't see a follow up release that quickly. They  said on several occasions that a production cycle for new minis is over a year in the making. Before they'll expand a line they'll most likely wait and see how successful a release the original line is. After that they'd pump design or not depending on the numbers. Assuming GW has any intentions at all of a follow up for LRL we wouldn't see it within 2 years of the original release if my assumptions are correct. If at all.

I agree. I don't expect to see any more Aelves in this edition of Age of Sigmar, nor any Lumineth before the rumoured Shadow Aelves who I suspect will be part of AoS 3.0 (possibly important to the plot).

  • AoS 1.0 - 2015-Q3 - Plot focus = Chaos
    • 2015-Q3 - Sylvaneth
  • AoS 2.0 - 2018-Q3 - Plot focus = Death
    • 2018-Q1 - Daughters of Khaine
    • 2018-Q2 - Idoneth Deepkin
    • 2020-Q2 - Lumineth Realm-lords
  • AoS 3.0 - 2021-Q3? - Plot focus = ???
    • 2021-Q3? - Shadow Aelves?


 

Edited by John Edwards

Share this post


Link to post
Share on other sites

Question to all: Either I’m just too dumb right now, or is there no way the Iliatha Ability “Unity of Purpose” can be used? I think there is no Iliatha Vanari unit that can use a Command Ability, or? 

Share this post


Link to post
Share on other sites
2 minutes ago, LuminethMage said:

Question to all: Either I’m just too dumb right now, or is there no way the Iliatha Ability “Unity of Purpose” can be used? I think there is no Iliatha Vanari unit that can use a Command Ability, or? 

Excellent spot! Vanari combat heroes confirmed :P !!!!

  • Haha 1

Share this post


Link to post
Share on other sites
4 minutes ago, LuminethMage said:

Question to all: Either I’m just too dumb right now, or is there no way the Iliatha Ability “Unity of Purpose” can be used? I think there is no Iliatha Vanari unit that can use a Command Ability, or? 

In Illiatha they get a command ability. Strike in Unison. I’d also assume that any command ability used on a illatha Vanari unit counts?

  • Thanks 1

Share this post


Link to post
Share on other sites
14 minutes ago, Sleepers said:

In Illiatha they get a command ability. Strike in Unison. I’d also assume that any command ability used on a illatha Vanari unit counts?

Right thanks, I for a moment I was confused about needing a hero to do that command ability. 

Share this post


Link to post
Share on other sites
20 minutes ago, LuminethMage said:

Question to all: Either I’m just too dumb right now, or is there no way the Iliatha Ability “Unity of Purpose” can be used? I think there is no Iliatha Vanari unit that can use a Command Ability, or? 

I've been pondering the exact same just a couple hours ago. Only heroes can use the CAs per se, right? Unless it's a typo and it works as @Sleepers mentioned, by affecting two units with the CA at once instead.

Share this post


Link to post
Share on other sites
Posted (edited)

Yes. There are no Iliatha Vanari heroes to activate the CA.

Perhaps including the VANARI keyword in the first clause is a mistake? Or perhaps should read "selected as a target of" instead of "uses"

Edited by John Edwards

Share this post


Link to post
Share on other sites
Posted (edited)

Many of the command abilities in the game are not used by heroes, they simply require a hero to be on the field/close to the unit using them. The three in the AoS core book are not used by heroes for example, but by the units themselves. the Iliatha ability is no different.
Seems to be a common misconception though.

Edited by Falkman

Share this post


Link to post
Share on other sites
Just now, Falkman said:

Many of the command abilities in the game are not used by heroes, they simply require a hero to be on the field/close to the unit using them. The three in the core book are not used by heroes for example, but by the units themselves. the Iliatha ability is no different.

Fair point.

Share this post


Link to post
Share on other sites

Having gone more thoroughly through the book, it’s pretty awesome how much detail there is in the artwork. 

I didn’t notice some of those at first. For example, right on the first page you have artwork of a Tyrionic and a Teclian city, with the both the symbols of the Sun Spirit and of Celennar. The statues on the page edges in the fluff part of the book, also show one Teclian (with Celennar’s symbol at the bottom of the staff and Teclis symbol right below the half-moon), and one Tyrionic, again with the symbol of the Sun Spirit on the bottom of the staff and Tyrion’s symbol (former symbol of Asuryan) with sun beams on top. 

The tail and beams of the Sun Spirit symbol look very similar to the tail and sun beams on dragon-phoenix which is shown on the Dawnrider banner. And we have dragon like beings in the Tyrionic city piece. Some of us might remember when we are all speculating about this part several month ago. 

But we might really see something like that in the future, now that we know that Tyrion has met with a very powerful spirit of light during his journey in the past. 

Anyway, I just love those little details they’ve put in there. 

  • Like 1

Share this post


Link to post
Share on other sites
29 minutes ago, LuminethMage said:

Having gone more thoroughly through the book, it’s pretty awesome how much detail there is in the artwork. 

I agree, it's pretty neat. I just noticed that all of the lake/river systems on the Ymetrica map (page 16) are shaped like aelven runes.

Share this post


Link to post
Share on other sites

finally read a good majority of the book, and I gotta say this is some of the best AoS fluff I have read in a while (from a short pool of Kharadrons, Legions of Nagash, Deepkin and Cities of Sigmar) and makes me wish we had more models. Some particular notes I liked:

 

Spoiler

The Quest Tyrion went on through Hysh when he first woke up, trying to find his brother. I expected that they were together from the start like the core book and other sources said, but hearing about the journey Teclis went on, searching the realm first before going past the edge into what amounts to the sun of the entire Mortal realms and going blind for his brother felt like a proper Greek or Norse Myth. Also, goes to show how much he loved his brother despite the Just as Planned Bullcrap he did in the end times. Does raise some questions, like what exactly is Hysh's realm edge. Is it a different form of God or Godbeast? Because something so powerful that can blind the literal God of Light is pretty fascinating...

Not to get political, but the Spirefall event happening because of what amounts to ancient Fantasy Elven Cancel Culture was fairly surprising. kinda shows what happens when there is a chance to bring your opponent down on a single accusation, unfounded or not... granted, it's taken to extremes with literal magical nukes, but I liked it well enough as a story. I may just be reading too much into it too.

I am a bit confused by the Temple stuff. So, instead of climbing the Teclian Ladder towards enlightenment, the potential Acolyte will instead meditate using the given elements as a basis, which helps bind them to the natural spirits of Hysh such as Zenith, wind, mountain and River until they become so humble in their search they put themselves in the element's hands and pray they are spared? What does Zenith's end trial look like? is it Extreme sun burn? And if there is a spirit in the sky, what is the Separation between them and Tyrion's power? is there overlap? how is the aspect of Light and the aspect of Zenith different?

The barest hints of the other Temples makes me wanna have more... And the idea of Loreseekers had me pretty giddy at the thought. My prediction: We will get more Cinari in the form of these Loreseekers, or a new type of Elf leader within the same class, like a Grand Warden or something. Heck, this would make slotting in new models fairly easy too. Just Remove the limit of relics that only go to the Cathaller in that entry, maybe add a few more, and suddenly we have a new hero within a pre-established class that can work. Heck, it would make sense as to why the Blade of Leaping Gold is a thing in that category when we only have a woman dressed in a night gown. Maybe the General's handbook will have something like this for match play this year. if we can create new heroes then I'd be all over that. Restorator Ziatrec is a possibility for me now.

I think we could see more models from the Aralith or the Vanari IF there is an update soon. It would make it so we don't need another battle tome in order to play with new models if these guys can slot neatly into either keyword, which allows them to be used without needing a book to tie into new faction rules. We could see an expansion like the Wrath of the everchosen in the future which gives us these new faction rules, but I do not know how it would work. I will say I absolutely HATE how Ymetrica is so ingrained in the mountain temple. I wish there where separate faction rules for these temples outside of or instead of the nations. They are supposed to be absolutely everywhere, so needing 1 nation wholly devoted rules wise to 1 temple is frustrating to me. What happens when the other three show up? Will the 3 tyrionic nations be forced to only focus on those? What if I want a Ziatrec zenith temple? or a Syar River temple? 

 

speaking of Ziatrec, I am both happy and sad. I am happy with the fluff of their nation being so focused on the moons of Hysh, to the point the Bad moon is their biggest enemy, and they made mention of Morrslieb from the malign portents storyline, which made me very happy. That, and the flavor of them worshiping Celennarr more than Teclis and Tyrion being amused by it gave them some fun nuance as well. I just hope my temple to Teclis isn't going against any fluff they may have.

Okay, enough of my rambling. Anyone else hoping the create your own hero thing will allow us more hero choices in matched play? and also, sucks to hear about the Relm relics, but they were almost too powerful... I mean giving a Vampire lord on Zombie dragon ethereal was always a bullcrap play.

  • Like 2

Share this post


Link to post
Share on other sites
2 hours ago, Acid_Nine said:

Anyone else hoping the create your own hero thing will allow us more hero choices in matched play?

I don't think it's going to be match play legal.

  • Sad 1

Share this post


Link to post
Share on other sites

Work continues on my Wind Spirit.

As some of you might remember if you saw my earlier posts, the initial plan (before more information had be made available) was to use the rules for a generic Alarith spirit of the Mountain with a thermal rider cloak artifact to represent this flying wind spirit in game.

As we now know, the generic Alarith is a behemoth, but not a hero. However, when a door closes a window opens, and the Lumineth being able to ally with the Idoneth (another of my armies) has given us some unique warscrolls to represent conversions.

I must admit that I am still unsure which warscroll would best represent this spirit. I'm torn between the Akhelian King and Eidolons. With that in mind, I have gone about creating two distinct bases to more closely match the scale of the either. I favor the scale of the Akhelian King more, however, I much prefer the access to magic that the Sea Eidolon warscoll allows me to represent this model in game turn. At the least, having these two separate bases will allow me to switch out between games and as the mood strikes me:

MKYJpS6.jpg

hQUhYL5.jpg

0Qllqq9.jpg

 

While the size comparisons aren't perfect unfortunately, I think they will be suitable. And I'd love to hear your thoughts on this.

I have not yet received my battletome and box sets just yet, but reading the lore online has been fascinating.

In particular, the mentions of laughing, fox-faced wind spirits and of Wind Aelementari mages riding clouds in battle, all things considered I think these conversion have hit the nail on the head, and I'm very pleased with how this slots right into the lore.

  • Like 1
  • LOVE IT! 2

Share this post


Link to post
Share on other sites
7 hours ago, Jaskier said:

The other thing is that selling us a battletome that would be rendered obsolete in less than six months without prior notification would not go over well at all. I think we're just going to have to accept that this is it for now, but they clearly have concepts or perhaps even renders in the pipeline for when they do revisit the range in a few years time. I can absolutely see Lumineth becoming one of the better supported factions in Age of Sigmar, it's just a matter of waiting for those additions to come and working with what we have now. 

As an aside, I don't think Teclis needs a third spell lore to justify his 660 point cost. He's an incredibly strong support piece and near-unparalleled magical toolbox already just with access to two spell lores!

I've come to think of it in the same way as Stormcast.  Every couple of years Sigmar opens a new Chamber and we get an expansion.  Teclis will do likewise with his Temples as the need (in the storyline) arises.  I expect Zenith to be the last to be opened.

  • Thanks 1

Share this post


Link to post
Share on other sites

Reading all this Lore makes me excited and indecisive about starting the Army.  The Wind Spirit Sounds like something I would absolutely love and omg Horse Archers --> yes please! ^^ However not having much choice in generic nameless Heroes makes me almost want so say no to the Army. .....Almost :D
After seeing the Nations I decided that I wanted to avoid Ymetrica and the Alarith, (I am not into the Cow and Horn Motifs but also do not hate it with a passion)  but I also like to use unnamed Heroes, well that basically leaves the Cathallar .. 😄 But the Vanari Units are the most beautiful Battleline in the whole Game!
I might dabble in Hyshian Terrain instead and wait for more releases like the naive
(High)-Elf Fan I am.  Or start a small Vanari - Auralan Battalion? Strange times to wargame ..... :)

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...