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HollowHills

Aos 2 - Lumineth Realm-Lords Discussion

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1 minute ago, Duke of Mousillon said:

 

To keep in mind. Stonemages are the only non-Teclis option for the second spell lore in this book. Indeed almost everything is a wizard but almost none is allowed to use the second spell lore

The second lore hasn't intrigued me that much compared to the main one to be honest.. Regardless since I want a meele focused option Stonemages seem like an unlikely choice..

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Posted (edited)

I mean reading all this the options for this army actually seem really small. Especially hero wise. Without teclis it seems it's not worth showing up. I think the missing thing is a alarith themed warrior hammer hero Mounted or not. Apart from teclis the army doesnt really have a leader model. I mean the two casters are just not generals. And eltharions a named character whose an invisible ghost. It's actually really odd. The unit variety is about the same as many others but hero wise i cant think of another army like it. 

Edited by Icegoat
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Posted (edited)
3 hours ago, Icegoat said:

I mean reading all this the options for this army actually seem really small. Especially hero wise. Without teclis it seems it's not worth showing up. I think the missing thing is a alarith themed warrior hammer hero Mounted or not. Apart from teclis the army doesnt really have a leader model. I mean the two casters are just not generals. And eltharions a named character whose an invisible ghost. It's actually really odd. The unit variety is about the same as many others but hero wise i cant think of another army like it. 

Just take Gotrek ;)

or Even Both!

Teclis - 660 pts
Gotrek - 520 pts
Scinari Cathallar - 140 pts
10 Wardens - 120 pts
10 Wardens - 120 pts
10 Sentinels - 140 pts
10 Sentinels - 140 pts
Auralan Legion - 120 pts
1960 pts total
3 Drops, pretty much no bodies but with Gortek and Teclis it could be amusing 

Edited by Chumphammer
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@Siegfried VIIi wasnt talking to you there? I am sorry i think i quoted the wrong post and then had to delete a quote and requote by editing. i wa stalking to the guy who asked about why there was a stonemage in somebodies list. 

Refering to our situation. As i said the most "order" lookin big mount we have for that base is a griffon from cities of sigmar. If you want something stoneish we only have stonehorns in age of sigmar. Could do maybe some kitbashing but that would have to be some more effort since the face of the stonehorn definetly doesn not look in line with our  lets say "heroic" approach to this

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2 hours ago, Chumphammer said:

Just take Gotrek ;)

or Even Both!

Teclis - 660 pts
Gotrek - 520 pts
Scinari Cathallar - 140 pts
10 Wardens - 120 pts
10 Wardens - 120 pts
10 Sentinels - 140 pts
10 Sentinels - 140 pts
Auralan Legion - 120 pts
Emerald Life Swarm

2000 pts total
3 Drops, pretty much no bodies but with Gortek and Teclis it could be amusing 

“Hey gotrek... remember that time we teamed up and kicked ass against those tzeentch twins to save the world?”

 

”say no more, boyo, i’m In.”

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58 minutes ago, Acid_Nine said:

“Hey gotrek... remember that time we teamed up and kicked ass against those tzeentch twins to save the world?”

 

”say no more, boyo, i’m In.”

Actually you can make a pretty solid just Gortrek list:

 


Where the hell is Tyrion? list
Zitrec
Gotrek - 520 pts
Scinari Cathallar - 140 pts
30 Wardens - 360 pts – Hysh Ward thing, Heavenly Blessing
10 Wardens - 120 pts
- Swiftness of Hysh, Sparkling Light
10 Wardens - 120 pts
– Hysh Ward thing, Heavenly Blessing
10 Sentinels - 140 pts - Swiftness of Hysh, Sparkling Light
10 Sentinels - 140 pts
– Total Darkness,
10 Sentinels - 140 pts - Total Darkness, Sun Eruption
5 Dawnriders – 130 pts - Sun Eruption, Heavenly Blessing
Auralan Legion - 120 pts
Hyshian Twinstones – 30 pts
Soulsnare shackles – 40 pts
2000pts total
, 3 drops

Gotrek and 30 Wardens advance, with Dawnriders flanking (mainly to be a pain, target small heroes or units, cap an easy obj or throw a cheeky shackles on someone)

2 x 10 wardens move slow and support archers.

Archers target heroes/support first.

Have 10 wardens summon the Twinstone, then cast some of your unit buffs in range of it. Then you can have the other 10 Wardens either cast off Either Total Darkness or the big block if within 12 cast the fnp spell on themselves.

One can also cast the half movement spell also from Zitrec

 

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2 hours ago, Duke of Mousillon said:

@Siegfried VIIi wasnt talking to you there? I am sorry i think i quoted the wrong post and then had to delete a quote and requote by editing. i wa stalking to the guy who asked about why there was a stonemage in somebodies list. 

Refering to our situation. As i said the most "order" lookin big mount we have for that base is a griffon from cities of sigmar. If you want something stoneish we only have stonehorns in age of sigmar. Could do maybe some kitbashing but that would have to be some more effort since the face of the stonehorn definetly doesn not look in line with our  lets say "heroic" approach to this

Yes I thought of the stonehorn too as a choice and I agree that it will take some effort to get it to look more stoic/heroic..

Another idea I had is to use the stats of the Akhelian King. Of course competitive wise he is certainly sub par since he won't get any allegiance abilities and he won't be able to get any artifacts but in this instance I may be able to use a horse or another similar mount ro represent him and it will be easier to justify it fluff-wise..

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10 minutes ago, Siegfried VII said:

Yes I thought of the stonehorn too as a choice and I agree that it will take some effort to get it to look more stoic/heroic..

Another idea I had is to use the stats of the Akhelian King. Of course competitive wise he is certainly sub par since he won't get any allegiance abilities and he won't be able to get any artifacts but in this instance I may be able to use a horse or another similar mount ro represent him and it will be easier to justify it fluff-wise..

If I had more money than I set aside for this release I would make my character out of The Lord-Arcanum on Tauralon (without the wings obviously, which is a fairly big feat to remove in all honesty but doable) with a 3rd party elf Hero Riding it, or a Kitbashed Dreadlord being the rider on top. It would take some reworking, but I think it's feasible. 

In terms of rules I would just use Avalorn's Rules. He's a hero, he is good even without the stoneguard, and he certainly can pull his weight.

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12 minutes ago, Acid_Nine said:

If I had more money than I set aside for this release I would make my character out of The Lord-Arcanum on Tauralon (without the wings obviously, which is a fairly big feat to remove in all honesty but doable) with a 3rd party elf Hero Riding it, or a Kitbashed Dreadlord being the rider on top. It would take some reworking, but I think it's feasible. 

In terms of rules I would just use Avalorn's Rules. He's a hero, he is good even without the stoneguard, and he certainly can pull his weight.

It just doesn't sit well with me to use the profile of a named character for one of my own.. It may be me being weird though.

I did thought of the Tauralon but it is pretty expensive and without the wings it is not big enough I think to use as Spririt of the Mountain -size model. I am also concerned that we don't know which base to use.. Is it the normal monster base or is it the one Treelords have which is a bit smaller..?

For the rider I plan to use one of the spare Light of Eltharions I will have combined with some high elf bits.. 🙂 

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10 hours ago, Tiberius501 said:

So... am I the only one counting down the minutes until this box releases in 4(!) entire days? I feel like time has slowed down just to stop Lumineth from being real.

Doing the same, how can it be still Wednesday (which just started "cough"). After all those months it still feels like a few more days are way too long, lol.  

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3 hours ago, Chumphammer said:

Actually you can make a pretty solid just Gortrek list:

 


Where the hell is Tyrion? list
Zitrec
Gotrek - 520 pts
Scinari Cathallar - 140 pts
30 Wardens - 360 pts – Hysh Ward thing, Heavenly Blessing
10 Wardens - 120 pts
- Swiftness of Hysh, Sparkling Light
10 Wardens - 120 pts
– Hysh Ward thing, Heavenly Blessing
10 Sentinels - 140 pts - Swiftness of Hysh, Sparkling Light
10 Sentinels - 140 pts
– Total Darkness,
10 Sentinels - 140 pts - Total Darkness, Sun Eruption
5 Dawnriders – 130 pts - Sun Eruption, Heavenly Blessing
Auralan Legion - 120 pts
Hyshian Twinstones – 30 pts
Soulsnare shackles – 40 pts
2000pts total
, 3 drops

Gotrek and 30 Wardens advance, with Dawnriders flanking (mainly to be a pain, target small heroes or units, cap an easy obj or throw a cheeky shackles on someone)

2 x 10 wardens move slow and support archers.

Archers target heroes/support first.

Have 10 wardens summon the Twinstone, then cast some of your unit buffs in range of it. Then you can have the other 10 Wardens either cast off Either Total Darkness or the big block if within 12 cast the fnp spell on themselves.

One can also cast the half movement spell also from Zitrec

 

Do the units all know 2 spells from the lore or is that a Zaitrec trait? I missed that.

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Posted (edited)
8 hours ago, Nighthaunt Noob said:

Do the units all know 2 spells from the lore or is that a Zaitrec trait? I missed that.

That's the Zaitrec trait : ) Edit: This is a mistake, they only know one. Only Hero-Wizards can choose an additional spell from theIt respective Lore. 

Edited by LuminethMage
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1 minute ago, LuminethMage said:

That's the Zaitrec trait : )

Very nice! I knew it was a +1 to cast and dispel but missed the extra spell! I like that one.

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Posted (edited)

For my Lumineth army, I want to go something when I say that looks like it could be from Atlantis.  So I am thinking bronze trim with silver for the bit of scalemail and metal bits of weapons.  As contrast to my S2D army's black and gold, I think I do want to keep most of it in whites, but go with something like ivory so it isn't as bright.  Finally, I think I want to use blue green with, oddly enough, Vallejo German Uniform (the early war green color).  I haven't quite figured out just how far I want my paint to alter how GW has them painted just yet.  Ultimately I don't plan on painting them (which mean I won't be playing them) for a bit unless some of the art in the Battletome or early painters' armies inspire me.

Edited by Saturmorn Carvilli
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Posted (edited)
7 minutes ago, Nighthaunt Noob said:

Very nice! I knew it was a +1 to cast and dispel but missed the extra spell! I like that one.

Yeah, +1 to cast, dispel, unbind the first each wizard does each phase (so basically to all)

get 2 speills

Plus Zitrec wizards know a special spell which halfs an enermy unit movement (Still waiting on english wording and not translations)

Teclis English scrolls on my twitter btw, @chumphammer

Edited by Chumphammer

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Posted (edited)
50 minutes ago, Nighthaunt Noob said:

Very nice! I knew it was a +1 to cast and dispel but missed the extra spell! I like that one.

Yeah, it's my favorite faction, probably not the most competitive when you take Teclis (likely overkill in the magic phase, and 2 Aetherquartz is likely the way to go), but it gives you a lot of versatility and really makes the magic phase yours against most opponents (the general has a trait which let's him do an additional unbind and provides a bonus to unbinding). 

@Chumphammer Yeah, the German wording is a bit weird. It's unclear to me if the damage is rolled after you rolled to cast for the spell, or in your next hero phase. I hope the first option is correct, otherwise it's a bit tedious to keep track of. 

Edited by LuminethMage

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Posted (edited)
1 hour ago, Saturmorn Carvilli said:

For my Lumineth army, I want to go something when I say that looks like it could be from Atlantis

....My friend, have you ever heard of the deepkin? Or do you wanna do these guys first and make some Deepkin later as a “before and after” kinda theme? Jokes aside it sounds like a really good color scheme!

 

18 minutes ago, LuminethMage said:

Yeah, it's my favorite faction, probably not the most competitive when you take Teclis (likely overkill in the magic phase, and 2 Aetherquartz is likely the way to go), but it gives you a lot of versatility and really makes the magic phase yours against most opponents (the general has a trait which let's him do an additional unbind and provides a bonus to unbinding). 

@Chumphammer Yeah, the German wording is a bit weird. It's unclear to me if the damage is rolled after you rolled to cast for the spell, or in your next hero phase. I hope the first option is correct, otherwise it's a bit tedious to keep track of. 

What I didn’t know is that it’s +1 to cast for each wizard! I thought it was only for 1 squad in the army, and the rest cast as usual! That changes how I look at them completely... heck, I may take them for my main army. I wanted to use the mages anyways, and I just hope I have enough battle shock nullifies and command points to cover me otherwise so I don’t miss that +2 to bravery.

 

 

Edited by Acid_Nine
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After reading the english rules of Teclis on twitter, it seems he cant manual cast any spells as it states he has to choose to autocast 1, 2 or up to 4 spells as per his archmage rule and his two or four casting abilities can't have their spell values modified as there's no roll. This means he doesn't benefit from the aura of cellenar, aetherquartz for increasing the number of spells he can cast or any + 1 spell modifiers from aetherquartz, the endless spell or zaitek rules unless there's a FAQ.  

He does benefit from the + 1 to unbinding and  dispelling attempts, can auto unbind and dispel and gets infinite unbinds.  Not sure if he's an auto take now but def solid enough. 

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2 minutes ago, Incineroar87 said:

After reading the english rules of Teclis on twitter, it seems he cant manual cast any spells as it states he has to choose to autocast 1, 2 or up to 4 spells as per his archmage rule and his two or four casting abilities can't have their spell values modified as there's no roll. This means he doesn't benefit from the aura of cellenar, aetherquartz for increasing the number of spells he can cast or any + 1 spell modifiers from aetherquartz, the endless spell or zaitek rules unless there's a FAQ.  

He does benefit from the + 1 to unbinding and  dispelling attempts, can auto unbind and dispel and gets infinite unbinds.  Not sure if he's an auto take now but def solid enough. 

Yup, that was also how it was described in the German version. If he would benefit from modifiers on his spells, that would make the whole "Archmage" rule meaningless, because then you would always decide to auto-cast 4 spells. There wouldn't be any trade-off at all for doing it. As the rule is written, at  least some armies will have a decent chance to dispel some of his spells if you decide to cast 4, and others can do it with a really good roll. I doubt there will be any kind of FAQ allowing Teclis to use modifiers on his 4 auto-casts. 

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2 minutes ago, LuminethMage said:

Yup, that was also how it was described in the German version. If he would benefit from modifiers on his spells, that would make the whole "Archmage" rule meaningless, because then you would always decide to auto-cast 4 spells. There wouldn't be any trade-off at all for doing it. As the rule is written, at  least some armies will have a decent chance to dispel some of his spells if you decide to cast 4, and others can do it with a really good roll. I doubt there will be any kind of FAQ allowing Teclis to use modifiers on his 4 auto-casts. 

He seems almost useless to take under Zaitek in that case.  Getting the one lore spell is his only real gain.

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11 minutes ago, Incineroar87 said:

He seems almost useless to take under Zaitek in that case.  Getting the one lore spell is his only real gain.

He provides a +2 on the save rolls against any wounds and MW (so 4+ instead of 6+) for the General with the Zaitrec artifact which in combination with his save spell and Celennar's Aura, which makes it risky to attack that General with spells, should increase their survivability quite a bit - which is great, as said General will be a Scinari Cathallar or Stonemage. And the combination of Teclis with the Zaitrac General's trait - that'll be pretty rough on opponents' casters. Good luck trying to cast anything against that combo if you are not also heavily invested in magic. Teclis auto-unbinds one.  On his next unbind roll Teclis has a +2  . The General has a +2 on his first unbind roll, and then General rolls on a +1 which he can re-roll. Before Teclis goes to a mere +1 for unlimited unbinds. The both would be good without the combination of course, but this gives you an extra oomph to your unbinds/dispels. 

It might not the be best combination, but I wouldn't call that almost useless. 

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Posted (edited)

Guys, they way to play is to spam Alarith without teclis. The rest is nothing or casual gaming :) .

PS: I love the knight models

Edited by Raffonerd
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Posted (edited)
6 hours ago, LuminethMage said:

That's the Zaitrec trait : )

I just wanted to shed some light onto the Zaitrec Rules, because I think you misunderstood it or the translation you read was somehow flawed.  However I don't know if you may have had some other rules insight  -> My only resource is the single one blurry Page where the abilities of the Great Nation of Zaitrec are listed.
As a german native Speaker it is very clear that only "Zaitrec-Wizard-Heroes" know a second spell from their respective lore. This sentence alone likely does not tell the whole picture because there seems to be one peculiarity:
Zaitrec seems to not have a specific command ability for their Nation, which is weird. However they have at least one Spell from the "Lore of Zaitrec" listed on the Sngle Page (The Spell being: Overwhelming Heat). 

I'll try myself in a translation:
Abilities:
Luminous Msytics
.....[flavour text].....
In each Herophase add 1 to the first diceroll for Casting or Dispell attempts [there are 2 words in German for dispelling of Endless spells and/or shutting down normal enemy spells, it apllies to all three] you make for friendly Zaitrec-Wizards. (So yes Vanari are included) 
Additionaly each Zaitrec-Wizard-Hero knows 1 additional Spell from their respective Spell Lore (Page 68-69).

"Zaitrec-Zauberer-Held" translates whitout a doubt to Zaitrec-Wizard-Hero" ;(

So if I am not completely mistaken, then Vanari Units in Zaitrec shouldn't be able to take 2 Spells I am afraid. 
Atleast I hope that Zaitrec's Spell Lore is composed of more than 1 single Spell ... :(

I can try to translate a few more passages this evening. 

Edited by Aloth_Corfiser
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