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HollowHills

Aos 2 - Lumineth Realm-Lords Discussion

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3 minutes ago, Falkman said:

I'm kind of okay with that, the army is apparently very wizard-focused so that's a thematic choice GW made. But then still having melee traits and items that you have to take for certain nations is very weird.

I agree it’s quite annoying. If you make us wizards please give us items and traits that work for the army. Luckily I’m going Iliatha but you’re a little pigeon holed from the start due to the odd artefact choices. 

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Posted (edited)
7 minutes ago, Falkman said:

I'm kind of okay with that, the army is apparently very wizard-focused so that's a thematic choice GW made. But then still having melee traits and items that you have to take for certain nations is very weird.

To be fair the stonemage is no slouch in combat in ymetrica, armed with the artifact. 3" 2-4 attacks at 3+, 3+ -1 d3 has the power to be on par with a vampire lord, then the command ability to discard your attacks to inflict d3 mortal wounds on a 2+ with the 6+ fnp and 5+ ignore spells makes quite a tanky hero. and the spell solar flair can soften a unit up nicley before the charge.

not perfect I will admit but far better then we would have otherwise had with a mage who normally only makes 1 attack with a staff.

Edited by Yuviel Lightbringer
add info, spelling

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39 minutes ago, Yuviel Lightbringer said:

To be fair the stonemage is no slouch in combat in ymetrica, armed with the artifact. 3" 2-4 attacks at 3+, 3+ -1 d3 has the power to be on par with a vampire lord, then the command ability to discard your attacks to inflict d3 mortal wounds on a 2+ with the 6+ fnp and 5+ ignore spells makes quite a tanky hero. and the spell solar flair can soften a unit up nicley before the charge.

not perfect I will admit but far better then we would have otherwise had with a mage who normally only makes 1 attack with a staff.

I ran enough stormcast caster heroes into ACTUAL melee heroes to know that profile is not adequate for combat, though. I wonder if the battle cattle should originally have had a hero keyword?

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40 minutes ago, Yuviel Lightbringer said:

To be fair the stonemage is no slouch in combat in ymetrica, armed with the artifact. 3" 2-4 attacks at 3+, 3+ -1 d3 has the power to be on par with a vampire lord, then the command ability to discard your attacks to inflict d3 mortal wounds on a 2+ with the 6+ fnp and 5+ ignore spells makes quite a tanky hero. and the spell solar flair can soften a unit up nicley before the charge.

not perfect I will admit but far better then we would have otherwise had with a mage who normally only makes 1 attack with a staff.

The artifact does not add any attacks, so you will have 1-3 attacks. What it does is add one damage to one attack per turn.

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1 minute ago, Falkman said:

The artifact does not add any attacks, so you will have 1-3 attacks. What it does is add one damage to one attack per turn.

Odd, the translation I have is +1 attack. draft, I will need to reclaculate.

 

2 minutes ago, Lucur said:

I ran enough stormcast caster heroes into ACTUAL melee heroes to know that profile is not adequate for combat, though. I wonder if the battle cattle should originally have had a hero keyword?

as for what a melee hero should be I tend to use the the vampire lord as a hybrid caster/fighter baseline. I don't play stormcast to know what they run but the vampire lord is 140pts for 4 3+,3+,-1, d3 attacks + cast 1/dispell 1. overall a well rounded character IMO, my mistraslation has not helped my maths but I can see the stonemage serving as an average melee support hero, the 3" range is much better then we would normaly get but beyond that the attack profile is ok and the casting power average for a basic hero. I did not factor in quartz for the additional spell or other potential benefits.

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Posted (edited)
14 minutes ago, Yuviel Lightbringer said:

Odd, the translation I have is +1 attack. draft, I will need to reclaculate.

Yeah, several of the translated summaries are pretty iffy. Here's the actual sentence in the book run through google translate. Also note that even without translating you can see the keywords used, the weapon adds 1 "schaden" which you can compare to the warscrolls to see that schaden = weapon damage, not attacks.

 

Tysk översättning.JPG

Edited by Falkman
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So... am I the only one counting down the minutes until this box releases in 4(!) entire days? I feel like time has slowed down just to stop Lumineth from being real.

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does the double movement spell work on allies? 28'' (+charge) flying eel-missile hardly even need the soulscryer to get where u want them...

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Just now, woolf said:

does the double movement spell work on allies? 28'' (+charge) flying eel-missile hardly even need the soulscryer to get where u want them...

No. Only LUMINETH REALMLORD units wholly within 18" of the caster. 

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Just now, Gecktron said:

No. Only LUMINETH REALMLORD units wholly within 18" of the caster. 

maybe thats for the best ^^

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1 hour ago, Yuviel Lightbringer said:

Odd, the translation I have is +1 attack. draft, I will need to reclaculate.

 

as for what a melee hero should be I tend to use the the vampire lord as a hybrid caster/fighter baseline. I don't play stormcast to know what they run but the vampire lord is 140pts for 4 3+,3+,-1, d3 attacks + cast 1/dispell 1. overall a well rounded character IMO, my mistraslation has not helped my maths but I can see the stonemage serving as an average melee support hero, the 3" range is much better then we would normaly get but beyond that the attack profile is ok and the casting power average for a basic hero. I did not factor in quartz for the additional spell or other potential benefits.

The vampire lord also has a better save, can heal themselves in two different ways (blood chalice or doing wounds) and can raise casualties of nearby units by D3. I think the stone mage can be good, but I do not think they are hybrid fighters like we have been wanting. And I agree, I just hope there are some relics that go on High wardens or something, just to have something that is not on a squishy caster. Still, I am excited to see what the utility relics are, and you cannot go wrong with relm relics like Aetherquartz broach.

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We will probably have more info tomorrow or thursday. I know local stores that give the stock out as soon as they get it, so hopefully get an influx before the weekend.

Also, maybe our artifacts might be able to be given to unit champions or something? Old High elves champions could often have a magic item

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10 minutes ago, Chumphammer said:


Also, maybe our artifacts might be able to be given to unit champions or something? Old High elves champions could often have a magic item

I need this in my life.

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32 minutes ago, Chumphammer said:

We will probably have more info tomorrow or thursday. I know local stores that give the stock out as soon as they get it, so hopefully get an influx before the weekend.

Also, maybe our artifacts might be able to be given to unit champions or something? Old High elves champions could often have a magic item

hey, we had the same thoughts, just one post removed! I honestly think that we will have this in leu of having combat heroes for now. I do think that we may have more heroes when / if tyrion or another element temple comes out, but for now it makes sense if we are able to give a warden something. Worst case scenario it's something like a +1 to hit item... worst case is we can give them any relic, even the ethereal amulet, and can give everyone the effects of that relic.

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2 hours ago, Falkman said:

Yeah, several of the translated summaries are pretty iffy. Here's the actual sentence in the book run through google translate. Also note that even without translating you can see the keywords used, the weapon adds 1 "schaden" which you can compare to the warscrolls to see that schaden = weapon damage, not attacks.

 

Tysk översättning.JPG

If i read this correctly (i'm german) it adds one damage to only one of the bearers attacks. That would be the worst artifact ever ^^

Considering the SCE profile, both Lord Arcanum and Knight Incantor get 3+/3+/-1/d3 attacks, 3 or 4 respectively, and they usually just bounce off of every target. Might just be my luck, but a Chaos Lord out performs both regularly while being cheaper. They are still useful as casters and their support rules, but as melee dudes they don't pull their weight.

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Posted (edited)
8 minutes ago, Lucur said:

If i read this correctly (i'm german) it adds one damage to only one of the bearers attacks. That would be the worst artifact ever ^^

Considering the SCE profile, both Lord Arcanum and Knight Incantor get 3+/3+/-1/d3 attacks, 3 or 4 respectively, and they usually just bounce off of every target. Might just be my luck, but a Chaos Lord out performs both regularly while being cheaper. They are still useful as casters and their support rules, but as melee dudes they don't pull their weight.

The artifact also grants a 6+ FNP and a 5+ spell bounce as well so not useless as such but much weaker than I understood initially.

and agreed, as a caster it's better than nothing, which the sciniari has with 1 only attack even if having a stonemage in melee is a bad idea, they would be better behind the stoneguard taking advanatge of the 3" range whilst the guard reap the benefits.

Edited by Yuviel Lightbringer

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3 hours ago, Duke of Mousillon said:

this also still stings me a bit that for a non named combat hero youd need to ally in smth from Idoneth Deepkin

Agreed. This made me almost not buy the army... I always like to have powerful non-special martial close combat general preferably mounted on a noble beast.  I really hate that this army has no such thing.. I am thinking of making some weird conversion with the spare parts of the second Eltharion I'll get of an elf riding some kind of beast and use it in the game as a spirit of the mountain.. Problem is I'm having trouble finding a suitable model for the beast.. 

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Posted (edited)
29 minutes ago, Yuviel Lightbringer said:

The artifact also grants a 6+ FNP and a 5+ spell bounce as well so not useless as such but much weaker than I understood initially.

and agreed, as a caster it's better than nothing, which the sciniari has with 1 only attack even if having a stonemage in melee is a bad idea, they would be better behind the stoneguard taking advanatge of the 3" range whilst the guard reap the benefits.

6+ FNP and 5+ spell bounce already isn't a bad artifact, compared to, for instance, the Masterwrought Armour from Kharadron or Godwrought Helm (Ghyran) Wristbands (Ulgu) or Sepulchral Plate (Shyish)

Edited by zilberfrid

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off topic to rules but having seen this I plan to replicate it for my Ymetrica force.

it should look good with my planned stonemage conversion.

 

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Posted (edited)
17 minutes ago, Siegfried VII said:

Agreed. This made me almost not buy the army... I always like to have powerful non-special martial close combat general preferably mounted on a noble beast.  I really hate that this army has no such thing.. I am thinking of making some weird conversion with the spare parts of the second Eltharion I'll get of an elf riding some kind of beast and use it in the game as a spirit of the mountain.. Problem is I'm having trouble finding a suitable model for the beast.. 

Idk I would actually just prefer a horse? A mounted hero riding to battle with the cav. And not even a bigger horse like in OBR. Where that thing has i think even a round base (correct me if im wrong) but certainly larger then normal cav base. Just the same base as the silverhelms and on a horse. That would be the dream but eh. That is not Age of Sigmar I suppose. Old World comes. Just waiting for that basically. 

But for the beast if you want to use that large base of the mountaincows id probably look into the griffons from cities of sigmar

 

Edited by Duke of Mousillon

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8 minutes ago, Duke of Mousillon said:

Idk I would actually just prefer a horse? A mounted hero riding to battle with the cav. And not even a bigger horse like in OBR. Where that thing has i think even a round base (correct me if im wrong) but certainly larger then normal cav base. Just the same base as the silverhelms and on a horse. That would be the dream but eh. That is not Age of Sigmar I suppose. Old World comes. Just waiting for that basically. 

But for the beast if you want to use that large base of the mountaincows id probably look into the griffons from cities of sigmar

 

A horse would be fine but what rules I could use for it? Eltharion is a special character so he is out of the equation and the next close combat profile is the spirit of the mountain. With such a large base/model though I can't use a horse. I want some beast that would give a spirit of the mountain vibe or earth vibe to it.. That is why I'm having trouble with the choice..

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5 hours ago, Falkman said:

I think this is going to be my initial goal list to build towards. I really like the look of the Stoenguard but rules-wise the seem pretty weak compared to the rest of the stuff in the army so they will not make the cut initially. For nation I think Iliatha or Zaitrec are the most interesting (and they don't have any dumb melee traits or artefacts that I have to take for my wizard heroes…)

Eltharion - 220 pts
Alarith Stonemage - 130 pts
Scinari Cathallar - 140 pts
20 Wardens - 240 pts
20 Wardens - 240 pts
10 Sentinels - 140 pts
10 Sentinels - 140 pts
5 Dawnriders - 130 pts
5 Dawnriders - 130 pts
Spirit of the Mountain - 340 pts
Auralan Legion - 120 pts
Hyshian Twinstones - 30 pts
2000 pts total

Is there much value in the stonemage without any stoneguard?

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Posted (edited)
4 minutes ago, Nighthaunt Noob said:

Is there much value in the stonemage without any stoneguard?

with a mountain spirit tagging along there is some value letting it fight at the top bracket. The stonemage can be useful when using some spells like Unrelenting Calm to avoid battle shock without a Cathallar or Voice of the Mountain to cause table wide -2 battleshock tests. 

Edited by Acid_Nine

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Posted (edited)
6 minutes ago, Nighthaunt Noob said:

Is there much value in the stonemage without any stoneguard?

To keep in mind. Stonemages are the only non-Teclis option for the second spell lore in this book. Indeed almost everything is a wizard but almost none is allowed to use the second spell lore

Edited by Duke of Mousillon

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