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HollowHills

Aos 2 - Lumineth Realm-Lords Discussion

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16 minutes ago, hiaze said:

who need teclis is just a ****** want to kill is first creation ( profile be sexy but not worth at all and not requied to play the armies i think)

dawnrider is not bad at all with the good spell they can move 28" before make charge an be devastating vs mortek for exemple

imagine 10 dawnrider charge 40 mortek just the lance make 15 death on 3+RR save for 260 pts 22 with power of hysh 28 with power of hysh and aetherquatz on average roll

If the ossiarch unit is supported by a harvester they may kill something like 10 to 15 tops and then they will die while Mortek Guard will heal.. I don't see Dawn Riders as a solution against Mortek Guard.. Stone Guard in the appropriate nation+batallion will fare most likely better as they can be tough enough to survive.. Again with the heal of Ossiarch we may still lose the grindfest..

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2 hours ago, MrZakalwe said:

Does this make them the first Order army that can't take Stormcast as allies?

What about the reverse? Can Stormcast take LRL as allies? (since they can ally with "all ORDER" factions)

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4 minutes ago, Siegfried VII said:

If the ossiarch unit is supported by a harvester they may kill something like 10 to 15 tops and then they will die while Mortek Guard will heal.. I don't see Dawn Riders as a solution against Mortek Guard.. Stone Guard in the appropriate nation+batallion will fare most likely better as they can be tough enough to survive.. Again with the heal of Ossiarch we may still lose the grindfest..

if mortek hekatos is slain by bury of stonemage, mortek can RR save,  any problem as awnser,  theorycraft is pulsating

in aos for good armies need 3 thing imo:

1/ good bataillon lumineth have

2/ good batteline stoneguard are pretty solid i think

3/ flexibility 

i don't thing lumineth is the number one ofBT but he can reach good spot an tournament

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2 minutes ago, Marcvs said:

What about the reverse? Can Stormcast take LRL as allies? (since they can ally with "all ORDER" factions)

The way it is now yes, Stormcast can get Lumineth as allies.

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Am I reading this correctly?  Only two heroes able to take Artefacts??

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2 minutes ago, Rhetoric said:

Am I reading this correctly?  Only two heroes able to take Artefacts??

genric cow is not a hero, only stone and watermage can take artefacts yes

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13 minutes ago, hiaze said:

if mortek hekatos is slain by bury of stonemage, mortek can RR save,  any problem as awnser,  theorycraft is pulsating

in aos for good armies need 3 thing imo:

1/ good bataillon lumineth have

2/ good batteline stoneguard are pretty solid i think

3/ flexibility 

i don't thing lumineth is the number one ofBT but he can reach good spot an tournament

And the stonemage may get killed by the catapult of the Ossiarchs.. 😛 

To be clear though I'm not negative and I believe that the army will be mid-high tier and will be very viable. 

Theory-hammer is the lifeblood of warhammer forum talks.. 🙂 

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Posted (edited)

Is it just me or are sentinels pretty bonkers? A 20 man unit does an average 7 MW with their spell on, 8 with RR1s from the battalion, 11 if they get full rerolls to hit (and reroll anything not a MW). Plus the negligible bit of actual hits. At 30" without LoS. I can't see myself leave home without 20. Or 40.

Edited by Lucur
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15 minutes ago, Rhetoric said:

Am I reading this correctly?  Only two heroes able to take Artefacts??

Yes. It's a weird book where artifacts and command traits will barely matter because all the strong heroes are special characters.

Not to say the Stonemage and Veil lady aren't useful/important characters, but they're too squishy and limited to heavily base your artifact/CT strategies around most of the time.

In practice I see a lot of Stone Mage generals being the norm.

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As someone who runs 70 Fireglaives in their Legion army I can confirm that it has the potential to delete things. The fact that this army can do that out to 30" as opposed to 16" and on 5s is huge. 

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7 minutes ago, madmac said:

Yes. It's a weird book where artifacts and command traits will barely matter because all the strong heroes are special characters.

Not to say the Stonemage and Veil lady aren't useful/important characters, but they're too squishy and limited to heavily base your artifact/CT strategies around most of the time.

In practice I see a lot of Stone Mage generals being the norm.

I could see Cathallars babysitting large blobs of Wardens for battleshock, but other than that, yeah, the chice in heroes is sub par. Some kind of Captain style model is really missing, i don't always want to break out Eltharion to get a handy melee infantry character :(

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19 minutes ago, Lucur said:

Is it just me or are sentinels pretty bonkers? A 20 man unit does an average 7 MW with their spell on, 8 with RR1s from the battalion, 11 if they get full rerolls to hit (and reroll anything not a MW). Plus the negligible bit of actual hits. At 30" without LoS. I can't see myself leave home without 20. Or 40.

I was thinking this last night after reading someone a few pages back saying non of the core seemed broken if spammed. Mass archer for sure will be a problem for a lot of armies. It also to some degree solves the movement issue in the army by giving the army such a strong ranged threat. 

They’re kind of another nail in the teclics coffin as well. Teclis + endless spell around 700 points or 50 archers. 50 archers seems way more threatening at range to me whilst being a big blob of wounds / screening / objectives.   

My old high elf army was mass archer and spearmen with a few cav / chariots and minimal heroes. Thinking my Lumineth will be the same which is going to be nice and fun :)  

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Am I understanding the translarion of the Cathaller ability correctly? It can bounce BS tests WITH modifiers? So an archer unit gets charged and loses 16 models and bam, +16 bs test for an enemy unit in range (even worse with the mountain bravery spell)? And wouldn't that work to one-shot character and monsters that usually are safe from BS? Seems nuts.

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1 minute ago, umpac said:

Am I understanding the translarion of the Cathaller ability correctly? It can bounce BS tests WITH modifiers? So an archer unit gets charged and loses 16 models and bam, +16 bs test for an enemy unit in range (even worse with the mountain bravery spell)? And wouldn't that work to one-shot character and monsters that usually are safe from BS? Seems nuts.

Yup that's pretty much correct. But there's so many ways around bravery in general, you might as well bake a cake every time you pull that off in a meaningful manner :P

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1 minute ago, Lucur said:

Yup that's pretty much correct. But there's so many ways around bravery in general, you might as well bake a cake every time you pull that off in a meaningful manner :P

Oh right, yeah if it's a normal BS test that can be dodged with 1 CP the  it's very easy to play around. Guess it depends a lot on what you are facing. Oh well 2+ to ignore BS is nice, if you can bounce some damage back it's just a bonus.

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Posted (edited)

Well on a 2+ you also don’t have to take a battle shock test for your unit. Plus it might be a way to force someone to spent a CP to be on the safe side where otherwise they wouldn’t. 

Edited by LuminethMage

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14 minutes ago, umpac said:

Am I understanding the translarion of the Cathaller ability correctly? It can bounce BS tests WITH modifiers? So an archer unit gets charged and loses 16 models and bam, +16 bs test for an enemy unit in range (even worse with the mountain bravery spell)? And wouldn't that work to one-shot character and monsters that usually are safe from BS? Seems nuts.

No. The ability states that you can only chose a unit that would have to take a BS test anyways. So Heroes and Monsters that dont normally take BS tests are immune. 

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Posted (edited)
30 minutes ago, umpac said:

Oh right, yeah if it's a normal BS test that can be dodged with 1 CP the  it's very easy to play around. Guess it depends a lot on what you are facing. Oh well 2+ to ignore BS is nice, if you can bounce some damage back it's just a bonus.

Like you said, depends on who you are facing, but this combined with the "Command Abilities cost 2 CP instead of 1" spell could be good for those armies that bypass BS via Inspiring presence. 

It's one of those abilities where there's always going to be a benefit (2+ ignore battleshock), but that other half of the ability, when it goes off, is going to be sweet. 

Edited by Heijoshin

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Posted (edited)
2 hours ago, Siegfried VII said:

And the stonemage may get killed by the catapult of the Ossiarchs.. 😛 

To be clear though I'm not negative and I believe that the army will be mid-high tier and will be very viable. 

Theory-hammer is the lifeblood of warhammer forum talks.. 🙂 

Every party needs a pooper that's why we invited you...

 

nah, I'm just salty that we can't play them yet and test out all this. I don't think that the matchups with Kharadons would be that doom and gloom with Teclis, and I think there is some way to screen the squishy mage. it all depends on the matchup and the mission. Working around the lack of movement is going to be interesting, and I want to see if I can get the mountain Spirits to work, because if I read it right then 5 damage per hit is insane. 

 

It is a tad annoying how people are immidiately shouting down people's fun with this, and until we actually get data it just turns into a "spear" measuring contest.

Edited by Acid_Nine

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11 minutes ago, Acid_Nine said:

Every party needs a pooper that's why we invited you...

 

nah, I'm just salty that we can't play them yet and test out all this. I don't think that the matchups with Kharadons would be that doom and gloom with Teclis, and I think there is some way to screen the squishy mage. it all depends on the matchup and the mission. Working around the lack of movement is going to be interesting, and I want to see if I can get the mountain Spirits to work, because if I read it right then 5 damage per hit is insane. 

 

It is a tad annoying how people are immidiately shouting down people's fun with this, and until we actually get data it just turns into a "spear" measuring contest.

Not sure about you but my spear has 3” reach. 

I actually think this army even with limited choices will have quite a few possible builds as everything seems playable. I’m not the biggest fan of Teclis (I don’t like huge point sinks in general) but still there will be lists with him that can be competitive for sure. 

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That article really makes it seem like the rest of the army is more than a few weeks off... which would be incredibly lame.

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Maybe it’s just a couple of weeks out, let them get their specialist stuff out, Lumineth, 9th, sons

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21 minutes ago, Acid_Nine said:

Every party needs a pooper that's why we invited you...

 

nah, I'm just salty that we can't play them yet and test out all this. I don't think that the matchups with Kharadons would be that doom and gloom with Teclis, and I think there is some way to screen the squishy mage. it all depends on the matchup and the mission. Working around the lack of movement is going to be interesting, and I want to see if I can get the mountain Spirits to work, because if I read it right then 5 damage per hit is insane. 

 

It is a tad annoying how people are immidiately shouting down people's fun with this, and until we actually get data it just turns into a "spear" measuring contest.

I have done quite a bit of math-hammer with the units in order to see what fighting capabilities our units have. If you want I can post them here..

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