Jump to content

Aos 2 - Lumineth Realm-Lords Discussion


HollowHills

Recommended Posts

2 hours ago, Yondaime said:

Personally i found the loremaster to be incostitent, what if you got a mission with falling objective? also he is to much fragile

 

Also since is a unique character he cant neither have artifacts and command traits

 

i know in the builder he can but the builder its screwed, the hurakanb spirit its listed as hero lol

According to them - GW says he is unique but not named, and therefore can have artifacts and traits. They have access to GW, so it could be true, let’s wait for the FAQ replies. I was talking about their video, not my opinion on the Loreseeker. 

If you find Loreseeker inconsistent then go with something else, we have a lot of options now. I’ve played him twice now, and found him good and fun. But likely depends on your build and playstyle. The useful new will vary between scenarios for sure. 

1 hour ago, adboyslim said:

Hi all! I wanted to feedback a bit on my first battle! Some of you helped me to understand how to perform against Skaven. It went pretty good as my opponent concede at turn 3. 
The only think that disappointed me is the shrine. It was a mission with 6 objectives (and diagonale setup) and I had to setup it very very far. So not useful. 
Loreseeker was gold. He was alone and survived 3 turn. He cast the rune between his unit (thanks to aetherquartz) on t1. A lot of damages, took 1 objective (only for 1 turn) and killed a flamethrower T1. Then he distracted some clan rats. And cast ambient light next turns for max damages on acolytes. 
I realized how the cathallar was good when she died because of vermin lord on T3. The next battleshock was terrible. 
Bladelord was very good as well. They was only 5. They well protected my cathallar and the 3 remaining for close combat did 19 attacks on rats!

Dawnriders with speed of hysh did a very good T1 but died after. 
Calligrave was soso but I made the mistake to keep it in the shrine. 
It was a great party. Very tricky to think about everything (especially during setup) but I liked playing LRL!
 

Great that you enjoyed them! 

Concerning the Shrine, none of your units (no Sentinels for example) where within 24 of the Shrine to use a casting/unbinding/dispelling roll? You couldn’t use any CA ability, like ignoring battleshock or re-rolling 1 for free? If so that’s likely the exception. 

Link to comment
Share on other sites

2 hours ago, LuminethMage said:

According to them - GW says he is unique but not named, and therefore can have artifacts and traits. They have access to GW, so it could be true, let’s wait for the FAQ replies. I was talking about their video, not my opinion on the Loreseeker. 

If you find Loreseeker inconsistent then go with something else, we have a lot of options now. I’ve played him twice now, and found him good and fun. But likely depends on your build and playstyle. The useful new will vary between scenarios for sure. 

Great that you enjoyed them! 

Concerning the Shrine, none of your units (no Sentinels for example) where within 24 of the Shrine to use a casting/unbinding/dispelling roll? You couldn’t use any CA ability, like ignoring battleshock or re-rolling 1 for free? If so that’s likely the exception. 

Its not in the rulebook but in the tome (as in every), there is no need of faq, its pretty clear

 

Page 135 lumineth tome, pitched battle profile "unique units are named characters", thus they have the same restriction as described in the core rule

 

Ofc is good and fun if i could give him relics and traits, but you cant

 

Even facehammer got it wrong,

if you ask me they could put it in the core rule instead in the point profile (since not so much people read that page, me included)

 

 

 

 

Edited by Yondaime
  • Like 1
Link to comment
Share on other sites

14 hours ago, Yondaime said:

Its not in the rulebook but in the tome (as in every), there is no need of faq, its pretty clear

 

Page 135 lumineth tome, pitched battle profile "unique units are named characters", thus they have the same restriction as described in the core rule

 

Ofc is good and fun if i could give him relics and traits, but you cant

 

Even facehammer got it wrong,

if you ask me they could put it in the core rule instead in the point profile (since not so much people read that page, me included)

 

 

 

 

It's apparently not clear, because a lot of people do get it wrong. Even people who play a lot, and it looks like even game testers. So it would be good if it's spelled out in an FAQ, then it's clear, and yeah update it in the core rules next time.

If they don't do touch it, agreed, I also think you can't give him traits and artifacts because of what's written in the pitched battle profile. 

But there is no harm putting it into an FAQ. 

Link to comment
Share on other sites

So im testing out an LRL army for a tourney in my area that the entire tourney will be in Uglu, ill be doing 3x5 windchargers, 2x10 sentinels, 2x10 wardens, Severith, Windmage, Cathalar, and a lore seeker, Running the Aurlan Legion Batt and the Hurrakan batt im trying to think of the best subfaction for this build my first thought is Helon so that my Windchargers get the battleline keyword in case that comes up

Link to comment
Share on other sites

1 hour ago, LegolasisKing said:

So im testing out an LRL army for a tourney in my area that the entire tourney will be in Uglu, ill be doing 3x5 windchargers, 2x10 sentinels, 2x10 wardens, Severith, Windmage, Cathalar, and a lore seeker, Running the Aurlan Legion Batt and the Hurrakan batt im trying to think of the best subfaction for this build my first thought is Helon so that my Windchargers get the battleline keyword in case that comes up

At 2 drop you have a lot of options for Nations. If you want the ability to give the first turn away Syar is a good choice. And, if your area has a lot of Archaon's then Goading Arragance is a strong ability almost worth going Syar on its own. 

Helon is decent as it also gives you the move out of combat at the end of the combat phase CMD ability. And as you said more battleline units. But, I think the rest is a waste a touch. 

Ziatric might be good to get a little bit extra out of your two hero casters as we have difficulties with getting bonuses to unbind.

It might even be worth taking a look at Iliatha. Not only does your general get to choose from one of their Vanari/Scinari/Hurakan command traits but you can easily give your units rr1 to hit which Severith loves. Or give 2 units of Windchargers 6" runs. And, you can bring one of your limited heroes back on a 4+

Link to comment
Share on other sites

On 4/22/2021 at 12:46 PM, LuminethMage said:

Concerning the Shrine, none of your units (no Sentinels for example) where within 24 of the Shrine to use a casting/unbinding/dispelling roll? 

Its only heros that get the re-roll I think

  • Like 1
Link to comment
Share on other sites

Guys, probably this might be buried somewhere in this thread but how does the Chronomantic Cogs spell interact with our units, e.g. wardens? i.e. if they slow down time what happens to the save ? (since its just the leader who is the wizard as opposed to the unit...)

Link to comment
Share on other sites

8 hours ago, LuminethMage said:

I don’t think so, then they’d written “a Shrine Guardian can use a CA....”. It says you can use it, just like in the core book. You are using it with the Guardian.

Sry I read the comment as you could use a reroll to cast/unbind with eg a unit of sentinels which won't work as only the heroes get the casting re-roll :) but ofc there should be opportunity to use the free cmd ability on an all out attack on some sentinels or something :)

  • Like 1
Link to comment
Share on other sites

9 hours ago, Koradrel of Chrace said:

Question: has anyone else painted/assembled the Twins yet?  If so, how many sub assemblies did you use?  I'm staring at the sprue at the moment trying to wrap my brain around it.

I haven’t got the model yet but just had a look at pics of the sprue.

I think I would assemble her completely and glue her foot to his back banner (assembly 1)

Then assemble him but leave his head off. Attach head to a pin vice for painting. (assembly 2 & 3)

Should be able to get into all the detail. 
That’s how I would do it anyway.

Really want to pick up the twins, think they will into a lot of the order lists I have in my head.

 

  • Thanks 1
Link to comment
Share on other sites

The other thing that bugs me with that model is how little of his face you can see, I don't suppose there's much you could do to easily repose the arms

Also, can anyone with Bladelords advise on whether they'd be easy to add full length capes to instead of the back banners? I have this idea of putting Wildwood Ranger hooded heads and cloaks to them to play into that old Swordmasters idea of them being inquisitors and assassins as well as scholars, but I don't know if it'd be too awkward with them already having the flowing cloth round the waist

 

Edited by Jefferson Skarsnik
Link to comment
Share on other sites

On 4/25/2021 at 6:00 AM, Koradrel of Chrace said:

Question: has anyone else painted/assembled the Twins yet?  If so, how many sub assemblies did you use?  I'm staring at the sprue at the moment trying to wrap my brain around it.

That’s how I’m going to paint them. Just flowing with how they are built. 

 

2BEE796D-2899-4BEB-8276-CFE3D92E141D.jpeg

  • Thanks 1
Link to comment
Share on other sites

On 4/22/2021 at 12:46 PM, LuminethMage said:

Concerning the Shrine, none of your units (no Sentinels for example) where within 24 of the Shrine to use a casting/unbinding/dispelling roll? You couldn’t use any CA ability, like ignoring battleshock or re-rolling 1 for free? If so that’s likely the exception. 

Because of the 6 objectives and the 3 skavens hole I had to set up in the angle 😒 T1 the wizards in the range had cast the spell easily. I used the reroll of 1 on sentinels. But T2 everyone was already to far 😅

  • Sad 1
Link to comment
Share on other sites

On 4/22/2021 at 10:09 AM, Yondaime said:

Personally i found the loremaster to be incostitent, what if you got a mission with falling objective? also he is to much fragile

Yes indeed with falling objective you’ll have an option down. But I think he is very good harassing the ennemy as well. It is a real headache for the opponent setup. He will always be able to set up near a fragile unit like artillery or hero and kill him before being killed. Moreover no player is happy to have such dude deployed in his flank/back. So will always loose 2 turns to attack him. 

Link to comment
Share on other sites

3 hours ago, adboyslim said:

Yes indeed with falling objective you’ll have an option down. But I think he is very good harassing the ennemy as well. It is a real headache for the opponent setup. He will always be able to set up near a fragile unit like artillery or hero and kill him before being killed. Moreover no player is happy to have such dude deployed in his flank/back. So will always loose 2 turns to attack him. 

My main points against him after few games are:

-Too fragile, you can boost him to have 2+ save sure, but 6 wounds with no extrasave and no penalities to hit means he will dead turn 1 against most armyes, let alone the top tier mass shooting one (KO, Tzeech, Serphon)

-160 points to just be annoying are a lot, you can take 10 more sentinels with those points and have 20 spare more

-no artifacts and no traits (and this is huge) if i could give him something like gift of celenar for the 4++ it would be interisting

-little damage, i know he is no damage dealer but he cant take damage and he cant do damage

-too mission dependant, and like you said you can set it up near artillery or a hero, but most likely he will die first turn and he will kill nothing, those are 160 points wasted, and we need those points

-i even tryed the bladelords tactict because i REALLY want to find a good tactict cause i really love the models, but if you add 5 bladelords to babysit him, those are 280 points, a LOT of eggs in one basket, also they will die really fast and they really cant do any damage,

 

Again this is my personal opinion after few games, sure its a fun piece but a competitive one? a strong no in my opinion

  • Confused 1
Link to comment
Share on other sites

51 minutes ago, Yondaime said:

-Too fragile, you can boost him to have 2+ save sure, but 6 wounds with no extrasave and no penalities to hit means he will dead turn 1 against most armyes, let alone the top tier mass shooting one (KO, Tzeech, Serphon)

-little damage, i know he is no damage dealer but he cant take damage and he cant do damage

I've wondered if there is mileage in using him with the sanctum of amyntok, for -1 to hit, +2 to save (+1 from sanctum, +1 from lone agent (+3 if you snort a quartz)). In melee he has the chance of doing MW's back to attackers for a bit of extra damage.

Or sanctum and blade lords for -2 to hit, +1 to save (+2 with quartz), and wound shrug ability.

Link to comment
Share on other sites

2 hours ago, GrimDork said:

I've wondered if there is mileage in using him with the sanctum of amyntok, for -1 to hit, +2 to save (+1 from sanctum, +1 from lone agent (+3 if you snort a quartz)). In melee he has the chance of doing MW's back to attackers for a bit of extra damage.

Or sanctum and blade lords for -2 to hit, +1 to save (+2 with quartz), and wound shrug ability.

 

 amyntok is really strong tho if you manage to cast it with the loreseeker

 

but there are some flaws in this tactic

-You have to start first, so you must have 2 drop max to be consistent

- amintok cast is at 7, so its not that easy, you could have the sanctuary reroll, but most likely he will not be in range, also you cant cast protection of hysh since its a 1 spell caster

-the oppent can dispell it, or even have an auto dispel, so if you are against the likes of teclis, fateweaver, old pepe etc (and these models are largely played in meta), if you dont pull it off, those are 190 points wasted

-if you add the bladelords we are talking about 310 point, and you cant deepstrike them, so you have to waste a spell or walk wasting precious turns and remember bladelords are not caster so no extrasave, if the enemy start pulling out MW like there is not tomorrow (and a lot of armys can, lumineth included) its gameover

Edited by Yondaime
  • Like 1
Link to comment
Share on other sites

Lore seeker is just... not enough as a "named character".  For either of the roles the battletome says he is supposed to be good at.  A shame, because I really want to see him run with a Bladelord escort teleporting to his side in some dramatic holding action on the far side of the board like Starcraft Zealots, lol.

Link to comment
Share on other sites

A list I'm playing with in my head currently is

Syar

Teclis

Cathallar

Loreseeker - (Lambent light)

10 x wardens

10 x wardens

20x sentinels

20x sentinels

Auralan legion

Sanctum of Amyntok

Twinstones

Aethervoid pendulum

3 drop 1990pts

List is a toned down version of the 1 drop sentinel spam list from a while back. Loreseeker replaces need for spell portal to cast Lambent light, possibly deploying mid field to benefit from Teclis +1 to cast bubble. Alternatively, Loreseeker can be deployed aggressively in the backfield to cast the pendulum through opponents backline. I put Teclis in as well for the sheer utility of his casting efficiency and range of spells. If Teclis casts twin stones and then I hop back and forth between a unit and Teclis for casting, draining and charging the stones each time should be at ave +3 to cast.

Obviously depending on who the opponent is may dictate the deployment and general tactics, but I think it's not bad for flexibility.

 

  • Like 3
Link to comment
Share on other sites

@Koradrel of ChraceYeah,  good point. 
I’m excited for 3.0 but that’s one of the rumours I hope isn’t true. I love the idea of generic battalions, just as long as they don’t completely replace all the existing battalions. I really like the way some battalions are themed to the army and they have, up to now, served as collecting benchmarks for me mentally.

In the BR series up to this point some armies have only received a new battalion. Seems a shame to only get a few months of use out of them for them to be scrapped. I’d be very happy if they just added the generic ones on top as a balancer for armies who have trash battalion options.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...