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Aos 2 - Lumineth Realm-Lords Discussion


HollowHills

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In the stream they mentioned the Bladelords having a similar ability to the old Swordmasters in being able to deflect projectiles with their swords.

Really impressed by what they showed off, the only dud being the terrible twin model. Everything else looked fantastic and it's nice that the army has enough variety in it now that you can ignore the models that you dislike while still having a varied and expansive range to choose from.

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16 minutes ago, Ragest said:

Boxes or 5 mean 2 wounds. Nobody will play them if they are a unit with less wounds  and half models than wardens unless they cost 60

Going by the sunmetal greatsword profile that came with Myari's Purifiers, its likely their attack profile is 2 attacks, 2+/2+ rend -1, 1 damage, they will also have sunmetal weapons for mortals on 6's. With good movement, 1 wound,  a 4+ save and being a wizard unit with at least  power of hysh, I'd easily take this unit at 100 points for 5. And that's assuming they don't even have some other special rule like stances, or the old deflect ranged shots from swordmasters.

Edited by Athrawes
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7 minutes ago, Aelfric said:

 

Khinerai are one wound and five in a box.  Admittedly, they are 80 points but Stoneguard are 100 points, so maybe 80 points is possibe.

 

They are not made to be the same, because they are vanari, could take and spell, you cant put that in a unit of 60 points, and wardens are 130, having double wounds, they should be 65/70/75/80 at the most. I feel is Pretty impossible, and with 45€ 5 extremely expensive

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37 minutes ago, Ragest said:

They are not made to be the same, because they are vanari, could take and spell, you cant put that in a unit of 60 points, and wardens are 130, having double wounds, they should be 65/70/75/80 at the most. I feel is Pretty impossible, and with 45€ 5 extremely expensive

They are not my first port of call when the models are released - That will be Fox-spirit and Rooriders - but if their rules justify the points then I may get some.  If they get run and charge, they'll have a definite role in the army.

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If the Bladelords have only their attack profile from Direchasm:

2 attacks, 2+, 2+, -1, 1 damage with range 1, a 4+ save, and then only 1 wound for 5, I think it’ll be really difficult to put them in your army, if they aren’t really cheap. They’d do less damage then Wardens in many cases. Btw. the Stoneguard attack profile is better on the Direchasm profile than that of normal Stoneguards. It has 3 attacks instead of 2.  And their save could easily be only 5+. Same Vanari armour, no shield. 

Even with missile deflection, it’d would be hard to include them. They would need another ability to increase attacks or damage or something, which they likely do, more attacks on the charge, strike first on the charge etc.

Of course our rules could also fundamentally change in the new Battletome. And we’ll have more heroes with abilities that can interact with them. We’ll see. 

But for now, weeeeeeeeee to all the new models. Such an awesome range. And that terrain piece. 🥰

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4 hours ago, Athrawes said:

Going by the sunmetal greatsword profile that came with Myari's Purifiers, its likely their attack profile is 2 attacks, 2+/2+ rend -1, 1 damage, they will also have sunmetal weapons for mortals on 6's. With good movement, 1 wound,  a 4+ save and being a wizard unit with at least  power of hysh, I'd easily take this unit at 100 points for 5. And that's assuming they don't even have some other special rule like stances, or the old deflect ranged shots from swordmasters.

2+ 2+ -1 1 weapons on a 100pts unit? 🤨

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4 hours ago, Joseph Mackay said:

2+ 2+ -1 1 weapons on a 100pts unit? 🤨

The 2+, 2+ is not even that important, if they’d get re-rolls to hit for example, and 3+, 3+ that would be make them much more lethal than 2+, 2+. With -1 rend, in the end you are mostly fishing for mortals if the designers don’t change how Sunmetal works. 

If Bladelords only have 1 wound, then they couldn’t cost much more than 100 per five, and even then probably barely be useful compared to the rest of the army. Of course they could put all kind of powerful abilities on the Bladelords, which make them work. But Wardens have 3 inch range, don’t need to pile in in a lot of cases, and can have 2 attacks, 3+, 3+,  1 (edited from 2) rend. And are probably sturdier than Bladelords if the latter only have 1 wound. For 10 wounds and 120 points. 

I’d love to see a glass canon, but they are hard to balance. 

 

Edited by LuminethMage
1 rend instead of 2
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27 minutes ago, LuminethMage said:

The 2+, 2+ is not even that important, if they’d get re-rolls to hit for example, and 3+, 3+ that would be make them much more lethal than 2+, 2+. With -1 rend, in the end you are mostly fishing for mortals if the designers don’t change how Sunmetal works. 

If Bladelords only have 1 wound, then they couldn’t cost much more than 100 per five, and even then probably barely be useful compared to the rest of the army. Of course they could put all kind of powerful abilities on the Bladelords, which make them work. But Wardens have 3 inch range, don’t need to pile in in a lot of cases, and can have 2 attacks, 3+, 3+, 2 rend. And are probably sturdier than Bladelords if the latter only have 1 wound. For 10 wounds and 120 points. 

I’d love to see a glass canon, but they are hard to balance. 

 

I don't think the vanari wardens can have -2 rend.. :/ the ability from the stonemage to increase the rend only applies to alarith stoneguards but maybe i completely missed something ! 

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1 hour ago, Jeremierty said:

I don't think the vanari wardens can have -2 rend.. :/ the ability from the stonemage to increase the rend only applies to alarith stoneguards but maybe i completely missed something ! 

I'd also like to know how to give Wardens -2 rend on their pikes. They have no rend normally and only get -1 if they're charged.  I can't see any other way of improving on that.

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I’m almost certain our current rules will not be changed in any way, but they may chuck any new fluff from the BR book into the tome. And with the new warscrolls I imagine it’ll be a healthy chonk of a tome now.

I reckon we will get some new Battalions though, most likely incorporating the new units.

I do wonder if we’ll get some new great nations though. 

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Summary of the comments in the vid for all of the units: 

And before that, I’m really happy that they finally made a really good preview video for the Lumineth (not BR series which is outstanding as such). Same great Teclis voice from the BR vid, actually a bit of information about the units, new music, sound effects, just all around well done. 👏

1) Vanari Bladelords

Highly elite unit, marshal elite of the aelven forces, similar to 40k aspect warriors. Slice incoming arrows in half. They are “super choppy”. 

2) Starshard Ballista

Multiple firing bolts, “probably” skewer multiple ranks of infantry or monsters. Part of the specialized tool kit for Lumineth. The lamps on the base are aetherquartz shards and they protect the crew (force fields).

3) Shrine Luminor

Focal point of Hyshian magic and natural energy. Wizards are put in the center of the piece and channel the power of the elements (that’s why there is stone, water, wind (and I guess light) represented on the model (also symbolized by the full elemental rune in the middle). 

4) Lyrior Uthralle, Warden of Ymetrica

Tyrion’s right hand man, most renowned of the Lumineth generals. Completely logical and taciturn, utterly ruthless on the battlefield. His lance is called “Demonbane”, which hints at its abilities. Named steed. Double kit, the other option being the Vanari Regent Lord. 

5) Scinari Loreseeker

Right in the middle of the Tyrionic and Teclian aspects (sword and staff) of the Lumineth culture. Lone warrior that journeys out into the realms to claim powerful artifacts, pieces of knowledge and magic for the Lumineth (naturally can’t entrust other factions with this stuff). 

6) Ellania & Ellathor, Eclipsian Warsages

Twins chosen by Tyrion and Teclis. “Rising stars” of the Lumineth faction, in the same way as Tyrion and Teclis in the world that was. Represent the entirety of the Lumineth. Owl is also named. 

7) Scinari Calligrave

Using the powers of runes to create magics. The lantern is purified aetherquartz, and they are painting the runes using liquified aetherquartz. Can channel the elemental forces of the landscape through parchment and runes they have stored. Specialism is to undo the corruption that Chaos has caused on the land itself (maybe they are in charge of creating these large mile-long runes we have seen in the Battletome). That’s why they have stilt shoes, to separate them from the landscape in order to better control it (so they also can clean up right after the Cathallars??)

8) Hurakan Windmage

Harnesses the power of the wind/Hurakan. A lot of synergy with the other wind based Lumineth (same principle as with the Aalrith). Flies around bashing people and casting spells. Very fast, force multiplying, some combat skill, magic. 

9) Vanari Bannerblade

Army standard bearer. Lorewise most of the banner is made out of light. Only the pole is “real”. Has in-game benefits (duh, at that point they were really running out of time). 

10) Hurakan Spirit of the Wind

Non-named variety of the Spirit of the Wind. Helmets are done by the Lumineth, the rest is just coalesced, manifested power of the wind as mortals see it. Super fast, super deadly, super killy. 

11) Hurakan Windchargers (not shown this time, just added for completion) 

Edited by LuminethMage
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As a random side thing, I’m slightly concerned about Lyrior Uthralle being part of Ymetrica. I’d love to do a full Vanari force now using the new Bladelords, Ballista and heroes. But their army rules purely affect mountain bros :/

Anyway, that’s a glorious lineup of units. A metric Aetherquartz ton of heroes which is interesting. I wonder if the Scinari Calligrave will work like a Priest, with abilities going off on a dice roll, instead of spells.

Edited by Tiberius501
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7 minutes ago, LuminethMage said:

Summary of the comments in the vid for all of the units: 

 

Damn dude..... put a pin in it and smoke it. Thanks for the awesome play by play. 🤘🏻🤯🤘🏻
not having watched it, I’m going all in with ..... everything. I mean damn all in. I’m gonna be eating beans and toast for months after this release.... 

anyone else looking forwards to the ballista knocking the snot outta some hidden hero after the spells are cast!?!  ;) 

And the Windmage..... all over it.  Now do I go full Wind?  Or Half wind Half Alarith?  Cause I really want to do both...lol  a Wind “squad” and an Alarith “squad”  with some Wardens and Sentinels to poke the bear..... all depending on points of course..... 

 

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6 minutes ago, Tiberius501 said:

As a random side thing, I’m slightly concerned about Lyrior Uthralle being part of Ymetrica. I’d love to do a full Vanari force now using the new Bladelords, Ballista and heroes. But their army rules purely affect mountain bros :/

Anyway, that’s a glorious lineup of units. A metric Aetherquartz ton of heroes which is interesting. I wonder if the Scinari Calligrav will work like a Priest, with abilities going off on a dice roll, instead of spells.

Yeah that’s a bit of a worry. In the worst case you can still build him like this, but use the Regent Lord Warscroll.

If any faction gets changed in the new Battletome, I think it’s will be Ymetrica. The Wind Spirits are likely also from there. Myari from Direchasm is also from there, and now likely also Lyrior. If they keep this as their main faction, but the bonuses only affect Alarith, it would be pretty bad. 

I think the Calligrave just uses spells like other Wizards because they mentioned during the Shirne explanation that it affects spells of Wizards on it, and in the video the Calligrave was up there. 

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6 hours ago, Athrawes said:

Absolutely, going by the pricing of Stoneguard. Losing a wound, and rend ignore for 5 models. I cannot imagine them being much pricier than 100ish points.

 

5 hours ago, LuminethMage said:

The 2+, 2+ is not even that important, if they’d get re-rolls to hit for example, and 3+, 3+ that would be make them much more lethal than 2+, 2+. With -1 rend, in the end you are mostly fishing for mortals if the designers don’t change how Sunmetal works. 

If Bladelords only have 1 wound, then they couldn’t cost much more than 100 per five, and even then probably barely be useful compared to the rest of the army. Of course they could put all kind of powerful abilities on the Bladelords, which make them work. But Wardens have 3 inch range, don’t need to pile in in a lot of cases, and can have 2 attacks, 3+, 3+,  1 (edited from 2) rend. And are probably sturdier than Bladelords if the latter only have 1 wound. For 10 wounds and 120 points. 

I’d love to see a glass canon, but they are hard to balance. 

 

Most heroes don’t even have weapon statlines like that, they need to be paying a pretty decent premium for that and I’m not convinced 100pts is anywhere close to a fair value 

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As an elite unit, they’ll need a bunch of attacks to make up for less defence compared to the hammer bros. They almost certainly won’t do 2dmg, considering the hammers don’t, and they won’t make swords do more than hammers. But they may have -2 Rend, and almost certainly mortal wounds on 6’s like everything else in our army. 3-4 attacks each, deflecting missile attacks, and potentially being quite fast, I could see them being pretty potent glass cannons.

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So far we got mostly good rules, so not that worried. Will be likely similar to a lot other units on our range, if you get the necessary buffs up, they’ll be able to fulfill their role, which must be damage dealer. 

They might even have a better Power of Hysh spell on their warscroll. All their symbolic is about the Teclian side (it’s all moons), so I can see them having some kind of a magical self buff besides their deflection ability that is better than what the other Vanari have. 

And then we have all those new spells and abilities from the Lore of Hurakan and the new heroes. This army likely will be tons of fun to play afterwards with a lot playstyles. 

I hope we get a bit more information starting in a week or so. 

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3 hours ago, Tiberius501 said:

As a random side thing, I’m slightly concerned about Lyrior Uthralle being part of Ymetrica. I’d love to do a full Vanari force now using the new Bladelords, Ballista and heroes. But their army rules purely affect mountain bros :/

Anyway, that’s a glorious lineup of units. A metric Aetherquartz ton of heroes which is interesting. I wonder if the Scinari Calligrave will work like a Priest, with abilities going off on a dice roll, instead of spells.

Maybe we get a different ymetrica rules for the vanari?

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Super cool models, not sure on rules.

Only way I can see bladelords adding to the current army is if they have some kind of movement shenanigans. Maybe even if they can run, charge and retain -1 to hit would be nice.  Don’t know how they can be written strong enough to compete with sentinels and Dawnriders (I am assuming the 1:1 battleline rule applies to them as Vanari). Perhaps the inverse of Dawnrider, gets better as wounds go up.  Bolt thrower is a bit the same, super cool but to be better than sentinels is broken, and why take it if it’s worse. 

All the rest is great though, new Air Magic Lore , cool terrain, already liked the shooty kangaroos and more characters is never bad. 

No matter how good the profile 5 wounds infantry with bravery 6 or 7 who you don’t want charging is a tough sell to me. 
 

Anyway sorry for the pessimism, I am really looking forward to these and how they work. 

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