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Gareth 🍄

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I was interested to see in the warhammer community Metawatch article the SoB player was saying his current favourite list is what I have been banging the drum for. Although not tooting my own horn that much as theres not that many different choices :)  

 

The article isn’t clear though as to if he means triple gatebreaker mega or just triple mega one of each as commonly seen in taker tribes. I assume though that he means triple gatebreaker all with the +1 vs heroes and wizards as the sniping game is super important. 
 

The list I’ve mentioned before is 3 gatebreaker, general with +2 flail trait and 6+++ item and then a unit of 3 mancrushers. After that I’m never sure if a CP or just a triumph bid is better. 
 

 

0CE5F446-9E0F-4F56-8070-3D4B6BA8D79B.png

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1 hour ago, Reuben Parker said:

I was interested to see in the warhammer community Metawatch article the SoB player was saying his current favourite list is what I have been banging the drum for. Although not tooting my own horn that much as theres not that many different choices :)  

 

The article isn’t clear though as to if he means triple gatebreaker mega or just triple mega one of each as commonly seen in taker tribes. I assume though that he means triple gatebreaker all with the +1 vs heroes and wizards as the sniping game is super important. 
 

The list I’ve mentioned before is 3 gatebreaker, general with +2 flail trait and 6+++ item and then a unit of 3 mancrushers. After that I’m never sure if a CP or just a triumph bid is better. 
 

 

0CE5F446-9E0F-4F56-8070-3D4B6BA8D79B.png

this was his list that he took to VicGT

image.png.0d9e12b297087e77c137790c0d1d8d5d.png

he used two Breaker and  the Krakeneater for the objective moving

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9 hours ago, novakai said:

this was his list that he took to VicGT

image.png.0d9e12b297087e77c137790c0d1d8d5d.png

he used two Breaker and  the Krakeneater for the objective moving

Interesting, personally I’m just not sold on the Kraken eater outside taker tribe where it can get the sandals for a big boost to damage output. 
 

Maybe I’m not valuing his utility enough though. 
 

Also in that list he prefers the triumph to the CP and that’s the choice personally I can never decide which is better. 

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How exactly does the first paragraph of Smash Down work?  I find the wording a little confusing.  If my opponent is only partially on a hill would I still get the bonus to damage for my attacks or do they need to be wholly within similar to receiving the benefits for cover?

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15 hours ago, GoblinKing said:

How exactly does the first paragraph of Smash Down work?  I find the wording a little confusing.  If my opponent is only partially on a hill would I still get the bonus to damage for my attacks or do they need to be wholly within similar to receiving the benefits for cover?

It says “wholly within or on a terrain feature”. So as you say similar to gaining cover if a model in the unit has part of a base out it doesn’t trigger. 
 

that’s why I’ve said before that a breaker doesn’t really get +1 damage instead it removes the benefit of cover from your opponent (as they will never let it trigger), however that’s still a nice benefit.  

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38 minutes ago, gianmh said:

How do you run your 9 mancrusher stomper tribes? any tips and or tactics>

I haven’t got up to 9 yet but I have thought about what I would run if I expand to 9 mancrushers. 
 

I would go stomper / 3 / 3 and 3 solo. As the singles can still blow up larger screens on their own. 
 

maybe controversial but I would run mantle over cestus. Re roll 4+ is only good vs chaff attacks but stomper tribe destroys chaff and the mega is a support piece in the list so sits behind and  so will be targeted by quality shooting and or ranged mortals which it doesn’t help against much if at all. The mantle saves you a lot of CP and also is the only way the mega himself gets to reroll charge.  I would then run the d3 extra CP allowing the army to run the throw rocks for first few turns and do a big hit with a bubble of re roll 1s. 
 

tactics as long as your in range of the shout you have some ok sniping power / range screen killing. If charging a unit of 10 try to see if you can contact something else and put your impact into them so you don’t drop them below 10. Use the solos to tag objectives and kill screens then try to setup a big hit with the larger 3 man units. 
 

 

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8 hours ago, Drazhoath said:

Hey guys.

Next week I gonna have a 1000 Point match against OBR probably with 2x Crawler and some Morteks for protection.

In a normal case I would refuse because 2x Crawlers are mean in a 1000 point match. But I like the challenge. Any ideas?

My gatebreaker general killed Katakros in one round of combat.  OBR can’t handle the rend 3, damage 3 of the fortcrusher flail and death grip. Nighthaunt are the only real challenge. 

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1 hour ago, Scythian said:

My gatebreaker general killed Katakros in one round of combat.  OBR can’t handle the rend 3, damage 3 of the fortcrusher flail and death grip. Nighthaunt are the only real challenge. 

Katakros is no problem. I talked about Crawlers which can kill our baby giants in one shoot in combination with Mortek screens.

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On 3/29/2021 at 3:24 PM, Drazhoath said:

Hey guys.

Next week I gonna have a 1000 Point match against OBR probably with 2x Crawler and some Morteks for protection.

In a normal case I would refuse because 2x Crawlers are mean in a 1000 point match. But I like the challenge. Any ideas?

What’s the list? I would guess

leige, soulmason

2x10 mortek

2 crawler or maybe switch the mason for 10 more mortek 

 

I guess your best bet would be stomper tribe using the re roll saves artifact and 3d6 charge trait as that will be pretty resilient vs the crawlers. Then 3 mancrushers. In a game that small not going to be much tactically beyond trying to get inside the minimum range of the crawlers and trying to multi charge units so you can leave a mortek unit still at 10 models to get the bonus damage by putting the impact hits / pickup into a different target  

one other thing as your lower drop make them go first top of 1. If they move forward to tag objectives you should be in first turn charge range especially with the 3d6 warstomper  

 

 

Edited by Reuben Parker
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On 3/20/2021 at 10:08 AM, Fellman said:

Draw vs a Squig arme great game
I played

Krakeneter intimidating + sandels
Gatebraker
1x3 mankrushers
3x1 mankrushers

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Oh that looks like a fun game, and with amazing terrain!  

I built and painted my 5 Stonehorn/1 Thundertusk Ogors army right before the SoBs came out.  Been really happy smashing into folks with just 6 big monsters.  Seeing all the SoB posts is luring me once again into making the army, even though it feels like a duplicate force.  Guess Ogors has many more options but the modeling projects are just too good with the gargants to not do.  Mine will be an all Chaos-mecha-construct SoB army though, as if some Skaven, Beasts of Chaos, and Chaos Dwarves located that ancient forgeworks of the Colossi I read about somewhere.

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Sons of Behemat are one of the most addictive armies I’ve ever played. I never feel anxious or apprehensive when I play them. They’re just one of the most relaxing armies I’ve ever played. I planned on buying into vampires, but if they don’t measure up to my Sons, I’ll be saving my money. Anyone who is thinking of trying out Sons, you won’t be disappointed. It’s the most relaxed gaming experience you’ll ever have. I’m going into tomorrow with a 14-0 record. Hoping to be 16-0 by tomorrow’s end, lol. 

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Game 2 in the leauge win vs winter bight mawtribe
gave him first turn he screend the midle
my turn1 smasht his screens
turn 2 dubbel turn smacht into his main line and backline

he was forst to push forward due to focul points

vin and a great fun and bloody game

 

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