HuyMix Posted August 18, 2016 Share Posted August 18, 2016 Coming from a 40k world, I'm used to evaluating units using a comparable baseline (Marine Equivalents MEQ, or Terminator Equivalent TEQ). With AOS it's not as necessary since there are less relative stats to consider (most are just on the warscroll) but I was wondering what folks use as a baseline and what things people do to understand the relative value of other attributes (scaling down of attacks from wounds, benefit of reach). For example, if I were to consider my shooting attacks or close combat to a judicator it would be different than to a regular dwarf. I haven't really settled on anything yet myself I just sort just math it out from the warscroll side only (but this is not really fully complete). X attacks => Y hits =? Z wounds but then I'm missing the damage and rend effects. Link to comment Share on other sites More sharing options...
daedalus81 Posted August 18, 2016 Share Posted August 18, 2016 Most armor saves of moderate concern fall into the 4+ bucket it seems so that would be your MeQ. Handling 4+ well will give you little concern over the 5+ and worse models. Otherwise the biggest concern for folks is bringing units with enough rend that make 3+ (and the rare 2+) a manageable task - TeQ. A 3+/3+ attack would be considered on the very elite side of things especially with lots of stuff providing rerolls of 1s it makes a very reliable damage output. 4+/4+ will be standard and anything with a 5+ will be in horde style units (or a weapon that benefits greatly elsewhere). Of course quantity of attacks will play some role in that judgment, too. Rend 1 is sort of the gold standard. Rend 2 is relatively rare outside heroes and rend 3 is harder still to acquire. Longer reach weapons typically hit less, but get more models to attack so it's mostly a wash unless you have a sort of phalanx like with Liberators and Protectors. It's a pretty rare consideration overall. I do sometimes keep my verminlord firmly at 3" with a unit in front to keep him safe. Link to comment Share on other sites More sharing options...
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