inflitionz Posted August 18, 2016 Share Posted August 18, 2016 Hi, having I'm interested in a list with mainly Cavalry and hard hitting charges. A fast elite army that all synergies well together. Firelance Starhost 60 Saurus Oldblood on carnosaur - 320 3 X 5 Saurus Knights 360 Firelance Starhost 60 Saurus Scar Veteran on carnosaur - 260 3 X 5 Saurus Knights 360 Saurus Scar Veteran on carnosaur - 260 Skink Star priest - 100 Skink Priest - 100 Skink Priest - 100 Idea is to have Bubbles of re roll save charge and run from the skink priests to all units - with +3 on charges and 6+ wounds giving mortal wounds on top of mortal wounds this could lead to a hard hitting glass cannon army with high mobility Also allows 3 magical artefacts - one for each carnosaur leading to even more power on the charge Link to comment Share on other sites More sharing options...
Nico Posted August 18, 2016 Share Posted August 18, 2016 I'll be blunt. Have you gone out and wasted your money on this list already? Do you intend to play at any tournaments and do well? This list is terrible because Saurus Cavalry are unmitigated junk. Incredibly slow, not tough enough and they do negligible damage on a charge. I played against this formation at Rain of Stars and it was seriously meh. Carnosaurs simply don't do enough damage to be significant either. To its credit it does look amazing on the table. To be fair, very many cavalry units are junk in this game (Chaos Knights, Juggies, Cold One Knights, Varanguard for 120 a model, Dragon Princes) - usually because they don't have enough rend. Competitive Seraphon lists that I've seen revolve around (a) Kroak plus Temple Guard plus Skink Priests or (b) 4 monsters that are either Dread Saurian or Bastiladons or Engines of the Gods. Link to comment Share on other sites More sharing options...
inflitionz Posted August 18, 2016 Author Share Posted August 18, 2016 Cheers for the reply nope I'm primarily a shaven player but looking to get into lizards! Yeah it would be nice to okay at tournaments That is a shame as i agree it would a great army on the table, as playing skaven with a high model count i was looking for a small model count elite seraphon army but from what you say i guess thats not possible and there strengths are within defensive foot slogging ? Link to comment Share on other sites More sharing options...
Sadysaneto Posted August 18, 2016 Share Posted August 18, 2016 lizards are op as hell, but saurus knight are among the few crappy units they have. Get the flyers if you want speed and steggie/bastie/engine if your business is pain and tears Link to comment Share on other sites More sharing options...
Nico Posted August 18, 2016 Share Posted August 18, 2016 Saurus Guard are small model count elite infantry of the highest quality. Them plus Kroak and a few monsters is a great backbone to an army. Link to comment Share on other sites More sharing options...
inflitionz Posted August 18, 2016 Author Share Posted August 18, 2016 okay ill look into it, thanks guys + any other tips are welcomed before i spend some money Link to comment Share on other sites More sharing options...
Sadysaneto Posted August 18, 2016 Share Posted August 18, 2016 1 hour ago, Nico said: Saurus Guard are small model count elite infantry of the highest quality. Them plus Kroak and a few monsters is a great backbone to an army. + eternity warden. Link to comment Share on other sites More sharing options...
Nico Posted August 18, 2016 Share Posted August 18, 2016 +Skink Priests, plus Skink Starseer. Link to comment Share on other sites More sharing options...
Sadysaneto Posted August 18, 2016 Share Posted August 18, 2016 30 minutes ago, Nico said: +Skink Priests, plus Skink Starseer. oh, nico, u filthy boy... Link to comment Share on other sites More sharing options...
daedalus81 Posted August 18, 2016 Share Posted August 18, 2016 I mean seriously guys...saurus knights are 120 points. I wouldn't build a whole army around them, but there is a place for them if you wanted to give it a go. Firelance Scar Vet on Carnosaur 10 Saurus Knights 5 Saurus Knights 5 Saurus Knights Celestial Hurricanum Sunclaw Starhost Saurus Sunblood 20 Saurus Warriors 20 Saurus Warriors 10 Saurus Warriors Skink Priest Skink Priest The unit of 10 saurus knights on the charge with command ability and +1 to hit will average 11.3 wounds after armor plus an additional 8.8 mortal wounds. The grand total vs 3+ armor would be 15.6 wounds. Almost enough to kill Alarielle. Alternatively you could summon an astrolith instead of taking the hurricanum to get rerolls to hit. It wouldn't be as powerful, but it would allow full seraphon allegiance. Link to comment Share on other sites More sharing options...
Nico Posted August 18, 2016 Share Posted August 18, 2016 How are you getting that many sixes on the wound rolls (not hit rolls) for the lances only? There's only 11 attacks (they don't have a club and a lance). 5s to hit will generate extra attack rolls. Each 6 to wound will be 2 mortal wounds. But that still requires 4.4 6s to wound unmodified. Also judging the damage output of something by tacking on a Celestial Hurricanum isn't very representative. Also with movement 7, barely outpacing Elves and Clanrats, don't expect to be making too many charges. Link to comment Share on other sites More sharing options...
daedalus81 Posted August 18, 2016 Share Posted August 18, 2016 They can march 14", which obviously isn't the greatest thing and only useful half the time. The Firelance is also +3 run and charge, which makes them a wash with other "heavy" knights. Sorry I read the lances rolls as being on the to hit roll, but it's on the to wound. Doh. So more around 4 mortal wounds on top of the regular damage above. This would actually make the Astrolith the almost comparable in effectiveness. Link to comment Share on other sites More sharing options...
bottle Posted August 18, 2016 Share Posted August 18, 2016 I've never played against a Carnosaur in AoS, but on paper its Bloodroar ability seems amazing. Imagine that against a unit of Kurnoth Hunters! Kill one, and then have a dice off to see if D3 more run away. Link to comment Share on other sites More sharing options...
daedalus81 Posted August 18, 2016 Share Posted August 18, 2016 Well, you'd have to kill two unless you had some bravery reduction nearby, which is feasible. If you can give it reroll to hit and sick it on other monsters it's a real beast. Link to comment Share on other sites More sharing options...
bottle Posted August 18, 2016 Share Posted August 18, 2016 6 minutes ago, daedalus81 said: Well, you'd have to kill two unless you had some bravery reduction nearby, which is feasible. If you can give it reroll to hit and sick it on other monsters it's a real beast. You wouldn't need to kill 2, only 1. The battleshock rules state you must roll a dice for each unit that loses a model in the turn. Usually players forgo the roll if it is impossible to cause models to flee, but technically it still needs to be rolled. So as long as you killed one in the turn, the player would have to roll a bravery test and if you beat the roll he would lose D3 models Link to comment Share on other sites More sharing options...
daedalus81 Posted August 18, 2016 Share Posted August 18, 2016 Uhh, wow, ok - you're right. They don't need to fail the test...just take one. Mind blown. Link to comment Share on other sites More sharing options...
bottle Posted August 18, 2016 Share Posted August 18, 2016 Yeah, and it doesn't even need to be the Carnosaur doing the killing, it just needs to be within 8". That's super scary against any multi-wound unit like Kurnoth Hunters, Stormfiends etc etc I would love to see it in action! Link to comment Share on other sites More sharing options...
daedalus81 Posted August 18, 2016 Share Posted August 18, 2016 My kid is a sucker for dinosaurs. It will probably be my next project as soon as i'm done being poor. Link to comment Share on other sites More sharing options...
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