Bloodmoon Posted January 27, 2020 Share Posted January 27, 2020 I wouldn't say the book is weak at all. Theres super powerful stuff in here my dude. 2 Quote Link to comment Share on other sites More sharing options...
Rod Posted January 27, 2020 Share Posted January 27, 2020 I find daemon prince's strike out of sequence ability insanely powerful. We may not have auto-include troops but our heros are pretty good imho Quote Link to comment Share on other sites More sharing options...
Gistradagis Posted January 27, 2020 Share Posted January 27, 2020 (edited) 30 minutes ago, Kurrilino said: I'm not saying you can't play this army. It's just that all other armies can do what StD can do and even better for 1/3 cheaper. And that makes the book weak. That's fair, although Be'Lakor and his spell skill isn't quite what I'd call "any army does better and cheaper." Really wanna find/make some cool Despoilers list with him, though. Most stuff I'm seeing everywhere is Ravagers, and some Everchosen. Edited January 27, 2020 by Gistradagis Quote Link to comment Share on other sites More sharing options...
Bloodmoon Posted January 27, 2020 Share Posted January 27, 2020 For reference, to get into combat with a unit that has Dark Master on it, theres a 97% chance you cant. Show me another army that can do that. Quote Link to comment Share on other sites More sharing options...
ledha Posted January 27, 2020 Share Posted January 27, 2020 (edited) 6 hours ago, Rod said: I find daemon prince's strike out of sequence ability insanely powerful. We may not have auto-include troops but our heros are pretty good imho i was thinking of a despoilers army with 2 daemon prince and belakor, and chaos knight/maraudeurs around, do you think it could be efficient ? I have a demon prince in my khorne army and the guy is just cleaving trough everything Edited January 27, 2020 by ledha Quote Link to comment Share on other sites More sharing options...
Charleston Posted January 27, 2020 Share Posted January 27, 2020 Okay, I am about to assemble and base the final models for my Cavallery List, a long time dream of mine. I tought about Running Nurgle with a Hardbringer, but Khorne and Allied Skullcrusher seems more fun The list itself: Spoiler Allegiance: Slaves to Darkness- Damned Legion: DespoilersLeadersSlaves to Darkness Daemon Prince (210)- General- Sword- Trait: Paragon of Ruin- Mark of Chaos: KhorneSlaves to Darkness Daemon Prince (210)- Sword- Mark of Chaos: KhorneChaos Lord on Daemonic Mount (170)- Artefact: Helm of Many Eyes - Mark of Chaos: KhorneChaos Sorcerer Lord on Manticore (260)- Artefact: Diabolic Mantle - Mark of Chaos: Undivided- Spell: Binding DamnationBattleline1 x Chaos Chariots (120)- Greatblades- Mark of Chaos: Khorne5 x Chaos Knights (180)- Cursed Lance- Mark of Chaos: Khorne5 x Chaos Knights (180)- Ensorcelled Weapons- Mark of Chaos: Khorne1 x Chaos Chariots (120)- Greatblades- Mark of Chaos: KhorneUnits6 x Mighty Skullcrushers (320)- Bloodglaives- AlliesBattalionsRuinbringer Warband (140)Total: 1910 / 2000Extra Command Points: 1Allies: 320 / 400Wounds: 109 The DP´s are in general solid meele machines. Their CA should make charging on my own more likely so I can keep the charge bonus as good as possible. The Lord on Mount is the usual Fightning-Monster and is supposed to ensure with the General-DP that the Lances-Knights hit as good as possible. The Sorcerer Lord on Manticore is another source of sheningans and also the main blender against bigger units. For the Cavalery: We have 2 Chariots, 2x5 Knights with each weapon option once(Old models so full Command Squad included), and 6 Allied Skullcrusher. The Chariots and Enscrolled-Knights are supposed to play the objective game, meanwhile lances, skullcrushers and DP´s are there for the more killy game. I toyed with a Soul Grinder in the first iteration of this list but I concidered the Battalion more usefull due to the hunger for CP and the additional Artifact I could get this way. The remaining 90 pts still bother me a bit. I concider either a bonus CP or to take the Cronomantic Cogs for the bonus movement and charge. Any opinions on the list? Quote Link to comment Share on other sites More sharing options...
begleysm Posted January 27, 2020 Share Posted January 27, 2020 4 minutes ago, Charleston said: The remaining 90 pts still bother me a bit. I concider either a bonus CP or to take the Cronomantic Cogs for the bonus movement and charge. Or you could get 5 more horse with some Marauder Horsemen. They can do a bit of ranged rend dmg, with Javelins, and can act as a screen for your more expensive units. 1 Quote Link to comment Share on other sites More sharing options...
Kurrilino Posted January 27, 2020 Share Posted January 27, 2020 18 hours ago, Bloodmoon said: For reference, to get into combat with a unit that has Dark Master on it, theres a 97% chance you cant. Show me another army that can do that. I play a Nurgle Army list with -4 to hit and reroll 6's to hit. I don't care someone is attacking or not. I guess i am just spoiled 2 Quote Link to comment Share on other sites More sharing options...
Bloodmoon Posted January 27, 2020 Share Posted January 27, 2020 (edited) a list? no, you have one plaguebearer unit that does that. And it needs a CP, to have more than 20(30?) models, and have some guy with a relic standing behind them. That is in no way the same thing as stopping an enemy unit from doing something, lol. Its just making your unit hard to kill. Also its only -4 in shooting. -2 to hit in melee. Edited January 28, 2020 by Bloodmoon Quote Link to comment Share on other sites More sharing options...
Salyx Posted January 28, 2020 Share Posted January 28, 2020 11 hours ago, Charleston said: Okay, I am about to assemble and base the final models for my Cavallery List, a long time dream of mine. I tought about Running Nurgle with a Hardbringer, but Khorne and Allied Skullcrusher seems more fun The list itself: Hide contents Allegiance: Slaves to Darkness- Damned Legion: DespoilersLeadersSlaves to Darkness Daemon Prince (210)- General- Sword- Trait: Paragon of Ruin- Mark of Chaos: KhorneSlaves to Darkness Daemon Prince (210)- Sword- Mark of Chaos: KhorneChaos Lord on Daemonic Mount (170)- Artefact: Helm of Many Eyes - Mark of Chaos: KhorneChaos Sorcerer Lord on Manticore (260)- Artefact: Diabolic Mantle - Mark of Chaos: Undivided- Spell: Binding DamnationBattleline1 x Chaos Chariots (120)- Greatblades- Mark of Chaos: Khorne5 x Chaos Knights (180)- Cursed Lance- Mark of Chaos: Khorne5 x Chaos Knights (180)- Ensorcelled Weapons- Mark of Chaos: Khorne1 x Chaos Chariots (120)- Greatblades- Mark of Chaos: KhorneUnits6 x Mighty Skullcrushers (320)- Bloodglaives- AlliesBattalionsRuinbringer Warband (140)Total: 1910 / 2000Extra Command Points: 1Allies: 320 / 400Wounds: 109 The DP´s are in general solid meele machines. Their CA should make charging on my own more likely so I can keep the charge bonus as good as possible. The Lord on Mount is the usual Fightning-Monster and is supposed to ensure with the General-DP that the Lances-Knights hit as good as possible. The Sorcerer Lord on Manticore is another source of sheningans and also the main blender against bigger units. For the Cavalery: We have 2 Chariots, 2x5 Knights with each weapon option once(Old models so full Command Squad included), and 6 Allied Skullcrusher. The Chariots and Enscrolled-Knights are supposed to play the objective game, meanwhile lances, skullcrushers and DP´s are there for the more killy game. I toyed with a Soul Grinder in the first iteration of this list but I concidered the Battalion more usefull due to the hunger for CP and the additional Artifact I could get this way. The remaining 90 pts still bother me a bit. I concider either a bonus CP or to take the Cronomantic Cogs for the bonus movement and charge. Any opinions on the list? How about allying in a Bloodstoker to ensure your Charges? Seems like a legit Option to me. The other Option would be a unit of Marauder Horsemen, who can also be Part of the Bataillon. 1 Quote Link to comment Share on other sites More sharing options...
Charleston Posted January 28, 2020 Share Posted January 28, 2020 2 hours ago, Salyx said: How about allying in a Bloodstoker to ensure your Charges? Seems like a legit Option to me. The other Option would be a unit of Marauder Horsemen, who can also be Part of the Bataillon. I love the idea of a Bloodstroker! It does even fit perfectly into the 400pts ally restriction! Thank you very much! Quote Link to comment Share on other sites More sharing options...
MitGas Posted January 28, 2020 Share Posted January 28, 2020 16 hours ago, Kurrilino said: I guess i am just spoiled I took this as a double entendre (as in spoiled fruit) and found it absolutely hilarious. That was witty, good sir! Quote Link to comment Share on other sites More sharing options...
Kurrilino Posted January 28, 2020 Share Posted January 28, 2020 18 hours ago, Bloodmoon said: a list? no, you have one plaguebearer unit that does that. And it needs a CP, to have more than 20(30?) models, and have some guy with a relic standing behind them. That is in no way the same thing as stopping an enemy unit from doing something, lol. Its just making your unit hard to kill. Also its only -4 in shooting. -2 to hit in melee. Actually it's -4 to hit in combat and -6 to shoot. And yes i use 30 Warriors. I also play Glottkin, Bloab, testicles of death and the shards from forbidden power. Quote Link to comment Share on other sites More sharing options...
Bloodmoon Posted January 28, 2020 Share Posted January 28, 2020 oh so your combo needs two other endless spells to also go off? And you were complaining about someone being able to roll 3 5s in a row? Also if your blob is warriors its impossible to get them to -4 in combat. -1 from lord of blights, -1 from shards, -1 from geminids. Unless theres some other way you're getting an extra minus. 1 Quote Link to comment Share on other sites More sharing options...
Praecautus Posted January 28, 2020 Share Posted January 28, 2020 Don’t cypher lords have a -1 to hit ability that goes off on a 4+? Quote Link to comment Share on other sites More sharing options...
Hannibal Posted January 28, 2020 Share Posted January 28, 2020 On 1/27/2020 at 6:50 PM, Charleston said: Okay, I am about to assemble and base the final models for my Cavallery List, a long time dream of mine. I tought about Running Nurgle with a Hardbringer, but Khorne and Allied Skullcrusher seems more fun The list itself: Hide contents Allegiance: Slaves to Darkness- Damned Legion: DespoilersLeadersSlaves to Darkness Daemon Prince (210)- General- Sword- Trait: Paragon of Ruin- Mark of Chaos: KhorneSlaves to Darkness Daemon Prince (210)- Sword- Mark of Chaos: KhorneChaos Lord on Daemonic Mount (170)- Artefact: Helm of Many Eyes - Mark of Chaos: KhorneChaos Sorcerer Lord on Manticore (260)- Artefact: Diabolic Mantle - Mark of Chaos: Undivided- Spell: Binding DamnationBattleline1 x Chaos Chariots (120)- Greatblades- Mark of Chaos: Khorne5 x Chaos Knights (180)- Cursed Lance- Mark of Chaos: Khorne5 x Chaos Knights (180)- Ensorcelled Weapons- Mark of Chaos: Khorne1 x Chaos Chariots (120)- Greatblades- Mark of Chaos: KhorneUnits6 x Mighty Skullcrushers (320)- Bloodglaives- AlliesBattalionsRuinbringer Warband (140)Total: 1910 / 2000Extra Command Points: 1Allies: 320 / 400Wounds: 109 The DP´s are in general solid meele machines. Their CA should make charging on my own more likely so I can keep the charge bonus as good as possible. The Lord on Mount is the usual Fightning-Monster and is supposed to ensure with the General-DP that the Lances-Knights hit as good as possible. The Sorcerer Lord on Manticore is another source of sheningans and also the main blender against bigger units. For the Cavalery: We have 2 Chariots, 2x5 Knights with each weapon option once(Old models so full Command Squad included), and 6 Allied Skullcrusher. The Chariots and Enscrolled-Knights are supposed to play the objective game, meanwhile lances, skullcrushers and DP´s are there for the more killy game. I toyed with a Soul Grinder in the first iteration of this list but I concidered the Battalion more usefull due to the hunger for CP and the additional Artifact I could get this way. The remaining 90 pts still bother me a bit. I concider either a bonus CP or to take the Cronomantic Cogs for the bonus movement and charge. Any opinions on the list? Regarding the 90 pts to spare: a unit of 10 Chaos Warhounds is 80 pts, fits all requirements for allies and is one super cheap screen / rather speedy unit. I love them! And as already mentioned by someone else, a Bloodstoker is a great support piece, especially for the chariots because it enhances their MW output after charging. Quote Link to comment Share on other sites More sharing options...
Chaosoule Posted January 28, 2020 Share Posted January 28, 2020 Hi chaps, First time post, and would love to hear what people's thoughts are on my first slaves list that I'm considering. It's two main features are: - a hammer that should deciminate most things: giving the lord on karkadrak the sword of judgment on his 5 axe attacks and having him fight three times via the chaos lord CA and Godsworn Champions BA. 15 attacks should land 2-3 D6 mortal wounds on average? Plus his other attacks. Knights follow him around to get his CA and help out. - spell casting reliability: It seems one of strongest things in the book are the spells but they are hard to cast. So tzeentch marked gaunt and sorcerer benefit from the blue scribes rerolls, plus cabalists ability giving +1 to +3 to cast. Gaunt takes the command trait that makes the ritual of sorc might go off on 2+ instead of 3+, and spell familiar so he is reliably casting two spells. His high movement should help address poor spell range and so he can keep up with the marauders to keep sacrificing them in later turns. Given the reliability of spell casting it makes teleporting 40 marauders for an auto charge near guaranteed. Meanwhile the warriors tank and the warshrine gives added protection where it's needed. Could this be strong? I guess main problem is low drop alpha strike armies...? Apologies I can't work out how to hide the list as I've seen others do, but here it is: Allegiance: Slaves to Darkness- Damned Legion: CabalistsMortal Realm: UlguLeadersChaos Lord on Karkadrak (250)- Artefact: Sword of Judgement- Mark of Chaos: TzeentchGaunt Summoner on Disc of Tzeentch (260)- General- Artefact: Spell Familiar- Spell: Whispers of ChaosChaos Sorcerer Lord (110)- Mark of Chaos: Tzeentch- Spell: Mask of DarknessChaos Lord (110)- Reaperblade & Daemonbound Steel- Mark of Chaos: TzeentchThe Blue Scribes (120)- AlliesBattleline15 x Chaos Warriors (300)- Hand Weapon & Shield- Mark of Chaos: Tzeentch40 x Chaos Marauders (300)- Axes & Shields- Mark of Chaos: Tzeentch5 x Chaos Knights (180)- Cursed Lance- Mark of Chaos: TzeentchBehemothsChaos Warshrine (170)- Mark of Chaos: TzeentchBattalionsGodsworn Champions of Ruin (180)Total: 1980 / 2000Extra Command Points: 1Allies: 120 / 400Wounds: 127 Quote Link to comment Share on other sites More sharing options...
Bloodmoon Posted January 28, 2020 Share Posted January 28, 2020 I would take the Rune Blade instead of the Sword of Judgement on his axe. Quote Link to comment Share on other sites More sharing options...
Maddpainting Posted January 28, 2020 Share Posted January 28, 2020 16 minutes ago, Bloodmoon said: I would take the Rune Blade instead of the Sword of Judgement on his axe. I agree a Hex axe with a Rune Blade is serious business Quote Link to comment Share on other sites More sharing options...
Chaosoule Posted January 28, 2020 Share Posted January 28, 2020 Thanks for the reply both. If that's the dimensional blade -3 rend I did wonder if it would be better, thanks for the tip Quote Link to comment Share on other sites More sharing options...
Maddpainting Posted January 28, 2020 Share Posted January 28, 2020 No, the ax, its 5 attacks vs 3, it'll be more attacks and more rend. On average it'll be more damage. Quote Link to comment Share on other sites More sharing options...
Garzey Posted January 28, 2020 Share Posted January 28, 2020 1 hour ago, Bloodmoon said: I would take the Rune Blade instead of the Sword of Judgement on his axe. Plugging the axe attack profile into Statshammer with both artifacts shows Dimensional blade - 3+ save-3.7 4+ save-4.44 5+save-4.44 6+save-4.44 Sword of judgement - 3+ save-4.03 4+save-4.58 5+save-5.14 6+save-5.69 So SoJ has a very slight increase to average wounds with a higher increase to the average against 5+ and 6+ saves. But it only works on heroes and monsters and who are you really hunting down hero/monster-wise with a 5+ save? If he really does get to attack 3 times he is probably clearing anything on the table, especially with demonic power so I would personally lean on the versatility of letting him chop down any non-hero/monsters that get in his way. Quote Link to comment Share on other sites More sharing options...
ColsBols Posted January 28, 2020 Share Posted January 28, 2020 I like taking the ethereal amulet on krakadrak and just making him super super tanky Quote Link to comment Share on other sites More sharing options...
Bloodmoon Posted January 28, 2020 Share Posted January 28, 2020 sword of judgement is better against heroes but you arent fighting heroes/monsters most of the time, so rune blade is better overall Quote Link to comment Share on other sites More sharing options...
begleysm Posted January 28, 2020 Share Posted January 28, 2020 1 hour ago, Maddpainting said: No, the ax, its 5 attacks vs 3, it'll be more attacks and more rend. On average it'll be more damage. The axe also starts out with 0 rend as opposed to -1 so the bonus is actually -3 instead of an effective -2. Quote Link to comment Share on other sites More sharing options...
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