Jump to content

Warhammer - The Old World


Gareth 🍄

Recommended Posts

On 12/8/2019 at 10:47 AM, stratigo said:

rules were, and remain, the last priority of product design for GW. And AoS was made in the era where GW was deaf, dumb, and blind and insisted that their game lines were just a side thing and the hobby was all about collectors. Kirby was a bad CEO. 

Almost want to give them credit since they did put their money where the mouth is with regards to the whole "we're a hobby company not a games company" thing, even though it didn't work out and they've been swinging back towards "game company" ever since.

Link to comment
Share on other sites

8 hours ago, SeanMaguire1991 said:

I wonder if they discontinued a bunch of Cities stuff so they remake it for Old World and probably allow use in AoS where appropriate.

I wouldn't count on it. Old World is a long way off. I wouldn't think it will have a knock on effect on what they keep or replace in other lines for a while yet. No reason to discontinue a product you want to keep if the replacement is three years from completion.

  • Thanks 1
Link to comment
Share on other sites

On 12/9/2019 at 12:43 PM, zilberfrid said:

I hope AoS is the "ZOMG, EVERYTHING DIALLED UP TO 15", and the Old World is a haven for less shouty models.

Well I’d love if they’d leave some room for some less « shouty » stuff in AoS, since I think a good range needs some contrasts. Even in fantasy there was a lot of over the top stuff, it wasn’t all filthy peasants lol

  • Like 2
Link to comment
Share on other sites

There’s a job opening on the Warhammer jobs site at the moment for a digital illustrator that seems to imply that the Old World game is part of the Forge World/Specialist Games umbrella. 

As Digital Illustrator you will be originating, designing and producing high quality digital artwork that will feature within the pages of the Specialist Design Studio range of books; such as The Horus Heresy, Blood Bowl, Necromunda, Adeptus Titanicus, Aeronautica Imperialis, and going forwards Warhammer – the Old World.

  • Like 3
Link to comment
Share on other sites

4 hours ago, Still-young said:

There’s a job opening on the Warhammer jobs site at the moment for a digital illustrator that seems to imply that the Old World game is part of the Forge World/Specialist Games umbrella. 

 

 

That seems about right. Hopefully people who were worried that being a specialist game means new models will be an all resin expensive line up like Horus Heresy, will look at the full list of games an notice that the rest of them are mostly done in plastic.

  • Like 3
Link to comment
Share on other sites

On 12/4/2019 at 9:53 AM, zilberfrid said:

There still is in mine.

I have a friend who is an avid LotR player, and he stated the game was very nearly killed, but the fans decided to buy more stuff, and the battlegroups arose. At least, that's how I remember it (simplified).

The way it was justified as viable was based on the thriving eBay market for old models.  Metal mini's were going for anything up to ten times the amount they sold for at retail which proved there was still untapped money out there.  The fanbase really helped to shape the direction the game took too, which is why we've ended up with smaller quicker and more intricate games.

On 12/14/2019 at 2:38 PM, bsharitt said:

That seems about right. Hopefully people who were worried that being a specialist game means new models will be an all resin expensive line up like Horus Heresy, will look at the full list of games an notice that the rest of them are mostly done in plastic.

The way I've had it explained is that previous successes help to justify more plastic models.  Originally both Bloodbowl and Necromunda was intended as an all plastic starter box, a few resin "upgrades" and then moving into resin teams and gangs.  The sheer demand for Bloodbowl meant they had made enough money for the subsequent teams to be produced in plastic and from there Necromunda got the green light for all plastic gangs.  Resin will still play a part for models that aren't going to have the same selling potential - mostly special characters (which also benefit from a potentially crisper sculpt) and for upgrades.

  • Like 3
Link to comment
Share on other sites

  • 2 weeks later...

Possibly completely unrelated but GW has shown they are willing to produce discontinued plastic kits with the announcement they are doing a made to order run of the old Dark Vengeance 40k starter set.

I will take that as a small potential bit of good news for the return of the Old World game and some of the great kits lost since the death of WFB.

Edited by Golgfag
  • Like 1
Link to comment
Share on other sites

  • 2 weeks later...
On 12/24/2019 at 3:11 PM, Golgfag said:

Possibly completely unrelated but GW has shown they are willing to produce discontinued plastic kits with the announcement they are doing a made to order run of the old Dark Vengeance 40k starter set.

I will take that as a small potential bit of good news for the return of the Old World game and some of the great kits lost since the death of WFB.

Just imagine how much people would lose it if the Necrosphinx got done like this...

  • LOVE IT! 2
Link to comment
Share on other sites

46 minutes ago, RuneBrush said:

Just imagine how much people would lose it if the Necrosphinx got done like this...

Years ago I divested all of my stocks in bonds in favor of a true rare commodity: Sold out Tomb Kings and Bretonnian figures.

Doing this would ruin my life. How am I supposed to get my children through college now?

  • Like 2
Link to comment
Share on other sites

So, I was fortunate enough to be at the New Year Open day on Saturday and sat in the Specialist Games seminar.  Somebody did ask the question about The Old World and there was a small bit of conversation about it.  Nothing was actually revealed, so the following is my own impression of what I'd call the "current thinking".

Only a few things are cast in stone.  From a project perspective, other than being given the green light by GW management, they're still discussing the design brief.

The reason behind the project is that Games Workshop is most well known for Warhammer, which is synonymous with huge armies and battlefields where you have ranked units fighting against each other.   It was felt that Age of Sigmar is now well established enough that now was a good time to do something that related to GW's ancestral roots.

Square bases are indeed one of the things that is 100% confirmed.

The Old World isn't going to change the setting & history of Warhammer, the End Times happened and ultimately led way to Age of Sigmar.  However there are a few thousand years worth of events to explore.  This reinforces my thinking that we're may have a basic ruleset and then campaign style books that introduce races and specific battles and historic events.

It appears that it will be treated in the same manner as one of the other Specialist Games - so given a small team of people including a rules writer, sculptor etc.  To my mind this means we need to be realistic in our expectations, so something more in line with  Adeptus Titanicus rather than what we originally got when Age of Darkness (Horus Heresy) came out.  It certainly isn't going to have release schedule of Age of Sigmar in either models or rules.

I didn't get the impression we were looking at Warmaster scale (6mm if memory serves) for the game, however there was no indication exactly what we would be looking at.  Talking about huge armies may mean we go back to classic 25mm scale (AoS is 28 heroic), or alternatively we could see something like 15mm or 10mm (which is what AT is).  I'm not even sure this decision has been made.  In all honesty even if they do drop in scale there's no reason we couldn't use the rules with our old collections and tweak ranges.  Annoyingly I should have asked the question on scale (I'm blaming a 4.30am start for my brain not firing on all cylinders).

I got the distinct impression that the game system wasn't simply going to be a clone of 8th edition with tweaks.  The people looking at The Old World are people who have played Warhammer all their lives so I could see something that is a hybrid of lots of systems, whilst maintaining a faithful link to the Warhammer game system that we all know.  One interesting point that Andy Hoare has said before is that the brain is a fickle thing and when we remember playing games as children we only remember the good bits.  If we went to play that rule system as an adult we'd be a lot more aware of when things didn't work very smoothly.

Although it will pay homage to the various iterations of Warhammer, it's not being done to compete with Age of Sigmar.

One point I think is worth highlighting is that it's important to remember that the people who work within Specialist Games enjoy the narrative and lore aspect of gaming.  If you look at all of the games they currently produce there are numerous instances where certain teams/gangs/forces are rarely going to be winning most of their games - if you take Bloodbowl as an example, Halflings are probably one of the weakest teams going and that was a very deliberate design choice.  That's not to say there isn't a competitive aspect to those game systems, but that is rarely going to be the focus of those games and certain forces do have a definitive edge.

 

As an addition, I was in the Age of Sigmar seminar earlier and Ben Johnson confirmed that there isn't any form of formal discussion between the Specialist Games and AoS studios (I'm meaning interdepartmental discussion here, not that they've fallen out with each other).  This is deliberate and as Ben pointed out makes The Old World really exciting for players such as him that have played classic fantasy battle.  What that means is it's no use pestering him (or other people within the AoS studio) for information - they have exactly the same amount of knowledge that we have!

  • Like 15
  • Thanks 8
Link to comment
Share on other sites

I like them letting the community know in advance what projects they are doing, this will help get the right feedback.

I will not play a massive army game (even though I have enough plastic for it), but am eager to see what models they will make for the hobby's sake. Going back from the 30mm of current models to 25 would be quite welcome to me, as this is just too big to use in D&D.

  • Like 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...