Jump to content

Warhammer - The Old World


Gareth 🍄

Recommended Posts

I have been thinking about it for a while, but I think at some point I will convert the warcry rules for the mordheim setting. Probably mostly count-as of existing warbands to keep a decent balance, with some perma-death and fun injuries tacked on... and of course a table full of warped ruins...

  • LOVE IT! 1
Link to comment
Share on other sites

I honestly would miss the WHFB setting much less if GW had ported every army to AoS. Tomb Kings and Bretons being the obvious ones but also classic elves and dwarfs instead of JUST modern twists on them (and now Cities of Sigmar).

The loss of rank&file would still suck since I really enjoyed that kind of gameplay, but the AoS rules have their own set of advantages so I could live with that.

  • Confused 1
Link to comment
Share on other sites

I am hoping for a new game in the spirit of Warmaster (Though I think it would suit AoS better, Godbeasts, Cogforts etc)

If they do stay at GW 28mm scale I hope they fully embrace the Heresy dynamic and set it in the Time of Legends.

Have it released in the same episodic Campaign style.

War of the Beard

Sigmar vs Nagash

Skaven/Dwarf/Gobbo wars.

Link to comment
Share on other sites

9 hours ago, Golgfag said:

Would love if they produced a Mordheim boxed game as a kind of teaser during the 3+ years we have until the Old World game debuts. 

That would be insanely good but unfortunately I think the philosophy behind Mordheim's rules is pretty alien to modern GW games with the exception of Necromunda. I'd love it but seeing Mordheim with a clean, simplified ruleset would not be pleasant.

Link to comment
Share on other sites

19 minutes ago, sandlemad said:

That would be insanely good but unfortunately I think the philosophy behind Mordheim's rules is pretty alien to modern GW games with the exception of Necromunda. I'd love it but seeing Mordheim with a clean, simplified ruleset would not be pleasant.

Yup. Mordheim does have its issues, but they are easy to houserule. Why fix something that’s not broken?

Link to comment
Share on other sites

I dunno if they even need to re-release Mordheim. It holds up really well, it has plenty of fan-created content like WyrdWars, and the original aesthetic is pretty different from GW's current stuff. 

Not that I would say no to new Mordheim, obviously. But I and my game group will still play it regardless of any updates.

Link to comment
Share on other sites

10 hours ago, JPjr said:

I don’t think I could imagine a better modern update of the classic Monkey’s Paw tale than GW, after a prolonged campaign by fans of the original game,  bringing out a new updated version of Mordheim. 

So true. 😱

Then again, new models with all-in Mordheim aesthetics would be nice. But it would definitely come with rules and cards and stuff, sadly.

Link to comment
Share on other sites

Only 3 ancient grogs care about this news here and we have a huge warhammer scene here. We also have lots of Sigmar players they far outnumber the fantasy players. 3fantasy players and like 20 AoS players here. I know it’s only my store but the same ratio at the other store in town. Definitely not going to be a thing here. 

Link to comment
Share on other sites

12 hours ago, JPjr said:

I don’t think I could imagine a better modern update of the classic Monkey’s Paw tale than GW, after a prolonged campaign by fans of the original game,  bringing out a new updated version of Mordheim. 

Can you imagine... Mordheim where warband members are locked into particular weapon loadouts. Where only your leader can advance or change. Where the rules don't incentivise OTT complexity and ludicrous nonsense.  Warcry and Kill Team are fun for what they are and Underworlds is fantastic but they're very, very different beasts.

The Dave Gallagher art for Shadows Over Hammerhal shows they could still handle the aesthetics, more or less. I think Specialist Games could do it. Modern Necromunda keeps a lot of the old spirit of the game, right down to the frequently haphazard and sloppily written rules. Otherwise, yes, it would be a curse.

Edited by sandlemad
  • Like 2
  • Thanks 1
Link to comment
Share on other sites

12 hours ago, JPjr said:

I don’t think I could imagine a better modern update of the classic Monkey’s Paw tale than GW, after a prolonged campaign by fans of the original game,  bringing out a new updated version of Mordheim. 

To be honest, I've had tremendous fun playing Necromunda so far (so much that it outmatched my group of friends' desire to play 40k, our "main" game for about a year or so). Granted, I never played the old necromunda, but from what I gather I feel that the current iteration is much more enjoyable, both regarding the revamped bands' aesthetics as well as the rules themselves. So, if GW were to revamp Mordheim at all and make it in any way similar to Necromunda, I'd be a happy camper. 

Link to comment
Share on other sites

33 minutes ago, sandlemad said:

Can you imagine... Mordheim where warband members are locked into particular weapon loadouts. Where only your leader can advance or change. Where the rules don't incentivise OTT complexity and ludicrous nonsense.  Warcry and Kill Team are fun for what they are and Underworlds is fantastic but they're very, very different beasts.

The Dave Gallagher art for Shadows Over Hammerhal shows they could still handle the aesthetics, more or less. I think Specialist Games could do it. Modern Necromunda keeps a lot of the old spirit of the game, right down to the frequently haphazard and sloppily written rules. Otherwise, yes, it would be a curse.

This is a thing, newer sets are less flexible. Underworld (which I do adore) quite prominently so. These will not feel like "your dudes", because they have less character development than a redshirt in TOS Star Trek.

Link to comment
Share on other sites

22 minutes ago, Vomikron said:

I know this is an Age of Sigmar forum but is there any chance we’ll get an Ol World sub forum?

At the moment, no. This is basically because we’ve got to wait a while before we know what is going to happen with it. As we get closer to the release we may do something like that but this topic should be the place to chat about it.

  • Like 1
Link to comment
Share on other sites

2 hours ago, zilberfrid said:

This is a thing, newer sets are less flexible. Underworld (which I do adore) quite prominently so. These will not feel like "your dudes", because they have less character development than a redshirt in TOS Star Trek.

That's the thing though, they can make flexible kits. I think the current approach is perfectly fine for Underworlds and tbh most line infantry for AoS/40k but kits like the Necromunda gang boxes have a lot of versatility in loadout and personality, even with some duplication of broad poses (some are better than others). They don't have absolutely everything you might need for a campaign and the amount of suitable gear can be out of sync with what a player might prefer to use but they're wonderful kits.

Now imagine a 10-person set of Mordheim mercenaries done in the same fashion. 5 broad body types, 20 heads (some plausibly Middenheim or Reiklander, etc), a mix of armour plates, half a dozen swords, the same for axes and daggers, maybe four spears/halberd/greatswords, some crossbows and blunderbusses, a pistol or three, a flaming torch... Just like the old Free Company kit, only better.

  • Like 2
  • LOVE IT! 2
Link to comment
Share on other sites

4 minutes ago, sandlemad said:

That's the thing though, they can make flexible kits. I think the current approach is perfectly fine for Underworlds and tbh most line infantry for AoS/40k but kits like the Necromunda gang boxes have a lot of versatility in loadout and personality, even with some duplication of broad poses (some are better than others). They don't have absolutely everything you might need for a campaign and the amount of suitable gear can be out of sync with what a player might prefer to use but they're wonderful kits.

Now imagine a 10-person set of Mordheim mercenaries done in the same fashion. 5 broad body types, 20 heads (some plausibly Middenheim or Reiklander, etc), a mix of armour plates, half a dozen swords, the same for axes and daggers, maybe four spears/halberd/greatswords, some crossbows and blunderbusses, a pistol or three, a flaming torch... Just like the old Free Company kit, only better.

I wants it. I wants multiple of it.

Basically what Frostgrave sets bring: loads of options for weapons, heads, adventuring gear (like ropes, lanterns, torches, bags etc).

  • Like 1
Link to comment
Share on other sites

18 minutes ago, sandlemad said:

That's the thing though, they can make flexible kits. I think the current approach is perfectly fine for Underworlds and tbh most line infantry for AoS/40k but kits like the Necromunda gang boxes have a lot of versatility in loadout and personality, even with some duplication of broad poses (some are better than others). They don't have absolutely everything you might need for a campaign and the amount of suitable gear can be out of sync with what a player might prefer to use but they're wonderful kits.

Now imagine a 10-person set of Mordheim mercenaries done in the same fashion. 5 broad body types, 20 heads (some plausibly Middenheim or Reiklander, etc), a mix of armour plates, half a dozen swords, the same for axes and daggers, maybe four spears/halberd/greatswords, some crossbows and blunderbusses, a pistol or three, a flaming torch... Just like the old Free Company kit, only better.

Would be an instant  buy not only for me I think 🤤

Also a great way to introduce some new and variable battleline infantry for long-neglected AoS armies. Basically, all the classical Mordheim Warbands would fit into some AoS army as a long overdue addition of fresh models: Skaven, Empire, Vampires, Witch Hunters... See the pattern? Just like Warcry was for our Slaves fans.

Edited by Beastmaster
  • Like 1
Link to comment
Share on other sites

1 hour ago, Double Misfire said:

I'd take Mordheim over a new version of WFB. I hate painting! ;) 

They could make Old World's army sizes closer to 4th ed -  sample 1000 pts dwarf army consisted of circa 30 miniatures.

4th ed army size + 6th ed-like rules would be good.

  • Like 2
Link to comment
Share on other sites

1 hour ago, Gaz Taylor said:

At the moment, no. This is basically because we’ve got to wait a while before we know what is going to happen with it. As we get closer to the release we may do something like that but this topic should be the place to chat about it.

Waiting to see what happens with the new game certainly makes sense, but I would like to point out that the Old World as a setting isn't just limited to whatever this new game turns out to be. In this thread we've already had discussion about Mordheim, Warmaster, Dreadfleet, and various other extant games based on that setting. You could argue that those aren't really relevant to Age of Sigmar discussions, but since they are the history of the game this forum is about (both mechanically and lorewise), I think they are an important facet of what this forum is about. If anything GW's renewed interest in the Old World setting shows that they consider it an extension of the current game.

This forum sometimes feels as though it lacks a proper space for "off topic" discussions, and as a result they end up springing up in Age of Sigmar related topics. Rather than trying to get things back on track everytime 40K or the old world comes up, why not have an area for "Other games" or Other GW games" in general, where that kind of discussion can go? This forum is a brilliant community, one of the best I've ever encountered in the tabletop gaming sphere, but it does sometimes feel a little too focused on its niche of that hobby.

  • Like 3
  • Thanks 2
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...