KhaosSpawn Posted November 14, 2019 Share Posted November 14, 2019 (edited) My 6 year old insisted I make him a Gloomspite Gits Mangler Squigs fighter card. Behold the silliness!! 😋 I'm not sure how 2.5 warbands would fair against this monstrosity, but I'd love to find out.   Edited February 22, 2020 by KhaosSpawn Update to v0.1. 2 1 1 Quote Link to comment Share on other sites More sharing options...
gnaleinad Posted February 19, 2020 Share Posted February 19, 2020 This is really cool! You added in the rules for the explosive ending? 1 Quote Link to comment Share on other sites More sharing options...
Gotz Posted February 19, 2020 Share Posted February 19, 2020 that could be the excuse I need to get the mangler squigs! I love the miniature, but just own a Gloomspite warband and I'm not thinking in upgrading to AoS 1 Quote Link to comment Share on other sites More sharing options...
KhaosSpawn Posted February 22, 2020 Author Share Posted February 22, 2020 I was going to keep it my shameful secret that I've started taking this card seriously, but since you guys also seem keen: -- On 2/19/2020 at 4:02 PM, gnaleinad said: This is really cool! You added in the rules for the explosive ending? I haven't no. It'd be a difficult one rules-wise but might see what I can concoct. On 2/19/2020 at 9:37 PM, Gotz said: that could be the excuse I need to get the mangler squigs! I love the miniature, but just own a Gloomspite warband and I'm not thinking in upgrading to AoS Yes, do it!! The model was heaps of fun to put together and looks awesome!! Might be a bit of a slog to paint, though - haven't gotten that far yet. -- So, I've played a couple of narrative games with these puppies and updated the card accordingly. 16 dice for attacks was just ridiculous and it made sense to give them the ball-and-chains ranged attack. 1.5 warbands took it down 60+ wounds so I reckon 2.5 warbands would be about even. They play pretty bland in a straight-up fight (melee fighters close in, ranged shoot at it from a distance, Manglers chew through the melee guys, and then hop around cleaning up the ranged). It's mostly just rolling dice and seeing how much damage you can do to it. We only rolled for the Manglers a handful of times, though - for anything less than 20 wounds we just called it an insta-kill (it averages 24 and 35 damage per attack!!). It'd be more fun in a narrative setting or with a some of the more interesting victory conditions, though. Quote Link to comment Share on other sites More sharing options...
KhaosSpawn Posted February 22, 2020 Author Share Posted February 22, 2020 Here's the original version for reference: Quote Link to comment Share on other sites More sharing options...
KhaosSpawn Posted February 22, 2020 Author Share Posted February 22, 2020 9 minutes ago, KhaosSpawn said: They play pretty bland in a straight-up fight ... Come to think of it, giving them variable stats based on wounds like other gargantuan monsters might make things a bit more interesting. 🤔 Quote Link to comment Share on other sites More sharing options...
Gotz Posted February 23, 2020 Share Posted February 23, 2020 Yeah, something around 50wounds and the monster's damage table should make it more playable. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.