KhaosSpawn Posted November 14, 2019 Share Posted November 14, 2019 (edited) One of my sons is into Seraphon so I made some WarCry rules for fun and thought I'd share. -- Edit: Thanks to @Revlid's feedback and some play-testing, Ive updated these and am happy that they aren't game-breaking. They are now in BETA status. I know GW has brought out Seraphon rules, but I'm keen to run with these as well because I prefer them for narrative games. They are what I call Lore-Abiding (😋) which means that fighters' movement, offence, defence, and abilities are relative to their AoS stats. I think this makes them match up better to Warhammer lore (fluff text). For example: Skinks should be as tough as Grot Stabbas; Suarus Knights should be as armoured as Saurus Guard; Saurus Warriors should be better at attacking than Skinks; etc. -- Thanks to https://waywalkerstudios.com/ for runemarks and blank fighter cards. Also, thanks to Games Workshop for the decades of awesome. Disclaimer: I haven't actually played WarCry yet, let alone battle tested this warband so it is definitely in ALPHA status. Please feel free to provide feedback and ask questions. WarCry - Seraphon (Lore-Abiding) - v0.1.pdf Edited March 16, 2020 by KhaosSpawn Update to v0.1. Added image. Quote Link to comment Share on other sites More sharing options...
Revlid Posted November 14, 2019 Share Posted November 14, 2019 Just checking out the abilities for now... Celestial Cohort, Ordered Cohort and Powerful Jaws look fine. I'm not sure I'd ever really bother with Powerful Jaws, though – Saurus have strong enough attack characteristics that it'll rarely be worth it compared to Onslaught, and never worth it compared to Ordered Cohort. Wary Fighter seems too strong. Compare it to other [Triple] abilities that grant bonus attacks, like Relentless Killer or Swooping Attack. Most of them operate under strict limitations, and are limited to a specific kind of fighter. This is a bonus attack and a bonus disengage (already very rare in Warcry, specifically to avoid slowing it down with frustrating keep-away tactics) on a raw [Triple] for a huge number of different fighters. Disappear from Sight is neat, but too complicated. It's also probably too powerful, because it's effectively a bonus move + (value) inches (much better than a [Double], a bit worse than a [Triple])... and also makes your Chameleon Skink immune to all damage between activations. Which is very, very powerful. Summon Seraphon needs to remove damage points from the revived model. I'd recommend stealing the phrasing from Legion of Nagash/Nighthaunt. 1 Quote Link to comment Share on other sites More sharing options...
KhaosSpawn Posted November 16, 2019 Author Share Posted November 16, 2019 (edited) Thanks for taking the time to look and provide feedback, Revlid!! I wasn't aware of universal abilities so I appreciate you including them in your post about creating Abilities. Powerful Jaws - I see what you mean about it not being worthwhile compared to Onslaught. The basic premise was for them to be able to stack on a bit of extra damage even if they aren't in a "cohort". I might look to make it a [Double] +1A, +1S instead. Wary Fighter - This is a copy of the Gryph-Hound [Triple] Darting Attack. I see what you mean about it being available for a larger number of fighters, though. I might nerf it to something like a [Double] bonus disengage if it doesn't play-test well. Makes me wonder how a warband of 1x Hunter-Prime with Hurricane Crossbow and 5x Gryph-Hounds would play. 🤔 Disappear from Sight - Yeah, I'm fond of this one. It was based off the Cypher Lords [Triple] Shadowy Recall. That one's a greater distance (12" + value) for a wider range of fighters but restricted by the position of the Thrallmaster/Luminate. Being camouflaged between activations is definitely a big advantage, though. Maybe something like a bonus move (+value) and +2 toughness until next activation. That or up the Chameleon's points value. Summon Seraphon - I thought the fact that it's a [Quad] would balance out not losing 1-6 points of damage. You reckon they should still be damaged? Yep, I shamelessly stole all the phrasing I could from GW's cards. 😁 Edited November 16, 2019 by KhaosSpawn Quote Link to comment Share on other sites More sharing options...
Revlid Posted November 16, 2019 Share Posted November 16, 2019 9 hours ago, KhaosSpawn said: Wary Fighter - This is a copy of the Gryph-Hound [Triple] Darting Attack. I see what you mean about it being available for a larger number of fighters, though. I might nerf it to something like a [Double] bonus disengage if it doesn't play-test well. Makes me wonder how a warband of 1x Hunter-Prime with Hurricane Crossbow and 5x Gryph-Hounds would play. 🤔 Note that the Gryph-Hound doesn't have a ranged attack, which makes disengaging much less powerful. Its primary uses are a) to force your opponent to waste a move action getting back into melee with you, b) get a free attack at a powerful enemy you want to run away from. Skinks almost all have ranged attacks, which means "out of melee" is where they want to be anyway. You get a free attack, a free disengage, and then you're free to pepper your opponent from outside their attack range, or just take another move action to escape further and then shoot. Summon Seraphon - I thought the fact that it's a [Quad] would balance out not losing 1-6 points of damage. You reckon they should still be damaged? Yep, I shamelessly stole all the phrasing I could from GW's cards. As written, they don't lose any damage points, so they just die again the instant they're set up. 1 Quote Link to comment Share on other sites More sharing options...
KhaosSpawn Posted November 20, 2019 Author Share Posted November 20, 2019 Wary Fighter - Good thought on disengage being more useful for ranged fighters. I'll definitely have to nerf it. Summon Seraphon - Ahh, yep, I see what you mean now. Will update. Quote Link to comment Share on other sites More sharing options...
KhaosSpawn Posted March 15, 2020 Author Share Posted March 15, 2020 Updated and now in BETA status. Here's the ALPHA cards for reference: WarCry - Seraphon - vALPHA.pdf Quote Link to comment Share on other sites More sharing options...
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