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OBR: Army lists and Battle Reports


Nuradin

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Hi

I've been looking over the forum and trying to find a place to post this, but haven't found one. In the OBR Discussions thread there are losts of lists and some battle reports, but they are hard to find, and many lists are also the same as the ones previously posted. This is an attempt to gather all the lists and also add some real facts to them with the battle reports.
The idea of this thread is to collect army lists and battle reports to said army lists.
You dont need to post a battle report to the lists you post, but if if you have played a battle with the list it's always a nice complement to get some comments on how it performed in combat. Also, the battle report could be added afterwards via the edit function.
Posts between army lists and battle reports are ofcourse welcome, since discussion between people is healthy but do try to keep it informative and relevant. Posts that just add "I like that list" or "that list looks good" doesn't really do anything. Instead post why you like the list and why you think the list looks good.

Feel free to post and let me know if there is anything missing that needs to be added to the model of posting. 

The model of posting would be like this:

Purpose of build: Competitive / Thematic / Fun / Rule of Cool [Pick one or more, add your own if you feel you must]

Points: The number of points the list is going to be

Presentation: Present your build, very shortly.

Your build: List your build, add all the info you feel is necessary. Command traits, artifacts, spell lore and what not.

Discussion: Discuss your build and let people know why you have picked what you have picked and what your idea is.

Battle Report: Who did you fight against? What happened? How did they perform? What would you have done different? Basically a continuation of the discussion part, but now with emphasis on what actually instead of what you thought would happen.

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Purpose of build: Fun / Economical - not needing to spend that much money on extra models

Points: 2000

Presentation: The build will have a fair bit of spellcasting, but will lean towards one bigger block of morteks doing most of the heavy lifting.

My build:
Petrifex Elite
Leaders:
Arkhan
Liege Kavalos (General, Helm of the ordained, command trait undecided)
Bonemason (Reinforce Battle-shields)
Boneshaper (Empower nadirite weapons)

Units:
20 Mortek Guards
10 Mortek Guards
10 Mortek Guards
3 Immortis guard

Behemoths
Gothizzar Harvester
Mortek Crawler

Terrain, Endless Spells:
Nexus (ofcourse)
Soulstealer Carrion
Bone-Tithe Shrieker

Discussion:
So, the idea is to have Arkhan fling spells and charge in when the fight demands it. Arkhan, Bonemason and Boneshaper should focus most of their spells on buffing and debuffing. Bone-Tithe Shrieker will be the primary cast, due to rule of cool. The Soulstealer Carrion is more for survivability, should Bonemason of Boneshaper need it. Otherwise the Boneshaper will be following one of the mortek Guard units and keep them topped off.
The Gothizzard will follow the 20 guards and assist them in being the anvil while staying alive and deadly.
The 10 mortek guards will be objective grabbers.
Immortis guard is more of a "save money" kind of addon and the fact that I like them more than stalkers. However, I dont really know how to use them. Most likely they will be some sort of bodyguard for Arkan and the Bonemason to increase the length of how long they will be alive.
The reason for adding bonemason and boneshaper is because I didn't think the battalion was worth 120 points, when you could get an other hero instead. This does increase the number of drops, yes. I am aware of that, and in my real list this would not be the case. 

The command trait for Liege Kavalos is undecided, mostly because I haven't found any info on them, and I dont have the book yet.

The list is low on movement, so removing immortis guard for Deathriders could be beneficial, but again that would cost more money, so will have to wait.

Battle Report:
Hopefully soon to be added!

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Allegiance: Ossiarch Bonereapers
- Legion: Null Myriad
Mortal Realm: Shyish
Mortisan Soulreaper (120)
- General
- Trait: Unsettling and Sinister 
- Artefact: Baleful Blade
- Lore of Mortisans: Arcane Command
Mortisan Boneshaper (130)
- Artefact: Artisan's Key
- Lore of Mortisans: Empower Nadirite Weapons
Mortisan Boneshaper (130)
- Lore of Mortisans: Reinforce Battle-shields
Mortisan Soulmason (140)
- Artefact: Soul Rezervoir
- Lore of Mortisans: Drain Vitality
20 x Mortek Guard (260)
- Nadirite Blade and Shield
20 x Mortek Guard (260)
- Nadirite Blade and Shield
20 x Mortek Guard (260)
- Nadirite Spear and Shield
- 2x Soulcleaver Greatblades
3 x Immortis Guard (200)
Gothizzar Harvester (200)

Mortisan Trident (110)
Mortek Shield-corps (120)

Bone-tithe Shrieker (30)
Nightmare Predator (40)

Total: 2000 / 2000
Extra Command Points: 2
Allies: 0 / 400
Wounds: 102
 

Casual/friendly (no petrifex, no crawler) 2k list.  Null myriad because I like their Lore, though I've been waffling & might switch to Crematorians.  Heavy caster focus, plently of recursion, couple decent formations, a unit of immortis because I like the models & to buy the casters a round or two of cover from shooting.  If my opponent doesn't bring any ranged weapons, the immortis will escort the soulreaper into melee.  One unit of morteks with spears for aesthetic variety will probably camp objective, while the sword units flank the harvester while the casters following up behind pouring on the buffs & healing.

6 discipline points base, plus d3 from arcane command, plus an average of 1 from rolls, should be enough to move the whole army +3" on the first turn if need be, & later on should be more than sufficient to keep the mortek & immortis CAs always active, especially with the shield corp.

If anything, I might be generating too much discipline.  Maybe would be better to swap the immortis for a liege in order to have a better way to spend it all... but I really like the immortis models, and I'm a bit concerned about ranged attacks sniping out my casters, so for now they stay.  Might instead swap arcane command for something else...  maybe put drain vitality on the reaper, and mortal contract or protection of nagash on the mason?

Also considering a variant that drops the trident battalion, reaper, & one shaper to add arkhan.

Most likely first opponents are khorne or skaven.  Should be able to get a game in the next week or two.

Edited by Sception
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  • 3 weeks later...

Played a 500 point game for the local store's new slow grow league.

League rules at 500 points: minimum 1 leader, 1 battleline, no behemoths or artillery, play on half tables, use pitched battle plans and realm rules

My list:  Null Myriad

  • Soul Mason with arcane command and Null Myriad trait and artefact
  • 10 Mortek Guard, sword & board
  • 3 Immortis Guard
  • Bone-tithe Shrieker

Opponent's List: Mixed Chaos

  • Plague Priest
  • 10 plague monks
  • 5 skryre acolytes
  • 10 gutter runners
  • 5 chaos warriors
  • 1 doom flayer

Scenario was... I forget the name.  Total Destruction, maybe?  The one with objectives in each corner, score a point at the end of your turn for each objective you control, and an extra point for each that you took from your opponent that turn.  Because of the half tables, we decided to halve the distances of the objectives to the table edges, so they wouldn't end up all crammed together in the center of the battle.  This had significant game repercussions down the line, but neither of us realized it at the time so no harm intended.

Realm was Shadow (rolled randomly from every realm except beasts, since neither of us had any monsters with us).  realm trait limited LOS to 18".

 

I went first.  With multiple objectives to grab and defend, I split my force, putting 10 morteks on one objective and the mason & immortis on the other.  Tried to keep them in range of each other, the los limit from the realm rules made it iffy.  First turn I captured my two objectives, moving my units as far forward as they could while still doing so.  Successful spellcasting got the shrieker out among other buffs that didn't matter.

Chaos turn one used the Ulgu trait to teleport his gutter runners behind my morteks, claiming their objective and both of his.  At this point it became suddenly clear that between the chaos team outnumbering me 2 to 1 in both models and units, the ulgu teleportation CA (which I couldn't use thanks to ossiarch rules), and the shortened distance between objectives and the board edges that we had agreed to earlier meaning that any unit that teleported could immediately be in range to claim any objective I wasn't actively sitting on, it was then impossible for me to win.

20191124_125709.jpg.900f70e75aead5c7a43e651a9d2e4dcf.jpg

The board right after the gutter runners teleported, and right before the rest of the skaven forces on the left ran back out of reasonable charge range of my immortis.  Note that the line of dice in the back is a board edge.

Even if my morteks turned back to stomp on the gutter runners and re-take that objective (which they did handily in the following turn), I didn't have enough units to both sit on my objectives and chase his.  If I just sat for the rest of the game he'd win on the VP advantage he already had, and if I went after him he'd just pull back, throw up a couple sacrificial roadblocks, and teleport his spare units behind me to claim any objective I moved away from.

Which is how the rest of the game went.  The road blocks in question were the doom flayer, which the immortis & mason frustratingly took two rounds to kill despite help from the shrieker, and the chaos warriors, which the Morteks did an impressive job of taking out even unassisted, but again it took them two rounds to do which didn't help matters.

So major loss, but I'm not too upset over it.  500 is a wonky points value for ossiarchs, and the combination of scenario roll, realm roll, and the adjustments we made to the scenario to fit the smaller table size kind of decided the game from the get go.  The units I ran all pretty much did what they were supposed to do, so that was nice.  Sadly, the opponent had no wizards, so Null Myriad rules kind of went to waste.  I love their fluff, but even setting aside that they're obviously worse than the obviously best legion which I refuse to use on principle, even just on their own the Myriad's rules are very all or nothing, which isn't ideal.  I'll give them a few more goes, but may end up switching over to crematorians.

Edited by Sception
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Had a second battle with the same list against the same chaos player but playing a radically different list - a skryre force with one warlock engineer and the entire rest of their points in a single unit of acolytes.  Another 'objectives in 4 corners' game, this time the one on where you win if you ever control all four objectives, and played on a 4x4 table.  Not much to report about this battle though, as the acolytes increased move and ability to run & shoot ensured that they would get to fire off a shot before I could engage, and between character buffs and the one big unit with -2 rend and d3+1 damage they pretty easily wiped out a unit a turn.  I tried to chase objectives & stay out of range, but it wasn't to be.

I'm still not too put out, 500 is again an awkward points value and my list is far from optimized.

This game was slightly more frustrating as my units didn't actually do anything, not helped at all by much worse dice luck leading to no successful spells cast.  It was also a game where it was more clearly apparent that I've been deliberately avoiding some of the stronger options available to the OBR.  Even petrifex bonuses probably wouldn't have stopped my units from evaporating like they did, but a catapult in particular would have been able to smash the acolyte unit from far outside its range.

Alternatively, I might have done better with a kavalos unit instead of the immortis, who might have been able to charge from outside the acolytes move/run/shoot distance.

As it was my only real hope was a double turn, and as the opponent under-dropped me and made me go first that just wasn't going to happen.

...

Another thing worth pointing out, something maybe actually relevant to formats other than 500 point games, is that the relentless discipline rules preventing OBR from using generic command abilities hurts a lot more in games using the realms rules.  My last game was largely decided by the realm of shadow command ability letting my opponent teleport their units around willy nilly while I was stuck with normal movement, while this game was played in the realm of light, so even if I had gotten the double turn and managed to charge with one of my units before getting blown apart, the skaven player would have been able to activate the CA to fight first with their unit, and I wouldn't have been able to counter by using the CA myself.  Not every realm has a strong CA, but enough do that fighting without them is very noticeable.

Edited by Sception
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  • 2 weeks later...

Played a game yesterday.

Purpose [First games with my OB. Just really excited to put them on the table

List:

Allegiance: Ossiarch Bonereapers
- Legion: Crematorians

Leaders
Liege-Kavalos (200)
- Artefact: Searing Blade
Mortisan Boneshaper (130)
- General
- Trait: Wrathful Avenger
- Lore of Mortisans: Empower Nadirite Weapons

Battleline
20 x Mortek Guard (260)
- Nadirite Blade and Shield
5 x Kavalos Deathriders (180)
- Nadirite Blade and Shield

Units
3 x Necropolis Stalkers (200)

Endless Spells / Terrain / CPs
Bone-tithe Shrieker (30)

Total: 1000 / 2000
 

This is what I own. Never bought into FoB so I have sort of just bought one box at a time. I love the crematorians. I think they are a super exciting legion compared to the others. I like their lore, their artifact, and especially their EXPLOSIONS! If my Gothizar Harvester had come in before I would have gladly used that over the stalkers for the shenanigans sake. I think a Liege Kavalos is the best wielder of the Crematorian artifact. 

My opponent played:

Allegiance: Flesh Eater Courts
- Grand Court: Blisterskin

Leaders
Abhorrant Ghoul King on Royal Terrorgheist (420)
Crypt Infernal Courtier (120)
Crypt Infernal Courtier (120)

Battleline
3 x Crypt Flayers (170)
3 x Crypt Flayers (170)

Total: 1000 / 2000
 

He has always loved FEC and especially Blisterskin Flayers.  I dont remember his artifact because I dont think it came into play.

 

Anyway what happened? We played the one where if you control all four objectives on/after turn 3 you win. I deployed my 20 guard onto one objective with the Liege, had a line of sideways Kavaloi with my stalkers and boneshaper behind not far away. He deployed on the same side as me; TG in the middle flanked by the squads and the courtiers on each side. He takes first turn.

First thing he does is fly his TG over to his other objective and shuffles his flayers forward, like 5". My first turn I get the shriekr out and move the guard and liege forward together. Then my Kavaloi move forward and I try to run the stalkers up behind the screen. With 6" base +3 for the RDP and a run I should be able to get up behind them again. Proceeds to roll a 1, cant spend CP to make that a 6 hurts.  Now theres a 3" gap between my screen and my stalkers.

Turn two he keeps priority. Flies the TG down past my Kavaloi lining up for a nice charge on the stalkers, all the flayers come within about 5" of my kavloi, and oh look! 3 more flayers show up about 9" from my boneshaper near the back. TG charges stalkers and all the flayers+courtiers are able to pile in to my line of horses. TG kills 2 stalkers, Kavaloi have to split their attacks a bit so we kill one flayer and wound the two courtiers some, rest of the screaming bat boys kill off my Kavaloi, and the stalker hurts the TG. Fortunately his sneaky flayers failed thier 9" charge on my boneshaper. My turn I shuffle my guard back over, empower their Nadirite weapons, and move my boneshaper away. My Guard make a long bomb charge onto the TGand my Liege charges the Sneaky flayers to get close enough for the +1 attack for my Guard. with 12 guard at +1 attack +1 to hit and exploding hits on 5+ I was able to mulch the TG in one round of combat. Hes able to pile in flayers onto them and kill a lot of guard. Liege kills two and takes no damage in return. 

Beginning of Turn 3 we figure if he just pulls his flayers off the fight and gets to objectives he wins so we fight it out. Long story short liege kills his three but dies to three more. Guard kill one courtier and wound another with all their explosions, that wounded courtier fights my boneshaper kills it and subsequently dies to his explosion, and 7 mortek guard were just enough of a match for 2 flayers to finish off the board. {you know how it gets when theres like 2 models left on either side. Ya gotta fight it out objetives be damned}

Crematorians are fun and make your opponent think a bit about coming to fight you. Especially when injured. OB is a strong force with fun and interesting shenanigans. FEC is still strong and still scary. If playing as or against Bonereapers, make sure you try and designate the combats. If we get the choice we will probably kill something critical, but unless we are petrifex shield corps we honestly arent that tanky.

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